Search found 17 matches
- Sun Jan 31, 2021 11:04 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 39256
Re: Friday Facts #364 - 1.1 stable
Wube's next project: reFactorio. It's actually just the source code of Factorio and the goal of the game is to keep tearing out stuff and rebuilding it because it became a bottleneck.
- Fri Aug 14, 2020 12:04 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118612
Re: Friday Facts #360 - 1.0 is here!
When I saw 1.0 was done I immediately thought "too bad Spidertron didn't make it in." And then I watched the trailer. It just hadn't been mentioned for so long because you wanted to keep it as a surprise! That reveal was just perfect.
- Sat Jul 18, 2020 10:21 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 62716
Re: Friday Facts #356 - Blueprint library for real
Just here to say thank you and one minor bit of feedback on the blueprint library (this isn't specific to the update): I always found the definition of "my blueprints" and "game blueprints" confusing. Is "my blueprints" all of my blueprints across different saves, or do...
- Fri Jun 05, 2020 4:38 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58396
Re: Friday Facts #350 - Electric mining drill redesign
Gotta agree the model itself looks great, but the animation at full speed looks more like it's injecting something into the soil than drilling. It's spending more time jumping from place to place than actually drilling.
- Sat Aug 17, 2019 11:09 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 499157
Re: pY Raw Ores Discussion
That's what I did. It just loads the same image (640 wide) and none of the text is readable.otakushowboat wrote: βThu Aug 15, 2019 1:51 pm If you're referring to the imgur gallery, you should be able to just click on an image to get a larger version of it or right-click and open in new tab/window for the full-size version.
- Thu Aug 15, 2019 11:46 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 499157
Re: pY Raw Ores Discussion
Are there high res versions of the organization charts? The ones in they stickied thread at the top are blurry and unreadable.
- Sun Aug 04, 2019 12:46 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 330481
Re: Friday Facts #305 - The Oil Changes
Reading this thread and the one from the week before is making me depressed... 80+ pages of suggestions on how to handle this in a better way but it all seems so pointless, the changes just get pushed through anyway. Sadly this pattern keeps getting more and more common. Features are just straight u...
- Fri Jul 26, 2019 7:54 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 244086
Re: Friday Facts #304 - Small bugs; Big changes
I just want to say thank you for adding the obstacle avoidance back to the rail planner. Straight up removing features in order to streamline the UI never sat well with me, and for me this took away the entire point of the rail planner. If I want to create straight lines that ignore the environment ...
- Sun Apr 14, 2019 11:18 am
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 39938
Re: Friday Facts #290 - Rail building changes & High-res icons
I don't post here often but this seems important enough. I have to agree with everyone about the rail planner changes being the bad kind of streamlining. If the way to use a feature is not immediately obvious to new players, the solution should never be to trash that feature entirely. I remember whe...
- Fri Feb 22, 2019 6:01 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 171532
Re: Friday Facts #283 - Prepare to Launch
I hope the fluid algorithm problems are still solvable. The new rocket silo looks good, but it would be even better if the lights kept flashing all the time (and maybe a bit slower, to feel more "heavy"). Also the abrupt linear upwards movement and stopping of the rocket looks a bit fake, ...
- Tue Oct 30, 2018 7:51 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 240229
Re: Friday Facts #266 - Cleanup of mechanics
Since it was yet another thing that had to be explained somehow, we decided to just remove it. This is such bizarre reasoning. The more I read it and try to make sense of it the more confused I get. Wasn't one of the main things you were working on improving the tutorials/campaign to better introdu...
- Fri Oct 26, 2018 10:42 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 240229
Re: Friday Facts #266 - Cleanup of mechanics
I don't like being negative here but this is the first time I completely disagree with changes described. This whole FFF reads like someone found some superfluous mechanics and simplified them, but then everyone went overboard trying to match that and started cutting out huge chunks of core gameplay...
- Fri Mar 02, 2018 11:51 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16.25] Gaps moving backwards when items put on belts
- Replies: 7
- Views: 5504
Re: [kovarex] [0.16.25] Gaps moving backwards when items put on belts
No, they don't move backwards, but the gaps standing still looks extremely weird and doesn't make sense. The items at the front should stop, and the gaps behind them should close. Supposedly this was fixed though, but it's in 'not a bug' forum. I really hope this is not intended behavior because it ...
- Wed Jan 17, 2018 11:33 am
- Forum: Gameplay Help
- Topic: How get robots go to the nearest Chest for uploading?
- Replies: 8
- Views: 5320
Re: How get robots go to the nearest Chest for uploading?
I think they will prioritize empty chests based on build order, not distance.
- Thu Jan 11, 2018 11:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.7] Multiple splitters can uncompress belts
- Replies: 25
- Views: 20716
Re: [kovarex] [0.16.7] Multiple splitters can uncompress belts
Unfortunately, the update has not fixed all occurrences of this bug
- Thu Jan 11, 2018 11:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.1] Items on belt creeping forward at specific position
- Replies: 26
- Views: 19288
Re: [kovarex] [16.1] Items on belt creeping forward at specific position
This is not exclusive to loops.
- Sat Jan 06, 2018 12:48 pm
- Forum: Ideas and Suggestions
- Topic: QoL Ore Visibility on Preview Map
- Replies: 7
- Views: 3490
Re: QoL Ore Visibility on Preview Map
Definitely agree. I love the new map preview, but for my last game I was tweaking the resource frequency / richness to generate an ideal train world, and I ended up still having to manually start the game, use the console to explore around the starting area, and check the minimap for resource patche...