Search found 14 matches

by dubax
Wed Apr 05, 2023 9:34 pm
Forum: Technical Help
Topic: [Intermittent] hard freezes when loading game
Replies: 4
Views: 910

Re: [Intermittent] hard freezes when loading game

Update: new PSU installed, fired up factorio, and it was like it knew I was testing... same exact freeze happened. So PSU is not the issue... EDIT: I am hesitant to say it's fixed, because it hasn't been very long, but after more googling, a common thread I found for unexplained freezes was to disab...
by dubax
Tue Mar 28, 2023 4:56 pm
Forum: Technical Help
Topic: [Intermittent] hard freezes when loading game
Replies: 4
Views: 910

Re: [Intermittent] hard freezes when loading game

Try disabling XMP and see if that helps. I have actually tried that, and forgot to mention it in my troubleshooting steps. But thanks! I'd try to replace the PSU first. I've had two computers starting to malfunction in similar manner (I think the first one was exactly like you described, the second...
by dubax
Tue Mar 28, 2023 1:30 am
Forum: Technical Help
Topic: [Intermittent] hard freezes when loading game
Replies: 4
Views: 910

[Intermittent] hard freezes when loading game

I am pretty positive this is a hardware issue with my pc, but I experience this relatively frequently when loading factorio, so thought I'd start here to see if anyone has ideas. Specs (all stock voltages and stock clocks, XMP profile on RAM): Intel 9900k Asrock Z390 EVGA 1080ti FTW3 Hybrid G.Skill ...
by dubax
Wed Apr 20, 2022 3:56 pm
Forum: Implemented mod requests
Topic: Expose historical data of LuaFlowStatistics
Replies: 7
Views: 3281

Re: Expose historical data of LuaFlowStatistics

Bump. Also would love to see the functionality of this mod be better!
by dubax
Thu May 28, 2020 1:14 am
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 104
Views: 58956

Re: [0.17/0.18] LTN Combinator

There's two changes you need in order for the game to load and not crash when you click on a combinator: LTN_Combinator_0.6.2\prototypes\styles.lua, line 60: replace "selected_logistic_slot_button" with "slot_button" LTN_Combinator_0.6.2\scripts\ltnc-gui.lua, line 916: replace &q...
by dubax
Tue Jul 02, 2019 2:40 pm
Forum: Implemented Suggestions
Topic: Reverse in-game mod changelog order
Replies: 6
Views: 2216

In-game mod changelog should match website

edit: my suggestion was a duplicate. my apologies! +1 to deadlock's suggestion. Currently, if you go to the changelog on mods.factorio.com, the changelog for a mod has the latest versions at the top. In-game, the latest versions are at the bottom. It's annoying having to scroll all the way down to s...
by dubax
Tue Jun 25, 2019 7:22 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 135142

Re: [0.17] Please post bugs and balance issues here.

Thanks! As far as expansion goes, if I turn it on, will the elemental bases/biters migrate towards me? Or do they always stay a certain radius from the start location? Also, my general mod settings ignorance: if I change the startup settings to allow for super spawners, that will work for an existin...
by dubax
Tue Jun 25, 2019 2:55 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 135142

Re: [0.17] Please post bugs and balance issues here.

I have bob's enemies enabled in standalone fashion with another overhaul mod (Krastorio). As far as I'm aware, Krastorio does not affect enemies, and their mod page even recommends including bob's enemies so you have fun things to shoot at with their crazy weapons. I'm about 60h into my playthrough ...
by dubax
Mon Jun 10, 2019 1:06 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17561

Re: [MOD 0.17.x] Krastorio

Just wanted to post and say that this mod is fantastic. Having a lot of fun so far. The graphics are also really well done.
by dubax
Wed Jan 09, 2019 8:41 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 61073

Re: Factorio annotated roadmap - 0.17+

FNEI isn't working out for us --- we need the 'factoriopedia' recipe tree generator. as 84 hours, 23 minutes of being stuck due to FNEI limitations (plus more from my brothers trying the same thing --- they all got stuck earlier in the same mods game) has been UNACCEPTABLE while other games have re...
by dubax
Mon May 21, 2018 3:23 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388215

Re: Development and Discussion

question is then either to buff the new polymer chains or nerf the old ones.
I would personally vote to buff the new ones, since the old ones already seemed fairly balanced (before the new ones came out).
by dubax
Tue May 15, 2018 3:31 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388215

Re: Development and Discussion

Hey Angel, please add a description for the underflow valve. :P
by dubax
Thu Apr 05, 2018 3:17 pm
Forum: Not a bug
Topic: [posila] [for 0.17] [0.16.36] Mod settings do not sync with steam cloud
Replies: 1
Views: 1167

[posila] [for 0.17] [0.16.36] Mod settings do not sync with steam cloud

I apologize if this is not a bug (or if it is not possible to implement), but it would be nice if your mod settings synced with the steam cloud like your saved games do. Making sure all my settings are the same when I log in from different computers is a hassle.
by dubax
Wed Jan 24, 2018 8:10 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388215

Re: Development and Discussion

Arch666Angel wrote:
ukezi wrote:because bob's recipe is that way?
Well I'm not bob
gotem

Go to advanced search