I have no idea of the work involved, and I have no idea if it would even be attractive to play, but I would so like to be able to look at my factory from a "board game" perspective...
I have in excess of 3000 hours in my factories, but have noticed that some keyboard shortcuts get quite painful ...
Search found 9 matches
- Sun Feb 20, 2022 6:23 pm
- Forum: Ideas and Suggestions
- Topic: Toggle ghost mode explicitly
- Replies: 16
- Views: 14485
- Tue Nov 05, 2019 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Compilatron message prevents fuelling burner inserter
- Replies: 1
- Views: 2877
[wheybags] Compilatron message prevents fuelling burner inserter
When accumulating gear wheels and copper plates for the compilatron, it sits displaying a message, but the burner inserter feeding the quuest container runs out of fuel at 48/46 gears/copper, and the icon is barely visible under the message, plus unless you know to zoom all the way in, it is not ...
- Tue Nov 05, 2019 9:05 pm
- Forum: Won't fix.
- Topic: Compilatron says "Press the Unknown key to toggle"
- Replies: 3
- Views: 1937
Compilatron says "Press the Unknown key to toggle"
I have heard of the "Any" key, but this one is not known to me...


- Wed Jul 03, 2019 8:57 pm
- Forum: Ideas and Suggestions
- Topic: Allow adjustment of constant combinators from the map screen
- Replies: 14
- Views: 7150
Re: Allow adjustment of constant combinators from the map screen
+1
I have blueprints for stations, and can just go and adjust the amount that has to be available for the station to be enabled. I'd like to be able to control incoming rail signals to indicate if the station has enough for two or more trains, but this requires me to go there in person, rather than ...
I have blueprints for stations, and can just go and adjust the amount that has to be available for the station to be enabled. I'd like to be able to control incoming rail signals to indicate if the station has enough for two or more trains, but this requires me to go there in person, rather than ...
- Mon Jun 24, 2019 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Manual Science
- Replies: 3
- Views: 1756
Manual Science
For very early game.
TL;DR
Research in inventory, Research tree before Research Lab
Why
Reduce the number of things known "by magic". How come we know how to make a steam generator and an automated research facility before even researching assembly.
What
Introduce a game mechanic that a science ...
TL;DR
Research in inventory, Research tree before Research Lab
Why
Reduce the number of things known "by magic". How come we know how to make a steam generator and an automated research facility before even researching assembly.
What
Introduce a game mechanic that a science ...
- Sun Jun 23, 2019 9:09 pm
- Forum: Pending
- Topic: Crash when performing zooms (scroll wheel) and autosave triggers
- Replies: 2
- Views: 1258
Crash when performing zooms (scroll wheel) and autosave triggers
Reasonably large map,
The save left a tmp file, also attached here. The previous successful save is also attached
Goodwin
The save left a tmp file, also attached here. The previous successful save is also attached
Goodwin
- Thu Dec 13, 2018 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Show overlay of reachable tracks for a train with no path
- Replies: 1
- Views: 1393
Re: Show overlay of reachable tracks for a train with no path
This would indeed help debugging train systems. Likewise having a possibility to mouse over a train in the map view and seeing where it is trying to go (highlighting the available tracks and also showing the destination station)
I am struggeling to find out why two trains cannot switch places ...
I am struggeling to find out why two trains cannot switch places ...
- Sun Jan 14, 2018 12:19 am
- Forum: Not a bug
- Topic: 16.15 It is possible to "upgrade" a splitter with a belt
- Replies: 4
- Views: 2364
Re: 16.15 It is possible to "upgrade" a splitter with a belt
It then works inconsistently between normal, fast and express belts and underground belts too.
I still think it seems odd that you can replace an entity with something completely different... Should you then also be able to replace an assembling machine with an inserter or upgrading inserters ...
I still think it seems odd that you can replace an entity with something completely different... Should you then also be able to replace an assembling machine with an inserter or upgrading inserters ...
- Mon Jan 08, 2018 6:18 pm
- Forum: Not a bug
- Topic: 16.15 It is possible to "upgrade" a splitter with a belt
- Replies: 4
- Views: 2364
16.15 It is possible to "upgrade" a splitter with a belt
Actions:
Place a line of standard conveyor belts
Place a standard splitter in the line of conveyors
Equip a stack of express conveyors in hand
Upgrade the standard conveyor by clicking and holding the mouse and using the ASDW keys to move along the conveyor
Expected result
The standard conveyor ...
Place a line of standard conveyor belts
Place a standard splitter in the line of conveyors
Equip a stack of express conveyors in hand
Upgrade the standard conveyor by clicking and holding the mouse and using the ASDW keys to move along the conveyor
Expected result
The standard conveyor ...