Search found 14 matches
- Wed Apr 05, 2023 9:34 pm
- Forum: Technical Help
- Topic: [Intermittent] hard freezes when loading game
- Replies: 4
- Views: 1406
Re: [Intermittent] hard freezes when loading game
Update: new PSU installed, fired up factorio, and it was like it knew I was testing... same exact freeze happened. So PSU is not the issue... EDIT: I am hesitant to say it's fixed, because it hasn't been very long, but after more googling, a common thread I found for unexplained freezes was to disab...
- Tue Mar 28, 2023 4:56 pm
- Forum: Technical Help
- Topic: [Intermittent] hard freezes when loading game
- Replies: 4
- Views: 1406
Re: [Intermittent] hard freezes when loading game
Try disabling XMP and see if that helps. I have actually tried that, and forgot to mention it in my troubleshooting steps. But thanks! I'd try to replace the PSU first. I've had two computers starting to malfunction in similar manner (I think the first one was exactly like you described, the second...
- Tue Mar 28, 2023 1:30 am
- Forum: Technical Help
- Topic: [Intermittent] hard freezes when loading game
- Replies: 4
- Views: 1406
[Intermittent] hard freezes when loading game
I am pretty positive this is a hardware issue with my pc, but I experience this relatively frequently when loading factorio, so thought I'd start here to see if anyone has ideas. Specs (all stock voltages and stock clocks, XMP profile on RAM): Intel 9900k Asrock Z390 EVGA 1080ti FTW3 Hybrid G.Skill ...
- Wed Apr 20, 2022 3:56 pm
- Forum: Implemented mod requests
- Topic: Expose historical data of LuaFlowStatistics
- Replies: 7
- Views: 3762
Re: Expose historical data of LuaFlowStatistics
Bump. Also would love to see the functionality of this mod be better!
- Thu May 28, 2020 1:14 am
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 64951
Re: [0.17/0.18] LTN Combinator
There's two changes you need in order for the game to load and not crash when you click on a combinator: LTN_Combinator_0.6.2\prototypes\styles.lua, line 60: replace "selected_logistic_slot_button" with "slot_button" LTN_Combinator_0.6.2\scripts\ltnc-gui.lua, line 916: replace &q...
- Tue Jul 02, 2019 2:40 pm
- Forum: Implemented Suggestions
- Topic: Reverse in-game mod changelog order
- Replies: 6
- Views: 2532
In-game mod changelog should match website
edit: my suggestion was a duplicate. my apologies! +1 to deadlock's suggestion. Currently, if you go to the changelog on mods.factorio.com, the changelog for a mod has the latest versions at the top. In-game, the latest versions are at the bottom. It's annoying having to scroll all the way down to s...
- Tue Jun 25, 2019 7:22 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156304
Re: [0.17] Please post bugs and balance issues here.
Thanks! As far as expansion goes, if I turn it on, will the elemental bases/biters migrate towards me? Or do they always stay a certain radius from the start location? Also, my general mod settings ignorance: if I change the startup settings to allow for super spawners, that will work for an existin...
- Tue Jun 25, 2019 2:55 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156304
Re: [0.17] Please post bugs and balance issues here.
I have bob's enemies enabled in standalone fashion with another overhaul mod (Krastorio). As far as I'm aware, Krastorio does not affect enemies, and their mod page even recommends including bob's enemies so you have fun things to shoot at with their crazy weapons. I'm about 60h into my playthrough ...
- Mon Jun 10, 2019 1:06 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 19053
Re: [MOD 0.17.x] Krastorio
Just wanted to post and say that this mod is fantastic. Having a lot of fun so far. The graphics are also really well done.
- Wed Jan 09, 2019 8:41 pm
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 64143
Re: Factorio annotated roadmap - 0.17+
FNEI isn't working out for us --- we need the 'factoriopedia' recipe tree generator. as 84 hours, 23 minutes of being stuck due to FNEI limitations (plus more from my brothers trying the same thing --- they all got stuck earlier in the same mods game) has been UNACCEPTABLE while other games have re...
- Mon May 21, 2018 3:23 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579439
Re: Development and Discussion
I would personally vote to buff the new ones, since the old ones already seemed fairly balanced (before the new ones came out).question is then either to buff the new polymer chains or nerf the old ones.
- Tue May 15, 2018 3:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579439
Re: Development and Discussion
Hey Angel, please add a description for the underflow valve.
- Thu Apr 05, 2018 3:17 pm
- Forum: Not a bug
- Topic: [posila] [for 0.17] [0.16.36] Mod settings do not sync with steam cloud
- Replies: 1
- Views: 1314
[posila] [for 0.17] [0.16.36] Mod settings do not sync with steam cloud
I apologize if this is not a bug (or if it is not possible to implement), but it would be nice if your mod settings synced with the steam cloud like your saved games do. Making sure all my settings are the same when I log in from different computers is a hassle.
- Wed Jan 24, 2018 8:10 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579439
Re: Development and Discussion
gotemArch666Angel wrote:Well I'm not bobukezi wrote:because bob's recipe is that way?