Search found 9 matches
- Fri Apr 24, 2020 6:43 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 28288
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Why don't you make the biter tile transition collision thing an optional check mark on the map generator, with it default to check-on for Deathworld.
- Fri Nov 08, 2019 7:47 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 84730
Re: Friday Facts #320 - Color correction
Looks great team. The best change you made was making the forests on the map view have greater contrast; I never could see those.
- Fri Oct 25, 2019 5:19 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 52469
Re: Friday Facts #318 - New Tooltips
Will the new batch tile building also apply to landfill?
- Fri Sep 13, 2019 1:20 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 71505
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
de·fen·es·tra·tion /dēˌfenəˈstrāSHən/ noun 1. FORMAL•HUMOROUS the action of throwing someone out of a window. "death by defenestration has a venerable history" https://en.wikipedia.org/wiki/Defenestrations_of_Prague The Defenestrations of Prague (Czech: Pražská defenestrace, German: Prager...
- Fri Aug 16, 2019 2:23 pm
- Forum: Spread the Word
- Topic: Factorio discussed on the Rooster Teeth Podcast
- Replies: 0
- Views: 2309
Factorio discussed on the Rooster Teeth Podcast
Please see link: https://www.youtube.com/watch?v=RbpGnHw6nUk&t=3029s
Discussion starts at timestamp 50:30.
Discussion starts at timestamp 50:30.
- Fri Aug 02, 2019 9:18 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 68184
Re: Friday Facts #306 - Experimental Demo
Two things I noticed about the final play area map you showed at the end:
- There are two iron patches far away which you could tap in the later freeplay, but no similarly situated copper patches
- Why is there a uranium patch?
- Fri Sep 21, 2018 2:03 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 45368
Re: Friday Facts #261 - Performance + New player interaction
Especially on higher resolution (I'm running at 1440p), the fixed width is a blessing. With variable width, you end up with really long lines, making it hard to read. Zooming in also works better at a fixed width, keeping everything in proportion. However, as with all things like this, having it as...
- Sat Jul 07, 2018 5:26 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 44545
Re: [MOD 0.16.x] Whistle Stop Factories
Hi. I was wondering whether RSO affected the distribution of the big furnaces and factories.
- Sat Jan 06, 2018 6:40 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396159
Re: Friday Facts #224 - Bots versus belts
Wow, never knew I needed a separate login for the forums; and a triple bot-check for registering! (Y'all really hate bots... :) jk). I wanted to try and give some sort of consolidated philosophical response to your request for input based on: (i) my own experience with the game (about 300 hours acro...