Search found 226 matches

by MakeItGraphic
Thu Nov 26, 2020 5:09 pm
Forum: Won't fix.
Topic: [1.1.1] New Tips window gets cut off or stretched at the bottom if game window is too small
Replies: 3
Views: 271

Re: [1.1.1] New Tips window gets cut off or stretched at the bottom if game window is too small

I tried this and the smallest I could achieve for all menus to work was 1028 x 744 which is reasonable. This is caused due to the width parameter of bottom piece of UI there with the text and that, game window has to be set to 1028 or it won't set the height properly and it causes you to drag the me...
by MakeItGraphic
Thu Nov 26, 2020 12:05 pm
Forum: Technical Help
Topic: [1.1.1] - Tutorial
Replies: 0
Views: 105

[1.1.1] - Tutorial

- Sorry this is probably the wrong place to post this in the sense im not asking for help, but it is in regards to technical issues, playing the tutorial as if I never played the game before- I think I've seen some of this posted already in bug reports. But just my take on playing the tutorial. - lo...
by MakeItGraphic
Thu Nov 26, 2020 10:37 am
Forum: Minor issues
Topic: [Sanqui] [factorio.com] - Visual Components
Replies: 3
Views: 865

Re: [factorio.com] - Visual Components

https://factorio.com/get-download/1.0.0/headless/linux64 and https://factorio.com/get-download/1.1.1/headless/linux64 icons are shifted up too high and cut off. Those are the "headless" versions :lol: I noticed that too, but if done on purpose it seems weird it's not in line with the othe...
by MakeItGraphic
Thu Nov 26, 2020 6:51 am
Forum: Minor issues
Topic: [Sanqui] [factorio.com] - Visual Components
Replies: 3
Views: 865

[Sanqui] [factorio.com] - Visual Components

The page @ https://factorio.com/download https://factorio.com/get-download/1.0.0/headless/linux64 and https://factorio.com/get-download/1.1.1/headless/linux64 icons are shifted up too high and cut off. download.png Same thing for the icons @ https://factorio.com/download/archive Other misc visual is...
by MakeItGraphic
Thu Nov 26, 2020 5:25 am
Forum: Not a bug
Topic: Logic combinators don't stop on power loss
Replies: 4
Views: 377

Re: Logic combinators don't stop on power loss

I'm playing on 1.1 in multiplayer. I've noticed that, when power is cut to arithmetic and decider combinators, their stored electricity drains almost but not completely (seems to stay around 1% or something like that). This results in them continuing to output their signal indefinitely. I expect th...
by MakeItGraphic
Wed Nov 18, 2020 10:56 pm
Forum: Duplicates
Topic: [1.0.0] Rockets keep Launching even if Storage is Full
Replies: 3
Views: 749

Re: [1.0.0] Rockets keep Launching even if Storage is Full

valneq wrote:
Tue Nov 17, 2020 9:54 pm
duplicate
viewtopic.php?f=23&t=46853
that topic is closed, I searched gameplay however didn't find any solutions/post for this there.

However there is a post to change the behavior in Ideas and Suggestions; viewtopic.php?f=6&t=75106
by MakeItGraphic
Wed Nov 18, 2020 8:28 am
Forum: General discussion
Topic: Help! We are running out of bug reports!
Replies: 13
Views: 2257

Re: Help! We are running out of bug reports!

there are lots of "wont fix" and "minor issues" they can work on. This. I totally agree. If only the OP had mentioned "minor issues" already, we would not need to talk about it now. Also, "won't fix" means they will not fix it, even if they had the time to do...
by MakeItGraphic
Wed Nov 18, 2020 8:15 am
Forum: Mod portal Discussion
Topic: Troll mod on the portal?
Replies: 9
Views: 891

Re: Troll mod on the portal?

It would seem the whole purpose of the "mod" is to firstly tempt people to download it. By doing so, it will download all of the author's other mods as dependencies. Seems like a cheap self promotion attempt to me, ergo, an abuse of the mod portal, but I might be wrong. While the mod has ...
by MakeItGraphic
Wed Nov 18, 2020 7:30 am
Forum: Won't fix.
Topic: [1.0.0] Nuclear Reactor top-east-facing heat ending misalignment
Replies: 8
Views: 752

Re: [1.0.0] Nuclear Reactor top-east-facing heat ending misalignment

Optera wrote:
Mon Nov 16, 2020 1:05 pm
You could release the fix as mod.
I'd be one to download it.
Nah, I saw this when it was first posted and I agree with Kirazy it is a 60 second fix. No reason it can't be fixed in 1.1 IMO. Pride of ownership and all that, at least acknowledge it as a minor issue.
by MakeItGraphic
Sun Aug 23, 2020 8:54 am
Forum: Pending
Topic: [0.17.77] CTD - "Shell execute error 0x0000000000000005"
Replies: 2
Views: 407

Re: [0.17.77] CTD - "Shell execute error 0x0000000000000005"

Loewchen wrote:
Sat Nov 16, 2019 1:15 pm
Post the log after the crash.
I just got this 1.0.0 and there really isn't much to see in the logs:

253.378 Info AppManager.cpp:1226: Restarting Factorio
256.682 Error Util.cpp:83: Shell execute error 0x0000000000000005
260.264 Goodbye
by MakeItGraphic
Sun Aug 23, 2020 8:50 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3711
Views: 748647

Re: Development and Discussion

Most or some of it is a result of splitting stuff to several mods and making it modular. Making one package would make things easier to handle and streamline. But in general yeah there are techs that are semi redundant depending on the config you are running, or in different orders as needed. Again...
by MakeItGraphic
Sun Aug 23, 2020 6:58 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 972
Views: 123082

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

When running this mod pack on 1.0 https://mods.factorio.com/mod/Ballasts_bolognese_modpack the following error spits out: 73.250 Loading mod PyCoalTBaA 0.9.10 (data.lua) 83.711 Script @stdlib/stdlib/data/data.lua:143: NOTICE: Overwriting recipe/electronic-circuit-initial 83.711 Script @stdlib/stdlib...
by MakeItGraphic
Thu Jun 11, 2020 10:18 am
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 1519

Re: Brute Force Login

If an account is seeing x IPs that are not trusted/known IPs attempting to make access to the account then yes it will lock them out. But if you come along to login as the actual user from a normal IP address usually yes it will log you in. Most Internet users worldwide don't have a fixed IP. So a ...
by MakeItGraphic
Wed Jun 10, 2020 4:22 pm
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 1519

Re: Brute Force Login

Usually if there is a successful login from a known IP it bypasses the account lockout. If you can try to login while you (not the account, but your IP) is on lockout, there is no point in having the lockout at all. The logic isn't going to allow for that at all. If an account is seeing x IPs that ...
by MakeItGraphic
Wed Jun 10, 2020 11:45 am
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 1519

Re: Brute Force Login

I think cooldowns are a bit dated security wise for these type of platforms. I would have expected: after x amount of failed attempts account is locked email is sent with token id to verify the user (one that expires after a short period) once it is verified that the particular user in question ind...
by MakeItGraphic
Tue Jun 09, 2020 10:52 pm
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 1519

Re: Brute Force Login

I think cooldowns are a bit dated security wise for these type of platforms. I would have expected: after x amount of failed attempts account is locked email is sent with token id to verify the user (one that expires after a short period) once it is verified that the particular user in question inde...
by MakeItGraphic
Wed Jun 03, 2020 5:42 pm
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 1519

Brute Force Login

It would be nice if your account locked out after so many attempts. I was essentially able to brute force my account after 13 failed attempts. I knew my password was a word with a mix of standard keys and alphanumeric keys. From there I just started going down the list of possibilities till it logge...
by MakeItGraphic
Wed Jun 03, 2020 11:05 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 14502

Re: Friday Facts #349 - The 1.0 plan

I have only 1 question. what is Cyberpunk 2077? Your Factorio machine can do other things. I didn't believe it either but it can even load other games for you to play. You mean in Factorio, right? Like minesweeper https://www.reddit.com/r/factorio/comments/bqipik/i_made_minesweeper_in_factorio/
by MakeItGraphic
Mon Jun 01, 2020 12:29 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 20212

Re: Friday Facts #348 - The final GUI update

I don't see anything wrong with the new pumpjack, it still looks like a pumpjack to me. The heatpipes I had trouble identifying. I think they work better as the cross. The reactor is different, but still works. The personal & normal battery are too similar. Hard to tell them apart. The electric...
by MakeItGraphic
Sat May 23, 2020 12:30 am
Forum: This Forum
Topic: Suggestion: Sort Ideas and Suggestions
Replies: 13
Views: 1481

Re: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)

A bit off topic but there are a few subforums on here that are rather neglected imo. This one for example has 327 pages of post that could be merged, and or sorted into one of the other subforums of this subforum. It's bothered me too ickputzdirwech. But your efforts are appreciated, I was hoping ma...

Go to advanced search