Search found 4 matches

by mushroomxchen
Mon Jan 15, 2018 7:35 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365324

Re: Friday Facts #225 - Bots versus belts (part 2)

Sorry for my English. I am very surprised to see that bots is aimed to be a temporary solution in factorio. From my experience, bots seems to be designed as a late game transportation solution, especially for megabase. Belts can be acquired much earlier in the game, use no energy, and most important...
by mushroomxchen
Sun Jan 14, 2018 3:45 am
Forum: 1 / 0 magic
Topic: [16.16] Crash after load map
Replies: 2
Views: 1311

Re: [16.16] Crash after load map

I reboot Windows and the crash gone away.
Maybe it's a system problem.
by mushroomxchen
Sun Jan 14, 2018 3:38 am
Forum: 1 / 0 magic
Topic: [16.16] Crash after load map
Replies: 2
Views: 1311

[16.16] Crash after load map

Had a first crash while playing the game, after that the game crashes every time load this save. Even got a crash try loading another previous save, which has no problem loading a while ago (also 16.16). I don't have the log and dump for the first in game crash any more. These files are related to l...
by mushroomxchen
Mon Jan 08, 2018 9:01 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338690

Re: Friday Facts #224 - Bots versus belts

Sorry for my English, I know it's not very good. Factorio is a sandbox game. It should focus on encouraging and helping players to create what they can imagine, not limiting them. Balance between bots and belts is some issue, yes. But not more important than what we need to create a awesome base. To...

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