Search found 4 matches

by Cgeta
Fri Oct 18, 2019 2:40 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 68
Views: 6463

Re: Friday Facts #317 - New pathfinding algorithm

Ooh wow :D I always thought factorio already had some kind of "large scale" pathfinding Since I had occasionally seen biters walk straight into a cliff, and only then walk around it. I thought that the regular pathfinder led them through it, and then some higher resolution pathfinder started up and ...
by Cgeta
Fri Aug 16, 2019 4:32 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 6232

Re: Friday Facts #308 - Not stable quite yet

Holy cow that map they made is amazing!

Makes me kinda hope that once the campaign is introduced that we'll also get all kinds of decorative objects with it.
It could really improve the flair and ambience of the game
by Cgeta
Fri Oct 26, 2018 6:10 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 58969

Re: Friday Facts #266 - Cleanup of mechanics

Since the higher tier assemblers are no longer needed for progression, the blue one at least, how about making them more beneficial compared to the lower tier ones? Giving them more benefits like maybe a small productivity boost by default. Like 5% for the blue one and 10% for the yellow one. Or jus...
by Cgeta
Fri Jan 05, 2018 9:48 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 102830

Re: Friday Facts #224 - Bots versus belts

The only way I can see out of that dilemma is to find a way to make bots just as fun and complex to use as belts. I imagine they would need ways to be managed, just like belts. But I feel like people would hate that though, as it could be seen as nerf A pretty broad but probably complicated way to h...

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