I'll be honest, my scripts aren't quite as nice as those, in terms of features.
I'm looking at trying to parse the autosave files sometime(you know, to report status), but they're a tough nut to crack.
My status page is pretty bare bones, but useful for basic monitoring: http://ikanreed.net/py ...
Search found 5 matches
- Thu Jul 23, 2015 10:00 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Headless server util scripts.[Linux]
- Replies: 5
- Views: 14108
- Wed Jul 22, 2015 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0]Headless Server Crash
- Replies: 3
- Views: 1757
Re: [0.12.0]Headless Server Crash
bin/x64/factorio --start-server _autosave1.zip | bin/x64/logmonitor.py > gamelog.log &
Logmonitor.py is my own custom script that just watches players online, and is irrelevant here.
As to what was being done, it varied with each crash.
Edit: and here's where I forget to mention it was ubuntu 14 ...
Logmonitor.py is my own custom script that just watches players online, and is irrelevant here.
As to what was being done, it varied with each crash.
Edit: and here's where I forget to mention it was ubuntu 14 ...
- Wed Jul 22, 2015 1:47 am
- Forum: Multiplayer / Dedicated Server
- Topic: Headless server util scripts.[Linux]
- Replies: 5
- Views: 14108
Headless server util scripts.[Linux]
So... the last couple days I've been poking around with the headless server.
And I thought it would be nice to start brewing up some utilities for a web interface.
I've got some scripts to monitor the status of a headless server and present the results as a page, and a couple scripts to help ...
And I thought it would be nice to start brewing up some utilities for a web interface.
I've got some scripts to monitor the status of a headless server and present the results as a page, and a couple scripts to help ...
- Wed Jul 22, 2015 1:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0]Headless Server Crash
- Replies: 3
- Views: 1757
- Mon Dec 22, 2014 10:28 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 51428
Re: Version 0.11.8
Until self-driving cars are included, I don't see the point of automated refueling anyways.