In the past I can place the icons anywhere in the Personal Logistics Tab, and they stay where I place them.
Something is disabling this.
I Do NOT want this to be sorted.
How do I stop it. I think the Space Exploration Mod is doing this.
Note that Sorting is disabled in the UI Settings.
Search found 187 matches
- Mon Mar 18, 2024 11:18 pm
- Forum: Questions, reviews and ratings
- Topic: Personal Logistics Sorted - SE mod doing this?
- Replies: 0
- Views: 41
- Tue Mar 12, 2024 8:12 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 26
- Views: 1171
Re: Fluid Mechanics Still Broken, 6 Years Later?
I say throw all the current fluid code out and rewrite it. Another of my favorite games (using Unity game engine), created a system of pipes that are basically conveyor belts with different graphics. It does mean that fluids only will flow in one direction. Which does greatly simplify the code and l...
- Sat Mar 02, 2024 12:50 am
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 1817
Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
I use wood to make floors of various colors. I created my mod to do this based on an old mod called 'White Floors' if I remember correctly.
The colored floors make it easier to plan my layout in my factory. So for me, wood is very useful.
And doesn't Dectorio us wood?
The colored floors make it easier to plan my layout in my factory. So for me, wood is very useful.
And doesn't Dectorio us wood?
- Sat Mar 02, 2024 12:26 am
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 33
- Views: 9804
Re: how long have you played factorio ?
Somewhere August/Sepember will mark my 10 year anniversary of playing Factorio for the first time :shock: I thought the game was released 4 years ago on Steam. I found my first post on steam for this game in February of 2018. I guess it was available elsewhere much earlier. I guess I forgot. My tot...
- Sat Mar 02, 2024 12:02 am
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 933
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
I still use mods and I find the above reason for not using them is just an excuse for giving up. Mods in this game are so extremely easy to use and modify in this game. (Might be partly since I have been programming everything since 1976, first year of college.) If you have problems with writing mod...
- Fri Mar 01, 2024 10:42 pm
- Forum: General discussion
- Topic: About new things in shop :D
- Replies: 6
- Views: 1013
Re: About new things in shop :D
For me I found the shirt sizes don't match the sizes of shirts I would purchase in the US. That's why there are measurements in a real length unit in addition to the "XL" terminology. It's common knowledge that whatever is considered large anywhere in the world, it's even larger in the US...
- Fri Mar 01, 2024 10:32 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6638
Re: [MOD 0.17] Wood Harvester
Thanks for your reply.
It's been awhile since I looked at these forums myself. I should probably look here more often.
It's been awhile since I looked at these forums myself. I should probably look here more often.
- Mon Jan 01, 2024 9:31 pm
- Forum: General discussion
- Topic: About new things in shop :D
- Replies: 6
- Views: 1013
Re: About new things in shop :D
I agree about the overly cheap products. For me I found the shirt sizes don't match the sizes of shirts I would purchase in the US. The definition of 3XL should be the same worldwide by now. I was not allowed a refund, so I had to get rid of the extremely small shirts that wouldn't fit me. Edit: I s...
- Sat Nov 04, 2023 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.78] game.auto_save fails when writing to a subfolder
- Replies: 5
- Views: 1374
Re: [1.1.78] game.auto_save fails when writing to a subfolder
I should have tested it myself before reporting this. Also works ok for me.
- Wed Nov 01, 2023 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.78] game.auto_save fails when writing to a subfolder
- Replies: 5
- Views: 1374
Re: [1.1.78] game.auto_save fails when writing to a subfolder
Someone reported on the Quicksave mod, that it is broken again on 1.1.94.
- Thu Oct 19, 2023 3:54 pm
- Forum: Ideas and Suggestions
- Topic: 1 lane belt
- Replies: 17
- Views: 2464
Re: 1 lane belt
I like the two lane belts. They work well. I do wish that other games would incorporate the two lane belts as well.
- Wed Oct 11, 2023 4:00 pm
- Forum: Ideas and Suggestions
- Topic: DO NOT overlap the top buttons bar for dialogs in center position
- Replies: 1
- Views: 252
Re: DO NOT overlap the top buttons bar for dialogs in center position
It would be nice if we could move and size the windows to how we wanted them, and the game remembered this.
And it would be helpfull if the shortcuts on the bottom were never covered up. I quite often need to see them when the Inventory is opened.
And it would be helpfull if the shortcuts on the bottom were never covered up. I quite often need to see them when the Inventory is opened.
- Wed Oct 11, 2023 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Passive Requester Chests
- Replies: 17
- Views: 1545
Re: Passive Requester Chests
I don't see the point of this. By default the game pulls from the Yellow chests first which basically takes care of any cleanup. What I do that helps with this is to only place 1, or very rarely, 2 Yellow chests without limiting them to a specific item (no filters). The ones with filters in them are...
- Wed Oct 11, 2023 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Realistic Destruction of Nuclear Reactors
- Replies: 4
- Views: 426
Re: Realistic Destruction of Nuclear Reactors
Now I want to start watching the Simpsons instead of playing this game.
- Wed Oct 11, 2023 3:08 pm
- Forum: General discussion
- Topic: FFF is killing me
- Replies: 25
- Views: 3837
Re: FFF is killing me
I would like to see some things in the FFF that are relevant now. The Experimental release recently was really good. A bit of advanced notice on releases relevent to the current game would be helpfull.
And, it would be nice if the Experimental release updates were posted on Steam.
And, it would be nice if the Experimental release updates were posted on Steam.
- Wed Oct 11, 2023 2:57 pm
- Forum: General discussion
- Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
- Replies: 17
- Views: 2980
Re: Anyone else got hyped enough about space age that they had to dive into space exploration?
I am not really 'hyped', but I started a new game with SE and several other QOL mods. I guess I was bored. I also reset my blueprints to zero and restarted that from scratch.
- Mon Oct 09, 2023 3:36 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 40243
Re: Friday Facts #374 - Smarter robots
I would like to see the Closest First mod built into the game.
- Tue Oct 03, 2023 3:14 pm
- Forum: General discussion
- Topic: construction-robot-10.ogg missing from Base mod.
- Replies: 2
- Views: 392
- Tue Oct 03, 2023 6:29 am
- Forum: General discussion
- Topic: Shadow angle, Medium power poles
- Replies: 5
- Views: 1629
Re: Shadow angle, Medium power poles
I never liked the medium pole. I usually use a large wooden pole that looks more like the real wooden poles I see locally. I think Klonan made it originally.
- Tue Sep 26, 2023 10:46 pm
- Forum: General discussion
- Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
- Replies: 8
- Views: 1960
Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
I prefer the pipe system of Captain of Industry. It is a lot easier to deal with than in this game. I believe their pipes are treated like belts internally which would greatly simplify things here.