Search found 9 matches
- Sun Aug 21, 2022 8:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1834656
Re: Development and Discussion
I am producing ethanol in Chemical plant 1-4. Not in Advanced chemical plants.
It unlocks at red science, "basic chemistry 2". You need that building/tech.
There are two separate options for chemical plants in the mod options, one under bob's, that enables them (mine is false) and one in angel ...
- Sun Aug 21, 2022 11:51 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1834656
Re: Development and Discussion
I'm currrently playing components overhaul (without technology overhaul). While trying to rush to Crawler cargo robots, I realized that I can't produce green boards needed to build them. Green electronics is researched but the recipe for the boards requires liquid resin, which is way down the ...
- Thu Feb 28, 2019 9:09 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1653826
Re: Bugs & FAQ
Thanks. Incominging chocolate then. Factorio is literally unplayable without Angels' modsLight wrote: Thu Feb 28, 2019 6:25 pmAngel has an issue too, as there's a lack of chocolate fuel to continue working.
Chocolate Fund
- Thu Feb 28, 2019 8:01 pm
- Forum: Technical Help
- Topic: [SOLVED] No sound after switching to external USB DAC
- Replies: 6
- Views: 3130
Re: No sound after switching to external USB DAC
The DAC does even 768 Khz, it's just Windows which can't set it that high :D . (I do set music player programs to exclusive mode so they'll play @ whetever sample rate the actual audio file is at.)
Ridiculous marketing specs asside, Factorio plays and should play sound at whatever bit rate and ...
Ridiculous marketing specs asside, Factorio plays and should play sound at whatever bit rate and ...
- Thu Feb 28, 2019 6:22 pm
- Forum: Technical Help
- Topic: [SOLVED] No sound after switching to external USB DAC
- Replies: 6
- Views: 3130
Re: No sound after switching to external USB DAC
Okay, now I figured it out based on my previous line of reasoning.
It's prolly the fault of whoever is querying the soundcard capabilities.
I've been setting the DAC to 32bit/384 Khz in windows. Somebody just crashes in disbelief when seeing such high numbers.
When setting the DAC to pedestrian ...
It's prolly the fault of whoever is querying the soundcard capabilities.
I've been setting the DAC to 32bit/384 Khz in windows. Somebody just crashes in disbelief when seeing such high numbers.
When setting the DAC to pedestrian ...
- Thu Feb 28, 2019 6:08 pm
- Forum: Technical Help
- Topic: [SOLVED] No sound after switching to external USB DAC
- Replies: 6
- Views: 3130
Re: No sound after switching to external USB DAC
This actually looks like a driver issue. Some OEMs have crap drivers that don't respond properly to advanced DirectX calls, so while they work just fine in basic operation, more complex applications - most notoriously DAW packages - will be unable to initialise them.
Oh, in my (possibly ...
- Wed Feb 27, 2019 9:47 pm
- Forum: Technical Help
- Topic: [SOLVED] No sound after switching to external USB DAC
- Replies: 6
- Views: 3130
Re: No sound after switching to external USB DAC
DxDiag output:
- Wed Feb 27, 2019 9:14 pm
- Forum: Technical Help
- Topic: [SOLVED] No sound after switching to external USB DAC
- Replies: 6
- Views: 3130
[SOLVED] No sound after switching to external USB DAC
Hi dear Factorio ppl !
Getting the couldn't "initialize audio, audio disabled " message whenever I launch Factorio.
I'm using a Chord Hugo2 on USB output.
Sound used to work before, with PCI-E soundcard.
How can I approach to fix this? Other games' sound does work. Except to be fair Path of ...
Getting the couldn't "initialize audio, audio disabled " message whenever I launch Factorio.
I'm using a Chord Hugo2 on USB output.
Sound used to work before, with PCI-E soundcard.
How can I approach to fix this? Other games' sound does work. Except to be fair Path of ...
- Fri Jan 05, 2018 8:51 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 465842
Re: Friday Facts #224 - Bots versus belts
Logistic bots means boring factories made of fieleds of assemblers each with an output chest and an input chest .
(Let's also stop for a second and remember that logistic bots make the awesome player logistic/trash slots work. Such a useful and fun feature)
Saying "just don't use bots if you don't ...
(Let's also stop for a second and remember that logistic bots make the awesome player logistic/trash slots work. Such a useful and fun feature)
Saying "just don't use bots if you don't ...