Search found 289 matches

by jamiechi1
Fri Mar 07, 2025 10:01 pm
Forum: General discussion
Topic: [SA] Every time I see a demolisher...
Replies: 4
Views: 984

Re: [SA] Every time I see a demolisher...

And now I want to watch the old movies again. (I liked all of them.)
by jamiechi1
Fri Mar 07, 2025 9:53 pm
Forum: Gameplay Help
Topic: Moving science research to Gleba?
Replies: 5
Views: 1493

Re: Moving science research to Gleba?

Science packs should not spoil. I use a mod to fix that.
by jamiechi1
Fri Mar 07, 2025 9:47 pm
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 25
Views: 3495

Re: I had to flee Gleba!

In older games (v1.1), I placed a water canal around my base to keep the biters out. Will this work on Gleba?
by jamiechi1
Fri Mar 07, 2025 9:12 pm
Forum: General discussion
Topic: Certain tech tree dependencies and trigger tech issues in Space Age
Replies: 16
Views: 2267

Re: Certain tech tree dependencies and trigger tech issues in Space Age

I really don't like the 'trigger tech'. Thankfully there is a mod that removes it. "No More Trigger Technologies" mod.
by jamiechi1
Fri Mar 07, 2025 9:03 pm
Forum: General discussion
Topic: What I love about Space Age
Replies: 15
Views: 3064

Re: What I love about Space Age


Another nice feature: However one may feel about cliff explosives being further down the tech tree, I like the fact that cliff destruction isn't available until cliff explosives are available. It means I can use the deconstruction planner without marking a bunch of cliffs for destruction when I ...
by jamiechi1
Fri Mar 07, 2025 8:50 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 375
Views: 74762

Re: Gleba has killed the game for me.

What I don't understand, is why spoilage on Gleba also causes spoilage of the fish on Nauvis. I have not launched a rocket yet in 2.0, so this makes No sense to me.
by jamiechi1
Fri Mar 07, 2025 8:45 pm
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 82
Views: 27777

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

I agree. I did report the thread to the Moderators and asked them to close it.
by jamiechi1
Thu Mar 06, 2025 11:30 pm
Forum: Questions, reviews and ratings
Topic: Request - electric heaters
Replies: 2
Views: 533

Re: Request - electric heaters

The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
by jamiechi1
Wed Jan 22, 2025 7:32 am
Forum: Ideas and Suggestions
Topic: Spoiling rate 0% B4 New game
Replies: 11
Views: 1109

Re: Spoiling rate 0% B4 New game

I do use mods, but I also think that options to remove spoilage should be removed for the Fish, and the Science Packs in Vanilla. Fish should not spoil on Nauvis.
by jamiechi1
Wed Jan 22, 2025 7:25 am
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 17
Views: 1963

Re: Automated landfill should be optional

SilentStorm wrote: Sat Jan 18, 2025 1:18 am +1
Please make it an option, or limit it to super force.
Yes please.
by jamiechi1
Wed Jan 22, 2025 7:21 am
Forum: Ideas and Suggestions
Topic: Ctrl Shift should show to-be deleted items
Replies: 2
Views: 288

Re: Ctrl Shift should show to-be deleted items

Yes. This would be helpful. :ugeek:
by jamiechi1
Wed Jan 22, 2025 7:12 am
Forum: Ideas and Suggestions
Topic: Copy entity settings/inventory filter settings to inserter and pump filter
Replies: 3
Views: 401

Re: Copy entity settings/inventory filter settings to inserter and pump filter

I am a bit confused here. When I paste settings meant for buildings, the inserter filters are changed. (Maybe because I am on Experimental?)
I would like an option to disable this for various targets. Like Inserters. :shock:
by jamiechi1
Tue Jan 21, 2025 9:45 am
Forum: Questions, reviews and ratings
Topic: Mod for slower fading remnants
Replies: 1
Views: 322

Re: Mod for slower fading remnants

Probably a bit late, but this mod has been updated for 2.0. https://mods.factorio.com/mod/Noxys_QuickerStumpFade
by jamiechi1
Tue Jan 21, 2025 9:38 am
Forum: Modding help
Topic: Questions about mod names and paths
Replies: 1
Views: 328

Re: Questions about mod names and paths

Don't create mods with underscores in it. This just causes confusion.
Underscores in the folder name for the mod should only be used to separate the name from the version of the mod.
by jamiechi1
Tue Jan 21, 2025 9:34 am
Forum: Questions, reviews and ratings
Topic: Is a Linked belts and pipes mod for 2.0?
Replies: 1
Views: 361

Re: Is a Linked belts and pipes mod for 2.0?

Linked Belts has been updated for 2.0. I'll look at the other mod and see if it can be updated easily.
by jamiechi1
Sun Dec 01, 2024 10:00 pm
Forum: Ideas and Suggestions
Topic: A way to plant trees anywhere on Nauvis
Replies: 7
Views: 1856

Re: A way to plant trees anywhere on Nauvis

I don't think it was a bug, but just one of the stupid game changes made by the developer.
There were some mods that dealt with this, and added fertilizer that could be placed on the ground, but I am not sure they were updated for 2.0 Factorio yet.

This was a really really dumb change in my ...
by jamiechi1
Sat Nov 23, 2024 11:02 pm
Forum: Ideas and Suggestions
Topic: Space platform 'mass' instead of 'weight'
Replies: 10
Views: 1180

Re: Space platform 'mass' instead of 'weight'

I agree with the initial poster. It should be 'mass'.
by jamiechi1
Sat Nov 23, 2024 10:58 pm
Forum: Ideas and Suggestions
Topic: More Achievements
Replies: 10
Views: 1446

Re: More Achievements

I want the option in game to Disable achievements. Without having to use a mod.

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