Search found 40 matches

by Sad_Brother
Sun Dec 09, 2018 8:42 pm
Forum: Ideas and Suggestions
Topic: Electronic Display with text and circuit network signals
Replies: 4
Views: 60

Re: Electronic Display with text and circuit network signals

1.The mod mentioned seems to send some message from one entity to the left neighbourhood.
3.Mark some cells on the map and think what to do if those marks would be your display parts. I think you have less chances to implement it than to drop it.
by Sad_Brother
Sun Dec 09, 2018 8:35 pm
Forum: Ideas and Suggestions
Topic: Selective Station Enabling
Replies: 5
Views: 99

Re: Selective Station Enabling

https://forums.factorio.com/viewtopic.php?f=6&t=46969 Constant Combinator for Locomotive https://forums.factorio.com/viewtopic.php?f=6&t=56302 Train ID as Constant Combinator I can agree with each and even hard to see difference, but still this suggestion is not good for me. Station should not chan...
by Sad_Brother
Sun Dec 09, 2018 6:58 am
Forum: Ideas and Suggestions
Topic: Selective Station Enabling
Replies: 5
Views: 99

Re: Selective Station Enabling

Simply put, allow the existing circuit condition used to enable a station to specify a train ID. Only that train will see the station as enabled. That's it. I'm hoping it's so simple it could sneak its way into 0.17. :) Additionally, a special color for the station label on the map could be used wh...
by Sad_Brother
Sat Dec 08, 2018 7:45 pm
Forum: Ideas and Suggestions
Topic: Electronic Display with text and circuit network signals
Replies: 4
Views: 60

Re: Electronic Display with text and circuit network signals

It looks fun, but...
1.If you build several side by side, should it be one entity?
2.You want text string to control it. It means no way to change the sign except numbers.
3.What if it was built in not rectangular form?
by Sad_Brother
Wed Dec 05, 2018 2:53 pm
Forum: Ideas and Suggestions
Topic: Modules for Radars
Replies: 10
Views: 689

Re: Modules for Radars

This is a good idea because:
1.It is useful.
2.It need almost no graphical efforts.
3.It need small logic efforts.
So profit at almost no cost.
by Sad_Brother
Tue Dec 04, 2018 3:12 pm
Forum: Ideas and Suggestions
Topic: Place gates above diagonal rails
Replies: 17
Views: 1099

Re: Place gates above diagonal rails

Diagonal walls would be useful. Diagonal gates would be better, but it would need new gate logic.
Cross diagonal rails with straight gate would be useful. Cross with diagonal gates would be better.
Each rails/gate combination need new sprites. And there are so many of hem...
by Sad_Brother
Tue Dec 04, 2018 3:01 pm
Forum: Ideas and Suggestions
Topic: Portable steam engine
Replies: 11
Views: 269

Re: Portable steam engine

Nefrums wrote:
Sat Dec 01, 2018 6:18 pm
It could even require water barrels in to run, in addition to fuel, so it would not be better than portable solar panels.
Do you really think you would use this? With constant flow of barrels in and out.
From he other side you have so many wood from forest cleaning...
by Sad_Brother
Mon Dec 03, 2018 3:49 pm
Forum: Ideas and Suggestions
Topic: Poll: Offshore Pump Should Need Energy
Replies: 115
Views: 9571

Re: Poll: Offshore Pump Should Need Energy

When you place down a burner inserter it has enough initial power to grab some fuel. Same could be used for pumps. When placed they pump some amount of water and then need fuel/electricity to continue. That way when you build your power plant and it gets some water, the boiler turns that into steam...
by Sad_Brother
Mon Dec 03, 2018 3:16 pm
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 20
Views: 372

Re: Automated guided vehicles (AGV)

[My main concerns are ... Smaller "tracks" for a transport system within a factory . Especially the railway curves and the bulky stations do not fit well between production lines. An integrated pull logic controlling prepacked composition of goods without the need to build additional bulky circuit ...
by Sad_Brother
Sun Dec 02, 2018 11:13 pm
Forum: Ideas and Suggestions
Topic: Automated guided vehicles (AGV)
Replies: 20
Views: 372

Re: Automated guided vehicles (AGV)

It seems you just want another (cheaper, weaker?) railway system. Is it worth it?
by Sad_Brother
Wed Nov 28, 2018 4:57 pm
Forum: Ideas and Suggestions
Topic: Portable steam engine
Replies: 11
Views: 269

Re: Portable steam engine

To be fair... Steam engine need water.
Let it be burner engine instead.
Burner inserter and burner miner in recipe.
by Sad_Brother
Mon Nov 26, 2018 2:29 pm
Forum: Ideas and Suggestions
Topic: Portable steam engine
Replies: 11
Views: 269

Re: Portable steam engine

To burn all the woods, robot brings to you...
by Sad_Brother
Fri Nov 23, 2018 5:59 pm
Forum: Ideas and Suggestions
Topic: Another idea for rail curves
Replies: 22
Views: 790

Re: Another idea for rail curves

Gergely wrote:
Thu Nov 22, 2018 11:04 pm
The only problem here is that it would increase the cost of a full 90° turn from 7 to 9 items, but nothing is perfect.
It cost so for me already.
4 per curved, 9 per 90°, 36 per circle.
Why is it less for you?
by Sad_Brother
Thu Nov 22, 2018 7:35 pm
Forum: Ideas and Suggestions
Topic: Another idea for rail curves
Replies: 22
Views: 790

Re: Another idea for rail curves

I just discovered a minor flaw in my design. Updated the topic header about it. Wander, what is it? Cons: The 26,57° to 45° turn is a bit cheesy. If this really has to be backwards compatible with the current system, said turn can only cost 1 track item (because 0° to 45° costs 3 tracks). However, ...
by Sad_Brother
Mon Nov 19, 2018 7:38 pm
Forum: Ideas and Suggestions
Topic: Another idea for rail curves
Replies: 22
Views: 790

Re: Another idea for rail curves

darkfrei wrote:
Mon Nov 19, 2018 6:59 pm
The best solution is free-vector bezier procedural rails, that need some amount of rails for every segment. The maximum speed will be also for every radius calculated.
You want to draw procedural sprites?
by Sad_Brother
Mon Nov 19, 2018 6:40 pm
Forum: Ideas and Suggestions
Topic: Another idea for rail curves
Replies: 22
Views: 790

Re: Another idea for rail curves

I like it, but some notes:

1.It would be nice to show current rail curves for comparison.
2.It would be nice to show possible signal positions.
3.It would be nice to explain transition between old and suggested curves.

Yes,I see how old this suggestion is.
by Sad_Brother
Sat Nov 17, 2018 6:20 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 93
Views: 54804

Re: Friday Facts #120 - Spidertron

I like the idea of being able to freely traverse the map without obstacles. However, for this, I think that a helicoper or a jetpack would be more appropriate than a Spidertron. Helicopter, Jetpack and almost anything would want fuel to hang above your factory. Especially when nowhere to land. Spid...
by Sad_Brother
Tue Oct 30, 2018 10:55 pm
Forum: Ideas and Suggestions
Topic: Disable a rail piece
Replies: 17
Views: 633

Re: Disable a rail piece

It is built. If you try to close red or yellow signal it ignores. If you close it green, signal visually red but no color output.

Hypothetical mentioned. By crash I mean "bump into rails end" here. ;)
Not played with mods really.
by Sad_Brother
Tue Oct 30, 2018 9:20 pm
Forum: Ideas and Suggestions
Topic: Group Electrical Grids As Logistical Grids Are
Replies: 6
Views: 568

Re: Group Electrical Grids As Logistical Grids Are

eradicator wrote:
Tue Oct 30, 2018 9:03 pm
Stuff can be on more than one network though.
What is the real purpose of that?
by Sad_Brother
Tue Oct 30, 2018 8:03 pm
Forum: Ideas and Suggestions
Topic: Disable a rail piece
Replies: 17
Views: 633

Re: Disable a rail piece

- Stop = Use a regular or chain signal. - Closed = Disable the rail. And yes, it *could* also be implemented as a second state for the signals, named Stop and Closed. It is still two flavors of the same thing, either will work :) There is the difference: Signal already knows what train yet to come ...

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