Search found 59 matches

by jamiechi1
Fri Jan 24, 2020 10:17 pm
Forum: This Forum
Topic: Not receiving email notifications
Replies: 0
Views: 54

Not receiving email notifications

I have verified that my email is correct. I have verified that the post I am interested in is on my watch list. I have verified that everything is checked on the notification settings dialog. I check my email online to verify that emails from this forum are Not marked as spam. I don't recall ever re...
by jamiechi1
Fri Jan 24, 2020 9:55 pm
Forum: Ideas and Suggestions
Topic: [0.17.79]Changing key binding for Build Ghost
Replies: 3
Views: 128

Re: [0.17.79]Changing key binding for Build Ghost

As an example. If I changed the key binding to alt-left mouse button to build a ghost. Then I can not use the shift-left mouse button to place a blueprint on trees and rocks to force placement and remove the trees and rocks. Your single key binding for placing ghosts performs what I see as two diffe...
by jamiechi1
Fri Jan 24, 2020 9:45 pm
Forum: Ideas and Suggestions
Topic: Orthogonal mouse restriction key(s)
Replies: 4
Views: 113

Re: Orthogonal mouse restriction key(s)

The problem is when you are moving the player close to an object and when the player bumps the object the player automatically moves one way or the other and messes up your nice straight line of belts. An option to disable this would be very helpful. Either stop movement or automatically let the pla...
by jamiechi1
Fri Jan 24, 2020 9:39 pm
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 9
Views: 444

Re: Blueprint Book is not enough for me

I WOULD like the ability to edit within a blueprint if I find an error. ... I really like this idea. It would eliminate the need to move the blueprint to my storage area. Plop it down. Change stuff. Make a new blueprint. Place the new blueprint in the blueprint storage area. And then delete the old...
by jamiechi1
Fri Jan 24, 2020 9:27 pm
Forum: Ideas and Suggestions
Topic: Separate signals to/from red and green wires
Replies: 52
Views: 3860

Re: Separate signals to/from red and green wires

"Just" make a LabView plugin for Factorio ! :lol: Or something like the older fpga or pld design tools I.E. one of the earlier versions of the Xilinx FPGA ISE. And a new entity like a 4,14 or 16 pin IC blocks to put the logic in. And give me the option to disable the 'wired-or' function of combinat...
by jamiechi1
Wed Jan 08, 2020 4:37 am
Forum: Ideas and Suggestions
Topic: [0.17.79]Changing key binding for Build Ghost
Replies: 3
Views: 128

[0.17.79]Changing key binding for Build Ghost

When I change or remove the key binding for 'Build Ghost', the ability to use 'shift + left mouse button' when placing a Blueprint is broken. I realize that technically placing a Blueprint is placing a ghost. But to me these seem like different actions and should not have the same key binding. Is it...
by jamiechi1
Sat Dec 14, 2019 11:35 am
Forum: General discussion
Topic: Just finished my very first game
Replies: 8
Views: 1123

Re: Just finished my very first game

All I see is the text "Image" from the alt value of the html img tag on this page. The link does appear in the source of this page and it does work if I copy and paste from the html source to a new tab. Here is the html source. <br> Some pictures.<br> <img src="https://imgur.com/a/CyxQYWc" class="po...
by jamiechi1
Sat Dec 14, 2019 6:27 am
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 3996

Re: The new (enemy) graphics look sterile

Actually, the aliens on this planet have extra chromasomes and a triple helix in their DNA so the possibilities are endless. And the hydrogen, oxygen, helium and nitrogen are of different levels than on earth. And their sun emits slightly different amounts of light and radiation than our earth. Stuf...
by jamiechi1
Sat Dec 14, 2019 5:55 am
Forum: General discussion
Topic: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?
Replies: 2
Views: 830

Re: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?

I use my own chunk size of 48. I use Klonan's Big Wooden Pole and modify it to go 48 tiles. Place a roboport next to each of those. Radars are placed next to every third roboport. I place a bus between two of the roboports going either up/down or left/right. Extend these 48 tile blocks in all direct...
by jamiechi1
Sat Dec 14, 2019 5:44 am
Forum: General discussion
Topic: Is it possible to group mods by category in the mod manager?
Replies: 1
Views: 159

Re: Is it possible to group mods by category in the mod manager?

I doubt the in game mod manager can do it but this would make a nice suggestion. I am thinking if they could do something like NMM for the Fallout and other games that would be great. Or maybe the new Vortex mod manager. Both allow you to place mods in categories and allow multiple profiles which ot...
by jamiechi1
Sat Dec 14, 2019 4:35 am
Forum: General discussion
Topic: Just finished my very first game
Replies: 8
Views: 1123

Re: Just finished my very first game

I don't see any pictures on the initial post. Were they removed :?:
I have lost any control I had. I can not stop playing this game. :ugeek:
by jamiechi1
Sat Dec 14, 2019 4:26 am
Forum: General discussion
Topic: who thinks like me
Replies: 9
Views: 1099

Re: who thinks like me

I think phones should just be phones. :mrgreen:
by jamiechi1
Sat Dec 14, 2019 4:20 am
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 38
Views: 3110

Re: Criticism: Belt Immunity Equipment

I do this to set up my armor the way I want it. Place the following in a data-final-fixes.lua file in one of your mods. -- make equipment smaller data.raw["generator-equipment"]["fusion-reactor-equipment"].shape.width = 2 data.raw["generator-equipment"]["fusion-reactor-equipment"].shape.height = 2 d...
by jamiechi1
Mon Nov 25, 2019 11:15 pm
Forum: Ideas and Suggestions
Topic: The sound from electric mining drill is irritating
Replies: 3
Views: 214

Re: The sound from electric mining drill is irritating

Here is an example of how I lowered the volume of the radar. You can use it as an example of how to change the volume or sound file to what you want. -- radar too loud local entity = data.raw["radar"]["radar"] entity.working_sound.sound.filename = "__base__/sound/radar.ogg" entity.working_sound.soun...
by jamiechi1
Wed Nov 06, 2019 10:26 pm
Forum: Modding help
Topic: Transparency with tiles in map.
Replies: 2
Views: 119

Re: Transparency with tiles in map.

Thank you.
by jamiechi1
Wed Nov 06, 2019 12:28 am
Forum: Modding help
Topic: Transparency with tiles in map.
Replies: 2
Views: 119

Transparency with tiles in map.

I created a mod that adds tiles to the game. I used map_color as shown to set the color in the map view for all my tiles. code: map_color={r=0.1, g=0.1, b=0.1, a=0.05}, Is the alpha value supposed to work? (I don't think the alpha has any effect.) I don't see any difference in the map view when chan...
by jamiechi1
Fri Oct 25, 2019 6:45 pm
Forum: Ideas and Suggestions
Topic: Option for Transparent / Monochrome UI?
Replies: 3
Views: 162

Re: Option for Transparent / Monochrome UI?

There is no such thing as 'burn-in' issues on any monitors that have been produced in many years. There may have been some issues with plasma displays, but lcd and led displays do not have that problem. Edit: OLED displays apparently do have some issues with 'burn-in' but you would have to have the ...
by jamiechi1
Fri Oct 25, 2019 6:35 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11457

Re: Friday Facts #318 - New Tooltips

but in game you will notice that they are slightly transparent and the also have a blurring effect Please, please if that's anything like MSWindows™ Aero Glass add a "not transparent" setting somewhere. It has horrible readability for my shitty eyes. Other than that the tooltips look really nice! I...
by jamiechi1
Fri Sep 06, 2019 9:42 pm
Forum: Modding help
Topic: research unit(s) can only be items
Replies: 4
Views: 208

[Fixed] research unit(s) can only be items

Thank you eradicator, that was it. And Thank you everyone else for your comments. The corrected code: -- nerf science packs a bit ----[[ -- purple Production science pack data.raw.recipe["production-science-pack"].ingredients = { {"electric-furnace", 1}, {"productivity-module", 1}, --{"rail", 30} {"...
by jamiechi1
Fri Sep 06, 2019 1:58 am
Forum: Modding help
Topic: research unit(s) can only be items
Replies: 4
Views: 208

research unit(s) can only be items

I get this dialog error when trying to modify science pack recipes. (I saw 1 reference to this in a thread but it was in German but my understanding of German is pretty weak.) I really would like to modify science pack recipes. The code in data-final-fixes.lua that causes the error: -- It appears th...

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