Search found 7 matches

by Cgeta
Fri Mar 20, 2020 8:30 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 206
Views: 15182

Re: Friday Facts #339 - Beacon HR + Redesign process

I was thinning, one way they could "merge" would be by having the pits they're in connect, creating rows or something. But I imagine it would get complicated quickly Another thing could be cables again, but they are placed randomly, and subtley, so not all beacons are connected, but also so that it ...
by Cgeta
Fri Jan 10, 2020 7:03 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 8229

Re: Friday Facts #329 - Campaign reassessment

Aw I was hoping there'd be stories and exploration With different maps featuring different challenges and detailed landscapes. I've been playing around in the editor for a bit and it's amazing how varied you can make maps by combining different terrains with different decorations. And even once you ...
by Cgeta
Fri Nov 29, 2019 5:32 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 7674

Re: Friday Facts #323 - Animated water

Ooh boy! Atmospheric details :D I really love how the water looks. And I really look forward to the sound of it! One thing I have always been a huge fan of, and I hope you'll add aswell, is animated trees! And possibly animated bushes. Leaves rustling in the wind, the sound of that is so relaxing. A...
by Cgeta
Fri Oct 18, 2019 2:40 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 8767

Re: Friday Facts #317 - New pathfinding algorithm

Ooh wow :D I always thought factorio already had some kind of "large scale" pathfinding Since I had occasionally seen biters walk straight into a cliff, and only then walk around it. I thought that the regular pathfinder led them through it, and then some higher resolution pathfinder started up and ...
by Cgeta
Fri Aug 16, 2019 4:32 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 6876

Re: Friday Facts #308 - Not stable quite yet

Holy cow that map they made is amazing!

Makes me kinda hope that once the campaign is introduced that we'll also get all kinds of decorative objects with it.
It could really improve the flair and ambience of the game
by Cgeta
Fri Oct 26, 2018 6:10 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 67424

Re: Friday Facts #266 - Cleanup of mechanics

Since the higher tier assemblers are no longer needed for progression, the blue one at least, how about making them more beneficial compared to the lower tier ones? Giving them more benefits like maybe a small productivity boost by default. Like 5% for the blue one and 10% for the yellow one. Or jus...
by Cgeta
Fri Jan 05, 2018 9:48 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 117717

Re: Friday Facts #224 - Bots versus belts

The only way I can see out of that dilemma is to find a way to make bots just as fun and complex to use as belts. I imagine they would need ways to be managed, just like belts. But I feel like people would hate that though, as it could be seen as nerf A pretty broad but probably complicated way to h...

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