Search found 103 matches

by jamiechi1
Fri Dec 04, 2020 7:10 pm
Forum: Ideas and Suggestions
Topic: Flashing Notification when Research Completes.
Replies: 1
Views: 87

Flashing Notification when Research Completes.

Please let us disable the flashing. Repeatedly for years we have been asking for ways to disable flashing of all icons and notifications in the game. But it seems to be falling on deaf ears. Nonflashing alert notifications are fine. I am within 10 hours of playing this game for 3000 hours. Looks lik...
by jamiechi1
Fri Dec 04, 2020 7:01 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing
Replies: 43
Views: 4633

Re: Option to disable no-power flashing

The mods to help with the flashing are not very useful.
We really need some support from the Developers in this.
We need the option to disable completely All flashing icons in the game and also disable the flashing notiifcations in the UI.
by jamiechi1
Fri Dec 04, 2020 6:56 pm
Forum: Logistic Train Network
Topic: Alerts not being suppressed with Signal "Disable Warnings"
Replies: 5
Views: 251

Re: Alerts not being suppressed with Signal "Disable Warnings"

The only Alerts setting I can find to disable are the sounds.
I don't see anything in player settings that disables the visible alerts flashing on the screen.
I also want to disable the stupid flashing alerts that have plagued this game from the beginning.
by jamiechi1
Sat Nov 28, 2020 3:35 pm
Forum: This Forum
Topic: [Forum] Search returns too much results
Replies: 8
Views: 647

Re: [Forum] Search returns too much results

So using google search is the only way to search for a string that might contain special characters like the '-' or '_'.
such as:
site:forums.factorio.com "create-blueprint-item"

This worked for me. I am too lazy to type the other characters. :mrgreen:
by jamiechi1
Sat Nov 28, 2020 3:17 pm
Forum: Modding help
Topic: [1.1.1] shortcut and custom-input: create-blueprint-item not valid action
Replies: 2
Views: 112

Re: [1.1.1] shortcut and custom-input: create-blueprint-item not valid action

Thank you. I wish there was a way to search the forum for phrases with a '-' in them.
With that I may have found this myself. I tried "custom-input" in the search window and that did not work.
by jamiechi1
Sat Nov 28, 2020 6:05 am
Forum: Modding help
Topic: [1.1.1] shortcut and custom-input: create-blueprint-item not valid action
Replies: 2
Views: 112

[1.1.1] shortcut and custom-input: create-blueprint-item not valid action

I am getting an error when loading Factorio that says that the action create-blueprint-item is invalid. It worked in version 1.0. This applys to type=shortcut and type=custom-input. Example code from previously working mod: { type = "custom-input", name = "stuff", action = "create-blueprint-item", k...
by jamiechi1
Sun Aug 16, 2020 9:43 am
Forum: Modding discussion
Topic: [1.0.0] Spelling build/built in Informatron welcome screen
Replies: 2
Views: 186

Re: [1.0.0] Spelling build/built in Informatron welcome screen

@Ozzyberto: Issues with this mod should be taken up with the mod author here: https://mods.factorio.com/mod/informatron Either create a new discussion item or contact the mod author at Discord. See Hompage at above link. This is basically a 'boiler plate' mod that allows you to create your own instr...
by jamiechi1
Sat Aug 15, 2020 3:28 pm
Forum: Not a bug
Topic: [0.18.47] Downgrading AM3 to AM2 via upgrade planner leaves 4 modules in the new AM2.
Replies: 4
Views: 265

Re: [0.18.47] Downgrading AM3 to AM2 via upgrade planner leaves 4 modules in the new AM2.

I'll see if I can repro this later today. I have a lot of mods, so this could be a result of that. Edit: Looks like I left out an important repro step. This happens when I downgrade the AM3's to AM2's from within a blueprint. I created a simple blueprint with a couple of AM3's. I then clicked the gr...
by jamiechi1
Sat Aug 15, 2020 8:41 am
Forum: Not a bug
Topic: [0.18.47] Downgrading AM3 to AM2 via upgrade planner leaves 4 modules in the new AM2.
Replies: 4
Views: 265

[0.18.47] Downgrading AM3 to AM2 via upgrade planner leaves 4 modules in the new AM2.

Don't know if this is related, but when I downgraded yellow machines to blue machines with the upgrade planner, that had 4 modules, the resulting blue machines had 4 modules. I had to delete and replace the blue machines to fix this.
by jamiechi1
Fri Aug 14, 2020 5:17 am
Forum: Implemented Suggestions
Topic: Underground belts and ghost belts
Replies: 10
Views: 436

Re: Underground belts and ghost belts

I also think than when placing underground belt ghosts, the second one (and additional ones) placed should rotate 180 degrees just like when placing a normal underground belt. Currently when placing underground belt ghosts, you have to manually rotate every time you place additional underground belt...
by jamiechi1
Sun Aug 09, 2020 6:05 am
Forum: Implemented Suggestions
Topic: Player Request Confirmation Not Needed
Replies: 22
Views: 838

Re: Player Request Confirmation Not Needed

What I meant was a button that had the letters 'Apply' or 'Apply Now' printed on it.
But the Arrow button works. I guess I can get used to it.
by jamiechi1
Sun Aug 09, 2020 5:37 am
Forum: Ideas and Suggestions
Topic: Add circuit connectivity to Labs
Replies: 2
Views: 138

Re: Add circuit connectivity to Labs

Would the Inventory Sensor mod work for this?
by jamiechi1
Sun Aug 09, 2020 5:29 am
Forum: Ideas and Suggestions
Topic: Better filesystem storage of Blueprints
Replies: 9
Views: 489

Re: Better filesystem storage of Blueprints

I like the idea of having this information in some type of easy to read format, but I would prefer XML.
by jamiechi1
Sun Aug 09, 2020 4:33 am
Forum: Ideas and Suggestions
Topic: Allow 'Error loading mods' to Check and Download Updates
Replies: 4
Views: 237

Re: Allow 'Error loading mods' to Check and Download Updates

I think an option to go into the Mod selection dialog would work well for this. We definately could use another option.
by jamiechi1
Sun Aug 09, 2020 4:31 am
Forum: Implemented Suggestions
Topic: Player Request Confirmation Not Needed
Replies: 22
Views: 838

Re: Player Request Confirmation Not Needed

I agree with Koub on this one. Standard procedure in most well behaved programs is to press 'ESC' to cancel. I would actually prefer an 'Apply' button but the current way works fine.
by jamiechi1
Thu Aug 06, 2020 2:49 am
Forum: Modding discussion
Topic: data.raw Visualiser
Replies: 4
Views: 370

Re: data.raw Visualiser

Thanks. The .json file is useful.
by jamiechi1
Thu Aug 06, 2020 1:55 am
Forum: General discussion
Topic: Pairwise division is ridiculous
Replies: 5
Views: 873

Re: Pairwise division is ridiculous

Optymistyk wrote:
Wed Aug 05, 2020 1:37 pm

... Which goes to show how borked the circuit system really is. We really need to be able to distinguish between red and green wire channels
I always thought the 'wired-or' input thing was stupid.
by jamiechi1
Thu Jul 30, 2020 11:24 pm
Forum: Mod portal Discussion
Topic: [One Line Suggestions]
Replies: 34
Views: 4997

Re: [One Line Suggestions]

I would like a setting that will allow me to specify the Factorio version I use. Currently it defaults to the stable version. I want the Mod Portal to always remember that I use version 0.18 mods. Another issue I have is that I think the buttons on the top of the page should not disappear when selec...
by jamiechi1
Wed Jul 29, 2020 12:25 am
Forum: Ideas and Suggestions
Topic: Hex signal view, hex and mathematical input in constants
Replies: 24
Views: 929

Re: Hex signal view, hex and mathematical input in constants

Although if you add binary and hexadecimal, I want Octal conversions as well. :D As far as I know, the octal system was used in 9 (18,36) bit computers. Octal number packs single 9 bit byte to 3 digits. Fortunately it would be very easy to add if devs made the options to choose base. It is nice to ...
by jamiechi1
Sun Jul 26, 2020 3:10 am
Forum: Ideas and Suggestions
Topic: Mod Folders
Replies: 5
Views: 417

Re: Mod Folders

You can have as many mod folders as you want. Start Factorio with D:\Factorio\bin\x64\factorio.exe "--mod-directory" "D:\Factorio\mods - angelbob" Didn't know this was an option. I just replace the standard folder with a junction to whatever folder I want to use for each game. There is an addon for...

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