Search found 20 matches

by glee8e
Sun Sep 22, 2019 4:35 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 6982

Re: Friday Facts #313 - Light at the end of the bug tunnel

For some reason I still prefer the original nonrotated grid... Perhaps it is just sort of personal taste. Is it possible to have it being a mod?
by glee8e
Fri Aug 23, 2019 2:57 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 19751

Re: Friday Facts #309 - Controversial opinions

> Blueprint import/export should be a modded feature If you can provide blue print library sync-ing via steam cloud - or factorio cloud (or something) for people who purchased outside steam, I think this is not a thing too bad. > Weapons shouldn't lock on Horrible. No. Please don't. This is not Mine...
by glee8e
Fri May 31, 2019 1:04 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 15852

Re: Friday Facts #297 - New resource icons

Downward facing underground belt exit seems on the wrong layer
glitch.png
glitch.png (53.57 KiB) Viewed 7246 times
by glee8e
Sat May 18, 2019 12:56 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11569

Re: Friday Facts #295 - New design for the chemical plant

Looks a bit too bright if you place it next to oil refinery, among others, but will definitely look better when placed over desert. May be a bit werid when placed on concrete/brick tile though. Btw, a big thank you for your continuous focus on bug fixing! If only every game developer would have such...
by glee8e
Wed May 08, 2019 7:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2542
Views: 305439

Re: Bugs & FAQ

The localisation for the alternative recipe for carbon manufacturing seems missing...
20190509035413_1.jpg
20190509035413_1.jpg (503.34 KiB) Viewed 1001 times
by glee8e
Fri May 03, 2019 4:35 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 15162

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

So I guess there will (hopefully) be no 0.19?
by glee8e
Sat Apr 06, 2019 2:29 am
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 11512

Re: Version 0.17.25

Time to add some integration tests with mods? I don't mean Wube is responsible for broken mods, but at least lets say there should be something to ensure a bugfix/balance change does not make every mod user cry. This is experimental branch, we all are integration testers :lol: Integration tester ty...
by glee8e
Fri Apr 05, 2019 6:13 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 11512

Re: Version 0.17.25

Time to add some integration tests with mods? I don't mean Wube is responsible for broken mods, but at least lets say there should be something to ensure a bugfix/balance change does not make every mod user cry.
by glee8e
Sat Mar 23, 2019 1:20 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 28
Views: 1065

Re: [0.17] Reorganize Research Queue

+1
I see you guys already implemented drag and drop in rail guis, so I guess you have already got the fundations up running? Time to apply that to research queue too!
by glee8e
Fri Mar 22, 2019 4:13 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 7546

Re: Friday Facts #287 - Just bugs again

For some reason every pic/webm went 404. Is it my local ISP blocking stuff? Anyone else with same problem?

EDIT: it's gone. Refresh do the trick. Perhaps I came too earliy that cdn didn't fetch stuff properly yet.
by glee8e
Sun Feb 03, 2019 12:54 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 28134

Re: Friday Facts #280 - Visual Feedback is the king

For some reason I'm encountering increasing lag when reading the FFF. Scrolling is like PPT and the Firefox almost froze on some circumstance. I figured out it's that ten gif-like-but-actually-video playing in the background that has caused the lag. Anyone else with this issue?
by glee8e
Fri Jan 25, 2019 5:56 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23053

Re: Friday Facts #279 - Train GUI & Modern Spitter

New arts are always welcomed, and the new splitters and bitters is quite impressive. But I have some questions regarding the immobile versions.. 1. Maybe it's just me, but does anyone else feels the new spawner looks a bit too flat? The current art shows it is roughly a half of a ball above the grou...
by glee8e
Tue Jan 22, 2019 4:53 pm
Forum: Show your Creations
Topic: Seablock Playthrough--in Screenshots! (Entry 4)
Replies: 4
Views: 3524

Re: Seablock Playthrough--in Screenshots! (Entry 4)

I do remember helmod can (somewhat) support loops, but you have to work out how much output will be feed back to the loop and manually set the output X percent higher. (e.g. 3 extra should be produced and looped back for every 4 item exported, so set production to 1+3/4=175%) Quite a shame the mod i...
by glee8e
Fri Jan 11, 2019 8:54 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 206
Views: 26057

Re: [MOD 0.16] Realistic Reactors

Same mistake here, can you solve this please, it's game breaking bug, it happens when you click to open reactor control panel EDIT: It tends to happen when i use bluprint to put down reactor and various connections, if i place down reactor and connected pipes manually it seems to work fine. reactor...
by glee8e
Fri Jan 11, 2019 4:33 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 13214

Re: Friday Facts #277 - GUI progress update

What is the general art style of new GUI?

I mean, I have read probably all FFFs, and I somewhat understand what our new GUI will look like, but I just can't come up with a good description to yell to my roommate.
by glee8e
Sat Oct 27, 2018 4:36 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 56840

Re: Friday Facts #266 - Cleanup of mechanics

Amidst this chaos of assembler tiering, I want to amend something about kovarex's word on mining category. Also, with the hardness, the argument why to remove it completely was, that we still have the mechanism of "mining category". So if a mod wants to lock mining of certain resource to a certain m...
by glee8e
Mon Mar 12, 2018 5:28 pm
Forum: Bob's mods
Topic: Remove all `pushable` flags in bobwarfare
Replies: 0
Views: 339

Remove all `pushable` flags in bobwarfare

As stated in this bug report, that flag was removed because it had no effect. Please remove all `pushable` flags in bobwarfare to make the mod functions again. Thank you.
by glee8e
Mon Mar 12, 2018 5:21 pm
Forum: Not a bug
Topic: [0.16.29] Regression: entity flag "pushable" unknown
Replies: 4
Views: 556

Re: [0.16.29] Regression: entity flag "pushable" unknown

OK... so before bob updated it, I shall unzip the archive and run a grep to clean up all of them...

EDIT: BTW, why this removal isn't stated in the changelog? If it had been there, I'll have no trouble sniffing out why it goes wrong...
by glee8e
Mon Mar 12, 2018 4:50 pm
Forum: Not a bug
Topic: [0.16.29] Regression: entity flag "pushable" unknown
Replies: 4
Views: 556

[0.16.29] Regression: entity flag "pushable" unknown

This particular issue happens when bobswarfare is installed. In previous versions (0.16.28 and perhaps 0.16.27) no error pops up but now (0.16.29) it bugs out. To reproduce: install bobswarfare and its dependencies. Launch the game, oops. I've attached a screen shot of the error screen, if you reall...
by glee8e
Sat Dec 30, 2017 7:34 am
Forum: Resolved Problems and Bugs
Topic: [0.16.2] Research Menu item unclickable in some situation
Replies: 15
Views: 1312

Re: [16.2] Research Menu item unclickable in some situation

Playing on Windows 10 laptop with latest update, maxiumized window, can't select tech until scrolled or enter some search query. - This is still happening in 16.9. No video or screenshot available, but I've attached the log.

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