It's easy to make coffee if you have hot water and roasted, ground coffee beans. Not so easy to split that coffee back into the dry grounds and the hot water. And if you know you want pure hot water later, you probably shouldn't use all of it to brew coffee.
Without using analogies, unmerging ...
Search found 8 matches
- Tue Jan 09, 2018 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Shouldn't unmerging a belt be as simple as merging it?
- Replies: 36
- Views: 17145
- Tue Jan 09, 2018 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Belt Bridges
- Replies: 10
- Views: 6448
Re: Belt Bridges
I actually truly hope I have to wait years until this is added to the game.
Since that means that this great game will still be updated all that time.
Anyway, in my intentionally spaghettified factories I want more stuff.
The more incomprehensible the factory is, the better it is.
Bridges will add ...
Since that means that this great game will still be updated all that time.
Anyway, in my intentionally spaghettified factories I want more stuff.
The more incomprehensible the factory is, the better it is.
Bridges will add ...
- Tue Jan 09, 2018 12:04 pm
- Forum: Ideas and Suggestions
- Topic: Shouldn't unmerging a belt be as simple as merging it?
- Replies: 36
- Views: 17145
Re: Shouldn't unmerging a belt be as simple as merging it?
A filter splitter seems to be quite easy object to add to the game, but I might be wrong.
Yes, filter inserters can technically do the same thing, but their throughput is very limited.
You will need multiple filter inserters to achieve the same goal.
This is an ugly solution and a filter splitter ...
Yes, filter inserters can technically do the same thing, but their throughput is very limited.
You will need multiple filter inserters to achieve the same goal.
This is an ugly solution and a filter splitter ...
- Tue Jan 09, 2018 9:29 am
- Forum: Ideas and Suggestions
- Topic: Belt Bridges
- Replies: 10
- Views: 6448
Re: Belt Bridges
Whatever you do, only 1 lane of belt can be shown in an intersection. The current overground belt is functionally the same as your suggestion.
Yes I am fully aware that the functionality is the same.
What I am talking about is purely cosmetic, an underground belt is just boring to me because you ...
Yes I am fully aware that the functionality is the same.
What I am talking about is purely cosmetic, an underground belt is just boring to me because you ...
- Tue Jan 09, 2018 9:15 am
- Forum: Ideas and Suggestions
- Topic: Belt Bridges
- Replies: 10
- Views: 6448
Re: Belt Bridges
Why isn't this going to happen?
I really can't see a reason.
I really can't see a reason.
- Tue Jan 09, 2018 9:09 am
- Forum: Ideas and Suggestions
- Topic: Shouldn't unmerging a belt be as simple as merging it?
- Replies: 36
- Views: 17145
Re: Shouldn't unmerging a belt be as simple as merging it?
Has anybody ever suggested a filter splitter?
A, lets say, purple spltter with which you can select up to X items you want to direct to the other belt.
The rest will just pass through,
A, lets say, purple spltter with which you can select up to X items you want to direct to the other belt.
The rest will just pass through,
- Tue Jan 09, 2018 8:59 am
- Forum: Ideas and Suggestions
- Topic: Belt Bridges
- Replies: 10
- Views: 6448
Belt Bridges
The point of Factorio is making a massive factory with all of it on display.
There is even a "Show your creations" section on this forum.
Why is it that we have the option to make tunnels instead of bridges?
We are hiding parts of our glorious factory!
We need bridges!
There is even a "Show your creations" section on this forum.
Why is it that we have the option to make tunnels instead of bridges?
We are hiding parts of our glorious factory!
We need bridges!
- Tue Jan 09, 2018 8:45 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 453915
Re: Friday Facts #224 - Bots versus belts
Am I the only one who actually kind of likes it the way it is?
Belt and bots seem to be pretty well thought out, so I would focus more on other aspects of the game.
I think that forcing players to use belts really is going to make the game less interesting for a lot of people.
Part of the beauty of ...
Belt and bots seem to be pretty well thought out, so I would focus more on other aspects of the game.
I think that forcing players to use belts really is going to make the game less interesting for a lot of people.
Part of the beauty of ...