Search found 27 matches

by ethernal
Sun Oct 06, 2019 9:00 am
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 7398

Re: Friday Facts #315 - New test servers

RAM performance is affected by AMD Infinity Fabric clock. Basically if it's not on the same "tick" level (I think /4) the Infinity Fabric needs to overclock and slows down the whole CPU/RAM etc. as it needs to find the middle ground for both. More info here and in other sources (google them please):...
by ethernal
Fri May 10, 2019 5:56 pm
Forum: Not a bug
Topic: [0.17.37] Modded / non standard entities are not available in upgrade planner
Replies: 4
Views: 184

Re: [0.17.37] Modded / non standard entities are not available in upgrade planner

Any way I can fix this as I don't quite understand an example would be great I can deal with the rest.
by ethernal
Thu May 09, 2019 5:45 pm
Forum: Not a bug
Topic: [0.17.37] Modded / non standard entities are not available in upgrade planner
Replies: 4
Views: 184

[0.17.37] Modded / non standard entities are not available in upgrade planner

When using upgrade planner it is not possible to upgrade from entity that normally does not have a second tier level. In case of Alien Loot Economy Mod https://mods.factorio.com/mod/alien-module it's solar panels. For simplicity sake I would like to upgrade all my existing standard solar panels to a...
by ethernal
Fri Apr 05, 2019 7:25 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15791

Re: Friday Facts #289 - Character GUI

Please add an Armor tab - that one is missing and will make moving personal items easier. Overall great changes especially infinite logistic slots. I would still love to see the logistic groups/presets (eg. for building trains I need 1000 rails but not when I am expanding the base. Or add armors up ...
by ethernal
Fri Mar 29, 2019 6:45 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 16340

Re: Version 0.17.23

Alien economy mod, and it breaks on startup.
by ethernal
Wed Feb 27, 2019 9:10 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.0] Graphics messed up
Replies: 10
Views: 902

Re: [posila] [0.17.0] Graphics messed up

Can you please document that somewhere - like a troubleshooting Factorio wiki page /(with screenshots to see what "bug" to expect) or something that will go into 1.0 when it releases - these are edge cases but fixable and quite frustrating for users experiencing them. This will help them (even if it...
by ethernal
Fri Jan 25, 2019 6:13 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23809

Re: Friday Facts #279 - Train GUI & Modern Spitter

With train GUI we can see the cargo being filled up but we don't get the locomotive fuel supply status. This might help identify issues with missing fueling. Any plans to address that?
by ethernal
Fri Jan 18, 2019 1:25 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 18628

Re: Friday Facts #278 - The new quickbar

Love the quick bar and pages concept, please do the same for Logistic Requests and Trash slots. It's gonna be a life saver!
by ethernal
Wed Jan 16, 2019 9:44 am
Forum: Ideas and Suggestions
Topic: Allow setting recipies on factories before research
Replies: 31
Views: 2236

Allow blueprinting unresearched recepies in factories via option toggle

TL;DR Placing down the blueprint that has unresearched tech in the factory should show that tech with (obligatory) indication that it's not yet researched so you do not confuse the player. What ? Sorry I cannot provide the images at the moment. idea is simple - currently if the tech is not research...
by ethernal
Sun Mar 25, 2018 12:56 pm
Forum: Not a bug
Topic: [16.35] Blueprints get duplicated into inventory
Replies: 4
Views: 327

Re: [16.35] Blueprints get duplicated into inventory

Would it be hard to implement a check for the duplicated blueprint in the inventory? This again enhances user experience. It's not really that is how it should work issue. It's about this is less annoying for the user approach.
by ethernal
Sat Mar 24, 2018 8:05 pm
Forum: Not a bug
Topic: [16.35] Blueprints get duplicated into inventory
Replies: 4
Views: 327

Re: [16.35] Blueprints get duplicated into inventory

And I was wondering how that worked... thanks.. one more thing that should go into tips and tricks...really. BTW. I understand the reuse principle but it's simply faster and easier to click B (as the position in BP GUI is remembered) than find the BP in inventory. Maybe this should be worked on as A...
by ethernal
Sat Mar 24, 2018 5:39 pm
Forum: Not a bug
Topic: [16.35] Blueprints get duplicated into inventory
Replies: 4
Views: 327

[16.35] Blueprints get duplicated into inventory

When selecting BP from BP book they get duplicated into inventory even if they already exist there. Expected: if a duplicate of a blueprint would be placed into inventory don't place it there. Reproduce Select BP from BP Book, Use it or discard it with Q Select same BP again Repeat. You will end up ...
by ethernal
Fri Mar 23, 2018 7:11 am
Forum: Minor issues
Topic: [0.16.22] Inserters not picking up items from source
Replies: 6
Views: 951

Re: [0.16.22] Inserters not picking up items from source

Couldn't inserters "look" for a distance to object and then decide if they can actually place an item there. Obviously, it's too far away and there is object nearer it that it can place items into.
by ethernal
Wed Mar 21, 2018 12:12 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.31] Crash during replay of second tutorial level game
Replies: 4
Views: 966

Re: [kovarex] [0.16.31] Crash during replay of second tutorial level game

That is a good idea. I remember I stuggled to get out of Rails / Advanced signaling tutorial. I just wasn't able to figure out how to signal the trains properly then. There are some simple rules for that as I found but sadly not from the tutorial. I am planning on writing down some of my thoughts ab...
by ethernal
Tue Mar 20, 2018 9:17 am
Forum: Duplicates
Topic: [16.30] crashes when waking from sleep
Replies: 1
Views: 162

[16.30] crashes when waking from sleep

This will be a tricky one perhaps, every now and then Factorio crashes seemingly for no reason but only after it's woken up from sleep, sometimes it's when waking up very fast just after going to sleep, sometimes it's after few hours of sleep. Lately, it did not happen that often (maybe it was relat...
by ethernal
Tue Mar 20, 2018 6:37 am
Forum: Resolved Problems and Bugs
Topic: [0.16.31] Crash when game is starting/loading/booting
Replies: 6
Views: 1260

Re: [0.16.31] Crash when game is starting/loading/booting

Was that a mod issue or Factorio issue? I assume we should revert to 0.16.30?
by ethernal
Mon Mar 19, 2018 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.31] Crash when game is starting/loading/booting
Replies: 6
Views: 1260

Re: [0.16.31] Crash when game is starting/loading/booting

Sorry it's 100MB with all the mods. I'd need to delete the ones I am not using. I will try to find out which one is causing the issue tomorrow. I added two files requested.

Go to advanced search