Search found 6 matches

by Mouldy
Tue Oct 29, 2024 11:15 pm
Forum: Not a bug
Topic: [2.0.12] Spidertron equipment disappears when placed by bots (MR)
Replies: 4
Views: 1407

Re: [2.0.12] Spidertron Equipment Disappears when placed by bots

That's understandable. I was hoping to be able to remote deploy spidertrons without having to physically be present on the planet, but that is still technically possible with existing systems, just have to pipette->deconstruct->place blueprint and it should work, as everything would be in logistic ...
by Mouldy
Tue Oct 29, 2024 9:48 pm
Forum: Not a bug
Topic: [2.0.12] Spidertron equipment disappears when placed by bots (MR)
Replies: 4
Views: 1407

Re: [2.0.12] Spidertron Equipment Disappears when placed by bots

Ah, I can confirm that the equipment was placed into storage. So it did not disappear, it was simply removed from the spidertron. I must not have noticed the bots pick it up.

Is this intended? It seems quite annoying to try to get around this behavior with blueprints, especially if the spidertrons ...
by Mouldy
Mon Oct 28, 2024 10:37 pm
Forum: Not a bug
Topic: [2.0.12] Spidertron equipment disappears when placed by bots (MR)
Replies: 4
Views: 1407

[2.0.12] Spidertron equipment disappears when placed by bots (MR)

2.0.12 experimental
Repro:

1. Place equipment in a spidertron and store it in a logistics chest
2. Pipette the spidertron to place a ghost for bots to place
3. When placed, all equipment in the spidertron is gone
by Mouldy
Fri Jun 21, 2024 11:57 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 126470

Re: Friday Facts #416 - Fluids 2.0

Apologies if this was already asked & answered, but:

The wording for the new pipe flow specifically does not include "machines" in each fluid 'segment'.

Does this imply that machine pass-through, like steam boilers or heat exchangers, will be different fluid segments, meaning 50% throughput drop ...
by Mouldy
Fri Jan 05, 2018 9:08 pm
Forum: Resolved Problems and Bugs
Topic: 16.x FPS Issue: Turret Range + Live Mapview
Replies: 3
Views: 4801

16.x FPS Issue: Turret Range + Live Mapview

Repro steps:
1. Have many many artillery turrets/wagons in one area
2. Go to live map view(zooming in far enough to see stuff with radar coverage)
3. Enable turret coverage setting in map
4. Look anywhere on the live map that falls within the coverage of the artillery

FPS drops from 60 to 45 on a ...

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