Search found 20 matches

by braiam
Sun Aug 11, 2019 2:04 am
Forum: Not a bug
Topic: Compilatron box doesn't exist anymore, it's just an iron box
Replies: 3
Views: 190

Re: Compilatron box doesn't exist anymore, it's just an iron box

I think that compilatron getting stuck because an user action, without recourse, since it was impossible to move the power pole out of the way to allow the cut scene finish and everything to set up, is a bug. The campaign would work fine if the user just didn't put stuff in compilatron's way, but ho...
by braiam
Sat Aug 03, 2019 3:52 am
Forum: Not a bug
Topic: Compilatron box doesn't exist anymore, it's just an iron box
Replies: 3
Views: 190

Re: Compilatron box doesn't exist anymore, it's just an iron box

Restarted again, this time I put the power pole far from where I know compilatron would be. Seems that the previous power pole was in the way and made it unable to move from its place.
by braiam
Sat Aug 03, 2019 3:37 am
Forum: Not a bug
Topic: Compilatron box doesn't exist anymore, it's just an iron box
Replies: 3
Views: 190

Compilatron box doesn't exist anymore, it's just an iron box

After I repaired the assembly machine, the Compilatron box became just an iron chest. I'm unsure if it's reproducible.

See attached save.
by braiam
Sat Mar 09, 2019 3:20 am
Forum: General discussion
Topic: Why are tanks a requirement for uranium ammo?
Replies: 1
Views: 486

Why are tanks a requirement for uranium ammo?

I get the requirement on military 4, being more advanced weaponry, but it seems that the only reason is because uranium cannon shells and you need the cannon shells to make those. But at that point of the game, I don't know if requiring ammo modifiers to be allowed only when the materials to make sa...
by braiam
Thu Feb 28, 2019 2:05 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] [GUI] Settings -> Other asks for confirmation when pressing back even though nothing changed
Replies: 13
Views: 971

Re: [0.17.2] [GUI] Settings -> Other asks for confirmation when pressing back even though nothing changed

kovarex wrote:
Wed Feb 27, 2019 9:56 pm
Tanks for the report, fixed for 0.17.2
I'm on .2 and can still reproduce.
by braiam
Wed Feb 27, 2019 8:56 pm
Forum: Duplicates
Topic: [0.17.2] Other settings always asks to save changes, even when nothing changed
Replies: 1
Views: 53

[0.17.2] Other settings always asks to save changes, even when nothing changed

To reproduce: - Download and unpack linux build - Copy older saves and configuration to new installation directory - Go to Settings > Other - Click back or press ESC without changing anything What happens: Factorio asks you if you want to discard changes What should happen instead: If nothing was ch...
by braiam
Wed Feb 27, 2019 5:59 pm
Forum: Resolved Problems and Bugs
Topic: Server authentication issue
Replies: 4
Views: 231

Re: Server authentication issue

Are you using headless or the full client?
by braiam
Wed Feb 27, 2019 5:04 pm
Forum: Duplicates
Topic: [0.17] [linux] Manual updating gets stuck in a infinite loop
Replies: 4
Views: 295

Re: [0.17] [linux] Manual updating gets stuck in a infinite loop

Downloaded the update zip file from https://updater.factorio.com/get-download-link as your api does, which gave me core-linux64-0.17.0-0.17.1-update.zip. Then used factorio --apply-update /tmp/core-linux64-0.17.0-0.17.1-update.zip to apply the update.
by braiam
Wed Feb 27, 2019 12:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.x] Map preview on Linux shows garbage before rendering
Replies: 7
Views: 647

Re: [0.17.x] Map preview on Linux shows garbage before rendering

Probably only AMD APU's. Seeing this on 2200G with 3G of VRAM, Debian testing.
by braiam
Tue Feb 26, 2019 11:54 pm
Forum: Duplicates
Topic: [0.17] [linux] Manual updating gets stuck in a infinite loop
Replies: 4
Views: 295

Re: [0.17] [linux] Manual updating gets stuck in a infinite loop

I opened up my "0.17.0" Factorio to check it out but it reports itself as being 0.17.1. I will investigate later what's going on.
by braiam
Tue Feb 26, 2019 11:29 pm
Forum: Duplicates
Topic: [0.17] [linux] Manual updating gets stuck in a infinite loop
Replies: 4
Views: 295

[0.17] [linux] Manual updating gets stuck in a infinite loop

Since updating using the gui results in a bad_alloc I decided to update it manually. Once I noticed that the thing was taking too much time, I decided to look at it from the console. I see that it's stuck in an infinite loop: ../factorio/bin/x64/factorio --apply-update /tmp/core-linux64-0.17.0-0.17....
by braiam
Tue Feb 26, 2019 11:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.17] [linux] Update to 0.17.1 std::bad_alloc
Replies: 9
Views: 921

[0.17] [linux] Update to 0.17.1 std::bad_alloc

Trying to upgrade from 0.17 to .1 results in a soft crash: 0.000 2019-02-26 19:01:02; Factorio 0.17.0 (build 42971, linux64, alpha) 0.131 Operating system: Linux (Debian unstable) 0.131 Program arguments: "/home/braiam/games/factorio/bin/x64/factorio" 0.131 Read data path: /home/braiam/games/factori...
by braiam
Mon Feb 25, 2019 10:43 pm
Forum: Not a bug
Topic: [sound] "Alert volume" doesn't modify the programmable speaker volume
Replies: 3
Views: 242

Re: [sound] "Alert volume" doesn't modify the programmable speaker volume

Thanks, then I wasn't going crazy. BTW, could the programmable speaker reuse the alert code path when set up to play globally and change the text to say "upgrade to alert", since that's essentially what the option does, and would explain what the option does. Do I have to open a FR for that?
by braiam
Sun Feb 24, 2019 8:11 pm
Forum: Not a bug
Topic: [sound] "Alert volume" doesn't modify the programmable speaker volume
Replies: 3
Views: 242

[sound] "Alert volume" doesn't modify the programmable speaker volume

As the title says, the programmable speaker sound isn't modified by the "Alert volume" in the sound configuration, but by the "Game effects volume" one. While the programmable speaker is an in game feature, given that it also shows an icon like other alerts (entity damage/destroyed) one would expect...
by braiam
Sat Jan 05, 2019 4:34 pm
Forum: Technical Help
Topic: Make factorio use pulse instead of alsa
Replies: 2
Views: 394

Re: Make factorio use pulse instead of alsa

If your operative system has padsp, you can run padsp ./factorio and it would then use pulse using OSS emulation.
by braiam
Sat Jan 05, 2019 4:33 pm
Forum: Technical Help
Topic: Make factorio use pulse instead of alsa
Replies: 2
Views: 394

Make factorio use pulse instead of alsa

For some reason, on my new system ALSA doesn't work. While I figure that out, all other programs that use pulseaudio seems to be doing fine. Is there a way to pulse-fy factorio? (note about the below log, it starts, just without sound. dsp doesn't exist, but dsp1 does) 0.012 2019-01-05 12:13:31; Fac...
by braiam
Sat Apr 07, 2018 7:01 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 15512

Re: Friday Facts #237 - Rich & interactive text

I think StrangeLoopsGames with their Eco game figured the item/recipe/technology interactive text thing. I for one, prefer simpler syntax like markdown plus converting to interactive text specific keywords. Of course, that suppose there's a scheme to the name of stuff.
by braiam
Mon Jan 08, 2018 4:01 am
Forum: Resolved Problems and Bugs
Topic: Canceling loading a save using esc key, provokes a crash
Replies: 3
Views: 764

Re: Canceling loading a save using esc key, provokes a crash

It's independent of save file. You just need to get game over (forgot that on the original report). Attached a save file with a bitter base just north for scientific purposes. The world doesn't have 5 minutes of being created.
by braiam
Mon Jan 08, 2018 3:04 am
Forum: Resolved Problems and Bugs
Topic: Canceling loading a save using esc key, provokes a crash
Replies: 3
Views: 764

Canceling loading a save using esc key, provokes a crash

How to reproduce: - Generate new map - Look for the most effective way to commit suicide (bitters just north the attached save file are willing to assist with the euthanasia) - Get game over - Click load game - Select any save file - Click load on the saved games window - Press esc before the game l...

Go to advanced search