Search found 138 matches

by Atraps003
Fri Jul 03, 2026 7:17 pm
Forum: General discussion
Topic: Biter expansion changes and it's implications
Replies: 9
Views: 2093

Re: Biter expansion changes and it's implications

It's very easy to deal with biters. Open your game to multiplayer and we can show you.
by Atraps003
Tue Jun 30, 2026 11:00 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.9] Multiplayer search filter considers recycler a mod
Replies: 4
Views: 364

Re: [2.1.9] Multiplayer search filter considers recycler a mod

I thought there was a thread about this multiplayer search filter when space age released but this is all I could find. viewtopic.php?t=130663
by Atraps003
Tue Jun 30, 2026 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.9] Multiplayer search filter considers recycler a mod
Replies: 4
Views: 364

[2.1.9] Multiplayer search filter considers recycler a mod

Multiplayer search filter "Has mods" considers Recycler to be a mod.
by Atraps003
Sat May 30, 2026 9:05 am
Forum: Not a bug
Topic: [2.0.76] Turrets spawning particles when not in view of player
Replies: 1
Views: 264

[2.0.76] Turrets spawning particles when not in view of player

It was mentioned that particles won't spawn when not viewed by the player for performance reasons. Rocket turrets spawn trivial smoke and gun turrets spawn shell particles when not viewed by the player. Bug or working as intended?

https://forums.factorio.com/download/file.php?mode=view&id=112246
by Atraps003
Mon May 18, 2026 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] Allow Lua commands drop-down box broken
Replies: 2
Views: 522

[2.0.76] Allow Lua commands drop-down box broken

In multiplayer the server configuration gui can be opened with /config command. In this gui there is a drop-down box "Allow Lua commands". This setting doesn't do anything. If you change it from "no to "yes" you still can't run lua commands.
by Atraps003
Sun May 10, 2026 3:55 am
Forum: Technical Help
Topic: [2.0.76] Entire system hard crashes on Map Preview
Replies: 16
Views: 1507

Re: [2.0.76] Entire system hard crashes on Map Preview

It sounds like you already reduced max-map-preview-threads? Try reducing max-map-preview-chunk-side
by Atraps003
Tue Apr 28, 2026 5:36 am
Forum: Not a bug
Topic: [2.0.76] Texture compression setting none doesn't exist in the GUI but exists in config.ini
Replies: 6
Views: 969

Re: [2.0.76] Texture compression setting none doesn't exist in the GUI but exists in config.ini

WolfeStrider wrote: Mon Apr 27, 2026 7:18 pm It should probably at least still update in the GUI when changed through the .ini file so at least we know it's applied.
Seems like it does update.
texture-compression.png
texture-compression.png (812.38 KiB) Viewed 849 times
by Atraps003
Fri Feb 27, 2026 7:57 pm
Forum: Ideas and Suggestions
Topic: Missions
Replies: 1
Views: 875

Re: Missions

There is a mod called Story Missions you might like.
https://mods.factorio.com/mod/Story-Missions
by Atraps003
Wed Feb 18, 2026 8:07 am
Forum: Gameplay Help
Topic: Is this normal?
Replies: 10
Views: 1857

Re: Is this normal?

It's normal. Pollution is not zero but it's very low. The efficiency modules you are using are very good at keeping pollution low. I re-uploaded your save with a few pollution settings tweaked which will cause more biter attacks.
by Atraps003
Wed Feb 18, 2026 6:32 am
Forum: Gameplay Help
Topic: Is this normal?
Replies: 10
Views: 1857

Re: Is this normal?

Can you provide the save?
by Atraps003
Thu Dec 18, 2025 10:20 am
Forum: Questions, reviews and ratings
Topic: Swarmageddon Error
Replies: 6
Views: 1707

Re: Swarmageddon Error

I was able to reproduce the error. I think if you leave the mod settings default you won't get this error. I left a post on the mod page.
by Atraps003
Sun Nov 16, 2025 1:26 am
Forum: Gameplay Help
Topic: No biter spawner on Nauvis
Replies: 3
Views: 1349

Re: No biter spawner on Nauvis

attached save should be fixed
by Atraps003
Sun Nov 09, 2025 7:22 pm
Forum: Modding interface requests
Topic: Add filter for on_entity_spawned event
Replies: 0
Views: 374

Add filter for on_entity_spawned event

The same filter configuration as LuaSegmentedUnitDiedEventFilter would be sufficient.
by Atraps003
Thu Oct 23, 2025 1:16 am
Forum: Not a bug
Topic: [2.0.72] show time usage multiplayer ups is missing
Replies: 1
Views: 519

Re: [2.0.72] show time usage multiplayer ups is missing

Please close. It appears to have been moved to a separate debug option called show-multiplayer-ups.
by Atraps003
Thu Oct 23, 2025 1:10 am
Forum: Not a bug
Topic: [2.0.72] show time usage multiplayer ups is missing
Replies: 1
Views: 519

[2.0.72] show time usage multiplayer ups is missing

Show time usage multiplayer ups mentioned below is missing.

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multiplayer-ups-missing.jpg
multiplayer-ups-missing.jpg (267.53 KiB) Viewed 519 times
by Atraps003
Mon Oct 20, 2025 6:32 pm
Forum: Not a bug
Topic: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba
Replies: 3
Views: 921

Re: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba

It would be nice if particles that exist solely to increase graphical fidelity be moved out of game state.
by Atraps003
Mon Oct 20, 2025 6:08 pm
Forum: Modding help
Topic: welcome message on player joined game
Replies: 4
Views: 987

Re: welcome message on player joined game

Create a new scenario on the server instead of modifying data/base/script/freeplay/

You can copy control.lua and freeplay.lua from data/base/script/freeplay/

scenarios/my-scenario/info.json
scenarios/my-scenario/description.json
scenarios/my-scenario/control.lua
scenarios/my-scenario/freeplay.lua ...

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