Yeah sure I was about to do that but i was wondering a more automatic way to do that if the mod was active. Furthermore, if I update the game the issue will be still there :(. And if i manage to understand how you guys deal with this kind of issue I could fix or create other mini mod that modify the ...
Okay, so by this control.lua code. You check all the inventory change while in game but when there is 1 or more than 1 long inserters you remove it from the inventory. Thanks to spare some time for my issue :).
Edit : I tried your code but it returns this error. I think it doesn't work because the ...
I'm new to modding and really happy about how modding is possible in this game. However, I have create a mod that replace the inserters in game. All the prototype are done but i want to delete the long inserter from the game since it won't be used anymore.