Search found 15 matches

by Strath
Tue May 07, 2019 2:55 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

Re: [MOD 0.16.x] Scanning Radar

scanning radar is drawn with a glitch Yup, has always been this way. Because of the way one has to abuse entities to create your own in Factorio there can be some difficult to mitigate issues. The reason the happens is because multiple entities are stacked to produce the combined features of an ani...
by Strath
Sun Apr 28, 2019 4:12 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

Re: [MOD 0.16.x] Scanning Radar

burninghey wrote: ↑
Wed Mar 27, 2019 9:57 am
0.17.21 BUG - does not work in a world with limited height, please fix
Bugfix committed to source, release coming shortly
by Strath
Mon Mar 11, 2019 1:15 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.9] Distance Between Power Pole When Moving Fast
Replies: 2
Views: 2206

[Dominik] [0.17.9] Distance Between Power Pole When Moving Fast

Placing power poles while moving fast results in inconsistent spacing. While placing big electric poles while on foot, they are spaced 30m. While moving on a train powered by rocket fuel, they are spaced 29m.
by Strath
Sun Jun 17, 2018 9:38 pm
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

Re: [MOD 0.16.x] Scanning Radar

Apolyon wrote:having a problem
Ya, I had fixed this in the source repository a couple weeks ago but had not yet uploaded a new release.
I'll try to do so this evening
by Strath
Mon May 14, 2018 1:15 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

Re: [MOD 0.16.x] Scanning Radar

mrudat wrote:skip charting chunks at (I suspect) around 0 degrees
This has been corrected in version 0.2.8
by Strath
Mon May 14, 2018 12:57 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

Re: [MOD 0.16.x] Scanning Radar

I can't seem to get this to work on version 0.16.41. With these settings, or any other of many combinations I tried, I get no scanning. The power usage does increase significantly with radius. Any idea what I'm doing wrong? The radar will operate with default settings until a circuit network connec...
by Strath
Thu Mar 22, 2018 2:13 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

Re: [MOD 0.16.x] Scanning Radar

If the circular algorithm is really the major performance draw (is it?) you could always try memoizing the result. Table lookup are very fast and that would also avoid the mentioned problems with inconsistent scanning of sectors on the outer edge. PS: Thanks for clockwise mode btw :P Most of the ti...
by Strath
Thu Mar 22, 2018 2:02 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

Re: [MOD 0.16.x] Scanning Radar

Very nifty, but a number of comments: For reasons of UPS, I'd probably prefer the more CPU-efficient algorithm; then again, trig functions are I think single-cycle on modern processors, but branch instructions can take significant numbers of cycles to resolve, so I'm uncertain which would actually ...
by Strath
Mon Mar 19, 2018 3:31 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

Re: [MOD 0.16.x] Scanning Radar

Remote monitoring of an outpost
screenshot4.png
screenshot4.png (116.8 KiB) Viewed 8713 times
by Strath
Fri Mar 16, 2018 8:02 pm
Forum: Mods
Topic: [MOD 0.16.x] Delete Empty Chunks
Replies: 9
Views: 7055

Re: [MOD 0.16.x] Delete Empty Chunks

RSO doesn't support selective deletion of resources. I'm not asking you to support selective deletion of resources. I also did not claim that RSO supported my mod. I stated the fact that my mod supported RSO as well as can be and informed the users of the side effects of using this mod in conjuncti...
by Strath
Fri Mar 16, 2018 10:03 am
Forum: Mods
Topic: [MOD 0.16.x] Delete Empty Chunks
Replies: 9
Views: 7055

Re: [MOD 0.16.x] Delete Empty Chunks

RSO doesn't support selective deletion of resources. I'm not asking you to support selective deletion of resources. I also did not claim that RSO supported my mod. I stated the fact that my mod supported RSO as well as can be and informed the users of the side effects of using this mod in conjuncti...
by Strath
Fri Mar 16, 2018 1:09 am
Forum: Mods
Topic: [MOD 0.16.x] Delete Empty Chunks
Replies: 9
Views: 7055

Re: [MOD 0.16.x] Delete Empty Chunks

Starting a new game, default settings, RSO 3.5.8 and DeleteEmptyChunks 0.3.1 (with lines commented out for demonstration) >>>eNpjYBBgkGNgZGBm5mFJzk/MYWZm5krOLyhILdLNL0oF8jiTi0pT UnXzM0FSbCmpxalFJUAWS0ommOZKzUvNrdRNSiwGKWZNL0osLgYyODK L8vOgJrAUJ+algCSLS/LzwKpKilJTQaq4S4sS8zJLc6EKGRhf8vssbW iRYwDh//UM...
by Strath
Tue Mar 13, 2018 1:11 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 8813

[MOD 0.16.x] Scanning Radar

Mod-Info-Header Name: Scanning Radar Version: 0.2.8 Factorio-Version: 0.16.x Description: A radar that actually scans in a sweeping arc. Massive power requirements. License: MIT Release: 2018-05-13 Download-Url: Download Website: https://forums.factorio.com/viewtopic.php?f=93&t=58659 Category: ...
by Strath
Tue Mar 13, 2018 12:54 am
Forum: Mods
Topic: [MOD 0.16.x] Delete Empty Chunks
Replies: 9
Views: 7055

[MOD 0.16.x] Delete Empty Chunks

Mod-Info-Header Name: Delete Empty Chunks Version: 0.3.1 Factorio-Version: 0.16.x Description: Delete chunks which contain no player entities, configurable chunk radius & paving detection License: MIT Release: 2018-03-11 Download-Url: Download Website: https://forums.factorio.com/viewtopic.php?...
by Strath
Mon Jan 01, 2018 1:23 pm
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 35931

Re: [0.15] Teleportation

Getting a game crash with telelogistics. The chest appears to have lost its link with the teleporter but still sends items - R key doesn't open the link settings, and trying to remove the telelogistics box crashes the game. Disabling telelogistics in mod settings creates the same error. Had this on...

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