Search found 117 matches
- Wed Aug 27, 2025 8:21 am
- Forum: Modding interface requests
- Topic: Add LuaEntity::pollute
- Replies: 3
- Views: 207
Re: Add LuaEntity::pollute
I was going to recommend to use event on_unit_group_finished_gathering to issue commands to the group that form from surface.pollute but it doesn't seem to work consistently? Sometimes it works other times the attack group gathers up and forms from the pollution but when it's finished gathering it ...
- Sun Aug 10, 2025 7:11 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
- Replies: 7
- Views: 2493
Re: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
Thank you very much. The performance difference is huge.
- Mon Jun 30, 2025 6:31 pm
- Forum: General discussion
- Topic: Multiplayer Support for Old Versions?
- Replies: 2
- Views: 707
Re: Multiplayer Support for Old Versions?
Factorio multiplayer games are self hosted. If the official public server list provided by wube goes down, multiplayer games will continue working.
- Sat Jun 28, 2025 7:22 pm
- Forum: This Forum
- Topic: Forum search fails to find all results
- Replies: 26
- Views: 16342
Re: Forum search fails to find all results
Search appears to be broken again?
- Sun Jun 22, 2025 5:39 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Debug option multiplayer-waiting-icon not visible in remote view
- Replies: 1
- Views: 212
[2.0.55] Debug option multiplayer-waiting-icon not visible in remote view
In version 1.1 "multiplayer-waiting-icon" was visible in map view. In 2.0 it is not.
- Fri Jun 20, 2025 9:52 pm
- Forum: Modding interface requests
- Topic: input_action for /open
- Replies: 1
- Views: 231
input_action for /open
Please add defines.input_action for /open command usage. Admins can use it to trivialize interplanetary logistics and its usage doesn't disable achievements.
2025-06-20 15:36:37 [CHAT] lukecrawford: tbh
2025-06-20 15:36:40 [CHAT] lukecrawford: imma just take these
2025-06-20 15:36:46 [CHAT ...
2025-06-20 15:36:37 [CHAT] lukecrawford: tbh
2025-06-20 15:36:40 [CHAT] lukecrawford: imma just take these
2025-06-20 15:36:46 [CHAT ...
- Mon Jun 09, 2025 12:00 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1001
Re: input_action for /cheat
Thanks
- Wed Jun 04, 2025 4:13 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1001
Re: input_action for /cheat
2024-02-11 03:40:51 [CHAT] Chronicals: lmao
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
- Tue Jun 03, 2025 9:50 pm
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1001
Re: input_action for /cheat
It's easier to detect and revert ban abuse. Reverting cheat usage requires shutting down the server and rolling back the save.
- Tue Jun 03, 2025 6:42 pm
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1001
Re: input_action for /cheat
I would like to have admins that are capable of banning griefers but not capable of cheating.
- Tue Jun 03, 2025 9:01 am
- Forum: Not a bug
- Topic: [2.0.47] Clearing surface doesn't remove map tags
- Replies: 1
- Views: 344
[2.0.47] Clearing surface doesn't remove map tags
Add map tags to nauvis surface. Run /c game.surfaces["nauvis"].clear(true)
The tags are not removed. Clearing surface removed map tags in version 1.1.110
The tags are not removed. Clearing surface removed map tags in version 1.1.110
- Tue Jun 03, 2025 8:44 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1001
input_action for /cheat
Please add defines.input_action for /cheat command usage. Or alternatively change "Allow Lua commands" in server configuration to affect /cheat usage.
- Mon May 26, 2025 3:06 am
- Forum: Technical Help
- Topic: Homelab hosted factorio headless server doesn't show on public
- Replies: 3
- Views: 492
Re: Homelab hosted factorio headless server doesn't show on public
Did you port forward udp 34197 to 192.168.4.129 on your router? Did you verify if your isp is using cgnat?
- Sun May 25, 2025 6:09 pm
- Forum: Technical Help
- Topic: Lost all blueprints after PC crash. What to backup and when?
- Replies: 19
- Views: 1530
Re: Lost all blueprints after PC crash. What to backup and when?
It looks like blueprint-storage-2.dat updates when a map is saved or when you exit a map.
- Sat May 24, 2025 11:40 pm
- Forum: Technical Help
- Topic: Lost all blueprints after PC crash. What to backup and when?
- Replies: 19
- Views: 1530
Re: Lost all blueprints after PC crash. What to backup and when?
I think cloud sync is causing your issues. Maybe this video is helpful.
- Fri May 23, 2025 7:34 pm
- Forum: Technical Help
- Topic: Lost all blueprints after PC crash. What to backup and when?
- Replies: 19
- Views: 1530
Re: Lost all blueprints after PC crash. What to backup and when?
Backing up and restoring your blueprint-storage-2.dat might be more intuitive if you disable "Enable blueprint library Cloud Sync" in other settings.
- Fri Mar 28, 2025 4:31 am
- Forum: Modding interface requests
- Topic: Per surface runtime control of MapSettings
- Replies: 0
- Views: 151
Per surface runtime control of MapSettings
For example it would be interesting for scenarios to be able to change game.map_settings.pollution.enemy_attack_pollution_consumption_modifier of nauvis and gleba individually.
Nice to have-
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
AsteroidMapSettings
Less ...
Nice to have-
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
AsteroidMapSettings
Less ...
- Wed Mar 26, 2025 7:01 pm
- Forum: Releases
- Topic: Version 2.0.43
- Replies: 10
- Views: 14489
Re: Version 2.0.43
Thank you devs. Your efforts are appreciated.
- Tue Mar 18, 2025 7:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.107] Decreasing enemy expansion distance causes expansion failures
- Replies: 2
- Views: 1991
Re: [StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures
enemy_expansion.max_expansion_distance = 2 works fine if it's configured (with the new game map generator gui) before the map is generated . If max_expansion_distance is configured (with editor or command) after the map/chunks are generated then it's broken. I think this is caused because expansion ...
- Thu Mar 13, 2025 10:29 am
- Forum: General discussion
- Topic: Unbeatable anti-cheat.
- Replies: 24
- Views: 9505
Re: Unbeatable anti-cheat.
Factorio's robust multiplayer is underrated. A gem in the sea of kernel level "anti-cheat" spyware.