Search found 281 matches

by jamiechi1
Wed Jan 22, 2025 7:32 am
Forum: Ideas and Suggestions
Topic: Spoiling rate 0% B4 New game
Replies: 11
Views: 664

Re: Spoiling rate 0% B4 New game

I do use mods, but I also think that options to remove spoilage should be removed for the Fish, and the Science Packs in Vanilla. Fish should not spoil on Nauvis.
by jamiechi1
Wed Jan 22, 2025 7:25 am
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 15
Views: 1106

Re: Automated landfill should be optional

SilentStorm wrote: Sat Jan 18, 2025 1:18 am +1
Please make it an option, or limit it to super force.
Yes please.
by jamiechi1
Wed Jan 22, 2025 7:21 am
Forum: Ideas and Suggestions
Topic: Ctrl Shift should show to-be deleted items
Replies: 2
Views: 171

Re: Ctrl Shift should show to-be deleted items

Yes. This would be helpful. :ugeek:
by jamiechi1
Wed Jan 22, 2025 7:12 am
Forum: Ideas and Suggestions
Topic: Copy entity settings/inventory filter settings to inserter and pump filter
Replies: 3
Views: 175

Re: Copy entity settings/inventory filter settings to inserter and pump filter

I am a bit confused here. When I paste settings meant for buildings, the inserter filters are changed. (Maybe because I am on Experimental?)
I would like an option to disable this for various targets. Like Inserters. :shock:
by jamiechi1
Tue Jan 21, 2025 9:45 am
Forum: Questions, reviews and ratings
Topic: Mod for slower fading remnants
Replies: 1
Views: 200

Re: Mod for slower fading remnants

Probably a bit late, but this mod has been updated for 2.0. https://mods.factorio.com/mod/Noxys_QuickerStumpFade
by jamiechi1
Tue Jan 21, 2025 9:38 am
Forum: Modding help
Topic: Questions about mod names and paths
Replies: 1
Views: 229

Re: Questions about mod names and paths

Don't create mods with underscores in it. This just causes confusion.
Underscores in the folder name for the mod should only be used to separate the name from the version of the mod.
by jamiechi1
Tue Jan 21, 2025 9:34 am
Forum: Questions, reviews and ratings
Topic: Is a Linked belts and pipes mod for 2.0?
Replies: 1
Views: 218

Re: Is a Linked belts and pipes mod for 2.0?

Linked Belts has been updated for 2.0. I'll look at the other mod and see if it can be updated easily.
by jamiechi1
Sun Dec 01, 2024 10:00 pm
Forum: Ideas and Suggestions
Topic: A way to plant trees anywhere on Nauvis
Replies: 4
Views: 858

Re: A way to plant trees anywhere on Nauvis

I don't think it was a bug, but just one of the stupid game changes made by the developer.
There were some mods that dealt with this, and added fertilizer that could be placed on the ground, but I am not sure they were updated for 2.0 Factorio yet.

This was a really really dumb change in my ...
by jamiechi1
Sat Nov 23, 2024 11:02 pm
Forum: Ideas and Suggestions
Topic: Space platform 'mass' instead of 'weight'
Replies: 10
Views: 928

Re: Space platform 'mass' instead of 'weight'

I agree with the initial poster. It should be 'mass'.
by jamiechi1
Sat Nov 23, 2024 10:58 pm
Forum: Ideas and Suggestions
Topic: More Achievements
Replies: 10
Views: 1024

Re: More Achievements

I want the option in game to Disable achievements. Without having to use a mod.
by jamiechi1
Sat Nov 23, 2024 10:56 pm
Forum: Ideas and Suggestions
Topic: More toolbar slots visible on screen.
Replies: 18
Views: 8333

Re: More toolbar slots visible on screen.

Yes. Having a Quickbar 2 rows high and at least 20 wide would be great.
And while I am here; Please incorporate the RotateQuickbars mod into the game.
by jamiechi1
Sat Nov 23, 2024 10:49 pm
Forum: Ideas and Suggestions
Topic: Remove Space Age mod dependency on Quality
Replies: 6
Views: 615

Re: Remove Space Age mod dependency on Quality

Yes. We currently have to mod the game to disable Quality. It should be optional.
by jamiechi1
Sat Nov 23, 2024 10:43 pm
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 17938

Re: Version 2.0.21



[*]Fixed that agricultural tower would show all nauvis tiles as unplantable. Nauvis grass, dirt and red desert are now specifically plantable for tree seeds and highlight as green. (https://forums.factorio.com/122065)

Wait, isn't this a stealth nerf? Now you can no longer plant trees on ...
by jamiechi1
Fri Nov 22, 2024 5:24 am
Forum: Releases
Topic: Version 2.0.20
Replies: 42
Views: 14259

Re: Version 2.0.20

WireShortcuts_1.1.13 is another option for a wire shortcut. Needs to be updated to 2.0 though.
by jamiechi1
Tue Nov 19, 2024 8:41 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 42
Views: 14259

Re: Version 2.0.20





Please change the icons back. They look ugly and I can't revert my save file to an older version.
I'm doing an acheivement run without mods otherwise I'd install a cosmetic mod.
11-20-2024, 01-49-33.png

Can you be more specific? I was actually recently approving these, and I find it to be ...
by jamiechi1
Sun Nov 17, 2024 8:10 pm
Forum: Modding help
Topic: How to handle manual copper-wire connections?
Replies: 6
Views: 497

Re: How to handle manual copper-wire connections?

Found out how to do this thanks to darkfrei.
In Entity code: auto_connect_up_to_n_wires = 0 -- for Factorio 2.0 - Space Age
see https://mods.factorio.com/mod/ConnectionBox/discussion/673534e00d7004a362eb2894

Problem with the new method, is that now one cannot tell if new power pole is placed close ...
by jamiechi1
Sun Nov 17, 2024 1:54 am
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 50
Views: 3509

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket


After running afoul of this one myself, I went ahead and made a mod. It uses three separate new intermediates that you can choose to use, or not, to try to stay as compatible as possible with whatever existing rocket setup someone might have, and also still gain any benefits for making the rocket ...
by jamiechi1
Sun Nov 17, 2024 1:17 am
Forum: Gameplay Help
Topic: Main bus newbie question
Replies: 16
Views: 2278

Re: Main bus newbie question


Hi,

I've played a LOT of Factorio, but never really progressed beyond spaghetti phase :D WIth lots of manual insertion.

My question is: When you make a main bus - let's say left to right (eastwards), that kind of locks you into expanding ever westwards in search of more resources, doesn't it ...
by jamiechi1
Sun Nov 17, 2024 1:06 am
Forum: General discussion
Topic: Thank you for Fluid 2.0
Replies: 8
Views: 1567

Re: Thank you for Fluid 2.0

Yes. I like.

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