Search found 21 matches

by lottery248
Wed Apr 22, 2020 7:29 am
Forum: Not a bug
Topic: [0.18.18] IPs with port suffix is not a valid address.
Replies: 5
Views: 349

Re: [0.18.18] IPs with port suffix is not a valid address.

the domain was previously valid after adding a port number.
as of this thread was created, it is invalid.
Loewchen wrote:
Tue Apr 21, 2020 1:49 pm
It can not resolve whatever "fc.mc-x.com.au" is.
by lottery248
Mon Apr 20, 2020 2:31 am
Forum: Not a bug
Topic: [0.18.18] IPs with port suffix is not a valid address.
Replies: 5
Views: 349

[0.18.18] IPs with port suffix is not a valid address.

used to be allowed to have port number after the address, now that IP having anything after would simply say "domain is not a valid address."
by lottery248
Sat Mar 14, 2020 2:53 pm
Forum: Ideas and Suggestions
Topic: make the user data in C: appdata easier to relocate.
Replies: 1
Views: 146

make the user data in C: appdata easier to relocate.

i just wonder that if that could happen. the simple reason is that for those users with their C drive low in capacity. for me i am not preferring my own data into C drive due to its importance to boot. the .cfg seems hard to create, so i would think of if team could make an interface so you could ty...
by lottery248
Fri Oct 04, 2019 11:56 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 11516

Re: Friday Facts #315 - New test servers

Ubertwink wrote:
Fri Oct 04, 2019 12:56 pm
Oh no! i9-10980xe and 3950x get released in November :(
oof they should try them out as well
and it saves money going for AMD
by lottery248
Sat Sep 29, 2018 1:49 am
Forum: Balancing
Topic: What would it do to fluid balance if barrels didn't unload at ludicrous speed?
Replies: 12
Views: 1785

Re: What would it do to fluid balance if barrels didn't unload at ludicrous speed?

apology if that will result in flame war, but i am not here to. it would be unfair in game. for some of the people whose their base are too concentrated and unable to build pipe easily, resulting to use barrels, would be a disaster to them. even though there are few users who use barrels, removing t...
by lottery248
Sat Sep 29, 2018 1:42 am
Forum: Off topic
Topic: If real life can do it, so can Factorio... (Astonishing Belts)
Replies: 27
Views: 68192

Re: If real life can do it, so can Factorio... (Astonishing Belts)

i think this is would be kinda expensive in game material if it would be implemented, but could well replace the logistic robots.
excellent idea though :)
by lottery248
Sat Sep 15, 2018 9:43 am
Forum: Balancing
Topic: better balancing for Rocket fuel (or else parts)?
Replies: 0
Views: 486

better balancing for Rocket fuel (or else parts)?

recently, i am thinking that if Rocket fuel should be slightly rebalanced. in a nutshell,i would wish Rocket fuel to change a better stack size like 50 (so do the rocket control unit and low density structure would be better) and its energy into like 237.5MJ (95% efficiency from 10 Solid fuels). i d...
by lottery248
Sat Jul 14, 2018 8:25 am
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 17317

Re: Friday Facts #251 - A Fistful of Frames

fam.

i got a question for you: there are not enough CPU for overall testing, the GPU test was not wide enough, like missing 8-core tier (???)

[hr]

by the way, the NTK will have Factorio, does that mean this game is originated in Czech?
by lottery248
Sun May 06, 2018 2:34 am
Forum: Balancing
Topic: Speed modules are sometimes more efficient than Efficiencies
Replies: 31
Views: 28598

Re: Speed modules are sometimes more efficient than Efficiencies

what about raising the energy reduction to 80% for tier 3? It would not be very useful I'm afraid. Players are always looking for some measurement of VALUE out of a module: - energy savings - Ammo savings - extra production Ultimately it all boils down to 1 value: Resources. Efficiency 1 modules ha...
by lottery248
Fri May 04, 2018 3:13 pm
Forum: Balancing
Topic: Speed modules are sometimes more efficient than Efficiencies
Replies: 31
Views: 28598

Re: Speed modules are sometimes more efficient than Efficiencies

will this be a reason efficiency module is underpowered? i think this case will still need a lot of first tier module, but very useful when you are building a mega base, which produces numbers of such modules, making efficiency in most of the intermediate production useless. especially in peaceful m...
by lottery248
Sun Apr 08, 2018 4:06 am
Forum: News
Topic: Price change
Replies: 108
Views: 20062

Re: Price change

subscriptions are a hideous milking cow that will scare gamers away, rather then bond them to the game. Since the devs don't care a bout the .99 marketing scam and there's also a non-steam version, this will never happen. They're old-school and honest towards their public, which is a big part of th...
by lottery248
Wed Apr 04, 2018 9:02 am
Forum: Ideas and Suggestions
Topic: balancing on achievement with peaceful mode, and one new
Replies: 0
Views: 250

balancing on achievement with peaceful mode, and one new

i don't know if you guys would agree with this, but some of the achievements are achieveable in peaceful mode so i would wish to have the following changes: make these achievement available in peaceful: 1. steam all the way (why not?) 2. finish in 15 hours and 8 hours. (i don't really see point of w...
by lottery248
Tue Mar 27, 2018 2:29 am
Forum: Balancing
Topic: Flying Robot Frame should require plastic instead of steel
Replies: 13
Views: 2235

Re: Flying Robot Frame should require plastic instead of steel

i think that the recipe for bots should be balanced too, but must be equal. plastic alone is very questionable here, we don't even know which kind of plastic factorio itself is defined (hard or soft? flexibility?). why not replacing 3 green circuit by a red one compared to the current?
by lottery248
Sat Mar 17, 2018 8:12 am
Forum: Energy Production
Topic: Big almost ideal solar array (BAISA)
Replies: 4
Views: 4972

Re: Big almost ideal solar array (BAISA)

http://preview.ibb.co/neJu7x/image.png the picture above indicates the method to result 100% space efficiency. i am still in the dark of the rest, but if you get excess with solar panel, just replace all solar panels by accumulators. by the way i think your array is too distant to construction robo...
by lottery248
Tue Jan 09, 2018 8:19 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 141226

Re: Friday Facts #224 - Bots versus belts

as a pro-robot player, i have had mentioned that i am not amused at all to remove, nerf an/or penalise the bot users, i have gotten a probably better solution: i don't sure if this would be efficient, at least this will be more balanced than nerfing the bots severely affecting the bot users. which i...
by lottery248
Sat Jan 06, 2018 9:52 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 141226

Re: Friday Facts #224 - Bots versus belts

Bye bots ! Bots ruin the end-game gameplay. They ruin it because there is no limitation (or so little with the charging process) and you can just get out of belt. Can I suggest you to just put some limitation ? - Bot carry only one item. - Only one Bot at a time moving good to a requester chest (ca...
by lottery248
Sat Jan 06, 2018 8:45 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 141226

Re: Friday Facts #224 - Bots versus belts

and or nerf solar. this suggestion will often lead the late game to be vulnerable in regard of sustainability (and practically poor resources of such) if all the oil fields found fail to supply the electric network completely, as coal has less energy than oils or something and is theoretically limi...
by lottery248
Sat Jan 06, 2018 8:16 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 141226

Re: Friday Facts #224 - Bots versus belts

in a nutshell if you are anti-logistic , consuming a certain amount of energy is already a penalty to use the flying robots, no matter how this can be addressed easily by such as adding more solar panel, because belts do not even use energy. despite for rail, they use generally little. actually if ...

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