- 05-03-2025, 14-17-06.png (1.7 MiB) Viewed 137 times
Search found 22 matches
- Sat May 03, 2025 12:17 pm
- Forum: Pending
- Topic: Loader stack inconstistency on unloading
- Replies: 2
- Views: 138
Re: Loader stack inconstistency with
( sorry for screenshot i have trouble with my pc )
- Sat May 03, 2025 12:16 pm
- Forum: Pending
- Topic: Loader stack inconstistency on unloading
- Replies: 2
- Views: 138
Loader stack inconstistency on unloading
It' seem that loader have an inconsistency creating stack when the remaining of the item stack if inferior than the stack pile limit, it doest check for the next pile in the row ( the previous pile in the row that need to been output ) and this make jagged stack pile output for some reason.
See ...
See ...
- Sun Nov 03, 2024 8:24 pm
- Forum: Modding interface requests
- Topic: Possibility to make quality level more flexible ?
- Replies: 1
- Views: 240
Possibility to make quality level more flexible ?
Hello ^^
i have a lot of fun recently with the factorio DLC and with quality in particular.
I'm triyng to make a mod that simulated the "percentage" of quality of a entity but the actual problem is that quality scale on level that is an int .
Is there is a way that this value could be a double ...
i have a lot of fun recently with the factorio DLC and with quality in particular.
I'm triyng to make a mod that simulated the "percentage" of quality of a entity but the actual problem is that quality scale on level that is an int .
Is there is a way that this value could be a double ...
- Fri Oct 20, 2023 3:15 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 77787
Re: Friday Facts #381 - Space Platforms
Interesting FFF , but that a shame we cannot build train T_T on space platform . I dream a space factories with trains ...but the real thing is without it ....sad
- Fri Sep 29, 2023 12:04 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 135208
Re: Friday Facts #378 - Trains on another level
I aggre satisfactory is a child of factorio ! Don't reverse thatEngimage wrote: Fri Sep 29, 2023 12:00 pmBlessphemy!IForgotMyName wrote: Fri Sep 29, 2023 11:56 am Factorio is gradually turning into Satisfactory, and I like it
You can't say a father is becoming a child. Fathers just keep naturally evolving still being superior![]()

- Fri Sep 29, 2023 12:03 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 135208
Re: Friday Facts #378 - Trains on another level
Factorio is the reference factory game . Now factorio is the best factory game in the world and beyond ! Well now devs can talk about elevated entities XD
- Sat Aug 26, 2023 7:42 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 126197
Re: Friday Facts #373 - Factorio: Space Age
I just can't wait for it !! i want to build a solar system spaceship to harvest everthing XD . But i don't know if earendel would update is own mod after the release
. I hope...so he could bring more !. ( now is mod is actually a real and cool challenge )

- Sat Aug 06, 2022 5:00 pm
- Forum: Modding help
- Topic: Diffence between WorkingAnimation and Animation
- Replies: 1
- Views: 843
Diffence between WorkingAnimation and Animation
Hi all ^^
I try today to create a mod to change the default lab animation with a new one , but i don't really understand something that factorio the error startup say about "Different frame count". I write an animation array with specific animation count but it still say that error.
I see on the ...
I try today to create a mod to change the default lab animation with a new one , but i don't really understand something that factorio the error startup say about "Different frame count". I write an animation array with specific animation count but it still say that error.
I see on the ...
- Wed Jan 29, 2020 8:42 am
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 35606
Re: PY Functionnal - Discussion
I try To fix it but that very curious i didnt change the recipe of the factory
- Fri Sep 20, 2019 8:46 am
- Forum: Modding help
- Topic: Help to with elements gui overlapping !
- Replies: 1
- Views: 978
Help to with elements gui overlapping !
hi mens,
recently i started a mod named Listing queue , and for this mod i need to add a custom gui but after qome try i only get this result : I don't understand the way to position element in gui and where style working....please help me
recently i started a mod named Listing queue , and for this mod i need to add a custom gui but after qome try i only get this result : I don't understand the way to position element in gui and where style working....please help me
- Thu Sep 05, 2019 10:59 am
- Forum: Not a bug
- Topic: Try to appy void electric type but electric usage required ???
- Replies: 2
- Views: 1247
Re: Try to appy void electric type but electric usage required ???
so the energy usage is not very important with void ?! Thanks 

- Thu Sep 05, 2019 10:54 am
- Forum: Not a bug
- Topic: Try to appy void electric type but electric usage required ???
- Replies: 2
- Views: 1247
Try to appy void electric type but electric usage required ???
Hello, i try to code a specific mining drill with an electric void source but at the start the game tell me to add energy usage field but in the api page void source doen't required any other field ??? I do something wrong no ? Please help me i don't know any way to solve this
- Tue Sep 03, 2019 1:31 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 35606
Re: PY Functionnal - Discussion
I think the second option is the most efficient and make my code more clean, but i need to customize a bit the recipe...
- Tue Sep 03, 2019 1:29 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 35606
Re: PY Functionnal - Discussion
Thk for the tip i do that in the next update. Please if someone is great in sprite drawing , i need a building like a "factory-mine" for the new building. I want to a a special features tu make my mod unique 

- Fri Mar 08, 2019 3:32 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 35606
Re: PY Functionnal - Discussion
yes coming soon this week end or next week probably
- Sun Feb 24, 2019 3:13 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 35606
Re: PY Functionnal - Discussion
i need mordenite sprite for the methanol reaction , if you can create it i create the recipe and the chain for the process 

- Fri Feb 22, 2019 7:51 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 35606
- Fri Feb 22, 2019 9:37 am
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 35606
PY Functionnal - Discussion
This topic is for the Py functionnal addition mod for py suite mods
tell me what you want , report bugs and adjust recipe ^^.

- Fri Feb 01, 2019 1:01 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 759014
Re: pY Coal Processing - Discussion
Pyanodon , i ve got a problem.....energy production 2 and 3 are unavailable now .....and turbine 3 for fusion extension is not craftable ....something went wrong no ?
- Fri Jan 05, 2018 10:10 am
- Forum: Off topic
- Topic: MeltFact_FX for Factorio
- Replies: 3
- Views: 2103
Re: MeltFact_FX for Factorio
If anyone know to use git i appreciate to help me for my project ^^