Search found 17 matches

by Atraps003
Fri May 22, 2020 4:37 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11341

Re: Friday Facts #348 - The final GUI update

Can we please get sub tabs for the logistics tab in the inventory? Having multiple personal logistics and auto trash tabs with different configurations would make switching between projects (base building. biter clearing, outposting) a huge qol improvement.
by Atraps003
Thu Oct 17, 2019 2:21 am
Forum: 1 / 0 magic
Topic: [0.17.70] Map overlay performance regression
Replies: 8
Views: 831

Re: [0.17.70] Map overlay performance regression

I confirm that the config.bak.ini file was the issue. I deleted it and the issue is gone. Thanks.
by Atraps003
Wed Oct 16, 2019 10:14 pm
Forum: 1 / 0 magic
Topic: [0.17.70] Map overlay performance regression
Replies: 8
Views: 831

Re: [0.17.70] Map overlay performance regression

No change after updating graphics drivers from 22.21.13.8189 to 26.21.14.3648.
by Atraps003
Wed Oct 16, 2019 11:40 am
Forum: 1 / 0 magic
Topic: [0.17.70] Map overlay performance regression
Replies: 8
Views: 831

Re: [0.17.70] Map overlay performance regression

factorio-current.log
(52.73 KiB) Downloaded 35 times
15-map-overlay.zip
(6.42 MiB) Downloaded 23 times
by Atraps003
Wed Oct 16, 2019 4:24 am
Forum: 1 / 0 magic
Topic: [0.17.70] Map overlay performance regression
Replies: 8
Views: 831

[0.17.70] Map overlay performance regression

Toggling map overlays is much slower in 17.70 compared to 15.40.

15.40
15-map-overlay.gif
15-map-overlay.gif (700.02 KiB) Viewed 831 times
17.70
17-map-overlay.gif
17-map-overlay.gif (758.25 KiB) Viewed 831 times
by Atraps003
Fri Jul 19, 2019 6:01 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 53500

Re: Friday Facts #304 - Small bugs; Big changes

The dumbing down of basic oil is disappointing.
by Atraps003
Mon Oct 29, 2018 5:59 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 72583

Re: Friday Facts #266 - Cleanup of mechanics

Highly moddable is becoming a lie. Throwing mods under the bus to dumb down streamline the game is not welcome.
by Atraps003
Fri Aug 31, 2018 2:33 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 25485

Re: Friday Facts #258 - New autoplace

This might seem a bit controversial so we can add an option that disables this whole starting area logic, for purists.
So if I have my way there will be a "no special starting area resource placement" option.
Yes please.
by Atraps003
Thu Aug 09, 2018 4:21 pm
Forum: Ideas and Suggestions
Topic: Non-blocking saving on player connection
Replies: 10
Views: 1004

Re: Non-blocking saving on player connection

@posila. Then please implement (either as an option, or just as always on behaviour) that a server that is paused because no-one is connected, does not unpause until someone finishes downloading the map. For me, that map download is often 5-10 minutes followed by 30 mins of catching up, if I'm the ...
by Atraps003
Sun Aug 05, 2018 3:20 pm
Forum: Ideas and Suggestions
Topic: Non-blocking saving on player connection
Replies: 10
Views: 1004

Non-blocking saving on player connection

Non-blocking saving currently applies to manual saves and auto-saves. I speculate that it would be reasonably easy to implement for player connections as well?
by Atraps003
Fri Aug 03, 2018 7:28 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 32062

Re: Friday Facts #254 - No research queue for you

Disappointing :(
by Atraps003
Tue Apr 03, 2018 6:03 am
Forum: Not a bug
Topic: [16.36] Headless server halts on map save
Replies: 2
Views: 488

[16.36] Headless server halts on map save

Hello,

On a linux headless server with "non_blocking_saving" set to true, the server halts to save the map when a new player connects to the server.


Thanks,
by Atraps003
Wed Mar 28, 2018 3:02 pm
Forum: Not a bug
Topic: [0.16.28] Server logs report wired address for RCON
Replies: 4
Views: 563

Re: [0.16.28] Server logs report wired address for RCON

How can server operators obtain the IP of players connected to their server without resorting to tcpdump?
by Atraps003
Mon Jan 08, 2018 6:11 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 116395

Re: Solar panels less of a no-brainer

None of those have the ability to store solar energy.
by Atraps003
Thu Jan 04, 2018 7:00 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 116395

Re: Solar panels less of a no-brainer

Solar panels are fine. Accumulators are op. Reduce the amount of energy they can store. Then introduce research that increases storage back to its current 5 MJ value. This should not have any ups impact on megabases that rely on solar/accumulator power once the initial research is complete.

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