Search found 13 matches

by iLubFactorio
Sat Mar 02, 2019 3:53 am
Forum: Duplicates
Topic: [0.17.3] Research topic in lab not updating after research is finished
Replies: 2
Views: 782

Re: [0.17.3] Research topic in lab not updating after research is finished

No, it is still in 0.17.3. I changed the version after the fix for the possible relevenant issue i mentioned (the multiplayer one) didn't fix it.
It seems finishing research doesn't send an event to opened labs to update the icon/tooltip.
by iLubFactorio
Fri Mar 01, 2019 8:55 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.x] Width of resources tab in map generation too small
Replies: 3
Views: 1120

Re: [kovarex] [0.17.x] Width of resources tab in map generation too small

Works now without preview, but with the preview enabled it got worse.

Factorio_2019-03-01_09-53-58.png
Factorio_2019-03-01_09-53-58.png (311.89 KiB) Viewed 1020 times
by iLubFactorio
Wed Feb 27, 2019 6:18 pm
Forum: Pending
Topic: Crash while loading. (BadAllocation)
Replies: 2
Views: 890

Re: Crash while loading.

Try the 0.17.2, might be fixed already
by iLubFactorio
Wed Feb 27, 2019 6:14 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.x] Width of resources tab in map generation too small
Replies: 3
Views: 1120

Re: [0.17.x] Width of resources tab in map generation too small

Addition:

With the preview enabled, the scrollbar is missing (crude oil does not fit on the screen)
Factorio_2019-02-27_19-11-25.png
Factorio_2019-02-27_19-11-25.png (298.4 KiB) Viewed 1108 times
by iLubFactorio
Wed Feb 27, 2019 5:14 pm
Forum: Duplicates
Topic: [0.17.3] Research topic in lab not updating after research is finished
Replies: 2
Views: 782

[0.17.3] Research topic in lab not updating after research is finished

As you can see in this picture, the research topic in the lab is not updated. After reopening the lab, it updates correctly. Notice, tooltip and icon show Logistics 1, upper right shows Military 1. Factorio_2019-02-27_18-12-32.png Edit: could be relevant to https://forums.factorio.com/viewtopic.php?...
by iLubFactorio
Wed Feb 27, 2019 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.x] Width of resources tab in map generation too small
Replies: 3
Views: 1120

[kovarex] [0.17.x] Width of resources tab in map generation too small

If you have a mod installed with lots of ores like bob's and you get a vertical scrollbar in the resources tab, the sliders for richness can get behind the scrollbar.
Factorio_2019-02-27_17-26-01.png
Factorio_2019-02-27_17-26-01.png (1.74 MiB) Viewed 1120 times
by iLubFactorio
Wed Feb 27, 2019 8:39 am
Forum: Resolved Problems and Bugs
Topic: [0.17.x] Map preview on Linux shows garbage before rendering
Replies: 7
Views: 3648

[0.17.x] Map preview on Linux shows garbage before rendering

The title says most, for me on linux i see memory garbage when the map preview is generated. Specs: CPU: Ryzen 2400G RAM: 32GB (4GB dedicated for video memory) Distro: LinuxMint 19.1 xfce edition I hope i can provide screenshots when i'm back home. So not really a bug, just visual ugliness. Could al...
by iLubFactorio
Wed Feb 27, 2019 8:24 am
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11426

[0.17.1] Please improve the new Research Queue

Hi Factorio Devs

can you please make the new research queue draggable, so players can reorder it? Sometimes things come up (especially with mods like Bob's or Angel's) where you want to reorder or priorize some research, but not lose the whole queue for that.

Thanks in advance
by iLubFactorio
Tue Feb 26, 2019 6:30 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154813

Re: Friday Facts #283 - Prepare to Launch

Thank you!!!
by iLubFactorio
Fri Feb 01, 2019 7:43 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88223

Re: Friday Facts #280 - Visual Feedback is the king

What GrumpyJoe said :) The Train GUI is very nice, finally i can see where i missed a piece of rail, very useful when you have a wide network. Also the temporary stops will help tremendously when expanding that network. And then copy/cut paste.... Hah, a dream comes true. When is 0.17 coming out aga...
by iLubFactorio
Tue Jan 09, 2018 9:19 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345095

Re: Friday Facts #224 - Bots versus belts

I think the whole bot issue breaks down to one thing: You don't really have to manage them. Oh and they are too cheap. But thats more easily fixed. With belts you have to think first or regret it later (most of us probably experienced that a lot) With logistic bots it is quite easy. It's only a ques...

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