Search found 9 matches

by seludovici
Fri Apr 24, 2020 6:43 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24814

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Why don't you make the biter tile transition collision thing an optional check mark on the map generator, with it default to check-on for Deathworld.
by seludovici
Fri Nov 08, 2019 7:47 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 73811

Re: Friday Facts #320 - Color correction

Looks great team. The best change you made was making the forests on the map view have greater contrast; I never could see those.
by seludovici
Fri Oct 25, 2019 5:19 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46453

Re: Friday Facts #318 - New Tooltips

Will the new batch tile building also apply to landfill?
by seludovici
Fri Sep 13, 2019 1:20 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63938

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

de·fen·es·tra·tion /dēˌfenəˈstrāSHən/ noun 1. FORMAL•HUMOROUS the action of throwing someone out of a window. "death by defenestration has a venerable history" https://en.wikipedia.org/wiki/Defenestrations_of_Prague The Defenestrations of Prague (Czech: Pražská defenestrace, German: Prager...
by seludovici
Fri Aug 16, 2019 2:23 pm
Forum: Spread the Word
Topic: Factorio discussed on the Rooster Teeth Podcast
Replies: 0
Views: 2122

Factorio discussed on the Rooster Teeth Podcast

Please see link: https://www.youtube.com/watch?v=RbpGnHw6nUk&t=3029s
Discussion starts at timestamp 50:30.
by seludovici
Fri Aug 02, 2019 9:18 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60410

Re: Friday Facts #306 - Experimental Demo

Two things I noticed about the final play area map you showed at the end:
  1. There are two iron patches far away which you could tap in the later freeplay, but no similarly situated copper patches
  2. Why is there a uranium patch?
by seludovici
Fri Sep 21, 2018 2:03 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40270

Re: Friday Facts #261 - Performance + New player interaction

Especially on higher resolution (I'm running at 1440p), the fixed width is a blessing. With variable width, you end up with really long lines, making it hard to read. Zooming in also works better at a fixed width, keeping everything in proportion. However, as with all things like this, having it as...
by seludovici
Sat Jul 07, 2018 5:26 pm
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 39094

Re: [MOD 0.16.x] Whistle Stop Factories

Hi. I was wondering whether RSO affected the distribution of the big furnaces and factories.
by seludovici
Sat Jan 06, 2018 6:40 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343138

Re: Friday Facts #224 - Bots versus belts

Wow, never knew I needed a separate login for the forums; and a triple bot-check for registering! (Y'all really hate bots... :) jk). I wanted to try and give some sort of consolidated philosophical response to your request for input based on: (i) my own experience with the game (about 300 hours acro...

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