Search found 26 matches

by glee8e
Fri Oct 09, 2020 7:32 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 155
Views: 16360

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Setting the limit via circuit network is explicitly mentioned. As to walking there: I copy/paste what I want to modify to whereever I am, wait for bots to construct, change it, then copy/paste back. This assumes having radar coverage of what I want to change, of course (but I have radar coverage of...
by glee8e
Fri Oct 09, 2020 6:50 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 155
Views: 16360

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I haven't come up with a practical use of this, but I can't help but ask this one thing: can we set the train limit on station via circuit network? Or, can we set the limit without physically walk to that station?
by glee8e
Thu Jul 30, 2020 2:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.38] Ghost still won't get fully cleared from cursor under certain circumstance
Replies: 1
Views: 452

[0.18.38] Ghost still won't get fully cleared from cursor under certain circumstance

To reproduce: Assign a buildable that is not present in your inventory to your toolbelt. Pick that buildable (either hotkey or click the gui). This correctly pick the ghost if the config is on. Press Q, or the hotkey of that buildable, or click the gui to drop the ghost. The ghost is removed from yo...
by glee8e
Sat Jul 25, 2020 12:21 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 10672

Re: Friday Facts #357 - Nuke

I just noticed that the nuke explosion sound is not very impressive. Maybe it should be louder, last longer and at least should not go silent before the shockwave go away.
by glee8e
Fri Jun 26, 2020 9:12 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 5601

Re: Friday Facts #353 - Trailer update

Probably the most difficult part of reproducing the main trailer is those pesky boilers... just remind me how I got screwed up when opening the old 0.14 save in 0.15
by glee8e
Fri Jun 19, 2020 1:54 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 10345

Re: Friday Facts #352 - New website

which simply isn't possible to reproduce using CSS (I tried!).
Sounds like nerd sniping
by glee8e
Sun Sep 22, 2019 4:35 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 10424

Re: Friday Facts #313 - Light at the end of the bug tunnel

For some reason I still prefer the original nonrotated grid... Perhaps it is just sort of personal taste. Is it possible to have it being a mod?
by glee8e
Fri Aug 23, 2019 2:57 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 32735

Re: Friday Facts #309 - Controversial opinions

> Blueprint import/export should be a modded feature If you can provide blue print library sync-ing via steam cloud - or factorio cloud (or something) for people who purchased outside steam, I think this is not a thing too bad. > Weapons shouldn't lock on Horrible. No. Please don't. This is not Mine...
by glee8e
Fri May 31, 2019 1:04 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 20630

Re: Friday Facts #297 - New resource icons

Downward facing underground belt exit seems on the wrong layer
glitch.png
glitch.png (53.57 KiB) Viewed 8636 times
by glee8e
Sat May 18, 2019 12:56 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 15096

Re: Friday Facts #295 - New design for the chemical plant

Looks a bit too bright if you place it next to oil refinery, among others, but will definitely look better when placed over desert. May be a bit werid when placed on concrete/brick tile though. Btw, a big thank you for your continuous focus on bug fixing! If only every game developer would have such...
by glee8e
Wed May 08, 2019 7:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3303
Views: 427185

Re: Bugs & FAQ

The localisation for the alternative recipe for carbon manufacturing seems missing...
20190509035413_1.jpg
20190509035413_1.jpg (503.34 KiB) Viewed 1694 times
by glee8e
Fri May 03, 2019 4:35 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 20713

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

So I guess there will (hopefully) be no 0.19?
by glee8e
Sat Apr 06, 2019 2:29 am
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 13081

Re: Version 0.17.25

Time to add some integration tests with mods? I don't mean Wube is responsible for broken mods, but at least lets say there should be something to ensure a bugfix/balance change does not make every mod user cry. This is experimental branch, we all are integration testers :lol: Integration tester ty...
by glee8e
Fri Apr 05, 2019 6:13 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 13081

Re: Version 0.17.25

Time to add some integration tests with mods? I don't mean Wube is responsible for broken mods, but at least lets say there should be something to ensure a bugfix/balance change does not make every mod user cry.
by glee8e
Sat Mar 23, 2019 1:20 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 37
Views: 2560

Re: [0.17] Reorganize Research Queue

+1
I see you guys already implemented drag and drop in rail guis, so I guess you have already got the fundations up running? Time to apply that to research queue too!
by glee8e
Fri Mar 22, 2019 4:13 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 9156

Re: Friday Facts #287 - Just bugs again

For some reason every pic/webm went 404. Is it my local ISP blocking stuff? Anyone else with same problem?

EDIT: it's gone. Refresh do the trick. Perhaps I came too earliy that cdn didn't fetch stuff properly yet.
by glee8e
Sun Feb 03, 2019 12:54 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 34261

Re: Friday Facts #280 - Visual Feedback is the king

For some reason I'm encountering increasing lag when reading the FFF. Scrolling is like PPT and the Firefox almost froze on some circumstance. I figured out it's that ten gif-like-but-actually-video playing in the background that has caused the lag. Anyone else with this issue?
by glee8e
Fri Jan 25, 2019 5:56 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 28931

Re: Friday Facts #279 - Train GUI & Modern Spitter

New arts are always welcomed, and the new splitters and bitters is quite impressive. But I have some questions regarding the immobile versions.. 1. Maybe it's just me, but does anyone else feels the new spawner looks a bit too flat? The current art shows it is roughly a half of a ball above the grou...
by glee8e
Tue Jan 22, 2019 4:53 pm
Forum: Show your Creations
Topic: Seablock Playthrough--in Screenshots! (Entry 4)
Replies: 4
Views: 6846

Re: Seablock Playthrough--in Screenshots! (Entry 4)

I do remember helmod can (somewhat) support loops, but you have to work out how much output will be feed back to the loop and manually set the output X percent higher. (e.g. 3 extra should be produced and looped back for every 4 item exported, so set production to 1+3/4=175%) Quite a shame the mod i...
by glee8e
Fri Jan 11, 2019 8:54 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 214
Views: 41811

Re: [MOD 0.16] Realistic Reactors

Same mistake here, can you solve this please, it's game breaking bug, it happens when you click to open reactor control panel EDIT: It tends to happen when i use bluprint to put down reactor and various connections, if i place down reactor and connected pipes manually it seems to work fine. reactor...

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