Search found 196 matches

by MakeItGraphic
Wed Apr 01, 2020 8:35 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 81
Views: 7318

Re: Friday Facts #340 - Deep desyncs

So, I get that you're kind of an angry internet person, and anything said will be received badly, but if you do work on games, for fun or profit, then it's worth learning how to do multiplayer sync, and the different options available. What you're describing here is one option, but is definitely no...
by MakeItGraphic
Wed Apr 01, 2020 8:22 am
Forum: Gameplay Help
Topic: Entity Settings (map editor)
Replies: 3
Views: 173

Re: Entity Settings (map editor)

Entity health is stored runtime as a floating point value between 0 and 1. It's converted back for display in tooltips and in the text box. Just it isn't worth letting people type fractional values in the text box so it only shows and lets you input whole numbers. Thanks for this, I have heard the ...
by MakeItGraphic
Sun Mar 29, 2020 6:49 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 81
Views: 7318

Re: Friday Facts #340 - Deep desyncs

I have the test folder, portable install.
testfolder.PNG
testfolder.PNG (95.14 KiB) Viewed 719 times
by MakeItGraphic
Fri Mar 27, 2020 10:46 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 81
Views: 7318

Re: Friday Facts #340 - Deep desyncs

More NEW official content please, not just bugfixes for mods... Yeah where's that new character gui you've been promising or how about some new animations or something geez. This is sarcasm right? In any regard: https://forums.factorio.com/viewtopic.php?f=3&t=82431 - Character GUI https://forums.fa...
by MakeItGraphic
Thu Mar 26, 2020 7:13 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 1625

Re: New Character GUI (eye strain)

Here's the finished mod: https://mods.factorio.com/mod/ClassicGUI Currently changes inventory, crafting and signals picking gui to be less of an eyesore. Thanks a million Optera! It will be interesting to see if this inspires anyone else to do skinning. [Maybe a moderator can lock this thread there...
by MakeItGraphic
Thu Mar 26, 2020 2:35 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 1625

Re: New Character GUI (eye strain)

Optera wrote:
Thu Mar 26, 2020 2:32 pm
I've done a quick edit to new-gui.png and the result looks already a lot more pleasing to my eyes:

2020-03-26-15-30-59-8782833.png
Best yet, it doesn't change too much from vanilla and removes the depth issues with the black causing strain.
by MakeItGraphic
Thu Mar 26, 2020 2:32 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 1625

Re: New Character GUI (eye strain)

This is a bit bright:
Untitled.jpg
Untitled.jpg (175.72 KiB) Viewed 355 times
But this is really nice, it gets rid of that grid illusion.
v1kGR4j.png
v1kGR4j.png (254.68 KiB) Viewed 355 times
I wasn't sure if it was indeed modable, but seeing how it is hopefully someone will come up with something.
by MakeItGraphic
Thu Mar 26, 2020 12:02 am
Forum: Mod portal Discussion
Topic: Mod portal down?
Replies: 5
Views: 180

Re: Mod portal down?

its SUPER slow for me. Multiple hours to download a mod via the portal or via the game sync. I've had the issue where in game downloads have been brutally slow, but mod portal has been ok for me so far. The forums were down yesterday for a few hours, not sure if related. EDIT: oh yeah, hey with eve...
by MakeItGraphic
Wed Mar 25, 2020 11:32 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 1625

Re: New Character GUI (eye strain)

I mean, we're all different. From the OP's other screenshots, those luminous pink-purple window borders nearly gave me a seizure just from a screenshot. Wube are never going to please everyone and shouldn't try. You can't have an option for absolutely everything. Just a means to turn off the placeh...
by MakeItGraphic
Wed Mar 25, 2020 11:06 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 1625

Re: New Character GUI (eye strain)

[/quote] My first reaction was the same as @OP, horrible contrast. After a few hours of play it's "less bad". It's probably akin to the age old "black text on white background" vs "white text on black background" debate (and i like bright background...). Icons with black-on-black blob shadows are es...
by MakeItGraphic
Wed Mar 25, 2020 11:01 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 1625

Re: New Character GUI (eye strain)

For me, the icons in the new crafting GUI for some reason look smaller. Couldn't figure out why, because they aren't actually smaller. After staring at your screenshots again for a few minutes, it looks like the text is higher up on the icon. Could that also be throwing you off? Honestly never noti...
by MakeItGraphic
Wed Mar 25, 2020 8:54 pm
Forum: Duplicates
Topic: Map generation bugged between 0.18.15--> 0.18.16
Replies: 3
Views: 81

Re: Map generation bugged between 0.18.15--> 0.18.16

Klonan wrote:
Wed Mar 25, 2020 8:48 pm
Duplicate of viewtopic.php?f=182&t=82802
Assigned, I should have checked that. Thanks for the link.
by MakeItGraphic
Wed Mar 25, 2020 8:52 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 1625

New Character GUI (eye strain)

Any one else finding the new character GUI maddening? OLD invetoryscreen021.PNG NEW invetoryscreen001.PNG Haven't been playing past 18.12 because of it, mostly download the updates to poke around. My eyes just can't focus on the new screen feels like im staring at this the whole time. grid.PNG
by MakeItGraphic
Wed Mar 25, 2020 8:44 pm
Forum: Duplicates
Topic: Map generation bugged between 0.18.15--> 0.18.16
Replies: 3
Views: 81

Re: Map generation bugged between 0.18.15--> 0.18.16

I made a post about this before ya but it got sent as a duplicate without citation

viewtopic.php?f=47&t=82807

so maybe theres another post as well but w.e adding my post to this post
by MakeItGraphic
Wed Mar 25, 2020 8:16 pm
Forum: Gameplay Help
Topic: Running Console Commands (COLOR)
Replies: 0
Views: 66

Running Console Commands (COLOR)

Console commands used to just be white, now they're colored based on the player. commands.PNG If your character is red it look like it an error. Should console commands be exempt from coloring? It feels confusing Edit: I guess im just dense its been like this for awhile now, I see it in .17 too (was...
by MakeItGraphic
Wed Mar 25, 2020 8:08 pm
Forum: Duplicates
Topic: [0.18.16] - Missing Play Button in Window Mode
Replies: 0
Views: 49

[0.18.16] - Missing Play Button in Window Mode

Just downloaded the new release, doesn't matter how I resize the window, have to close map preview to hit play.
no play button.PNG
no play button.PNG (181.53 KiB) Viewed 49 times
no play button 2.PNG
no play button 2.PNG (95.83 KiB) Viewed 49 times
by MakeItGraphic
Wed Mar 25, 2020 1:31 pm
Forum: Spread the Word
Topic: Starter page improvements
Replies: 3
Views: 707

Re: Starter page improvements

Koub wrote:
Wed Mar 25, 2020 11:03 am
MakeItGraphic wrote:
Wed Mar 25, 2020 5:49 am
But .17 is still in experimental, so it could very well be on purpose? Really don't know considering there is a .17 overview there.
0.17 is stable (more specifically 0.17.79).
0.18 is experimental so far.
yeah lol was super late here
by MakeItGraphic
Wed Mar 25, 2020 5:49 am
Forum: Spread the Word
Topic: Starter page improvements
Replies: 3
Views: 707

Re: Starter page improvements

I was looking at the starter page (https://www.factorio.com/starter-page) and it seems as if the content hasn't been updated since 0.15, and a lot of things have changed since then. Just thinking it might be useful for the starter page to have updated information, not to confuse new players. I thin...
by MakeItGraphic
Wed Mar 25, 2020 5:32 am
Forum: Ideas and Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 34
Views: 895

Re: Change rail block colors for not used, different colors

Putting the mockery everyone is giving you aside, an actual answer to this would most likely be: this will never implemented HOWEVER a mod can most likely make this change and have it configurable to your own liking. I am not adept at modding but there are two forums here for it: Ideas and Requests ...
by MakeItGraphic
Mon Mar 23, 2020 8:18 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 209
Views: 16425

Re: Friday Facts #339 - Beacon HR + Redesign process

A frame of animation from the beacon in Factorio 0.6, for historical perspective: basic-beacon.png The return to electrical arcs (blue here, across the top and somewhat in the middle) is an interesting cycle of design iteration. That was the 0.1.0 - 0.5.3 lab graphic. It was put on beacons when the...

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