Search found 16 matches

by sonaxaton
Mon Feb 22, 2021 10:28 pm
Forum: Mod portal Discussion
Topic: Not receiving emails for mod portal notifications
Replies: 1
Views: 112

Not receiving emails for mod portal notifications

I've noticed that recently (for the past couple weeks?), I no longer get emails for notifications on the mod portal. I haven't changed any preferences on the mod portal or the forums, my email hasn't changed, and I checked all my spam folders. Maybe a bug?
by sonaxaton
Sun Jul 19, 2020 8:33 pm
Forum: Modding interface requests
Topic: LuaEntityPrototype.resource_patch_search_radius
Replies: 5
Views: 436

Re: LuaEntityPrototype.resource_patch_search_radius

Any update on this? I noticed that there are already some values in LuaEntityPrototype that are "render-only", like https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.map_color. As a larger request, what my mod (and potentially others) would really like access t...
by sonaxaton
Wed Jun 17, 2020 6:33 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 12810

Re: Friday Facts #349 - The 1.0 plan

For anyone else who might look for this in this thread: you can get the prototype to wiki page mapping using the Factorio MediaWiki API like this:

Code: Select all

https://wiki.factorio.com/api.php?action=parse&format=json&pageid=47231&prop=wikitext%7Crevid
by sonaxaton
Tue May 12, 2020 12:17 pm
Forum: Releases
Topic: Version 0.18.23
Replies: 12
Views: 6542

Re: Version 0.18.23

Just updated, now getting an error "Cannot load base mod version 0.18.23 with game version 0.18.65535. Update probably failed, please download the game again."
by sonaxaton
Thu Apr 30, 2020 12:38 pm
Forum: Modding interface requests
Topic: LuaEntityPrototype.resource_patch_search_radius
Replies: 5
Views: 436

Re: LuaEntityPrototype.resource_patch_search_radius

I need it for https://mods.factorio.com/mod/sonaxaton ... ap-markers to be able to detect contiguous resource patches properly.
by sonaxaton
Wed Apr 29, 2020 10:42 pm
Forum: Modding interface requests
Topic: LuaEntityPrototype.resource_patch_search_radius
Replies: 5
Views: 436

LuaEntityPrototype.resource_patch_search_radius

I can't seem to find in-game access to https://wiki.factorio.com/Prototype/Res ... rch_radius. Am I missing something or is it just not exposed in-game?
by sonaxaton
Fri Nov 29, 2019 1:36 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 159760

Re: [MOD 0.17] Industrial Revolution

I'm playing with Krastorio and noticed that the Reinforced Gates have the same health (500) as the normal Gates (500) that I'm assuming IR buffs. Could IR also buff the Krastorio gates to have more health than the normal ones?
by sonaxaton
Sun Oct 13, 2019 9:46 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 159760

Re: [MOD 0.17] Industrial Revolution

Squeak Through just had an update that looks like might make it easier to integrate with IR, any plans for that? It's one of my top QoL mods and I miss it dearly playing IR.
viewtopic.php?f=190&t=16476&start=100#p461453
by sonaxaton
Sun Aug 18, 2019 10:26 pm
Forum: Modding help
Topic: Help making an Infinite Resources mod
Replies: 3
Views: 284

Re: Help making an Infinite Resources mod

Okay so I took the idea from that thread to just retroactively update resource patches when they're generated in control.lua like so: script.on_event(defines.events.on_chunk_generated, function(event) resources = event.surface.find_entities_filtered{ area = event.area, type = "resource", }...
by sonaxaton
Sun Aug 18, 2019 9:53 pm
Forum: Modding help
Topic: Help making an Infinite Resources mod
Replies: 3
Views: 284

Re: Help making an Infinite Resources mod

Thanks! It looks like they have the exact same problems as me. I'll check out their mod and see if I can get inspiration from them. For reference this is my mod: https://mods.factorio.com/mod/sonaxaton ... -resources
by sonaxaton
Sun Aug 18, 2019 9:15 pm
Forum: Modding help
Topic: Help making an Infinite Resources mod
Replies: 3
Views: 284

Help making an Infinite Resources mod

I'm trying to make a very simple mod which makes all resources infinite and not deplete. Before 0.17.65 this was pretty easy, I just set infinite = true and infinite_depletion_amount = 0 on every resource and that was pretty much it. However, after that update changed the way infinite yields affect ...
by sonaxaton
Thu Aug 08, 2019 1:31 pm
Forum: Ideas and Suggestions
Topic: Factorio data-dump mode
Replies: 11
Views: 1122

Re: Factorio data-dump mode

A custom mod is much better because it allows you to dump exactly the things you want, as everyone as different needs. You can essentially output a pre-formatted dump that is trivial to import into your external application. Additionally if you dump the data in control-stage you get a) access to ga...
by sonaxaton
Wed Aug 07, 2019 11:01 pm
Forum: Ideas and Suggestions
Topic: Factorio data-dump mode
Replies: 11
Views: 1122

Re: Factorio data-dump mode

It's doable with a mod, but I wouldn't say it's ideal. The game would still be wasting time loading all the sprite sheets which aren't needed since the game can just exit right after startup and never needs to render any sprites at all. If the devs don't implement something like this, I'll probably ...
by sonaxaton
Tue Aug 06, 2019 11:54 pm
Forum: Ideas and Suggestions
Topic: Factorio data-dump mode
Replies: 11
Views: 1122

Factorio data-dump mode

It would be fantastic if Factorio provided a command-line option which did the following: Start the application in headless mode. Run the normal game startup process, loading mods and running through the stages described in the docs , except sprites aren't loaded. After all the game data is loaded, ...
by sonaxaton
Mon Mar 11, 2019 12:58 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
Replies: 16
Views: 2051

Re: [0.17.4] Can not click inventory or menu buttons

I just encountered this I think. I've hit it a couple times now. I think it has something to do with having a menu open while the auto-save is happening? I was able to get out of the state of not being able to interact with anything by right-clicking.
by sonaxaton
Sat Dec 30, 2017 12:21 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 22183

Re: Friday Facts #223 - Reflections on 2017

Amazing to see all you've accomplished!

I'd really love an in-depth breakdown of your development process. The tools you use, who does what on the team, the architecture of the application, stuff like that. Would be really neat to see,

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