Search found 299 matches

by jamiechi1
Tue Aug 18, 2026 2:13 pm
Forum: Ideas and Suggestions
Topic: Make inserter speeds simpler (for 2.0?)
Replies: 7
Views: 4013

Re: Make inserter speeds simpler (for 2.0?)

I think that the display of rotation speed useless. I want to see "Items/Second".
by jamiechi1
Tue Aug 18, 2026 2:01 pm
Forum: Ideas and Suggestions
Topic: Always show display distance of Personal Roboport.
Replies: 0
Views: 81

Always show display distance of Personal Roboport.

When holding a planner, I can see how far the construction robots can travel.
Except when within the area of effect of Roboports (The ones on the ground).
Selectable colors such as blue or green. Or maybe use the XOR function in the code to display the area when near Roboports.
by jamiechi1
Tue Aug 18, 2026 1:33 pm
Forum: This Forum
Topic: Force all topics to show as unread.
Replies: 4
Views: 203

Re: Force all topics to show as unread.

As I posted. This is the exact opposite of what I asked for. I need a "Mark all Posts Unread."
by jamiechi1
Tue Aug 18, 2026 10:38 am
Forum: Ideas and Suggestions
Topic: Option to remove border from Remote View
Replies: 1
Views: 569

Re: Option to remove border from Remote View

There is a mod that does this, but it would be nice if this was part of Factorio for those that do not want to use mods.
by jamiechi1
Tue Aug 18, 2026 10:23 am
Forum: This Forum
Topic: Force all topics to show as unread.
Replies: 4
Views: 203

Force all topics to show as unread.

Is this possible?
by jamiechi1
Thu Aug 13, 2026 11:54 am
Forum: Mods
Topic: [MOD 0.17.x] Inserter Fuel Leech
Replies: 12
Views: 10812

Re: [MOD 0.17.x] Inserter Fuel Leech

Inserter leech from the target stone furnace does not work for me at all any more.
by jamiechi1
Sun Aug 02, 2026 7:31 am
Forum: Ideas and Suggestions
Topic: Remember position of inventory menu
Replies: 9
Views: 31545

Re: Remember position of inventory menu

For me, the center is fine, but I want the Inventory window to always start at the top of the screen.
And it should never be large enough vertically, to cover up the little box that shows what is missing on the map.
by jamiechi1
Tue May 19, 2026 2:43 am
Forum: Implemented Suggestions
Topic: Motion sickness from trippy ghost animation
Replies: 3
Views: 852

Re: Motion sickness from trippy ghost animation

I agree. This new shimmering distortion for ghosts is extremely horrible.
by jamiechi1
Sat Mar 07, 2026 11:24 am
Forum: General discussion
Topic: WASM instead of Lua
Replies: 13
Views: 4745

Re: WASM instead of Lua

I like LUA and I think it works very well with this game.
And I really hate the syntax changes they made in C sharp.
I do prefer to program in C++ or plain machine code.
I think C++ is pretty much usable on any platform.

So I think I am against this WASM thing.
by jamiechi1
Fri Oct 24, 2025 9:13 pm
Forum: Outdated/Not implemented
Topic: Remove Space Age mod dependency on Quality
Replies: 11
Views: 5642

Re: Remove Space Age mod dependency on Quality

Rseding91 wrote: Mon Jul 28, 2025 1:46 pm This was talked about internally before space age was released and the answer ended up being no. It exists as its own mod so people can use it without playing the full space age mod but otherwise is required for space age.
This is just Stupid.
by jamiechi1
Fri Mar 07, 2025 10:01 pm
Forum: General discussion
Topic: [SA] Every time I see a demolisher...
Replies: 4
Views: 2213

Re: [SA] Every time I see a demolisher...

And now I want to watch the old movies again. (I liked all of them.)
by jamiechi1
Fri Mar 07, 2025 9:53 pm
Forum: Gameplay Help
Topic: Moving science research to Gleba?
Replies: 5
Views: 4961

Re: Moving science research to Gleba?

Science packs should not spoil. I use a mod to fix that.
by jamiechi1
Fri Mar 07, 2025 9:47 pm
Forum: General discussion
Topic: I had to flee Gleba!
Replies: 25
Views: 10891

Re: I had to flee Gleba!

In older games (v1.1), I placed a water canal around my base to keep the biters out. Will this work on Gleba?
by jamiechi1
Fri Mar 07, 2025 9:12 pm
Forum: General discussion
Topic: Certain tech tree dependencies and trigger tech issues in Space Age
Replies: 16
Views: 7191

Re: Certain tech tree dependencies and trigger tech issues in Space Age

I really don't like the 'trigger tech'. Thankfully there is a mod that removes it. "No More Trigger Technologies" mod.
by jamiechi1
Fri Mar 07, 2025 9:03 pm
Forum: General discussion
Topic: What I love about Space Age
Replies: 15
Views: 6235

Re: What I love about Space Age


Another nice feature: However one may feel about cliff explosives being further down the tech tree, I like the fact that cliff destruction isn't available until cliff explosives are available. It means I can use the deconstruction planner without marking a bunch of cliffs for destruction when I ...
by jamiechi1
Fri Mar 07, 2025 8:50 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 466
Views: 224122

Re: Gleba has killed the game for me.

What I don't understand, is why spoilage on Gleba also causes spoilage of the fish on Nauvis. I have not launched a rocket yet in 2.0, so this makes No sense to me.
by jamiechi1
Fri Mar 07, 2025 8:45 pm
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 91
Views: 79707

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

I agree. I did report the thread to the Moderators and asked them to close it.
by jamiechi1
Thu Mar 06, 2025 11:30 pm
Forum: Questions, reviews and ratings
Topic: Request - electric heaters
Replies: 2
Views: 1814

Re: Request - electric heaters

The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
by jamiechi1
Wed Jan 22, 2025 7:32 am
Forum: Ideas and Suggestions
Topic: Spoiling rate 0% B4 New game
Replies: 11
Views: 3918

Re: Spoiling rate 0% B4 New game

I do use mods, but I also think that options to remove spoilage should be removed for the Fish, and the Science Packs in Vanilla. Fish should not spoil on Nauvis.

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