Search found 196 matches

by jamiechi1
Wed Mar 27, 2024 6:48 pm
Forum: Ideas and Suggestions
Topic: Blueprints should be available on game start.
Replies: 22
Views: 3740

Re: Blueprints should be available on game start.

I just checked, and I don't have a %localappdata%\Factorio directory. After I restored Windows 10 and reinstalled the latest version of 'Online' Factorio in Steam, shouldn't this have been restored? Edit: I Do have the %appdata%\Factorio Directory. And yes, I forgot I could edit that. I may have mi...
by jamiechi1
Mon Mar 25, 2024 11:39 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 266717

Re: [0.17+] Space Exploration WIP

DarkShadow44 wrote: ↑
Sun Jun 06, 2021 10:40 pm
Earendel wrote: ↑
Sat Mar 23, 2019 6:54 pm
I don't check this thread, if you want to give feedback, suggestions, or bug reports please use my Discord.
You probably want to go to their discord for support.
Many of us Cannot or Will Not use Discord. The support needs to be Here.
by jamiechi1
Mon Mar 25, 2024 11:18 pm
Forum: Ideas and Suggestions
Topic: Blueprints should be available on game start.
Replies: 22
Views: 3740

Re: Blueprints should be available on game start.

The problem I have with this is mostly the Cut, Copy, paste, and Undo icons that get disabled when I create a new Offline game. I have played well over 6000 hours and I am not a New User. Saving some of these values in the Registry or a file would help prevent this. If it is in the Registry, I can ...
by jamiechi1
Mon Mar 25, 2024 11:08 pm
Forum: Ideas and Suggestions
Topic: The blueprints icon should be available earlier
Replies: 8
Views: 1607

Re: The blueprints icon should be available earlier

Once a shortcut has been unlocked it is available in all future games. So the problem you describe only happens to new players or if you completely reinstall the game. Or if you are starting a new game Offline. That is incorrect. See the responses to your other post in the other thread that you pos...
by jamiechi1
Mon Mar 25, 2024 12:10 am
Forum: Ideas and Suggestions
Topic: The blueprints icon should be available earlier
Replies: 8
Views: 1607

Re: The blueprints icon should be available earlier

eradicator wrote: ↑
Thu Aug 29, 2019 12:39 pm
Once a shortcut has been unlocked it is available in all future games. So the problem you describe only happens to new players or if you completely reinstall the game.
Or if you are starting a new game Offline. Edit: Or maybe Not. :?:
by jamiechi1
Mon Mar 25, 2024 12:06 am
Forum: Ideas and Suggestions
Topic: Blueprints should be available on game start.
Replies: 22
Views: 3740

Re: Blueprints should be available on game start.

The problem I have with this is mostly the Cut, Copy, paste, and Undo icons that get disabled when I create a new Offline game. I have played well over 6000 hours and I am not a New User. Saving some of these values in the Registry or a file would help prevent this. If it is in the Registry, I can e...
by jamiechi1
Sun Mar 24, 2024 9:58 pm
Forum: Implemented in 2.0
Topic: Personal Logistic Requests change
Replies: 3
Views: 312

Re: Personal Logistic Requests change

As long as it can be disabled, this will work for me. But for some reason it is sorted when playing SE. I don't like it.
Edit: It was the Logistics Requests Sorted Mod. I don't know how that got installed. I didn't do it. Really.
by jamiechi1
Thu Mar 21, 2024 10:30 pm
Forum: This Forum
Topic: Some kind of vote for suggestions?
Replies: 6
Views: 1513

Re: Some kind of vote for suggestions?

I prefer a Thumbs Up button.
by jamiechi1
Wed Mar 20, 2024 7:57 pm
Forum: Gameplay Help
Topic: How do you close the Tips window
Replies: 4
Views: 1059

Re: How do you close the Tips window

And, an option to disable Achievements. Especially when playing Offline.
by jamiechi1
Mon Mar 18, 2024 11:18 pm
Forum: Questions, reviews and ratings
Topic: Personal Logistics Sorted - SE mod doing this?
Replies: 0
Views: 115

Personal Logistics Sorted - SE mod doing this?

In the past I can place the icons anywhere in the Personal Logistics Tab, and they stay where I place them.
Something is disabling this.
I Do NOT want this to be sorted.
How do I stop it. I think the Space Exploration Mod is doing this.
Note that Sorting is disabled in the UI Settings.
by jamiechi1
Tue Mar 12, 2024 8:12 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 30
Views: 2314

Re: Fluid Mechanics Still Broken, 6 Years Later?

I say throw all the current fluid code out and rewrite it. Another of my favorite games (using Unity game engine), created a system of pipes that are basically conveyor belts with different graphics. It does mean that fluids only will flow in one direction. Which does greatly simplify the code and l...
by jamiechi1
Sat Mar 02, 2024 12:50 am
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 2292

Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]

I use wood to make floors of various colors. I created my mod to do this based on an old mod called 'White Floors' if I remember correctly.
The colored floors make it easier to plan my layout in my factory. So for me, wood is very useful.
And doesn't Dectorio us wood?
by jamiechi1
Sat Mar 02, 2024 12:26 am
Forum: General discussion
Topic: how long have you played factorio ?
Replies: 36
Views: 10429

Re: how long have you played factorio ?

Somewhere August/Sepember will mark my 10 year anniversary of playing Factorio for the first time :shock: I thought the game was released 4 years ago on Steam. I found my first post on steam for this game in February of 2018. I guess it was available elsewhere much earlier. I guess I forgot. My tot...
by jamiechi1
Sat Mar 02, 2024 12:02 am
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 18
Views: 1175

Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers

I still use mods and I find the above reason for not using them is just an excuse for giving up. Mods in this game are so extremely easy to use and modify in this game. (Might be partly since I have been programming everything since 1976, first year of college.) If you have problems with writing mod...
by jamiechi1
Fri Mar 01, 2024 10:42 pm
Forum: General discussion
Topic: About new things in shop :D
Replies: 6
Views: 1294

Re: About new things in shop :D

For me I found the shirt sizes don't match the sizes of shirts I would purchase in the US. That's why there are measurements in a real length unit in addition to the "XL" terminology. It's common knowledge that whatever is considered large anywhere in the world, it's even larger in the US...
by jamiechi1
Fri Mar 01, 2024 10:32 pm
Forum: Mods
Topic: [MOD 0.17] Wood Harvester
Replies: 18
Views: 6817

Re: [MOD 0.17] Wood Harvester

Thanks for your reply.

It's been awhile since I looked at these forums myself. I should probably look here more often.
by jamiechi1
Mon Jan 01, 2024 9:31 pm
Forum: General discussion
Topic: About new things in shop :D
Replies: 6
Views: 1294

Re: About new things in shop :D

I agree about the overly cheap products. For me I found the shirt sizes don't match the sizes of shirts I would purchase in the US. The definition of 3XL should be the same worldwide by now. I was not allowed a refund, so I had to get rid of the extremely small shirts that wouldn't fit me. Edit: I s...
by jamiechi1
Sat Nov 04, 2023 8:14 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.78] game.auto_save fails when writing to a subfolder
Replies: 5
Views: 1431

Re: [1.1.78] game.auto_save fails when writing to a subfolder

Rseding91 wrote: ↑
Wed Nov 01, 2023 11:17 pm
jamiechi1 wrote: ↑
Wed Nov 01, 2023 10:26 pm
Someone reported on the Quicksave mod, that it is broken again on 1.1.94.
I'll need reproduction steps because this logic has not changed sine it was fixed due to this report.
I should have tested it myself before reporting this. Also works ok for me.
by jamiechi1
Wed Nov 01, 2023 10:26 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.78] game.auto_save fails when writing to a subfolder
Replies: 5
Views: 1431

Re: [1.1.78] game.auto_save fails when writing to a subfolder

Someone reported on the Quicksave mod, that it is broken again on 1.1.94.
by jamiechi1
Thu Oct 19, 2023 3:54 pm
Forum: Ideas and Suggestions
Topic: 1 lane belt
Replies: 17
Views: 2563

Re: 1 lane belt

I like the two lane belts. They work well. I do wish that other games would incorporate the two lane belts as well.

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