Search found 15 matches
- Tue May 07, 2019 2:55 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
Re: [MOD 0.16.x] Scanning Radar
scanning radar is drawn with a glitch Yup, has always been this way. Because of the way one has to abuse entities to create your own in Factorio there can be some difficult to mitigate issues. The reason the happens is because multiple entities are stacked to produce the combined features of an ani...
- Sun Apr 28, 2019 4:12 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
Re: [MOD 0.16.x] Scanning Radar
Bugfix committed to source, release coming shortlyburninghey wrote: βWed Mar 27, 2019 9:57 am0.17.21 BUG - does not work in a world with limited height, please fix
- Mon Mar 11, 2019 1:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.9] Distance Between Power Pole When Moving Fast
- Replies: 2
- Views: 2206
[Dominik] [0.17.9] Distance Between Power Pole When Moving Fast
Placing power poles while moving fast results in inconsistent spacing. While placing big electric poles while on foot, they are spaced 30m. While moving on a train powered by rocket fuel, they are spaced 29m.
- Sun Jun 17, 2018 9:38 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
Re: [MOD 0.16.x] Scanning Radar
Ya, I had fixed this in the source repository a couple weeks ago but had not yet uploaded a new release.Apolyon wrote:having a problem
I'll try to do so this evening
- Mon May 14, 2018 1:15 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
Re: [MOD 0.16.x] Scanning Radar
This has been corrected in version 0.2.8mrudat wrote:skip charting chunks at (I suspect) around 0 degrees
- Mon May 14, 2018 12:57 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
Re: [MOD 0.16.x] Scanning Radar
I can't seem to get this to work on version 0.16.41. With these settings, or any other of many combinations I tried, I get no scanning. The power usage does increase significantly with radius. Any idea what I'm doing wrong? The radar will operate with default settings until a circuit network connec...
- Thu Mar 22, 2018 2:13 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
Re: [MOD 0.16.x] Scanning Radar
If the circular algorithm is really the major performance draw (is it?) you could always try memoizing the result. Table lookup are very fast and that would also avoid the mentioned problems with inconsistent scanning of sectors on the outer edge. PS: Thanks for clockwise mode btw :P Most of the ti...
- Thu Mar 22, 2018 2:02 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
Re: [MOD 0.16.x] Scanning Radar
Very nifty, but a number of comments: For reasons of UPS, I'd probably prefer the more CPU-efficient algorithm; then again, trig functions are I think single-cycle on modern processors, but branch instructions can take significant numbers of cycles to resolve, so I'm uncertain which would actually ...
- Mon Mar 19, 2018 3:31 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
Re: [MOD 0.16.x] Scanning Radar
Remote monitoring of an outpost
- Fri Mar 16, 2018 8:02 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Delete Empty Chunks
- Replies: 9
- Views: 7055
Re: [MOD 0.16.x] Delete Empty Chunks
RSO doesn't support selective deletion of resources. I'm not asking you to support selective deletion of resources. I also did not claim that RSO supported my mod. I stated the fact that my mod supported RSO as well as can be and informed the users of the side effects of using this mod in conjuncti...
- Fri Mar 16, 2018 10:03 am
- Forum: Mods
- Topic: [MOD 0.16.x] Delete Empty Chunks
- Replies: 9
- Views: 7055
Re: [MOD 0.16.x] Delete Empty Chunks
RSO doesn't support selective deletion of resources. I'm not asking you to support selective deletion of resources. I also did not claim that RSO supported my mod. I stated the fact that my mod supported RSO as well as can be and informed the users of the side effects of using this mod in conjuncti...
- Fri Mar 16, 2018 1:09 am
- Forum: Mods
- Topic: [MOD 0.16.x] Delete Empty Chunks
- Replies: 9
- Views: 7055
Re: [MOD 0.16.x] Delete Empty Chunks
Starting a new game, default settings, RSO 3.5.8 and DeleteEmptyChunks 0.3.1 (with lines commented out for demonstration) >>>eNpjYBBgkGNgZGBm5mFJzk/MYWZm5krOLyhILdLNL0oF8jiTi0pT UnXzM0FSbCmpxalFJUAWS0ommOZKzUvNrdRNSiwGKWZNL0osLgYyODK L8vOgJrAUJ+algCSLS/LzwKpKilJTQaq4S4sS8zJLc6EKGRhf8vssbW iRYwDh//UM...
- Tue Mar 13, 2018 1:11 am
- Forum: Mods
- Topic: [MOD 0.16.x] Scanning Radar
- Replies: 15
- Views: 8813
[MOD 0.16.x] Scanning Radar
Mod-Info-Header Name: Scanning Radar Version: 0.2.8 Factorio-Version: 0.16.x Description: A radar that actually scans in a sweeping arc. Massive power requirements. License: MIT Release: 2018-05-13 Download-Url: Download Website: https://forums.factorio.com/viewtopic.php?f=93&t=58659 Category: ...
- Tue Mar 13, 2018 12:54 am
- Forum: Mods
- Topic: [MOD 0.16.x] Delete Empty Chunks
- Replies: 9
- Views: 7055
[MOD 0.16.x] Delete Empty Chunks
Mod-Info-Header Name: Delete Empty Chunks Version: 0.3.1 Factorio-Version: 0.16.x Description: Delete chunks which contain no player entities, configurable chunk radius & paving detection License: MIT Release: 2018-03-11 Download-Url: Download Website: https://forums.factorio.com/viewtopic.php?...
- Mon Jan 01, 2018 1:23 pm
- Forum: Mods
- Topic: [0.16] Teleportation
- Replies: 62
- Views: 35931
Re: [0.15] Teleportation
Getting a game crash with telelogistics. The chest appears to have lost its link with the teleporter but still sends items - R key doesn't open the link settings, and trying to remove the telelogistics box crashes the game. Disabling telelogistics in mod settings creates the same error. Had this on...