Ooh, I've always loved when the main menu's of games had something going on in the background.
Would be kinda cute if it progressed through the different stages of the game based on your last save file, with the first version being just some grass and a forest
Search found 12 matches
- Fri Oct 30, 2020 8:09 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 85431
- Fri Jul 24, 2020 2:42 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 48961
Re: Friday Facts #357 - Nuke
Oh my god I never knew I needed the grid feature for blueprints! It sounds amazing!
- Sat Jul 18, 2020 9:34 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 61269
Re: Friday Facts #356 - Blueprint library for real
Ooh yeah I'm pretty new to coding and stuff and I noticed that whenever I start something simple, I end up making it way too complicated eventually, where I have to spend weeks on something big, rather than maybe do a small thing every day I guess the lack of "finishing" things is what is ...
- Fri Jun 12, 2020 12:22 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 81600
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Ooh I love the new new beacon design! But I also feel a tad bad for all the things you've made models and sprites for that ended up unused. I guess you can always reuse them, or parts of them, like the hole. And maybe there's other uses for unused assets after the release. Because the old new beacon...
- Fri May 01, 2020 12:29 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 23303
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Ooh amazing!
I really wish the devs of Starbound did fixes like that. There's so many tiny problems in it with modding that makes so many things impossible to do without unknowingly breaking other things, or having to use very awkward workarounds
I really wish the devs of Starbound did fixes like that. There's so many tiny problems in it with modding that makes so many things impossible to do without unknowingly breaking other things, or having to use very awkward workarounds
- Fri Mar 20, 2020 8:30 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 99521
Re: Friday Facts #339 - Beacon HR + Redesign process
I was thinning, one way they could "merge" would be by having the pits they're in connect, creating rows or something. But I imagine it would get complicated quickly Another thing could be cables again, but they are placed randomly, and subtley, so not all beacons are connected, but also s...
- Fri Jan 10, 2020 7:03 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 36762
Re: Friday Facts #329 - Campaign reassessment
Aw I was hoping there'd be stories and exploration With different maps featuring different challenges and detailed landscapes. I've been playing around in the editor for a bit and it's amazing how varied you can make maps by combining different terrains with different decorations. And even once you ...
- Fri Nov 29, 2019 5:32 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 26535
Re: Friday Facts #323 - Animated water
Ooh boy! Atmospheric details :D I really love how the water looks. And I really look forward to the sound of it! One thing I have always been a huge fan of, and I hope you'll add aswell, is animated trees! And possibly animated bushes. Leaves rustling in the wind, the sound of that is so relaxing. A...
- Fri Oct 18, 2019 2:40 pm
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 35865
Re: Friday Facts #317 - New pathfinding algorithm
Ooh wow :D I always thought factorio already had some kind of "large scale" pathfinding Since I had occasionally seen biters walk straight into a cliff, and only then walk around it. I thought that the regular pathfinder led them through it, and then some higher resolution pathfinder start...
- Fri Aug 16, 2019 4:32 pm
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 17752
Re: Friday Facts #308 - Not stable quite yet
Holy cow that map they made is amazing!
Makes me kinda hope that once the campaign is introduced that we'll also get all kinds of decorative objects with it.
It could really improve the flair and ambience of the game
Makes me kinda hope that once the campaign is introduced that we'll also get all kinds of decorative objects with it.
It could really improve the flair and ambience of the game
- Fri Oct 26, 2018 6:10 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 233962
Re: Friday Facts #266 - Cleanup of mechanics
Since the higher tier assemblers are no longer needed for progression, the blue one at least, how about making them more beneficial compared to the lower tier ones? Giving them more benefits like maybe a small productivity boost by default. Like 5% for the blue one and 10% for the yellow one. Or jus...
- Fri Jan 05, 2018 9:48 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 386553
Re: Friday Facts #224 - Bots versus belts
The only way I can see out of that dilemma is to find a way to make bots just as fun and complex to use as belts. I imagine they would need ways to be managed, just like belts. But I feel like people would hate that though, as it could be seen as nerf A pretty broad but probably complicated way to h...