Search found 299 matches
- Tue Aug 18, 2026 2:13 pm
- Forum: Ideas and Suggestions
- Topic: Make inserter speeds simpler (for 2.0?)
- Replies: 7
- Views: 4013
Re: Make inserter speeds simpler (for 2.0?)
I think that the display of rotation speed useless. I want to see "Items/Second".
- Tue Aug 18, 2026 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Always show display distance of Personal Roboport.
- Replies: 0
- Views: 81
Always show display distance of Personal Roboport.
When holding a planner, I can see how far the construction robots can travel.
Except when within the area of effect of Roboports (The ones on the ground).
Selectable colors such as blue or green. Or maybe use the XOR function in the code to display the area when near Roboports.
Except when within the area of effect of Roboports (The ones on the ground).
Selectable colors such as blue or green. Or maybe use the XOR function in the code to display the area when near Roboports.
- Tue Aug 18, 2026 1:33 pm
- Forum: This Forum
- Topic: Force all topics to show as unread.
- Replies: 4
- Views: 203
Re: Force all topics to show as unread.
As I posted. This is the exact opposite of what I asked for. I need a "Mark all Posts Unread."
- Tue Aug 18, 2026 10:38 am
- Forum: Ideas and Suggestions
- Topic: Option to remove border from Remote View
- Replies: 1
- Views: 569
Re: Option to remove border from Remote View
There is a mod that does this, but it would be nice if this was part of Factorio for those that do not want to use mods.
- Tue Aug 18, 2026 10:23 am
- Forum: This Forum
- Topic: Force all topics to show as unread.
- Replies: 4
- Views: 203
Force all topics to show as unread.
Is this possible?
- Thu Aug 13, 2026 11:54 am
- Forum: Mods
- Topic: [MOD 0.17.x] Inserter Fuel Leech
- Replies: 12
- Views: 10812
Re: [MOD 0.17.x] Inserter Fuel Leech
Inserter leech from the target stone furnace does not work for me at all any more.
- Sun Aug 02, 2026 7:31 am
- Forum: Ideas and Suggestions
- Topic: Remember position of inventory menu
- Replies: 9
- Views: 31545
Re: Remember position of inventory menu
For me, the center is fine, but I want the Inventory window to always start at the top of the screen.
And it should never be large enough vertically, to cover up the little box that shows what is missing on the map.
And it should never be large enough vertically, to cover up the little box that shows what is missing on the map.
- Tue May 19, 2026 2:43 am
- Forum: Implemented Suggestions
- Topic: Motion sickness from trippy ghost animation
- Replies: 3
- Views: 852
Re: Motion sickness from trippy ghost animation
I agree. This new shimmering distortion for ghosts is extremely horrible.
- Sat Mar 07, 2026 11:24 am
- Forum: General discussion
- Topic: WASM instead of Lua
- Replies: 13
- Views: 4745
Re: WASM instead of Lua
I like LUA and I think it works very well with this game.
And I really hate the syntax changes they made in C sharp.
I do prefer to program in C++ or plain machine code.
I think C++ is pretty much usable on any platform.
So I think I am against this WASM thing.
And I really hate the syntax changes they made in C sharp.
I do prefer to program in C++ or plain machine code.
I think C++ is pretty much usable on any platform.
So I think I am against this WASM thing.
- Fri Oct 24, 2025 9:13 pm
- Forum: Outdated/Not implemented
- Topic: Remove Space Age mod dependency on Quality
- Replies: 11
- Views: 5642
Re: Remove Space Age mod dependency on Quality
This is just Stupid.Rseding91 wrote: Mon Jul 28, 2025 1:46 pm This was talked about internally before space age was released and the answer ended up being no. It exists as its own mod so people can use it without playing the full space age mod but otherwise is required for space age.
- Thu Apr 03, 2025 5:48 am
- Forum: Ideas and Suggestions
- Topic: Always show "Made in" when I hover
- Replies: 1
- Views: 672
- Fri Mar 07, 2025 10:01 pm
- Forum: General discussion
- Topic: [SA] Every time I see a demolisher...
- Replies: 4
- Views: 2213
Re: [SA] Every time I see a demolisher...
And now I want to watch the old movies again. (I liked all of them.)
- Fri Mar 07, 2025 9:53 pm
- Forum: Gameplay Help
- Topic: Moving science research to Gleba?
- Replies: 5
- Views: 4961
Re: Moving science research to Gleba?
Science packs should not spoil. I use a mod to fix that.
- Fri Mar 07, 2025 9:47 pm
- Forum: General discussion
- Topic: I had to flee Gleba!
- Replies: 25
- Views: 10891
Re: I had to flee Gleba!
In older games (v1.1), I placed a water canal around my base to keep the biters out. Will this work on Gleba?
- Fri Mar 07, 2025 9:12 pm
- Forum: General discussion
- Topic: Certain tech tree dependencies and trigger tech issues in Space Age
- Replies: 16
- Views: 7191
Re: Certain tech tree dependencies and trigger tech issues in Space Age
I really don't like the 'trigger tech'. Thankfully there is a mod that removes it. "No More Trigger Technologies" mod.
- Fri Mar 07, 2025 9:03 pm
- Forum: General discussion
- Topic: What I love about Space Age
- Replies: 15
- Views: 6235
Re: What I love about Space Age
Another nice feature: However one may feel about cliff explosives being further down the tech tree, I like the fact that cliff destruction isn't available until cliff explosives are available. It means I can use the deconstruction planner without marking a bunch of cliffs for destruction when I ...
- Fri Mar 07, 2025 8:50 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 224122
Re: Gleba has killed the game for me.
What I don't understand, is why spoilage on Gleba also causes spoilage of the fish on Nauvis. I have not launched a rocket yet in 2.0, so this makes No sense to me.
- Fri Mar 07, 2025 8:45 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 91
- Views: 79707
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
I agree. I did report the thread to the Moderators and asked them to close it.
- Thu Mar 06, 2025 11:30 pm
- Forum: Questions, reviews and ratings
- Topic: Request - electric heaters
- Replies: 2
- Views: 1814
Re: Request - electric heaters
The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
- Wed Jan 22, 2025 7:32 am
- Forum: Ideas and Suggestions
- Topic: Spoiling rate 0% B4 New game
- Replies: 11
- Views: 3918
Re: Spoiling rate 0% B4 New game
I do use mods, but I also think that options to remove spoilage should be removed for the Fish, and the Science Packs in Vanilla. Fish should not spoil on Nauvis.