Search found 26 matches
- Mon Feb 21, 2022 6:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.53] Train gui groups stations with different names
- Replies: 1
- Views: 947
[Tobias][1.1.53] Train gui groups stations with different names
If two train stops have the same name except one has a leading space the train gui will have the stations grouped as if they have the same name. The train will not go to all the stations in the group.
- Sun Feb 20, 2022 7:15 pm
- Forum: Technical Help
- Topic: [1.1.53] Can't connect to LAN game on headless server but 1.0 works
- Replies: 4
- Views: 498
Re: [1.1.53] Can't connect to LAN game on headless server but 1.0 works
Have you tried testing with two instances of factorio on the same computer?
- Sun Feb 20, 2022 5:55 am
- Forum: Technical Help
- Topic: [1.1.53] Non-steam version can't connect to multiplayer game that is connectable with steam version
- Replies: 2
- Views: 403
[1.1.53] Non-steam version can't connect to multiplayer game that is connectable with steam version
I've noticed that the non-steam version of the game can't connect to multiplayer games that are connectable with the steam version. I don't know how to reproduce this issue. It does not happen often. I have attached a video showing the problem.
- Fri Feb 11, 2022 10:29 pm
- Forum: Not a bug
- Topic: [1.1.53] Authserver side bans enabled by default
- Replies: 2
- Views: 278
Re: [1.1.53] Authserver side bans enabled by default
Never mind. It appears the confusion started with the option being opt-in on headless.
- Fri Feb 11, 2022 10:00 pm
- Forum: Not a bug
- Topic: [1.1.53] Authserver side bans enabled by default
- Replies: 2
- Views: 278
[1.1.53] Authserver side bans enabled by default
In the host multiplayer game menu the option to use authserver side bans is enabled by default on fresh installs.
According to the following thread it's supposed to be disabled by default.
viewtopic.php?f=3&t=100027
According to the following thread it's supposed to be disabled by default.
viewtopic.php?f=3&t=100027
- Fri Feb 04, 2022 8:06 am
- Forum: Not a bug
- Topic: [1.1.53] Map generator - Disabling enemy bases reduces oil size
- Replies: 1
- Views: 296
[1.1.53] Map generator - Disabling enemy bases reduces oil size
Steps to reproduce: Load the the following map exchange string and check/uncheck enemy bases checkbox. Doing so will change the size of the oil patch south of the starting area. >>>eNp1U88rRHEQn7E2a5WUTSmxBye1yqIctN8vJTnwN9gfb2uLf dvb3QMO9uBIzlzsFeXmwEkpUUSc3MiFQkRc1JrZ7/u+9yymZr4z8 5nfr4eAMAiKJMCBD...
- Wed Sep 29, 2021 1:22 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 14535
Re: Version 1.1.40
In my game (not headless) the box was ticked automatically in the host new game gui.
- Tue Sep 28, 2021 9:39 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 14535
Re: Version 1.1.40
A blacklist that is enabled by default can be influenced by noob admins that ban players for joining their game that was intended to be private?
- Tue Aug 18, 2020 1:43 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 208
- Views: 60112
Re: Friday Facts #360 - 1.0 is here!
Congratulations. Factorio is a great game.
- Fri May 22, 2020 4:37 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 30848
Re: Friday Facts #348 - The final GUI update
Can we please get sub tabs for the logistics tab in the inventory? Having multiple personal logistics and auto trash tabs with different configurations would make switching between projects (base building. biter clearing, outposting) a huge qol improvement.
- Thu Oct 17, 2019 2:21 am
- Forum: 1 / 0 magic
- Topic: [0.17.70] Map overlay performance regression
- Replies: 8
- Views: 1960
Re: [0.17.70] Map overlay performance regression
I confirm that the config.bak.ini file was the issue. I deleted it and the issue is gone. Thanks.
- Wed Oct 16, 2019 10:14 pm
- Forum: 1 / 0 magic
- Topic: [0.17.70] Map overlay performance regression
- Replies: 8
- Views: 1960
Re: [0.17.70] Map overlay performance regression
No change after updating graphics drivers from 22.21.13.8189 to 26.21.14.3648.
- Wed Oct 16, 2019 11:40 am
- Forum: 1 / 0 magic
- Topic: [0.17.70] Map overlay performance regression
- Replies: 8
- Views: 1960
- Wed Oct 16, 2019 4:24 am
- Forum: 1 / 0 magic
- Topic: [0.17.70] Map overlay performance regression
- Replies: 8
- Views: 1960
[0.17.70] Map overlay performance regression
Toggling map overlays is much slower in 17.70 compared to 15.40.
15.40 17.70
15.40 17.70
- Fri Jul 19, 2019 6:01 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 113956
Re: Friday Facts #304 - Small bugs; Big changes
The dumbing down of basic oil is disappointing.
- Sun Mar 03, 2019 4:08 pm
- Forum: Not a bug
- Topic: [0.17.1] Headless servers can have no admins
- Replies: 15
- Views: 5574
- Mon Oct 29, 2018 5:59 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 131634
Re: Friday Facts #266 - Cleanup of mechanics
Highly moddable is becoming a lie. Throwing mods under the bus to dumb down streamline the game is not welcome.
- Fri Aug 31, 2018 2:33 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 39425
Re: Friday Facts #258 - New autoplace
This might seem a bit controversial so we can add an option that disables this whole starting area logic, for purists.
Yes please.So if I have my way there will be a "no special starting area resource placement" option.
- Thu Aug 09, 2018 4:21 pm
- Forum: Ideas and Suggestions
- Topic: Non-blocking saving on player connection
- Replies: 10
- Views: 2363
Re: Non-blocking saving on player connection
@posila. Then please implement (either as an option, or just as always on behaviour) that a server that is paused because no-one is connected, does not unpause until someone finishes downloading the map. For me, that map download is often 5-10 minutes followed by 30 mins of catching up, if I'm the ...
- Thu Aug 09, 2018 3:38 am
- Forum: Ideas and Suggestions
- Topic: Non-blocking saving on player connection
- Replies: 10
- Views: 2363