Search found 117 matches

by Atraps003
Wed Aug 27, 2025 8:21 am
Forum: Modding interface requests
Topic: Add LuaEntity::pollute
Replies: 3
Views: 207

Re: Add LuaEntity::pollute

I was going to recommend to use event on_unit_group_finished_gathering to issue commands to the group that form from surface.pollute but it doesn't seem to work consistently? Sometimes it works other times the attack group gathers up and forms from the pollution but when it's finished gathering it ...
by Atraps003
Sun Aug 10, 2025 7:11 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
Replies: 7
Views: 2493

Re: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position

StrangePan wrote: Tue Apr 01, 2025 9:22 am This will be significantly improved in 2.0.44.
Thank you very much. The performance difference is huge.
by Atraps003
Mon Jun 30, 2025 6:31 pm
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 707

Re: Multiplayer Support for Old Versions?

Factorio multiplayer games are self hosted. If the official public server list provided by wube goes down, multiplayer games will continue working.
by Atraps003
Sat Jun 28, 2025 7:22 pm
Forum: This Forum
Topic: Forum search fails to find all results
Replies: 26
Views: 16342

Re: Forum search fails to find all results

Search appears to be broken again?

by Atraps003
Sun Jun 22, 2025 5:39 am
Forum: Resolved Problems and Bugs
Topic: [2.0.55] Debug option multiplayer-waiting-icon not visible in remote view
Replies: 1
Views: 212

[2.0.55] Debug option multiplayer-waiting-icon not visible in remote view

In version 1.1 "multiplayer-waiting-icon" was visible in map view. In 2.0 it is not.

by Atraps003
Fri Jun 20, 2025 9:52 pm
Forum: Modding interface requests
Topic: input_action for /open
Replies: 1
Views: 231

input_action for /open

Please add defines.input_action for /open command usage. Admins can use it to trivialize interplanetary logistics and its usage doesn't disable achievements.



2025-06-20 15:36:37 [CHAT] lukecrawford: tbh
2025-06-20 15:36:40 [CHAT] lukecrawford: imma just take these
2025-06-20 15:36:46 [CHAT ...
by Atraps003
Mon Jun 09, 2025 12:00 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1001

Re: input_action for /cheat

Thanks
by Atraps003
Wed Jun 04, 2025 4:13 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1001

Re: input_action for /cheat

2024-02-11 03:40:51 [CHAT] Chronicals: lmao
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
by Atraps003
Tue Jun 03, 2025 9:50 pm
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1001

Re: input_action for /cheat

It's easier to detect and revert ban abuse. Reverting cheat usage requires shutting down the server and rolling back the save.
by Atraps003
Tue Jun 03, 2025 6:42 pm
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1001

Re: input_action for /cheat

I would like to have admins that are capable of banning griefers but not capable of cheating.
by Atraps003
Tue Jun 03, 2025 9:01 am
Forum: Not a bug
Topic: [2.0.47] Clearing surface doesn't remove map tags
Replies: 1
Views: 344

[2.0.47] Clearing surface doesn't remove map tags

Add map tags to nauvis surface. Run /c game.surfaces["nauvis"].clear(true)
The tags are not removed. Clearing surface removed map tags in version 1.1.110
by Atraps003
Tue Jun 03, 2025 8:44 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1001

input_action for /cheat

Please add defines.input_action for /cheat command usage. Or alternatively change "Allow Lua commands" in server configuration to affect /cheat usage.
by Atraps003
Mon May 26, 2025 3:06 am
Forum: Technical Help
Topic: Homelab hosted factorio headless server doesn't show on public
Replies: 3
Views: 492

Re: Homelab hosted factorio headless server doesn't show on public

Did you port forward udp 34197 to 192.168.4.129 on your router? Did you verify if your isp is using cgnat?
by Atraps003
Sun May 25, 2025 6:09 pm
Forum: Technical Help
Topic: Lost all blueprints after PC crash. What to backup and when?
Replies: 19
Views: 1530

Re: Lost all blueprints after PC crash. What to backup and when?

It looks like blueprint-storage-2.dat updates when a map is saved or when you exit a map.
by Atraps003
Sat May 24, 2025 11:40 pm
Forum: Technical Help
Topic: Lost all blueprints after PC crash. What to backup and when?
Replies: 19
Views: 1530

Re: Lost all blueprints after PC crash. What to backup and when?

I think cloud sync is causing your issues. Maybe this video is helpful.

by Atraps003
Fri May 23, 2025 7:34 pm
Forum: Technical Help
Topic: Lost all blueprints after PC crash. What to backup and when?
Replies: 19
Views: 1530

Re: Lost all blueprints after PC crash. What to backup and when?

Backing up and restoring your blueprint-storage-2.dat might be more intuitive if you disable "Enable blueprint library Cloud Sync" in other settings.
by Atraps003
Fri Mar 28, 2025 4:31 am
Forum: Modding interface requests
Topic: Per surface runtime control of MapSettings
Replies: 0
Views: 151

Per surface runtime control of MapSettings

For example it would be interesting for scenarios to be able to change game.map_settings.pollution.enemy_attack_pollution_consumption_modifier of nauvis and gleba individually.


Nice to have-
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
AsteroidMapSettings

Less ...
by Atraps003
Wed Mar 26, 2025 7:01 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 10
Views: 14489

Re: Version 2.0.43

Thank you devs. Your efforts are appreciated.
by Atraps003
Tue Mar 18, 2025 7:57 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.107] Decreasing enemy expansion distance causes expansion failures
Replies: 2
Views: 1991

Re: [StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures

enemy_expansion.max_expansion_distance = 2 works fine if it's configured (with the new game map generator gui) before the map is generated . If max_expansion_distance is configured (with editor or command) after the map/chunks are generated then it's broken. I think this is caused because expansion ...
by Atraps003
Thu Mar 13, 2025 10:29 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 9505

Re: Unbeatable anti-cheat.

Factorio's robust multiplayer is underrated. A gem in the sea of kernel level "anti-cheat" spyware.

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