Search found 178 matches

by Blacky007
Sat Jun 22, 2024 12:14 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 67026

Re: Friday Facts #416 - Fluids 2.0

Hello @raiguard

for Uranium ore I use a tank-pipesystem - the Tank is filled until 1000 and starts filling again at 500 - this way I only have a low amount of sulfuric acid in the gigantic miner array.
does the new system effect this system or are there no problems?

Greetings Blacky007
by Blacky007
Fri Nov 10, 2023 5:43 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 333
Views: 65396

Re: Friday Facts #384 - Combinators 2.0

Hello Wube Team there are some points you need to take into count during the development. there are Colorwiremods that change the color of the cable - e.g. I have a mode that uses blue and yellow cables. https://mods.factorio.com/mod/CustomCircuitColors https://mods.factorio.com/mod/ColorblindCircui...
by Blacky007
Fri Sep 29, 2023 9:55 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100907

Re: Friday Facts #378 - Trains on another level

will there be switch in the settings or screen to hide all the higher trainssystem to work on the base that is below the trainbridges?
I think that you can mess up a bit to work on the factory and you can not see under all this hig elevated Traintracks.
Greetings
by Blacky007
Sat Sep 23, 2023 12:15 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65374

Re: Friday Facts #377 - New new rails

Attal wrote:
Fri Sep 22, 2023 11:31 pm
Old rails are fine

Please, add the bridge!
what this game needs are bridge and Tunnel or underground railsystem with a different layer without mods.
that would help a lot.
Greetings
by Blacky007
Fri Sep 22, 2023 7:43 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65374

Re: Friday Facts #377 - New new rails

I really would like to know if it is possible to have a switch between 45° Curve and 22,5° curve system?
I have a big 6x6 junction system and would like to know how mutch work it take to rework everything

Edit: made a new link
https://factoriobin.com/post/l5rFFiAl

Greetings Blacky
by Blacky007
Thu May 19, 2022 10:18 pm
Forum: Minor issues
Topic: [1.1.59] Roboports connection not visible
Replies: 4
Views: 2053

Re: [1.1.59] Roboports connection not visible

wow 4 yrs later :D no Bug there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line. that there is a connection from behind doesn't matter wrong. This suggests there are 2 different bot networks, while it's one. The connection shows up while building:...
by Blacky007
Wed May 18, 2022 9:20 am
Forum: Minor issues
Topic: [1.1.59] Roboports connection not visible
Replies: 4
Views: 2053

Re: [1.1.59] Roboports connection not visible

no Bug
there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line.
that there is a connection from behind doesn't matter
by Blacky007
Sat May 14, 2022 11:56 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 493647

Re: Movie Player

thx for the 1.1 Zip File

I tested it on I9 12900K and it rund at mainly 34-36 UPS

take the silo and place it back at the end of the belt

install a Gui toggle Mod
/c game.player.zoom=0.168
walk into the middle of the scrren enjoy

really Great map you created @DaveMcW
by Blacky007
Wed May 04, 2022 9:13 pm
Forum: Duplicates
Topic: [1.1.57] Underground orientation from BP placing has wrong orientation
Replies: 1
Views: 960

[1.1.57] Underground orientation from BP placing has wrong orientation

see the Video - after placing the Underground it is turning its orientation.
hope this really old Bug that exists since 0.18 will be fixed soon.

you can clearly see that the Underground and the following belt are really strange after placeing the blueprint.

https://youtu.be/ORRtVfeIbJs
by Blacky007
Wed Apr 13, 2022 11:20 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 443622

Re: Games Like Factorio

Techtonica
by Blacky007
Tue Mar 22, 2022 2:51 pm
Forum: Not a bug
Topic: [1.1.56] Trains fuel request not removed when manually driving
Replies: 2
Views: 1169

Re: [1.1.56] Trains fuel request not removed when manually driving

and now I have a train with active request fuel icon driving over the hole map even if it has all fuel?
by Blacky007
Tue Mar 22, 2022 10:04 am
Forum: Not a bug
Topic: [1.1.56] Trains fuel request not removed when manually driving
Replies: 2
Views: 1169

[1.1.56] Trains fuel request not removed when manually driving

normaly the Robobuild icon should dissappear after the first manual or automatic driveing but if you have no fuel with you or refuel it later the icon would keep forever https://youtu.be/g8MzUnczX9c in an older report I reported the same thing but there after the first driveing the icons dissapear -...
by Blacky007
Fri Oct 01, 2021 9:57 pm
Forum: Pending
Topic: [1.1.41] connecting player can lead to stuck Game in MP
Replies: 2
Views: 1361

[1.1.41] connecting player can lead to stuck Game in MP

I was watching AntiElitz and this happend one time after a player was trying to connect to the server
https://clips.twitch.tv/EnthusiasticAtt ... Aw8wUuLLZ4
hope you can find a solution to fix this

Greetings
by Blacky007
Fri Jan 22, 2021 4:46 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 443622

Re: Games Like Factorio

a new 3D style Factorio game was released for early Access yesterday - Dyson Sphere Program
https://store.steampowered.com/app/1366 ... e_Program/
by Blacky007
Wed Nov 25, 2020 8:14 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.1] Multiple entity status issues
Replies: 6
Views: 4210

Re: [kovarex] [1.1.1] Multiple entity status issues

best is if the Devs edit start Topic and add [DEV]fixed [/DEV] ;)
by Blacky007
Tue Nov 17, 2020 10:22 am
Forum: Minor issues
Topic: Snapping to large grid size cause blueprint to jitter
Replies: 5
Views: 2737

Re: Snapping to large grid size cause blueprint to jitter

the grid size need to be smaller then 2.000.000 in X and Y, any larger value makes no sence - because it is the max. Gamefield size
by Blacky007
Tue Nov 17, 2020 9:45 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Blueprint save button off the screen
Replies: 4
Views: 4224

Re: [1.0.0] Blueprint save button off the screen

I think it is simple to reproduce
create a blueprint that has over 100 different items in it.
then you will get the bug shown by the Thread opener
Greetings

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