Search found 14 matches

by Zarylo
Fri Feb 02, 2024 2:29 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 144
Views: 52321

Re: Friday Facts #392 - Parametrised blueprints

I love this!

I had a similar issue with overengineering train stations which i wired to check supply and demand of whatever they were loading or unloading. And quickly figured I can't do a generic solution for each product in the game and doing all of them by hand would take forever (It would also ...
by Zarylo
Thu Dec 03, 2020 6:46 pm
Forum: Gameplay Help
Topic: Train not moving
Replies: 7
Views: 3287

Re: Train not moving


There is a general rule that helps in cases like this:
Ensure that your main rails have no stations on them. Placed station is counted as quite a big penalty for trains and it will cause strange behavior like the one observed here.

(Just add one more rail going above the station = train will be ...
by Zarylo
Thu Dec 03, 2020 6:32 pm
Forum: Gameplay Help
Topic: Train not moving
Replies: 7
Views: 3287

Re: Train not moving


https://wiki.factorio.com/Railway/Train_path_finding


Those are the rules that define which path is preferred.

From what i see on your picture i would tend to think that the cyan train cause a penalty to the path, but not a big one. Unless you manually set it to manual mode, in this case the ...
by Zarylo
Thu Dec 03, 2020 3:17 pm
Forum: Gameplay Help
Topic: Train not moving
Replies: 7
Views: 3287

Train not moving

Situation:
In this specific scenario the magenta train refuses to move to the magenta station on the right. Even though the blocks are free and the station enabled.
The cyan train isn't moving to the cyan station to the right because it is disabled.

Observations:
the magenta train attempts ...
by Zarylo
Sun Nov 29, 2020 4:47 pm
Forum: Ideas and Suggestions
Topic: Request to Be Able to Move Pollution Manually
Replies: 3
Views: 1235

Re: Request to Be Able to Move Pollution Manually

How about simply disabling pollution?
by Zarylo
Sun Nov 29, 2020 2:26 pm
Forum: Ideas and Suggestions
Topic: Better use of trash slots
Replies: 7
Views: 5864

Re: Better use of trash slots


The only thing I could see them adding would be to allow you to use them only if you had the open slots in your actual inventory, but I expect that'd be a coding nightmare and I wouldn't want to be in charge of it's QA.


Coding it should be pretty easy. I imagine it would be a one liner to find ...
by Zarylo
Sun Nov 29, 2020 2:22 pm
Forum: Ideas and Suggestions
Topic: Better use of trash slots
Replies: 7
Views: 5864

Re: Better use of trash slots


It's not that I want more inventory space per se, though I admit that the maximum you can get in vanilla is a bit lacking, especially since blueprints and marking tools also take up inv space, those could deserve an inventory of their own or something.

What bothers me is the sillyness of needing ...
by Zarylo
Thu Aug 20, 2020 10:28 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Crash on loading Blueprint String missing a JSON key-value pair ("index":0)
Replies: 2
Views: 3884

[1.0.0] Crash on loading Blueprint String missing a JSON key-value pair ("index":0)

In an effort to preserve my own time and sanity during multiplayer games I wrote a Haskell library for reading exported BP-Strings, decoding, decompressing, modifying, re-compressing and re-encoding them for finally importing them back into the game again.

While doing so, I created a new blueprint ...
by Zarylo
Thu May 28, 2020 7:07 pm
Forum: Frequently Suggested / Link Collections
Topic: Female Character
Replies: 23
Views: 21916

Re: Female Character

Koub wrote: Mon May 25, 2020 5:21 am I've seen this on the mod portal : https://mods.factorio.com/mods/aspd199/artsGirlClothing
Haven't had the opportunity to test it though.
Well I stand corrected.
Thank you Koub, this is kinda cool.
by Zarylo
Sun May 24, 2020 10:19 pm
Forum: Frequently Suggested / Link Collections
Topic: Female Character
Replies: 23
Views: 21916

Re: Female Character

My (former) girlfriend wanted a princess skin.
I told her that ain't happening. :mrgreen:
by Zarylo
Sun May 24, 2020 8:50 pm
Forum: Ideas and Suggestions
Topic: Modify train pathfinding penalty/heuristic of stations
Replies: 0
Views: 943

Modify train pathfinding penalty/heuristic of stations

TL;DR

Add an option to add/alter/remove penalties from stations (and possibly other elements)

What?

As far as I know, trains prefer paths that are "short" according to some penalty based heurisic system.
Among other things, trains are dissuaded from using tracks that have stations on them in ...
by Zarylo
Sun May 24, 2020 5:25 pm
Forum: Ideas and Suggestions
Topic: Better use of trash slots
Replies: 7
Views: 5864

Re: Better use of trash slots

I can explain why it is like that.
Trash is items that you've abandoned for your bots to dispose of.
The main advantage of trash is that they do not take up inventory space.
This allows you to clear forests, or chests filled with more items that would fit into your inventory space alone.

Now if you ...
by Zarylo
Wed Jan 17, 2018 11:10 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 482015

Re: Friday Facts #225 - Bots versus belts (part 2)

I agree with everything Twinsen and Klonan said.
And I love the splitter upgrade.

I suppose you could always add an easy mode where bots have no limits. And while we're at it, enabled from minute one.
So that creative people doing creative bot bases can stay creative.

But for the players who want ...

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