Search found 42 matches

by makeitgraphic18
Wed Aug 21, 2019 6:35 pm
Forum: Technical Help
Topic: Can't move mouse while moving
Replies: 3
Views: 185

Re: Can't move mouse while moving

Thanks for the quick reply, it is a aspire laptop. I checked, it is a system issue when I type here the mouse is locked as well. Never had a computer do that before, off to google. Sorry for the false report.
by makeitgraphic18
Wed Aug 21, 2019 6:14 pm
Forum: Technical Help
Topic: Can't move mouse while moving
Replies: 3
Views: 185

Can't move mouse while moving

What?

I can't move my mouse while my character is moving.

What do I expect?

I expect to be able to move my mouse to complete actions while moving.
by makeitgraphic18
Fri Jun 21, 2019 8:15 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 7887

Re: Friday Facts #300 - Special edition

First thing I noticed was the weight loss congrats, read while back you wanted to get fit again and you did it ! Confrats 8-)
by makeitgraphic18
Tue Jun 11, 2019 12:10 am
Forum: Not a bug
Topic: [0.17.47]Freeplay message style regression
Replies: 7
Views: 337

Re: [0.17.47]Freeplay message style regression

Hm. I can't shake the feeling that the old one looks "less polished" though. Maybe it's just because i know that it is "old". I kinda liked how the new one was "wider" and had a seperate color for the <tab> key component to highlight that it's not part of the text. Also the dark color scheme had a ...
by makeitgraphic18
Tue Jun 04, 2019 7:29 pm
Forum: Mods
Topic: [MOD 0.14] AAI Zones
Replies: 7
Views: 5503

Re: [MOD 0.14] AAI Zones

Just want to agree with the above post, this mod is bloody genius.
by makeitgraphic18
Sat May 25, 2019 6:57 pm
Forum: Not a bug
Topic: Feature: on time tutorials
Replies: 1
Views: 139

Re: Feature: on time tutorials

Why NaB and not moved to suggestions instead?
by makeitgraphic18
Wed May 22, 2019 5:53 am
Forum: Not a bug
Topic: [16.15] Arty turrets seem to cause huge performance hit.
Replies: 12
Views: 795

Re: [16.15] Arty turrets seem to cause huge performance hit.

I am seeing this is 17.41. Slowdown is more dramatic than I remember from 16.X. Got the standing still biters too. They take a while to react even if I walk up to them (assume it is just stuck in the slow queue of things to do). Create a seperate bug report instead of necroing. You can reference th...
by makeitgraphic18
Mon May 20, 2019 7:04 pm
Forum: Not a bug
Topic: [0.17.41] Car speed on different tiles inconsistent
Replies: 3
Views: 254

Re: [0.17.41] Car speed on different tiles inconsistent

Without going into math from lowest to highest Sand 1 Red Desert 0 Shallow Water 2 Shallow Water Grass Dirt Stone Path Concrete Refined Concrete seems to make the most sense to me. That said from concrete to refined has no improvement on driving speed, similar to others. Shallow Water 2 I am ascerta...
by makeitgraphic18
Sun May 19, 2019 3:48 pm
Forum: Ideas and Suggestions
Topic: [0.17.4] Toolbelt Research Name Misleading
Replies: 18
Views: 750

Re: [0.17.4] Toolbelt Research Name Misleading

I was about to report this as a bug because I didn't notice that the inventory had been enlarged. You could also delete the technology completely. Exploring one technology for 10 inventory slots is unnecessary. Either multiple technology levels with more slots or the tool belt actually gets 10 slot...
by makeitgraphic18
Fri May 10, 2019 3:24 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 6 - Expanding Concepts #1
Replies: 3
Views: 252

Re: GG's Starlog 6 - Expanding Concepts #1

This won't work tmk. Is the same as procedural maps, or loading maps side by side but connected. Factorio depends on real time updates, this would just crash the game by doubling, or tripling even the resources. The only way I could think ld it working is if it stripped away most of the update check...
by makeitgraphic18
Thu May 09, 2019 10:37 pm
Forum: Minor issues
Topic: [0.17.17-headless] - /h is different from /help
Replies: 3
Views: 269

Re: [0.17.17-headless] - /h is different from /help

I can change the /help /h to show the same thing but it almost seems like it's better to have it be the 2 different results here. One is the help for the server interface - and only the server interface - and the other is the generic command help system that the runtime game will generate. For now,...
by makeitgraphic18
Wed May 08, 2019 5:46 pm
Forum: Not a bug
Topic: [Dominik][0.17.35] Right clicking seed number deletes the number and generates new seed
Replies: 2
Views: 179

Re: [Dominik][0.17.35] Right clicking seed number deletes the number and generates new seed

So this is a very minor issue, caused by my own incompetence, but it's mildly frustrating regardless. When creating a new game and find a nice seed, I sometimes want to see the next seed also. Just in case it's even better. (Yeah i know, never satisfied...) So to not lose the seed I'm currently on,...
by makeitgraphic18
Sun May 05, 2019 12:28 am
Forum: Not a bug
Topic: [0.17.34] Burner Inserters are broken/desynced when feeding boilers.
Replies: 4
Views: 228

Re: [0.17.34] Burner Inserters are broken/desynced when feeding boilers.

TheCodeBoss wrote:
Sat May 04, 2019 8:12 pm
But it's supposed to work when coal is backed up isn't it? I'm seeing this issue also, and I find the only way to fix it is to pick up the burner and put it back down
That happens on 16.51 too just use yellow belts. Or keep replacing them.
by makeitgraphic18
Sat May 04, 2019 3:35 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16280

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

As a long time backer of this game, and nearly 2500 hours in; I would not mind 'donating' a bit more money to the team. I feel that the $30 I paid over three years ago for 0.12 has come a long way, and the team deserves more. May I suggest a tiered donation setup for backers who wish to participate...
by makeitgraphic18
Sat May 04, 2019 1:00 am
Forum: Ideas and Suggestions
Topic: Modular Buildings
Replies: 8
Views: 788

Re: Modular Buildings

Love this idea too, would think it would help with ups, less entities updating when they merge into one. Max size would be like a chunk or a bit less. The mega base is real! Connect 4 assemblers together with the same recipe to merge them. Or have a new merge tool, you'd have to research different s...
by makeitgraphic18
Sat May 04, 2019 12:30 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16280

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Bottom line, in my "big company" job I often see dedicated, talented software developers, when left unimpeded, getting too deep in to the process of polishing and perfecting, and thus missing out on the big picture. He's well aware of this: We could polish forever so we need to draw a line. At some...
by makeitgraphic18
Wed May 01, 2019 8:56 pm
Forum: Ideas and Requests For Mods
Topic: Hazard lights
Replies: 9
Views: 564

Re: Hazard lights

Current Prototype Love this idea, too bad it wasn't just a single item in the game, like the circuit network. You just draw over the item you want to add hazard lights too and bing bang boom. Tiled walkways with hazard lights would be bad ass just saying. Would add a whole new dimension to the game...
by makeitgraphic18
Wed May 01, 2019 8:04 pm
Forum: This Forum
Topic: Last Login Date
Replies: 0
Views: 343

Last Login Date

I notice if I switch IP I have to log in again, but regardless it keeps showing my login as January 2018.
by makeitgraphic18
Fri Apr 26, 2019 5:55 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 8288

Re: Friday Facts #292 - Inching closer to stable

At Paradox they get some fairly detailed information about player behavior in game, Hearts of Iron 4 specifically comes to mind. They mention it occasionally in their dev diaries ( here and here for example). I'm sure if you ask they'd give you some idea on where and how they get it, they have thei...

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