Search found 135 matches

by Sad_Brother
Fri Feb 14, 2020 3:20 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 63
Views: 3615

Re: Set chain signals to red via circuit network

Fact is, that you can rebuild the chain signal with circuit network and block signals. I don't say it's simple or fun, but it works. Fact is, that circuit network cannot know train route, so you are wrong. Be aware that reserved signals (yellow) can't be switched to red anymore no matter if chain o...
by Sad_Brother
Mon Feb 10, 2020 3:41 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 63
Views: 3615

Re: Set chain signals to red via circuit network

Thanks, but I did not found answers on those pages and fff before my previous post. If close condition is true: - green rail signal turn to red and do not output any logic signal; - red rail signal become unable to change and do not output any logic signal; - what would do yellow rail signal? (canno...
by Sad_Brother
Sun Feb 09, 2020 1:28 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 63
Views: 3615

Re: Set chain signals to red via circuit network

Be aware that reserved signals (yellow) can't be switched to red anymore no matter if chain or rail signal. Hope this doesn't strike through your planned use case. Thanks for info, but where you get it? What happens if condition to close become true then? Wiki does not say it. But it also describe ...
by Sad_Brother
Sun Feb 09, 2020 6:39 am
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 63
Views: 3615

Re: Set chain signals to red via circuit network

Unfortunately, this would not work. You can never imitate a blue chain signal with a regular signal, no matter how hard you try. Regular signals just can't convey that kind of information. The information that some trains can pass and some can't, depending on their path, will always be lost by a re...
by Sad_Brother
Mon Feb 03, 2020 9:12 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 63
Views: 3615

Re: Set chain signals to red via circuit network

ssilk wrote:
Mon Feb 03, 2020 9:04 pm
Nothing which cannot be worked around, and workarounds ae part of the game. :)
And workaround here as ugly as both signals placed directly one after another. :)
by Sad_Brother
Mon Feb 03, 2020 5:41 pm
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 43
Views: 3162

Re: Commenting combinators

If an entity (here the combinator) would be allowed to have comments, then what to do with that comment, when you blueprint it? There is no correct solution possible, cause what I said above: it depends on what it is surrounded by. But that’s also the case of what I had suggested: a number of entit...
by Sad_Brother
Mon Feb 03, 2020 5:31 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 63
Views: 3615

Re: Set chain signals to red via circuit network

Thanks for your answer. Well, the chain signals have been added since there had been too many deadlocks for trains. That’s their use case: hold back trains to run into a deadlock. And chain signals are not similar to block signals. They have a forth state (blue) if at least one direction is open. Tr...
by Sad_Brother
Sat Feb 01, 2020 10:20 am
Forum: Ideas and Suggestions
Topic: Expanding circuit connected readings (fluid flow, electrical stats, etc.)
Replies: 11
Views: 441

Re: Expanding circuit connected readings (fluid flow, electrical stats, etc.)

I'm open for adding additional 'missing' items to this request list in the hopes that we can get a few of them implemented. Many entities like Assemblers, Plants, ... even Inserters could give out aside of inventory signals (even if they have no now) status signal like: - Black if cannot work becau...
by Sad_Brother
Sat Feb 01, 2020 9:43 am
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 63
Views: 3615

Re: Set chain signals to red via circuit network

I agree. The ability to close chain signal by logic would be useful. But to be fair... I cannot understand why two types of rail signals are different? I cannot understand why normal rail signal cannot have optional ability to close if next signal closed? Why we cannot place signals where they are n...
by Sad_Brother
Sat Jan 04, 2020 11:10 am
Forum: Ideas and Suggestions
Topic: (not) picking up car
Replies: 7
Views: 412

Re: (not) picking up car

It seems game need clear signal for dropped items.
Warning with special sound would fit.
by Sad_Brother
Fri Jan 03, 2020 11:03 am
Forum: Ideas and Suggestions
Topic: [0.17.79] Trains should repath at a blue chain-signal
Replies: 19
Views: 813

Re: [0.17.79] Trains should repath at a blue chain-signal

Thanks for answer. I was barely able to understand this: Take a stacker for 3 trains. Track 1 has two trains, 1 in station and 1 in stacker waiting for several minutes Track 2 has 1 train in station When 3 trains arrive at the stacker what happens is that Track 2 is filled with 2 trains and the 3rd ...
by Sad_Brother
Thu Jan 02, 2020 9:11 pm
Forum: Outdated/Not implemented
Topic: Energy is more logical
Replies: 3
Views: 258

Re: Energy is more logical

That's unrealistic, do to the fact that electricity doesn't travel that fast. Thanks man, you make me laugh. 1.Unrealistic suggestion to increase realism. 2.Unneeded complexity to make gameplay worse. 3.Are you really hope to run ahead of electricity? You want to outrun not the burning speed, not t...
by Sad_Brother
Thu Jan 02, 2020 5:52 pm
Forum: Ideas and Suggestions
Topic: [0.17.79] Trains should repath at a blue chain-signal
Replies: 19
Views: 813

Re: [0.17.79] Trains should repath at a blue chain-signal

It's perhaps worth pointing out that the wiki does say The train is braking for a signal (chain or regular) it cant reserve and the train is not inside a chain signal block . The train is forced to recalculate its path. which isn't how it appears to behave in the game. I don't know what the actual ...
by Sad_Brother
Thu Jan 02, 2020 10:42 am
Forum: Ideas and Suggestions
Topic: Separate signals to/from red and green wires
Replies: 52
Views: 4760

Re: Separate signals to/from red and green wires

Would we have any dev's opinion about this?
by Sad_Brother
Thu Jan 02, 2020 9:31 am
Forum: Ideas and Suggestions
Topic: [0.17.79] Trains should repath at a blue chain-signal
Replies: 19
Views: 813

Re: [0.17.79] Trains should repath at a blue chain-signal

I think this request is as old as signals. As TTD player I would love for trains to decide which track to use when they reach blue chain signal. Closed signal should increase travel cost with time. That's already the case, see "train_waiting_at_signal_tick_multiplier_penalty" in https://wiki.factor...
by Sad_Brother
Wed Jan 01, 2020 9:14 am
Forum: Ideas and Suggestions
Topic: [0.17.79] Trains should repath at a blue chain-signal
Replies: 19
Views: 813

Re: [0.17.79] Trains should repath at a blue chain-signal

ssilk wrote:
Tue Dec 31, 2019 7:05 pm
I there is a reason, why not implemented: It could be, that the alternative path is way much longer. So much, that it would be faster to wait instead.
Closed signal should increase travel cost with time.
by Sad_Brother
Fri Jul 12, 2019 4:08 pm
Forum: Ideas and Suggestions
Topic: Selective Station Enabling
Replies: 11
Views: 1218

Re: Selective Station Enabling

Instead of allowing the station to specify a specific Train ID, I think a more flexible solution would be the ability to set conditional orders on the train itself. This has been suggested in the following threads: That way is better. The problem with this is that you are limited to whatever condit...
by Sad_Brother
Mon Apr 08, 2019 7:25 pm
Forum: Ideas and Suggestions
Topic: Better Radar with circuits and modules
Replies: 4
Views: 228

Re: Better Radar with circuits and modules

Modules for Radars was also suggested already.
by Sad_Brother
Thu Mar 21, 2019 5:48 pm
Forum: Ideas and Suggestions
Topic: Personal robots prioritizing nearest first
Replies: 165
Views: 18999

Re: Personal robots prioritizing nearest first

But that would truly slow down construction, Especially with power poles being a long distance away. Each level of power poles would add the full delay to fetch and build them before the next stuff is build. Only useful for automating turret creep and not sufficient even there. You want the next po...

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