Search found 11 matches

by Elick320
Tue Sep 22, 2015 6:01 pm
Forum: Mods
Topic: New Hardcorio for 0.12?
Replies: 4
Views: 7465

Re: New Hardcorio for 0.12?

I really like were it is right now, although I really hate the zerling digging, but that could probably be fixed with an additional 200 health to the inserters, so that 10 of them don't get destroyed each raid.
by Elick320
Fri Sep 11, 2015 10:22 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 116553

Re: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June

I'm not sure if you'll respond, but is it possible you can turn of zerling digging? unlike everything else in this mod, it just adds useless, unfun tedium of setting up turrets every 5 feet and getting ammo to those turrets.
by Elick320
Fri Aug 21, 2015 8:12 pm
Forum: Technical Help
Topic: Game crashes from any point of time from loading any world
Replies: 1
Views: 2563

Game crashes from any point of time from loading any world

My log is here (https://www.dropbox.com/s/1jztf5hieh2pr ... t.log?dl=0)

It should be noted that the only mod i've added is rail tanker, and taking it away did not fix anything, information may be requested and will be delivered.

Thanks
by Elick320
Tue Aug 18, 2015 6:02 pm
Forum: Technical Help
Topic: "Please post the crash log to the Factorio forums." [MODS]
Replies: 5
Views: 7069

Re: "Please post the crash log to the Factorio forums." [MODS]

Sorry about posting the whole directory, and thanks for the fix!
by Elick320
Tue Aug 18, 2015 4:24 am
Forum: Technical Help
Topic: "Please post the crash log to the Factorio forums." [MODS]
Replies: 5
Views: 7069

"Please post the crash log to the Factorio forums." [MODS]

So, I have been making great progress on my DYtech world, although, it dosen't matter which auto-save I'm using, the game always crashes at around 24:12:00 of play time, it crashes and tells me to post the log to forums "simple enough, I've done this many times with Kerbal!" But for the li...
by Elick320
Thu Jan 29, 2015 1:27 am
Forum: Modding discussion
Topic: Thanking mod developers
Replies: 0
Views: 2947

Thanking mod developers

Today, as of January 28, 2015, it is Thank a plug-in developer day in America.
So I encourage everyone to thank their favorite mod developer, for they may appreciate it!
:D
by Elick320
Wed Dec 31, 2014 6:01 pm
Forum: Modding help
Topic: A VERY noobish question
Replies: 4
Views: 2050

Re: A VERY noobish question

n9103 wrote:Load a map in the map editor and save as scenario.
If you mean an in-progress map, then the only way to do so without some extensive cheating would be to reveal new chunks, maybe.

Adding and removing ore deposits from maps is one of the less mod-friendly moddable aspects.
Ill make sure to try that
by Elick320
Wed Dec 31, 2014 5:32 pm
Forum: Modding help
Topic: A VERY noobish question
Replies: 4
Views: 2050

A VERY noobish question

How do I add ores to pre-existing worlds, I'm trying to generate fluoride and uranite from UraniumPower
by Elick320
Wed Dec 24, 2014 5:59 am
Forum: Modding help
Topic: Help with my Personal crash
Replies: 2
Views: 1301

Re: Help with my Personal crash

SuperSandro2000 wrote:MAybe you first update to 0.11.8.
That worked, thank you.
by Elick320
Wed Dec 24, 2014 5:34 am
Forum: Modding help
Topic: Help with my Personal crash
Replies: 2
Views: 1301

Help with my Personal crash

When: My problem started after I downloaded Factorio Version 0.11.4 And installed all my mods Mods installed: Treefarm-Mod_1.2.6 Treefarm-Caffeine-Addon_0.2.3 Magnet_1.3.2 Force Fields_1.0.1 Explosive Termites_1.1.5 Biter_bites_0.1.0 Belts+0.0.2 BeltBlocker_1.0.0 Alienplant_0.1.0 DyTech: Warfare_2.1...

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