Search found 28 matches
- Wed Oct 30, 2024 11:46 pm
- Forum: Not a bug
- Topic: [2.0.12] new "set recipe" bugfix is problematic and not useful
- Replies: 10
- Views: 3847
Re: [2.0.12] new "set recipe" bugfix is problematic and not useful
I think I have found a solution that still makes it possible to build different things in the assembler with just one combinator. The items in the assembler and inserter can be read out and added to the items from the chest. This means that the held items are not considered missing when they are in ...
- Thu Oct 24, 2024 2:50 pm
- Forum: Railway Setups
- Topic: 2.0 Intersection Compendium
- Replies: 59
- Views: 57094
Re: 2.0 Intersection Compendium
I created another design that is exactly 96x96 and fits perfectly into the 32x32 chunk grid.
I used a cubic outer frame and a knot in the core where the tracks switch sides like a diverging diamond.
RHD variant
knc-rhd.jpg
0eNqtXEtvGzkM/iuLOTuFXhSlXHcPC ...
I used a cubic outer frame and a knot in the core where the tracks switch sides like a diverging diamond.
RHD variant
knc-rhd.jpg
0eNqtXEtvGzkM/iuLOTuFXhSlXHcPC ...
- Wed Oct 23, 2024 5:27 pm
- Forum: Railway Setups
- Topic: 2.0 Intersection Compendium
- Replies: 59
- Views: 57094
Re: 2.0 Intersection Compendium
Here some flat Y-junctions for the new rail geometry:
(While testing with the rail tester, I added curves to the top ends)
RHD variant
Yj-rhd.jpg
0eNqdmOtu4kAMhd9lfodqLp6ZDK9SVSsuURsJ0iqEaivEu2+gSViKKT7zk8t8OvHYPnYOarnZVx9t3XRqflD16r3ZqfnzQe3q12axOX3XLLaVmqt2UW/UsVB1s67+qrk5vhSqarq6q6vvE ...
(While testing with the rail tester, I added curves to the top ends)
RHD variant
Yj-rhd.jpg
0eNqdmOtu4kAMhd9lfodqLp6ZDK9SVSsuURsJ0iqEaivEu2+gSViKKT7zk8t8OvHYPnYOarnZVx9t3XRqflD16r3ZqfnzQe3q12axOX3XLLaVmqt2UW/UsVB1s67+qrk5vhSqarq6q6vvE ...
- Wed Oct 23, 2024 4:56 pm
- Forum: Railway Setups
- Topic: 2.0 Intersection Compendium
- Replies: 59
- Views: 57094
Re: 2.0 Intersection Compendium
Here some flat T-junctions for the new rail geometry fitting into a 32x32 chunk:
RHD variant
Tj-rhd.jpg
0eNqdmd1u4kAMhd9lrgPKzHg8GV5lVVX8RG0kCFUI1VYo794UCN0FE3y4A5R8nNhjHxsOZrHelx9NVbdmdjDVclvvzOzPweyqt3q+/vmsnm9KMzPNvFqbLjNVvSr/mpntXjJT1m3VVuXpjuObr9d6v1mUTX9B9u+dkzMvMx/bXX ...
RHD variant
Tj-rhd.jpg
0eNqdmd1u4kAMhd9lrgPKzHg8GV5lVVX8RG0kCFUI1VYo794UCN0FE3y4A5R8nNhjHxsOZrHelx9NVbdmdjDVclvvzOzPweyqt3q+/vmsnm9KMzPNvFqbLjNVvSr/mpntXjJT1m3VVuXpjuObr9d6v1mUTX9B9u+dkzMvMx/bXX ...
- Wed Oct 23, 2024 4:38 pm
- Forum: Railway Setups
- Topic: 2.0 Intersection Compendium
- Replies: 59
- Views: 57094
Re: 2.0 Intersection Compendium
LHD variant of a flat intersection fitting into a 32x32 chunk
intersectflatlhd.jpg
0eNqtmtlO40AQRf/FzwZ1dfXKr4zQKIAFlsCgJKBBiH8fs8SBpJzULXhjy6F8u/b2S3Nx+9g9LPth3Zy9NP3l/bBqzv68NKv+eljcvv1sWNx1zVmzXPS3zWvb9MNV9685o9fztumGdb/uu49PvH/z/Hd4vLvoluMftJtPrtbjZ69v1ifviLZ5uF+Nn7of3uAj6YRCbpvn8Qum19d2D ...
intersectflatlhd.jpg
0eNqtmtlO40AQRf/FzwZ1dfXKr4zQKIAFlsCgJKBBiH8fs8SBpJzULXhjy6F8u/b2S3Nx+9g9LPth3Zy9NP3l/bBqzv68NKv+eljcvv1sWNx1zVmzXPS3zWvb9MNV9685o9fztumGdb/uu49PvH/z/Hd4vLvoluMftJtPrtbjZ69v1ifviLZ5uF+Nn7of3uAj6YRCbpvn8Qum19d2D ...
- Tue Oct 22, 2024 9:52 pm
- Forum: Railway Setups
- Topic: 2.0 Intersection Compendium
- Replies: 59
- Views: 57094
Re: 2.0 Intersection Compendium
Here is a 3-way intersection which is compact (72x40) but requires 5 ramps. It's like half of the 4-way Cube intersection with some space optimizations.
LHD variant
3-way-lhd.jpg
0eNqlWstu2kAU/ZXKaxN55s7Dw7qLLrLsrooiJ3ETV8QgY6KiiH+vTbBJ4ILvmS4xnnNf574G3pOHxaZcNVXdJvP3pHpc1utk ...
LHD variant
3-way-lhd.jpg
0eNqlWstu2kAU/ZXKaxN55s7Dw7qLLrLsrooiJ3ETV8QgY6KiiH+vTbBJ4ILvmS4xnnNf574G3pOHxaZcNVXdJvP3pHpc1utk ...
- Tue Oct 22, 2024 2:53 pm
- Forum: Railway Setups
- Topic: 2.0 Intersection Compendium
- Replies: 59
- Views: 57094
Re: 2.0 Intersection Compendium
Bocian2 has published some of his ideas for elevated rail interchanges in this Reddit post .
I created blueprints for some of his Celtic Knot designs.
Celtic Knot (Variant A)
knot0.jpg
RHD 0eNqlnOtOG0kQhd/Fvw3qrr5WXmUVrZzgzVoCg4yJNop49zWZGZKYM+acyb9c4Jua6rp2V8/31afbp+3DYbc/rj58X+0+3+8fVx ...
I created blueprints for some of his Celtic Knot designs.
Celtic Knot (Variant A)
knot0.jpg
RHD 0eNqlnOtOG0kQhd/Fvw3qrr5WXmUVrZzgzVoCg4yJNop49zWZGZKYM+acyb9c4Jua6rp2V8/31afbp+3DYbc/rj58X+0+3+8fVx ...
- Fri Sep 27, 2024 8:50 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63667
Re: Friday Facts #430 - Drowning in Fluids
Am I correct in understanding new fluid system?
1. Pipe segment has unlimited flowrate between its pieces/parts.
2. Pipe segment is a solid «web of pipes» in a 250×250 square. These 6 «pipe webs»: l, L, F, E, H, T — are 6 pipe segments, if they're not larger than 250×250 each.
3. Storage tanks ...
- Fri Aug 09, 2024 6:52 pm
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 16666
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Why are there at least three pipe pumps sequentially between storage tanks?
Shouldn't the offshore pump pushing Lava provide all of the 'pressurization,' due to #416 changes, necessary for the fluid to reach Lava Fluid consumers?
Does the pipe pump no longer have a maximum flow rate?
It was ...
- Fri Jul 19, 2024 3:22 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 32652
Re: Friday Facts #420 - Fusion Reactor
Maybe it's a pump with highest quality as they have 150% additional throughput: 1200 (100%) + 1800 (150 %) = 3000.Uxi wrote: Fri Jul 19, 2024 11:42 am Has the max pumping rate of the Offshore Pump been increased from 1200 to like ~3000?
Otherwise I don't understand how the 4 pumps can supply enough water for that 2x4 Nuclear build.
- Sat Feb 24, 2024 12:28 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 91975
Re: Friday Facts #399 - Trash to Treasure
One inherited problem involving non-deterministic recipes like those is that one of the outlets can become bottlenecked if consumption is not balanced. For example, solid fuel is the second most common material on average. Lightning rods absorb energy during the night into accumulators, Ice ...
- Sat Jan 13, 2018 2:04 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 482163
Re: Friday Facts #225 - Bots versus belts (part 2)
Ignoring specific solutions for the moment, what do we want this table to look like? As an example take the following table which is nicely balanced, each solution is strong in one metric, weak in another and average in the remaining.
https://forums.factorio.com/download/file.php?id=33215
Now we ...
- Fri Jan 12, 2018 11:27 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 482163
Re: Friday Facts #225 - Bots versus belts (part 2)
New tier of belt which would be able to stack items.
If only the stack belt is allowed to have stacks, then whenever items move to a single tile of a normal belt, all of the items would un-stack, which woulbe be quite annoying. ...
When items move from a tier 3 belt to a tier 1 belt this would be ...
If only the stack belt is allowed to have stacks, then whenever items move to a single tile of a normal belt, all of the items would un-stack, which woulbe be quite annoying. ...
When items move from a tier 3 belt to a tier 1 belt this would be ...
- Fri Jan 12, 2018 10:12 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 482163
Re: Friday Facts #225 - Bots versus belts (part 2)
Because a chest can store more items than a train car, why not make a chest 6x1 or 3x2 like a train car.hitzu wrote:Make chests 2x2. Not only this would increase the role of belts in the train stations, but also would make the perfect requester+provier+assembler setup not so perfect.
- Thu Jan 11, 2018 11:24 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
[...]So we need an new recipe like "Bot upgrade process".
...and also a reliable method to grab all the low level bots from the network...
Yes, thats right. I think we could simply add a bot requester chest/tower with a filter condition for this tasks.
And with a definable number or connection to ...
...and also a reliable method to grab all the low level bots from the network...
Yes, thats right. I think we could simply add a bot requester chest/tower with a filter condition for this tasks.
And with a definable number or connection to ...
- Thu Jan 11, 2018 11:02 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
Personally I'd like more complex bots, ...
Ich have an idea for more bot complexity .
If we look at the modules, then we see that manufacturing a Tier2 Module requires 4x Tier1 modules and a Tier3 module requires 5x Tier2 modules.
The same for belts. Red belts need yellow belts and blue belts need ...
Ich have an idea for more bot complexity .
If we look at the modules, then we see that manufacturing a Tier2 Module requires 4x Tier1 modules and a Tier3 module requires 5x Tier2 modules.
The same for belts. Red belts need yellow belts and blue belts need ...
- Wed Jan 10, 2018 11:27 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
I think that there is only one Way to get both factions satisfied: Make it an Option play robotfree Games.
"Robotfree" is only an option for very few people, because there are a lot of belt players like me, who wants to use robots, but only for repair or some occasional services. So the option ...
"Robotfree" is only an option for very few people, because there are a lot of belt players like me, who wants to use robots, but only for repair or some occasional services. So the option ...
- Wed Jan 10, 2018 9:49 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
Someone out there has to have a few screenshots of a belts-only factory ...
Here my wait free belt based rocket production. Delivery at top, rocket launcher at bottom (belts are yellow). Its not completely bot free, because I use them for repair, but not for production.
thumb1.png
1RocketBase ...
Here my wait free belt based rocket production. Delivery at top, rocket launcher at bottom (belts are yellow). Its not completely bot free, because I use them for repair, but not for production.
thumb1.png
1RocketBase ...
- Tue Jan 09, 2018 11:05 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
But then you don't get any further performance patches. And the mega base builders want to have such performance patches.
- Tue Jan 09, 2018 10:55 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452989
Re: Friday Facts #224 - Bots versus belts
And whats with players that don't like solar power, artillery or other stuff. Should there not be also an option then to deactive this things too?
I think the game menu should not provide such options, that can be decided during the game by simply not using this things.
I think the game menu should not provide such options, that can be decided during the game by simply not using this things.