Search found 20 matches

by Slasherbane
Sun Nov 03, 2024 8:24 pm
Forum: Modding interface requests
Topic: Possibility to make quality level more flexible ?
Replies: 1
Views: 150

Possibility to make quality level more flexible ?

Hello ^^ i have a lot of fun recently with the factorio DLC and with quality in particular. I'm triyng to make a mod that simulated the "percentage" of quality of a entity but the actual problem is that quality scale on level that is an int . Is there is a way that this value could be a do...
by Slasherbane
Fri Oct 20, 2023 3:15 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 60077

Re: Friday Facts #381 - Space Platforms

Interesting FFF , but that a shame we cannot build train T_T on space platform . I dream a space factories with trains ...but the real thing is without it ....sad
by Slasherbane
Fri Sep 29, 2023 12:04 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 106743

Re: Friday Facts #378 - Trains on another level

Engimage wrote: ↑Fri Sep 29, 2023 12:00 pm
IForgotMyName wrote: ↑Fri Sep 29, 2023 11:56 am Factorio is gradually turning into Satisfactory, and I like it
Blessphemy!
You can't say a father is becoming a child. Fathers just keep naturally evolving still being superior ;)
I aggre satisfactory is a child of factorio ! Don't reverse that ;)
by Slasherbane
Fri Sep 29, 2023 12:03 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 106743

Re: Friday Facts #378 - Trains on another level

Factorio is the reference factory game . Now factorio is the best factory game in the world and beyond ! Well now devs can talk about elevated entities XD
by Slasherbane
Sat Aug 26, 2023 7:42 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 99884

Re: Friday Facts #373 - Factorio: Space Age

I just can't wait for it !! i want to build a solar system spaceship to harvest everthing XD . But i don't know if earendel would update is own mod after the release :?: . I hope...so he could bring more !. ( now is mod is actually a real and cool challenge )
by Slasherbane
Sat Aug 06, 2022 5:00 pm
Forum: Modding help
Topic: Diffence between WorkingAnimation and Animation
Replies: 1
Views: 733

Diffence between WorkingAnimation and Animation

Hi all ^^ I try today to create a mod to change the default lab animation with a new one , but i don't really understand something that factorio the error startup say about "Different frame count". I write an animation array with specific animation count but it still say that error. I see ...
by Slasherbane
Wed Jan 29, 2020 8:42 am
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 31018

Re: PY Functionnal - Discussion

I try To fix it but that very curious i didnt change the recipe of the factory
by Slasherbane
Fri Sep 20, 2019 8:46 am
Forum: Modding help
Topic: Help to with elements gui overlapping !
Replies: 1
Views: 887

Help to with elements gui overlapping !

hi mens,

recently i started a mod named Listing queue , and for this mod i need to add a custom gui but after qome try i only get this result :
screen.PNG
screen.PNG (104.89 KiB) Viewed 887 times
I don't understand the way to position element in gui and where style working....please help me
style.PNG
style.PNG (12.83 KiB) Viewed 887 times
code.PNG
code.PNG (8.3 KiB) Viewed 887 times
by Slasherbane
Thu Sep 05, 2019 10:59 am
Forum: Not a bug
Topic: Try to appy void electric type but electric usage required ???
Replies: 2
Views: 1121

Re: Try to appy void electric type but electric usage required ???

so the energy usage is not very important with void ?! Thanks :)
by Slasherbane
Thu Sep 05, 2019 10:54 am
Forum: Not a bug
Topic: Try to appy void electric type but electric usage required ???
Replies: 2
Views: 1121

Try to appy void electric type but electric usage required ???

Hello, i try to code a specific mining drill with an electric void source but at the start the game tell me to add energy usage field but in the api page void source doen't required any other field ??? I do something wrong no ? Please help me i don't know any way to solve this
by Slasherbane
Tue Sep 03, 2019 1:31 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 31018

Re: PY Functionnal - Discussion

I think the second option is the most efficient and make my code more clean, but i need to customize a bit the recipe...
by Slasherbane
Tue Sep 03, 2019 1:29 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 31018

Re: PY Functionnal - Discussion

Thk for the tip i do that in the next update. Please if someone is great in sprite drawing , i need a building like a "factory-mine" for the new building. I want to a a special features tu make my mod unique :)
by Slasherbane
Fri Mar 08, 2019 3:32 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 31018

Re: PY Functionnal - Discussion

yes coming soon this week end or next week probably
by Slasherbane
Sun Feb 24, 2019 3:13 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 31018

Re: PY Functionnal - Discussion

i need mordenite sprite for the methanol reaction , if you can create it i create the recipe and the chain for the process ;)
by Slasherbane
Fri Feb 22, 2019 9:37 am
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 31018

PY Functionnal - Discussion

This topic is for the Py functionnal addition mod for py suite mods :) tell me what you want , report bugs and adjust recipe ^^.
by Slasherbane
Fri Feb 01, 2019 1:01 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 665574

Re: pY Coal Processing - Discussion

Pyanodon , i ve got a problem.....energy production 2 and 3 are unavailable now .....and turbine 3 for fusion extension is not craftable ....something went wrong no ?
by Slasherbane
Fri Jan 05, 2018 10:10 am
Forum: Off topic
Topic: MeltFact_FX for Factorio
Replies: 3
Views: 1971

Re: MeltFact_FX for Factorio

If anyone know to use git i appreciate to help me for my project ^^
by Slasherbane
Fri Jan 05, 2018 8:49 am
Forum: Off topic
Topic: MeltFact_FX for Factorio
Replies: 3
Views: 1971

Re: MeltFact_FX for Factorio

Source code are available soon. And also the first release .8th january of this mounth probably :)
Please visit meltfact.net for src code
by Slasherbane
Thu Jan 04, 2018 1:24 pm
Forum: Off topic
Topic: MeltFact_FX for Factorio
Replies: 3
Views: 1971

MeltFact_FX for Factorio

I recently coding a software for factorio , to be more easier to managed your mod , your group of mod (like modpack) , factorio background and many other functionnality. if your interested by this , please visit this page named meltfact.net and tell me something :)

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