It was mentioned that particles won't spawn when not viewed by the player for performance reasons. Rocket turrets spawn trivial smoke and gun turrets spawn shell particles when not viewed by the player. Bug or working as intended?
https://forums.factorio.com/download/file.php?mode=view&id=112246
Search found 135 matches
- Sat May 30, 2026 9:05 am
- Forum: Not a bug
- Topic: [2.0.76] Turrets spawning particles when not in view of player
- Replies: 1
- Views: 215
- Mon May 18, 2026 6:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.76] Allow Lua commands drop-down box broken
- Replies: 2
- Views: 360
- Mon May 18, 2026 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.76] Allow Lua commands drop-down box broken
- Replies: 2
- Views: 360
[2.0.76] Allow Lua commands drop-down box broken
In multiplayer the server configuration gui can be opened with /config command. In this gui there is a drop-down box "Allow Lua commands". This setting doesn't do anything. If you change it from "no to "yes" you still can't run lua commands.
- Sun May 10, 2026 3:55 am
- Forum: Technical Help
- Topic: [2.0.76] Entire system hard crashes on Map Preview
- Replies: 16
- Views: 1207
Re: [2.0.76] Entire system hard crashes on Map Preview
It sounds like you already reduced max-map-preview-threads? Try reducing max-map-preview-chunk-side
- Wed May 06, 2026 2:31 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 31
- Views: 6692
- Tue Apr 28, 2026 5:36 am
- Forum: Not a bug
- Topic: [2.0.76] Texture compression setting none doesn't exist in the GUI but exists in config.ini
- Replies: 6
- Views: 708
Re: [2.0.76] Texture compression setting none doesn't exist in the GUI but exists in config.ini
Seems like it does update.WolfeStrider wrote: Mon Apr 27, 2026 7:18 pm It should probably at least still update in the GUI when changed through the .ini file so at least we know it's applied.
- Mon Mar 23, 2026 2:38 am
- Forum: Technical Help
- Topic: Multiplayer - Finished Space Age, my character was lost
- Replies: 3
- Views: 567
Re: Multiplayer - Finished Space Age, my character was lost
Can you provide the save file?
- Fri Feb 27, 2026 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Missions
- Replies: 1
- Views: 782
Re: Missions
There is a mod called Story Missions you might like.
https://mods.factorio.com/mod/Story-Missions
https://mods.factorio.com/mod/Story-Missions
- Wed Feb 18, 2026 8:07 am
- Forum: Gameplay Help
- Topic: Is this normal?
- Replies: 10
- Views: 1540
Re: Is this normal?
It's normal. Pollution is not zero but it's very low. The efficiency modules you are using are very good at keeping pollution low. I re-uploaded your save with a few pollution settings tweaked which will cause more biter attacks.
- Wed Feb 18, 2026 6:32 am
- Forum: Gameplay Help
- Topic: Is this normal?
- Replies: 10
- Views: 1540
Re: Is this normal?
Can you provide the save?
- Thu Dec 18, 2025 10:20 am
- Forum: Questions, reviews and ratings
- Topic: Swarmageddon Error
- Replies: 6
- Views: 1522
Re: Swarmageddon Error
I was able to reproduce the error. I think if you leave the mod settings default you won't get this error. I left a post on the mod page.
- Sun Nov 16, 2025 1:26 am
- Forum: Gameplay Help
- Topic: No biter spawner on Nauvis
- Replies: 3
- Views: 1183
Re: No biter spawner on Nauvis
attached save should be fixed
- Sun Nov 09, 2025 7:22 pm
- Forum: Modding interface requests
- Topic: Add filter for on_entity_spawned event
- Replies: 0
- Views: 347
Add filter for on_entity_spawned event
The same filter configuration as LuaSegmentedUnitDiedEventFilter would be sufficient.
- Thu Oct 23, 2025 1:16 am
- Forum: Not a bug
- Topic: [2.0.72] show time usage multiplayer ups is missing
- Replies: 1
- Views: 458
Re: [2.0.72] show time usage multiplayer ups is missing
Please close. It appears to have been moved to a separate debug option called show-multiplayer-ups.
- Thu Oct 23, 2025 1:10 am
- Forum: Not a bug
- Topic: [2.0.72] show time usage multiplayer ups is missing
- Replies: 1
- Views: 458
- Mon Oct 20, 2025 6:32 pm
- Forum: Not a bug
- Topic: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba
- Replies: 3
- Views: 787
Re: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba
It would be nice if particles that exist solely to increase graphical fidelity be moved out of game state.
- Mon Oct 20, 2025 6:08 pm
- Forum: Modding help
- Topic: welcome message on player joined game
- Replies: 4
- Views: 899
Re: welcome message on player joined game
Create a new scenario on the server instead of modifying data/base/script/freeplay/
You can copy control.lua and freeplay.lua from data/base/script/freeplay/
scenarios/my-scenario/info.json
scenarios/my-scenario/description.json
scenarios/my-scenario/control.lua
scenarios/my-scenario/freeplay.lua ...
You can copy control.lua and freeplay.lua from data/base/script/freeplay/
scenarios/my-scenario/info.json
scenarios/my-scenario/description.json
scenarios/my-scenario/control.lua
scenarios/my-scenario/freeplay.lua ...
- Wed Sep 24, 2025 8:58 am
- Forum: Balancing
- Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
- Replies: 8
- Views: 2393
Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
No, but I figured a good way to get the extremely hard deathworld scenario that I wanted is to make my own.DDRJake wrote: Mon Sep 22, 2025 10:13 amAre other Deathworld players satisfied with the current implementation?
https://youtu.be/yyO69HUppxc
- Wed Aug 27, 2025 8:21 am
- Forum: Modding interface requests
- Topic: Add LuaEntity::pollute
- Replies: 3
- Views: 833
Re: Add LuaEntity::pollute
I was going to recommend to use event on_unit_group_finished_gathering to issue commands to the group that form from surface.pollute but it doesn't seem to work consistently? Sometimes it works other times the attack group gathers up and forms from the pollution but when it's finished gathering it ...
- Sun Aug 10, 2025 7:11 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
- Replies: 7
- Views: 3744
Re: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
Thank you very much. The performance difference is huge.