Search found 28 matches

by TiMatic
Wed Oct 30, 2024 11:46 pm
Forum: Not a bug
Topic: [2.0.12] new "set recipe" bugfix is problematic and not useful
Replies: 10
Views: 3847

Re: [2.0.12] new "set recipe" bugfix is problematic and not useful

I think I have found a solution that still makes it possible to build different things in the assembler with just one combinator. The items in the assembler and inserter can be read out and added to the items from the chest. This means that the held items are not considered missing when they are in ...
by TiMatic
Thu Oct 24, 2024 2:50 pm
Forum: Railway Setups
Topic: 2.0 Intersection Compendium
Replies: 59
Views: 57094

Re: 2.0 Intersection Compendium

I created another design that is exactly 96x96 and fits perfectly into the 32x32 chunk grid.
I used a cubic outer frame and a knot in the core where the tracks switch sides like a diverging diamond.

RHD variant
knc-rhd.jpg
0eNqtXEtvGzkM/iuLOTuFXhSlXHcPC ...
by TiMatic
Wed Oct 23, 2024 5:27 pm
Forum: Railway Setups
Topic: 2.0 Intersection Compendium
Replies: 59
Views: 57094

Re: 2.0 Intersection Compendium

Here some flat Y-junctions for the new rail geometry:
(While testing with the rail tester, I added curves to the top ends)

RHD variant
Yj-rhd.jpg

0eNqdmOtu4kAMhd9lfodqLp6ZDK9SVSsuURsJ0iqEaivEu2+gSViKKT7zk8t8OvHYPnYOarnZVx9t3XRqflD16r3ZqfnzQe3q12axOX3XLLaVmqt2UW/UsVB1s67+qrk5vhSqarq6q6vvE ...
by TiMatic
Wed Oct 23, 2024 4:56 pm
Forum: Railway Setups
Topic: 2.0 Intersection Compendium
Replies: 59
Views: 57094

Re: 2.0 Intersection Compendium

Here some flat T-junctions for the new rail geometry fitting into a 32x32 chunk:

RHD variant
Tj-rhd.jpg

0eNqdmd1u4kAMhd9lrgPKzHg8GV5lVVX8RG0kCFUI1VYo794UCN0FE3y4A5R8nNhjHxsOZrHelx9NVbdmdjDVclvvzOzPweyqt3q+/vmsnm9KMzPNvFqbLjNVvSr/mpntXjJT1m3VVuXpjuObr9d6v1mUTX9B9u+dkzMvMx/bXX ...
by TiMatic
Wed Oct 23, 2024 4:38 pm
Forum: Railway Setups
Topic: 2.0 Intersection Compendium
Replies: 59
Views: 57094

Re: 2.0 Intersection Compendium

LHD variant of a flat intersection fitting into a 32x32 chunk

intersectflatlhd.jpg

0eNqtmtlO40AQRf/FzwZ1dfXKr4zQKIAFlsCgJKBBiH8fs8SBpJzULXhjy6F8u/b2S3Nx+9g9LPth3Zy9NP3l/bBqzv68NKv+eljcvv1sWNx1zVmzXPS3zWvb9MNV9685o9fztumGdb/uu49PvH/z/Hd4vLvoluMftJtPrtbjZ69v1ifviLZ5uF+Nn7of3uAj6YRCbpvn8Qum19d2D ...
by TiMatic
Tue Oct 22, 2024 9:52 pm
Forum: Railway Setups
Topic: 2.0 Intersection Compendium
Replies: 59
Views: 57094

Re: 2.0 Intersection Compendium

Here is a 3-way intersection which is compact (72x40) but requires 5 ramps. It's like half of the 4-way Cube intersection with some space optimizations.

LHD variant
3-way-lhd.jpg
0eNqlWstu2kAU/ZXKaxN55s7Dw7qLLrLsrooiJ3ETV8QgY6KiiH+vTbBJ4ILvmS4xnnNf574G3pOHxaZcNVXdJvP3pHpc1utk ...
by TiMatic
Tue Oct 22, 2024 2:53 pm
Forum: Railway Setups
Topic: 2.0 Intersection Compendium
Replies: 59
Views: 57094

Re: 2.0 Intersection Compendium

Bocian2 has published some of his ideas for elevated rail interchanges in this Reddit post .
I created blueprints for some of his Celtic Knot designs.

Celtic Knot (Variant A)

knot0.jpg

RHD 0eNqlnOtOG0kQhd/Fvw3qrr5WXmUVrZzgzVoCg4yJNop49zWZGZKYM+acyb9c4Jua6rp2V8/31afbp+3DYbc/rj58X+0+3+8fVx ...
by TiMatic
Fri Sep 27, 2024 8:50 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 63667

Re: Friday Facts #430 - Drowning in Fluids


Am I correct in understanding new fluid system?

1. Pipe segment has unlimited flowrate between its pieces/parts.

2. Pipe segment is a solid «web of pipes» in a 250×250 square. These 6 «pipe webs»: l, L, F, E, H, T — are 6 pipe segments, if they're not larger than 250×250 each.

3. Storage tanks ...
by TiMatic
Fri Aug 09, 2024 6:52 pm
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 16666

Re: Friday Facts #423 - Research info tooltip & Online players GUI


Why are there at least three pipe pumps sequentially between storage tanks?

Shouldn't the offshore pump pushing Lava provide all of the 'pressurization,' due to #416 changes, necessary for the fluid to reach Lava Fluid consumers?

Does the pipe pump no longer have a maximum flow rate?


It was ...
by TiMatic
Fri Jul 19, 2024 3:22 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 32652

Re: Friday Facts #420 - Fusion Reactor

Uxi wrote: Fri Jul 19, 2024 11:42 am Has the max pumping rate of the Offshore Pump been increased from 1200 to like ~3000?
Otherwise I don't understand how the 4 pumps can supply enough water for that 2x4 Nuclear build.
Maybe it's a pump with highest quality as they have 150% additional throughput: 1200 (100%) + 1800 (150 %) = 3000.
by TiMatic
Sat Feb 24, 2024 12:28 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 91975

Re: Friday Facts #399 - Trash to Treasure




One inherited problem involving non-deterministic recipes like those is that one of the outlets can become bottlenecked if consumption is not balanced. For example, solid fuel is the second most common material on average. Lightning rods absorb energy during the night into accumulators, Ice ...
by TiMatic
Sat Jan 13, 2018 2:04 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 482163

Re: Friday Facts #225 - Bots versus belts (part 2)


Ignoring specific solutions for the moment, what do we want this table to look like? As an example take the following table which is nicely balanced, each solution is strong in one metric, weak in another and average in the remaining.
https://forums.factorio.com/download/file.php?id=33215
Now we ...
by TiMatic
Fri Jan 12, 2018 11:27 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 482163

Re: Friday Facts #225 - Bots versus belts (part 2)

New tier of belt which would be able to stack items.
If only the stack belt is allowed to have stacks, then whenever items move to a single tile of a normal belt, all of the items would un-stack, which woulbe be quite annoying. ...
When items move from a tier 3 belt to a tier 1 belt this would be ...
by TiMatic
Fri Jan 12, 2018 10:12 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 482163

Re: Friday Facts #225 - Bots versus belts (part 2)

hitzu wrote:Make chests 2x2. Not only this would increase the role of belts in the train stations, but also would make the perfect requester+provier+assembler setup not so perfect. :)
Because a chest can store more items than a train car, why not make a chest 6x1 or 3x2 like a train car.
by TiMatic
Thu Jan 11, 2018 11:24 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 452989

Re: Friday Facts #224 - Bots versus belts

[...]So we need an new recipe like "Bot upgrade process".
...and also a reliable method to grab all the low level bots from the network...
Yes, thats right. I think we could simply add a bot requester chest/tower with a filter condition for this tasks.
And with a definable number or connection to ...
by TiMatic
Thu Jan 11, 2018 11:02 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 452989

Re: Friday Facts #224 - Bots versus belts

Personally I'd like more complex bots, ...
Ich have an idea for more bot complexity .
If we look at the modules, then we see that manufacturing a Tier2 Module requires 4x Tier1 modules and a Tier3 module requires 5x Tier2 modules.
The same for belts. Red belts need yellow belts and blue belts need ...
by TiMatic
Wed Jan 10, 2018 11:27 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 452989

Re: Friday Facts #224 - Bots versus belts

I think that there is only one Way to get both factions satisfied: Make it an Option play robotfree Games.
"Robotfree" is only an option for very few people, because there are a lot of belt players like me, who wants to use robots, but only for repair or some occasional services. So the option ...
by TiMatic
Wed Jan 10, 2018 9:49 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 452989

Re: Friday Facts #224 - Bots versus belts

Someone out there has to have a few screenshots of a belts-only factory ...
Here my wait free belt based rocket production. Delivery at top, rocket launcher at bottom (belts are yellow). Its not completely bot free, because I use them for repair, but not for production.
thumb1.png
1RocketBase ...
by TiMatic
Tue Jan 09, 2018 11:05 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 452989

Re: Friday Facts #224 - Bots versus belts

But then you don't get any further performance patches. And the mega base builders want to have such performance patches.
by TiMatic
Tue Jan 09, 2018 10:55 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 452989

Re: Friday Facts #224 - Bots versus belts

And whats with players that don't like solar power, artillery or other stuff. Should there not be also an option then to deactive this things too?
I think the game menu should not provide such options, that can be decided during the game by simply not using this things.

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