I don't know.
You test you can use this debug command to reveal all zones and immediately unlock the uplink view:
/c remote.call("space-exploration", "debug_set_global", {debug_view_all_zones = true})
If you check a few planets and they're all islands then that's a problem. Let me know either way ...
Search found 3 matches
- Fri Apr 19, 2019 9:29 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 321981
- Fri Apr 19, 2019 6:18 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 321981
Re: [0.17+] Space Exploration WIP
Quick mod incompatibility report since I use a bunch of mods.
error.PNG
This error happens with:
- All of picker's tools (this family of mods: https://mods.factorio.com/mod/PickerExtended)
- Bulk teleporters (https://mods.factorio.com/mod/bulkteleport)
- Teleporters (https://mods.factorio.com ...
error.PNG
This error happens with:
- All of picker's tools (this family of mods: https://mods.factorio.com/mod/PickerExtended)
- Bulk teleporters (https://mods.factorio.com/mod/bulkteleport)
- Teleporters (https://mods.factorio.com ...
- Mon Jan 08, 2018 9:44 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 453519
Re: Friday Facts #224 - Bots versus belts
Having gone through about 22 pages, I haven't seen something resembling my opinion yet, so I made an account.
I don't think the problem with belts and bots is one being overpowered; it's a matter of complexity and progression. As it stands, bots can do everything belts can do, and do it better ...
I don't think the problem with belts and bots is one being overpowered; it's a matter of complexity and progression. As it stands, bots can do everything belts can do, and do it better ...