Search found 68 matches

by jamiechi1
Thu Jun 25, 2020 7:04 pm
Forum: General discussion
Topic: Why launch a rocket without a satellite?
Replies: 10
Views: 746

Re: Why launch a rocket without a satellite?

I think the achievment should require exactly 42 fish.
:D
by jamiechi1
Wed May 27, 2020 2:47 am
Forum: Releases
Topic: Version 0.18.27
Replies: 64
Views: 9209

Re: Version 0.18.27

Sound of placing belts is now quieter than before, don't know if that's intentional or not, anyway great update, love the new icons (maybe electric mining drill need some rework) I agree. I can't hear the belt placement at all without turning the volume up, which makes everything else too loud. Als...
by jamiechi1
Thu Mar 26, 2020 4:49 am
Forum: General discussion
Topic: Prioritize personal roboport construction bots?
Replies: 14
Views: 948

Re: Prioritize personal roboport construction bots?

I normally don't have construction robots in the network in the main base where I am constructing things. If I use construction bots on the base at all, they are kept on a separate network near the walls away from the center of the main base. Use belts to move things from one network to another as n...
by jamiechi1
Thu Mar 26, 2020 4:42 am
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 2539

Re: New Character GUI (eye strain)

My problem is with the tabs. The active tab should be lighter color. The inactive tabs should be darker. This is how most standard programs in windows work.
by jamiechi1
Wed Mar 25, 2020 4:46 am
Forum: Mod portal Discussion
Topic: Mod portal down?
Replies: 5
Views: 310

Re: Mod portal down?

It's down for me.
by jamiechi1
Mon Mar 23, 2020 6:35 am
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 639

Re: automatic pumpjack placement

Here is a link to a version of the Oil Patches Organizer updated to ver 0.17.
See my post in Discussions of that mod. It appears the original author of the mod is unavailable.
https://mods.factorio.com/mod/Oil_Patch ... nizer-0_17
(Basically just edit the json file from 0.17 to 0.18.)
by jamiechi1
Fri Mar 20, 2020 10:37 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 7445

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Overall, the Gui looks nice. But the active tabs should be lighter color and the inactive tabs should be darker. For most of us who have been using Windows for years the way you color the active tabs is confusing. Also, the menus need to remember the last settings. For instance when going to the Key...
by jamiechi1
Tue Mar 10, 2020 8:25 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 160
Views: 42306

Re: [MOD 0.15] AAI Industry

Yes I was using the latest. version 0.4.4 In technology-update.lua, by commenting the following code (after line 27) I was able to get it to work. util.tech_lock_recipes("basic-logistics", { "transport-belt" } ) I looked at the rest of the code and couldn't find where it was re-enabled. It seems the...
by jamiechi1
Fri Mar 06, 2020 1:53 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 160
Views: 42306

Re: [MOD 0.15] AAI Industry

Without any other mods, AAI Industry disables the Yellow belt with no way to research it.
by jamiechi1
Fri Jan 24, 2020 10:17 pm
Forum: This Forum
Topic: Not receiving email notifications
Replies: 0
Views: 250

Not receiving email notifications

I have verified that my email is correct. I have verified that the post I am interested in is on my watch list. I have verified that everything is checked on the notification settings dialog. I check my email online to verify that emails from this forum are Not marked as spam. I don't recall ever re...
by jamiechi1
Fri Jan 24, 2020 9:55 pm
Forum: Ideas and Suggestions
Topic: [0.17.79]Changing key binding for Build Ghost
Replies: 3
Views: 209

Re: [0.17.79]Changing key binding for Build Ghost

As an example. If I changed the key binding to alt-left mouse button to build a ghost. Then I can not use the shift-left mouse button to place a blueprint on trees and rocks to force placement and remove the trees and rocks. Your single key binding for placing ghosts performs what I see as two diffe...
by jamiechi1
Fri Jan 24, 2020 9:45 pm
Forum: Ideas and Suggestions
Topic: Orthogonal mouse restriction key(s)
Replies: 4
Views: 217

Re: Orthogonal mouse restriction key(s)

The problem is when you are moving the player close to an object and when the player bumps the object the player automatically moves one way or the other and messes up your nice straight line of belts. An option to disable this would be very helpful. Either stop movement or automatically let the pla...
by jamiechi1
Fri Jan 24, 2020 9:39 pm
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 12
Views: 853

Re: Blueprint Book is not enough for me

I WOULD like the ability to edit within a blueprint if I find an error. ... I really like this idea. It would eliminate the need to move the blueprint to my storage area. Plop it down. Change stuff. Make a new blueprint. Place the new blueprint in the blueprint storage area. And then delete the old...
by jamiechi1
Fri Jan 24, 2020 9:27 pm
Forum: Ideas and Suggestions
Topic: Separate signals to/from red and green wires
Replies: 52
Views: 4743

Re: Separate signals to/from red and green wires

"Just" make a LabView plugin for Factorio ! :lol: Or something like the older fpga or pld design tools I.E. one of the earlier versions of the Xilinx FPGA ISE. And a new entity like a 4,14 or 16 pin IC blocks to put the logic in. And give me the option to disable the 'wired-or' function of combinat...
by jamiechi1
Wed Jan 08, 2020 4:37 am
Forum: Ideas and Suggestions
Topic: [0.17.79]Changing key binding for Build Ghost
Replies: 3
Views: 209

[0.17.79]Changing key binding for Build Ghost

When I change or remove the key binding for 'Build Ghost', the ability to use 'shift + left mouse button' when placing a Blueprint is broken. I realize that technically placing a Blueprint is placing a ghost. But to me these seem like different actions and should not have the same key binding. Is it...
by jamiechi1
Sat Dec 14, 2019 11:35 am
Forum: General discussion
Topic: Just finished my very first game
Replies: 8
Views: 1350

Re: Just finished my very first game

All I see is the text "Image" from the alt value of the html img tag on this page. The link does appear in the source of this page and it does work if I copy and paste from the html source to a new tab. Here is the html source. <br> Some pictures.<br> <img src="https://imgur.com/a/CyxQYWc" class="po...
by jamiechi1
Sat Dec 14, 2019 6:27 am
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 4453

Re: The new (enemy) graphics look sterile

Actually, the aliens on this planet have extra chromasomes and a triple helix in their DNA so the possibilities are endless. And the hydrogen, oxygen, helium and nitrogen are of different levels than on earth. And their sun emits slightly different amounts of light and radiation than our earth. Stuf...
by jamiechi1
Sat Dec 14, 2019 5:55 am
Forum: General discussion
Topic: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?
Replies: 2
Views: 961

Re: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?

I use my own chunk size of 48. I use Klonan's Big Wooden Pole and modify it to go 48 tiles. Place a roboport next to each of those. Radars are placed next to every third roboport. I place a bus between two of the roboports going either up/down or left/right. Extend these 48 tile blocks in all direct...
by jamiechi1
Sat Dec 14, 2019 5:44 am
Forum: General discussion
Topic: Is it possible to group mods by category in the mod manager?
Replies: 1
Views: 251

Re: Is it possible to group mods by category in the mod manager?

I doubt the in game mod manager can do it but this would make a nice suggestion. I am thinking if they could do something like NMM for the Fallout and other games that would be great. Or maybe the new Vortex mod manager. Both allow you to place mods in categories and allow multiple profiles which ot...
by jamiechi1
Sat Dec 14, 2019 4:35 am
Forum: General discussion
Topic: Just finished my very first game
Replies: 8
Views: 1350

Re: Just finished my very first game

I don't see any pictures on the initial post. Were they removed :?:
I have lost any control I had. I can not stop playing this game. :ugeek:

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