Search found 90 matches

by AlyxDeLunar
Sat Jan 25, 2020 5:09 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v2.1.1] Lunar's Factorio Mod Manager

Hotfix update

New Version: 2.1.1 | Download Link

- Fix: Profile edit modal save/cancel buttons were always disabled
by AlyxDeLunar
Sat Jan 25, 2020 3:55 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v2.1.0] Lunar's Factorio Mod Manager

I appreciate the feedback! Apologies about the continued issues. Just a lesson for me about taking for granted the process of truly polishing things up, rather than take for granted that it works for me. On the topic of the installer, I'm taking advantage of a build tool to make everything so I have...
by AlyxDeLunar
Sat Jan 25, 2020 12:25 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v2.1.0] Lunar's Factorio Mod Manager

I tried v2.0.1 today and it crashd on startup. Logs attached. Also, when I look at the logs, I have the suspicion, that LFMM hooks itself to the contents of "%AppData%/Factorio/". But what if I have an instance of Factorio that is not using the system path, but has everything in its local folder? A...
by AlyxDeLunar
Mon Jan 13, 2020 9:38 pm
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v2.0.1] Lunar's Factorio Mod Manager

Well it wasn't long before I needed another update.

New Version: 2.0.1 | Download Link
  • Fixed a positioning issue with modal windows in the app.
by AlyxDeLunar
Mon Jan 13, 2020 9:01 pm
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v2.0.0] Lunar's Factorio Mod Manager

The next update is out There isn't much new functionality in this release from what state the app was from the last official release. However, this release represents a major rewrite of the app and a redesign of its look. It works better and more consistently than it did before, and will be easier t...
by AlyxDeLunar
Fri Aug 16, 2019 2:31 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [Rewrite - In Development] Lunar's Factorio Mod Manager

This project was long abandoned and wasn't in the best functioning state when I left it. I'm getting back to coding though so I'm currently working on a rewrite of the entire app, getting all the original planned features set up as well as ensuring it works with all of the recent Factorio changes. I...
by AlyxDeLunar
Thu Jul 25, 2019 6:59 pm
Forum: Ideas and Requests For Mods
Topic: Request (Done) - Add a second pipe connection to Angel's Flare Stack
Replies: 6
Views: 286

Re: Request - Add a second pipe connection to Angel's Flare Stack

I agree that it can be quite annoying to only have the input one the one corner. I made a small edit to the flare stack to add in that extra input. You can copy the attached archive into the angelspetrochem mod archive file and it'll overwrite the relevant file. No graphics edits but it works.
by AlyxDeLunar
Mon May 22, 2017 3:33 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v1.13.0] Lunar's Factorio Mod Manager

New update, dealing with mod downloads. Download Link v.1.13.0 Addition - Added a settings menu, currently contains two options: 1. Whether mod portal is polled when the app starts 2. Whether mods are automatically updated if there is a newer release available Addition - Added an option to update al...
by AlyxDeLunar
Tue Apr 11, 2017 4:13 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v1.12.0] Lunar's Factorio Mod Manager

An update that was a long time coming. Download Link v1.12.0 Addition - Builds for WIndows, Mac, and Linux (currently not tested on Mac and Linux) Small Change - Variety of UI changes in the app Small Change - Should be slightly improved responsiveness in the app Small Change - Config and profile da...
by AlyxDeLunar
Sun Dec 11, 2016 6:18 am
Forum: Tools
Topic: Mods and Saves Sync
Replies: 3
Views: 1914

Re: Mods and Saves Sync

Just to chime in with a bit of my knowledge that may help, although I'm not sure exactly how to address your desired use case. I did a similar things for Minecraft servers, but using Dropbox. I wanted to host a server for friends occasionally, but play on the world by myself offline on my laptop whe...
by AlyxDeLunar
Sun Dec 11, 2016 5:54 am
Forum: Tools
Topic: Examine savegames
Replies: 4
Views: 2097

Get mods/versions from saved games in Node.js

Woo! You guys rock (especially you d4rkpl4y3r). This came right when I was stuck trying to read the save files. I'm working in Node.js and came up with a code solution by pretty much ripping off your code :D var fs = require('fs'); fs.readFile('level-init.dat', function(error, buffer) { if(error) co...
by AlyxDeLunar
Mon Nov 28, 2016 12:09 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The insanity of Angels Ores
Replies: 3
Views: 3527

Re: The insanity of Angels Ores

I don't know why, but I love making my game overly complex. You just convinced me to check this mod out :D
by AlyxDeLunar
Thu Sep 15, 2016 2:03 am
Forum: Tools
Topic: Mod Portal API authentication
Replies: 7
Views: 1840

Re: Mod Portal API authentication

I'm not aware of how to authenticate with the server given just a username and password (it was a painful few days trying to figure it out). However, if you've already authenticated with the server (such as through the game), you can use the username and token (it's saved in a json file) to make dow...
by AlyxDeLunar
Mon Sep 12, 2016 4:01 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v1.8.8 - Laser Biters Mk4] Lunar's Mod Manager

Another small update, to fix some more issues with startup. Download Link v1.8.8 - Laser Biters Mk4 Minor Feature - App will attempt to find Factorio files itself, and only prompt if it doesn't find them in default locations Fix - Fixes whitescreen when app is loaded without any mods installed Fix -...
by AlyxDeLunar
Fri Sep 09, 2016 3:01 am
Forum: Modding help
Topic: How to make all enemies attack?
Replies: 8
Views: 1528

Re: How to make all enemies attack?

Well I tested it and it ran fine :) granted I tested it on a new world. but I was promptly killed by hundreds of biters Hehe, that's what I was hoping would happen to me! I started in a new world too, but my computer isn't a real workhorse so maybe it just couldn't keep it (I did get impatient afte...
by AlyxDeLunar
Fri Sep 09, 2016 2:46 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v1.8.7 - Laser Biters Mk3] Lunar's Mod Manager

Got a new bugfix, this should clear up the errors a few people have been experiencing. DreamSmith, that includes you. 1.8.7 should clear up the issues, sorry about the problems you had. Download Link v1.8.7 - Laser Biters Mk3 Hotfix update for app startup issues. This will request a third path, the ...
by AlyxDeLunar
Thu Sep 08, 2016 7:01 am
Forum: Modding help
Topic: How to make all enemies attack?
Replies: 8
Views: 1528

Re: How to make all enemies attack?

You're going to be battling the Ai that controls the biters, as it will be issuing them orders too? So your mod tells them to attack, but a few ticks later the biter AI tells them to "go wander around by that tree over there"... To get them to attack, could something be done with pollution - just f...
by AlyxDeLunar
Thu Sep 08, 2016 6:19 am
Forum: Mod-/Installation-Handling
Topic: [v2.1.1] Lunar's Factorio Mod Manager
Replies: 28
Views: 5959

Re: [v1.8.6 - Laser Biters Mk2] Lunar's Mod Manager

Minor bugfix release here. The biters are still at large, however. Download Link v1.8.6 - Laser Biters Mk2 Fix - Only zip files will be read from mod directory (fixes error from random files being included, or weird mod-generated rzi files that would cause some mods to be included twice) Fix - Profi...
by AlyxDeLunar
Wed Sep 07, 2016 8:55 pm
Forum: Modding help
Topic: How to make all enemies attack?
Replies: 8
Views: 1528

How to make all enemies attack?

Hey folks, hopefully someone can help or point me in the right direction. I'm trying to get all existing enemy units to attack. I don't care about where they attack, simply that they begin attacking the player or buildings. So far I'm trying this by creating a unit group and adding all units to the ...
by AlyxDeLunar
Wed Sep 07, 2016 8:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 14124

Re: Very early r/g science factories

I really like your design for the green science. It's compact but still simple and tidy. I do love tidy builds :D

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