in the end, its the spoilage mechanic that kills my motivation. it feels like a solution looking for a problem.
the devs were not concerned about unlimited resources on vulcanus, but its an issue on gleba
i can drop ice cubes down to the surface of the lava planet and leave them there for ever ...
Search found 3 matches
- Sat Nov 16, 2024 12:16 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 375
- Views: 75034
- Mon Nov 04, 2024 8:55 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 375
- Views: 75034
Re: Gleba has killed the game for me.
I agree that Gleba is a miserable experience for me as well. I tried the whole land there with nothing but some bots and my suit of armour. but after failing for several hours just trying to get somthing running, i just scummed and imported a roboport network.
I at least have what feels like a ...
I at least have what feels like a ...
- Tue Jan 09, 2018 4:53 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 457957
Re: Friday Facts #224 - Bots versus belts
The real problem is beacons.
To make belts more effective, remove beacons from the game. Add in higher level assemblers.
Ie mk 4:craft speed 3. 8 module slots
Mk 5: crsft speed 5 16 module slots.
N.b made up numbers
At the moment, the only posible way to feesable feed a gully beacon/module ...
To make belts more effective, remove beacons from the game. Add in higher level assemblers.
Ie mk 4:craft speed 3. 8 module slots
Mk 5: crsft speed 5 16 module slots.
N.b made up numbers
At the moment, the only posible way to feesable feed a gully beacon/module ...