Search found 6 matches
- Tue Mar 03, 2020 2:34 am
- Forum: Logistic Train Network
- Topic: 1.12.4 - LTN keeps complaining "No station supplying x found in networks 0x1"
- Replies: 9
- Views: 4761
- Tue Feb 06, 2018 11:17 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78617
Re: Friday Facts #228 - High resolution turrets
So i get that i dont ever post, so you might take me for a newb, but i've played this game for a long time, and build megabases. Grats. What I would like is for the game to give me any reason to do something different - at least in vanilla. The laser turrets are there to make the game enjoyable for...
- Tue Feb 06, 2018 4:24 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78617
Re: Friday Facts #228 - High resolution turrets
While we are at it, could we get a medium game gun turret? Longer range, better armor? I guess, they meant the flame turrets to be the medium game gun turret. That beasts are quite devastating and work with any sort of oil (so they are cheap on ammo). A combination of machine gun turrets, flamer tu...
- Mon Feb 05, 2018 9:01 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78617
Re: Friday Facts #228 - High resolution turrets
While we are at it, could we get a medium game gun turret? Longer range, better armor?
- Thu Jan 11, 2018 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 11537
Re: Nuclear Artillery Shells
There is a mod for that, while you wait. I play with it. Its pretty good & reasonably balanced.
https://mods.factorio.com/mods/SirDoomb ... cArtillery
https://mods.factorio.com/mods/SirDoomb ... cArtillery
- Mon Jan 08, 2018 11:34 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 135
- Views: 40814
Re: Roboports should output missing materials to circuit network
This! I want this (the OP request, not the musings afterwords) - Roboports should report negative values for the things they need for the constructors but don't have, OR, barring that, it should be a select-able toggle akin to 'read logistic network contents' or 'read robot statistics'. I have a bea...