Search found 11 matches

by Waity5
Sun Oct 29, 2023 8:02 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35309

Re: Friday Facts #382 - Logistic groups

1 landing pad per world seems fine for non-mega bases, and mega bases are the only ones that can afford infinite research. I'd say it makes perfect sense for the limit of landing pads to be increasable via infinite research, as earlier in the game you're forced to use just one, and in the late game ...
by Waity5
Thu Apr 07, 2022 8:49 am
Forum: Bug Reports
Topic: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
Replies: 3
Views: 1445

Re: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it

Can you post the save, please? https://drive.google.com/file/d/1XtVsvASvxMUQy5p3ILavO7u6b2YhjVk-/view?usp=sharing Finally ran into the bug again! Just load the save, zoom out, and watch the attacking biters slowly-ish walk diagonally to the wall, whist being shot at. Only at the end of the attack d...
by Waity5
Tue Apr 05, 2022 8:23 am
Forum: Bug Reports
Topic: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
Replies: 3
Views: 1445

Re: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it

https://drive.google.com/file/d/12uMIVo ... sp=sharing
So for the life of me I can't seem to replicate the bug, as for some reason I didn't get a copy of my save earlier, replay mode isn't on, I've stopped expanding, and the bug only occurred after hours of expanding
by Waity5
Sun Apr 03, 2022 4:30 pm
Forum: Bug Reports
Topic: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
Replies: 3
Views: 1445

[1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it

https://cdn.discordapp.com/attachments/373876966128091137/960209974259236864/unknown.png I've been clearing out an area that's quite a distance from spawn, and this keeps happening. A few hours ago the biters used to continuously try to attack the train, causing me to reload an autosave when they g...
by Waity5
Thu Mar 07, 2019 3:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.7] Floating copper wires
Replies: 1
Views: 641

[0.17.7] Floating copper wires

If you shoot at the damaged reactor and destroy it, the wires attached to it will still be attached.
by Waity5
Tue Feb 26, 2019 9:40 pm
Forum: Pending
Topic: [posila] [0.17] Blinking Black Screen Bug
Replies: 5
Views: 1494

Re: [0.17] Blinking Black Screen Bug

Got it!
At least, it think I do.
by Waity5
Tue Feb 26, 2019 9:32 pm
Forum: Pending
Topic: [posila] [0.17] Blinking Black Screen Bug
Replies: 5
Views: 1494

Re: [0.17] Blinking Black Screen Bug

where do i find it?
by Waity5
Tue Feb 26, 2019 9:23 pm
Forum: Pending
Topic: [posila] [0.17] Blinking Black Screen Bug
Replies: 5
Views: 1494

[posila] [0.17] Blinking Black Screen Bug

After a bit of playing on 0.17 and laughing at not having green research packets but having power amour, I found this bug: https://imgur.com/gallery/GAUk1Ne I don't know what casues it, but it can happen without zooming in and out with a blueprint in hand. I just found that was the easyest way to ge...
by Waity5
Fri Jan 12, 2018 6:56 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373324

Re: Friday Facts #225 - Bots versus belts (part 2)

i think belt buttons would be a good idea, so you could have a strait belt, then when a batch of items gets to the end, it allows all the inserters to take from the belt if any of the people who are reading this are redstoners, this is a way of showing it https://cdn.discordapp.com/attachments/37387...
by Waity5
Sat Jan 06, 2018 2:55 pm
Forum: Duplicates
Topic: 0.16.15 inserters
Replies: 3
Views: 1083

0.16.15 inserters

Image
do i need to say anything?

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