Search found 4 matches
- Sun Dec 31, 2017 11:48 am
- Forum: Duplicates
- Topic: [0.16.11] Cursor on different monitor crashes game load
- Replies: 1
- Views: 748
[0.16.11] Cursor on different monitor crashes game load
When loading a multiplayer game in fullscreen on one monitor, which takes some time, focusing another application on another monitor crashes factorio when the map is loaded in agui::Widget::getWidgetUnderMouse. Log attached.
- Sat Dec 30, 2017 8:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
- Replies: 11
- Views: 3375
Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
Attached a copy of our save.
As mentioned before, we seem to be able of reproducing the problem by running around with exoskeletons or driving around a car (with rocket fuel). With lots of bots and requests, some requester and a buffer chest (near the big station to the right of the base), it ...
As mentioned before, we seem to be able of reproducing the problem by running around with exoskeletons or driving around a car (with rocket fuel). With lots of bots and requests, some requester and a buffer chest (near the big station to the right of the base), it ...
- Sat Dec 30, 2017 8:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
- Replies: 11
- Views: 3375
Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
We just updated to 0.16.11, and just had another crash three minutes in. Same errors in the log (log generated by 0.16.11 attached).
Before the 0.16.11 update, we tried it in single player and it didn't crash there.
Before the 0.16.11 update, we tried it in single player and it didn't crash there.
- Sat Dec 30, 2017 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
- Replies: 11
- Views: 3375
Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
We're getting the same issue since 16.10 (Steam, both on Mac and Windows machines). It seems to be limited to multiplayer here as well (on lan).
Our theory is that it happens when a player is moving quickly. Either with lots of exoskeletons (6+), or when in a fast vehicle. Based on the log perhaps ...
Our theory is that it happens when a player is moving quickly. Either with lots of exoskeletons (6+), or when in a fast vehicle. Based on the log perhaps ...