Search found 12 matches

by Cgeta
Fri Oct 30, 2020 8:09 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 79306

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Ooh, I've always loved when the main menu's of games had something going on in the background.
Would be kinda cute if it progressed through the different stages of the game based on your last save file, with the first version being just some grass and a forest
by Cgeta
Fri Jul 24, 2020 2:42 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 45004

Re: Friday Facts #357 - Nuke

Oh my god I never knew I needed the grid feature for blueprints! It sounds amazing!
by Cgeta
Sat Jul 18, 2020 9:34 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55774

Re: Friday Facts #356 - Blueprint library for real

Ooh yeah I'm pretty new to coding and stuff and I noticed that whenever I start something simple, I end up making it way too complicated eventually, where I have to spend weeks on something big, rather than maybe do a small thing every day I guess the lack of "finishing" things is what is ...
by Cgeta
Fri Jun 12, 2020 12:22 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73656

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Ooh I love the new new beacon design! But I also feel a tad bad for all the things you've made models and sprites for that ended up unused. I guess you can always reuse them, or parts of them, like the hole. And maybe there's other uses for unused assets after the release. Because the old new beacon...
by Cgeta
Fri May 01, 2020 12:29 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 21216

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Ooh amazing!

I really wish the devs of Starbound did fixes like that. There's so many tiny problems in it with modding that makes so many things impossible to do without unknowingly breaking other things, or having to use very awkward workarounds
by Cgeta
Fri Mar 20, 2020 8:30 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 90021

Re: Friday Facts #339 - Beacon HR + Redesign process

I was thinning, one way they could "merge" would be by having the pits they're in connect, creating rows or something. But I imagine it would get complicated quickly Another thing could be cables again, but they are placed randomly, and subtley, so not all beacons are connected, but also s...
by Cgeta
Fri Jan 10, 2020 7:03 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 33429

Re: Friday Facts #329 - Campaign reassessment

Aw I was hoping there'd be stories and exploration With different maps featuring different challenges and detailed landscapes. I've been playing around in the editor for a bit and it's amazing how varied you can make maps by combining different terrains with different decorations. And even once you ...
by Cgeta
Fri Nov 29, 2019 5:32 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24419

Re: Friday Facts #323 - Animated water

Ooh boy! Atmospheric details :D I really love how the water looks. And I really look forward to the sound of it! One thing I have always been a huge fan of, and I hope you'll add aswell, is animated trees! And possibly animated bushes. Leaves rustling in the wind, the sound of that is so relaxing. A...
by Cgeta
Fri Oct 18, 2019 2:40 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 70
Views: 32863

Re: Friday Facts #317 - New pathfinding algorithm

Ooh wow :D I always thought factorio already had some kind of "large scale" pathfinding Since I had occasionally seen biters walk straight into a cliff, and only then walk around it. I thought that the regular pathfinder led them through it, and then some higher resolution pathfinder start...
by Cgeta
Fri Aug 16, 2019 4:32 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 16567

Re: Friday Facts #308 - Not stable quite yet

Holy cow that map they made is amazing!

Makes me kinda hope that once the campaign is introduced that we'll also get all kinds of decorative objects with it.
It could really improve the flair and ambience of the game
by Cgeta
Fri Oct 26, 2018 6:10 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210311

Re: Friday Facts #266 - Cleanup of mechanics

Since the higher tier assemblers are no longer needed for progression, the blue one at least, how about making them more beneficial compared to the lower tier ones? Giving them more benefits like maybe a small productivity boost by default. Like 5% for the blue one and 10% for the yellow one. Or jus...
by Cgeta
Fri Jan 05, 2018 9:48 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346011

Re: Friday Facts #224 - Bots versus belts

The only way I can see out of that dilemma is to find a way to make bots just as fun and complex to use as belts. I imagine they would need ways to be managed, just like belts. But I feel like people would hate that though, as it could be seen as nerf A pretty broad but probably complicated way to h...

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