Search found 13 matches

by Monara
Sat Aug 17, 2019 11:09 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1276
Views: 97111

Re: pY Raw Ores Discussion

otakushowboat wrote:
Thu Aug 15, 2019 1:51 pm
If you're referring to the imgur gallery, you should be able to just click on an image to get a larger version of it or right-click and open in new tab/window for the full-size version.
That's what I did. It just loads the same image (640 wide) and none of the text is readable.
by Monara
Thu Aug 15, 2019 11:46 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1276
Views: 97111

Re: pY Raw Ores Discussion

Are there high res versions of the organization charts? The ones in they stickied thread at the top are blurry and unreadable.
by Monara
Sun Aug 04, 2019 12:46 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46087

Re: Friday Facts #305 - The Oil Changes

Reading this thread and the one from the week before is making me depressed... 80+ pages of suggestions on how to handle this in a better way but it all seems so pointless, the changes just get pushed through anyway. Sadly this pattern keeps getting more and more common. Features are just straight u...
by Monara
Fri Jul 26, 2019 7:54 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41274

Re: Friday Facts #304 - Small bugs; Big changes

I just want to say thank you for adding the obstacle avoidance back to the rail planner. Straight up removing features in order to streamline the UI never sat well with me, and for me this took away the entire point of the rail planner. If I want to create straight lines that ignore the environment ...
by Monara
Sun Apr 14, 2019 11:18 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 10677

Re: Friday Facts #290 - Rail building changes & High-res icons

I don't post here often but this seems important enough. I have to agree with everyone about the rail planner changes being the bad kind of streamlining. If the way to use a feature is not immediately obvious to new players, the solution should never be to trash that feature entirely. I remember whe...
by Monara
Fri Feb 22, 2019 6:01 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 71404

Re: Friday Facts #283 - Prepare to Launch

I hope the fluid algorithm problems are still solvable. The new rocket silo looks good, but it would be even better if the lights kept flashing all the time (and maybe a bit slower, to feel more "heavy"). Also the abrupt linear upwards movement and stopping of the rocket looks a bit fake, like it do...
by Monara
Tue Oct 30, 2018 7:51 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 56865

Re: Friday Facts #266 - Cleanup of mechanics

Since it was yet another thing that had to be explained somehow, we decided to just remove it. This is such bizarre reasoning. The more I read it and try to make sense of it the more confused I get. Wasn't one of the main things you were working on improving the tutorials/campaign to better introdu...
by Monara
Fri Oct 26, 2018 10:42 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 56865

Re: Friday Facts #266 - Cleanup of mechanics

I don't like being negative here but this is the first time I completely disagree with changes described. This whole FFF reads like someone found some superfluous mechanics and simplified them, but then everyone went overboard trying to match that and started cutting out huge chunks of core gameplay...
by Monara
Fri Mar 02, 2018 11:51 pm
Forum: Not a bug
Topic: [kovarex] [0.16.25] Gaps moving backwards when items put on belts
Replies: 7
Views: 2055

Re: [kovarex] [0.16.25] Gaps moving backwards when items put on belts

No, they don't move backwards, but the gaps standing still looks extremely weird and doesn't make sense. The items at the front should stop, and the gaps behind them should close. Supposedly this was fixed though, but it's in 'not a bug' forum. I really hope this is not intended behavior because it ...
by Monara
Wed Jan 17, 2018 11:33 am
Forum: Gameplay Help
Topic: How get robots go to the nearest Chest for uploading?
Replies: 8
Views: 882

Re: How get robots go to the nearest Chest for uploading?

I think they will prioritize empty chests based on build order, not distance.
by Monara
Thu Jan 11, 2018 11:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.7] Multiple splitters can uncompress belts
Replies: 25
Views: 9264

Re: [kovarex] [0.16.7] Multiple splitters can uncompress belts

Unfortunately, the update has not fixed all occurrences of this bug :(
by Monara
Sat Jan 06, 2018 12:48 pm
Forum: Ideas and Suggestions
Topic: QoL Ore Visibility on Preview Map
Replies: 5
Views: 614

Re: QoL Ore Visibility on Preview Map

Definitely agree. I love the new map preview, but for my last game I was tweaking the resource frequency / richness to generate an ideal train world, and I ended up still having to manually start the game, use the console to explore around the starting area, and check the minimap for resource patche...

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