No, it is still in 0.17.3. I changed the version after the fix for the possible relevenant issue i mentioned (the multiplayer one) didn't fix it.
It seems finishing research doesn't send an event to opened labs to update the icon/tooltip.
Search found 13 matches
- Sat Mar 02, 2019 3:53 am
- Forum: Duplicates
- Topic: [0.17.3] Research topic in lab not updating after research is finished
- Replies: 2
- Views: 990
- Fri Mar 01, 2019 8:55 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.x] Width of resources tab in map generation too small
- Replies: 3
- Views: 1348
Re: [kovarex] [0.17.x] Width of resources tab in map generation too small
Works now without preview, but with the preview enabled it got worse.
- Wed Feb 27, 2019 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] Map preview on Linux shows garbage before rendering
- Replies: 7
- Views: 4382
Re: [0.17.x] Map preview on Linux shows garbage before rendering
Fix confirmed.
*off to play now*
*off to play now*
- Wed Feb 27, 2019 6:18 pm
- Forum: Pending
- Topic: Crash while loading. (BadAllocation)
- Replies: 2
- Views: 1124
Re: Crash while loading.
Try the 0.17.2, might be fixed already
- Wed Feb 27, 2019 6:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.x] Width of resources tab in map generation too small
- Replies: 3
- Views: 1348
Re: [0.17.x] Width of resources tab in map generation too small
Addition:
With the preview enabled, the scrollbar is missing (crude oil does not fit on the screen)
With the preview enabled, the scrollbar is missing (crude oil does not fit on the screen)
- Wed Feb 27, 2019 5:14 pm
- Forum: Duplicates
- Topic: [0.17.3] Research topic in lab not updating after research is finished
- Replies: 2
- Views: 990
[0.17.3] Research topic in lab not updating after research is finished
As you can see in this picture, the research topic in the lab is not updated. After reopening the lab, it updates correctly.
Notice, tooltip and icon show Logistics 1, upper right shows Military 1.
Factorio_2019-02-27_18-12-32.png
Edit: could be relevant to https://forums.factorio.com ...
Notice, tooltip and icon show Logistics 1, upper right shows Military 1.
Factorio_2019-02-27_18-12-32.png
Edit: could be relevant to https://forums.factorio.com ...
- Wed Feb 27, 2019 4:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.x] Width of resources tab in map generation too small
- Replies: 3
- Views: 1348
[kovarex] [0.17.x] Width of resources tab in map generation too small
If you have a mod installed with lots of ores like bob's and you get a vertical scrollbar in the resources tab, the sliders for richness can get behind the scrollbar.
- Wed Feb 27, 2019 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] Map preview on Linux shows garbage before rendering
- Replies: 7
- Views: 4382
- Wed Feb 27, 2019 8:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] Map preview on Linux shows garbage before rendering
- Replies: 7
- Views: 4382
[0.17.x] Map preview on Linux shows garbage before rendering
The title says most, for me on linux i see memory garbage when the map preview is generated.
Specs:
CPU: Ryzen 2400G
RAM: 32GB (4GB dedicated for video memory)
Distro: LinuxMint 19.1 xfce edition
I hope i can provide screenshots when i'm back home.
So not really a bug, just visual ugliness. Could ...
Specs:
CPU: Ryzen 2400G
RAM: 32GB (4GB dedicated for video memory)
Distro: LinuxMint 19.1 xfce edition
I hope i can provide screenshots when i'm back home.
So not really a bug, just visual ugliness. Could ...
- Wed Feb 27, 2019 8:24 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 43
- Views: 14560
[0.17.1] Please improve the new Research Queue
Hi Factorio Devs
can you please make the new research queue draggable, so players can reorder it? Sometimes things come up (especially with mods like Bob's or Angel's) where you want to reorder or priorize some research, but not lose the whole queue for that.
Thanks in advance
can you please make the new research queue draggable, so players can reorder it? Sometimes things come up (especially with mods like Bob's or Angel's) where you want to reorder or priorize some research, but not lose the whole queue for that.
Thanks in advance
- Tue Feb 26, 2019 6:30 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 179871
Re: Friday Facts #283 - Prepare to Launch
Thank you!!!
- Fri Feb 01, 2019 7:43 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 106358
Re: Friday Facts #280 - Visual Feedback is the king
What GrumpyJoe said :)
The Train GUI is very nice, finally i can see where i missed a piece of rail, very useful when you have a wide network. Also the temporary stops will help tremendously when expanding that network.
And then copy/cut paste.... Hah, a dream comes true.
When is 0.17 coming out ...
The Train GUI is very nice, finally i can see where i missed a piece of rail, very useful when you have a wide network. Also the temporary stops will help tremendously when expanding that network.
And then copy/cut paste.... Hah, a dream comes true.
When is 0.17 coming out ...
- Tue Jan 09, 2018 9:19 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 427913
Re: Friday Facts #224 - Bots versus belts
I think the whole bot issue breaks down to one thing:
You don't really have to manage them.
Oh and they are too cheap. But thats more easily fixed.
With belts you have to think first or regret it later (most of us probably experienced that a lot)
With logistic bots it is quite easy. It's only a ...
You don't really have to manage them.
Oh and they are too cheap. But thats more easily fixed.
With belts you have to think first or regret it later (most of us probably experienced that a lot)
With logistic bots it is quite easy. It's only a ...