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by keyhenge
Fri Apr 19, 2019 9:29 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 296291

Re: [0.17+] Space Exploration WIP

I don't know. You test you can use this debug command to reveal all zones and immediately unlock the uplink view: /c remote.call("space-exploration", "debug_set_global", {debug_view_all_zones = true}) If you check a few planets and they're all islands then that's a problem. Let ...
by keyhenge
Fri Apr 19, 2019 6:18 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 296291

Re: [0.17+] Space Exploration WIP

Quick mod incompatibility report since I use a bunch of mods. error.PNG This error happens with: - All of picker's tools (this family of mods: https://mods.factorio.com/mod/PickerExtended) - Bulk teleporters (https://mods.factorio.com/mod/bulkteleport) - Teleporters (https://mods.factorio.com/mod/Te...
by keyhenge
Mon Jan 08, 2018 9:44 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 398679

Re: Friday Facts #224 - Bots versus belts

Having gone through about 22 pages, I haven't seen something resembling my opinion yet, so I made an account. I don't think the problem with belts and bots is one being overpowered; it's a matter of complexity and progression. As it stands, bots can do everything belts can do, and do it better. This...

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