
Search found 162 matches
- Wed Nov 25, 2020 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.1] Multiple entity status issues
- Replies: 6
- Views: 554
Re: [kovarex] [1.1.1] Multiple entity status issues
best is if the Devs edit start Topic and add [DEV]fixed [/DEV] 

- Tue Nov 17, 2020 10:22 am
- Forum: Minor issues
- Topic: Snapping to large grid size cause blueprint to jitter
- Replies: 5
- Views: 397
Re: Snapping to large grid size cause blueprint to jitter
the grid size need to be smaller then 2.000.000 in X and Y, any larger value makes no sence - because it is the max. Gamefield size
- Tue Nov 17, 2020 9:45 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Blueprint save button off the screen
- Replies: 4
- Views: 846
Re: [1.0.0] Blueprint save button off the screen
I think it is simple to reproduce
create a blueprint that has over 100 different items in it.
then you will get the bug shown by the Thread opener
Greetings
create a blueprint that has over 100 different items in it.
then you will get the bug shown by the Thread opener
Greetings
- Thu Aug 27, 2020 11:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German
- Replies: 3
- Views: 673
Re: [kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German
thx for the fixing - witch way did you fix it?
- Fri Aug 14, 2020 11:10 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German
- Replies: 3
- Views: 673
[kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German
In german language the hint text is longer then the map view - the end off the Information text is missing
- Sat Aug 08, 2020 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.18.42] Crash on esc while loading map (ElectricSubNetwork)
- Replies: 5
- Views: 341
Re: [Rseding91] [0.18.42] Crash on esc while loading map (ElectricSubNetwork)
use dropbox for uploading saves and post the link here
- Sat Jul 04, 2020 12:13 am
- Forum: Pending
- Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
- Replies: 6
- Views: 558
Re: [0.18.31-34] UPS drop with construction robots placeing many rails
Any more information needed?
Greetings Blacky007
Greetings Blacky007
- Fri Jun 26, 2020 11:14 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 6293
Re: Friday Facts #353 - Trailer update
it's not something i paid attention to when reading this FFF for the first time, but after reading those comments here and playing around with site's CSS, i'm on board that the new website's colors could be made better. just because it's an FFF doesn't mean the text color needs to be #FFF :P someth...
- Thu Jun 18, 2020 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.32] iron ore not an option in filter splitter
- Replies: 10
- Views: 1595
Re: [0.18.32] iron ore not an option in filter splitter
Can someone provide a save game? Sure! Link: https://www.dropbox.com/s/myihw6ixewf3e4r/Krastorio2.zip?dl=1 In my case, I am unable to define a filter for uranium ore. This was possible but after the 0.18.32 update, the uranium ore no longer appears in the filter window. if I play this savegame with...
- Thu Jun 18, 2020 11:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.32] iron ore not an option in filter splitter
- Replies: 10
- Views: 1595
Re: [0.18.32] iron ore not an option in filter splitter
yes you can but they are then on the ground where that box is located - NO BUG5thHorseman wrote: ↑Wed Jun 17, 2020 9:52 amI've not tried it but many of those filter boxes will let you drop physical items on them.
- Tue Jun 16, 2020 8:49 pm
- Forum: Pending
- Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
- Replies: 6
- Views: 558
[0.18.32] UPS drop with construction robots placeing many rails
as requested here are some screenshots of the Update times I tested it with a 15x15 square of other elements - only the rails make this huge FPS drops I think it has something to do with the 2 entity high of the rails - I never had this issue until 0.18.31-32 maybe there was something changed in the...
- Tue Jun 16, 2020 11:29 am
- Forum: Technical Help
- Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
- Replies: 6
- Views: 319
Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
thanks a lot - it works fine for letting Factorio run as a screensaver

Code: Select all
/c game.player.zoom=0.274
- Mon Jun 15, 2020 9:11 pm
- Forum: Technical Help
- Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
- Replies: 6
- Views: 319
Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
and the next thing I don't understand why does the max zoom depend on the size of the Factorio screen? It's limited to 200 tiles across larger side. is it possible to get this bigger or what is the reason for this limit? - I would be great to have Factorio 3 screens wide with 600 tiles. Greetings
- Mon Jun 15, 2020 4:51 pm
- Forum: Technical Help
- Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
- Replies: 6
- Views: 319
Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
and the next thing I don't understand why does the max zoom depend on the size of the Factorio screen?
I have added 3 pictures of the same spot with 3,2 and 1 screen horizontal size
why do I have such a little high with 3 screens?
I have added 3 pictures of the same spot with 3,2 and 1 screen horizontal size
why do I have such a little high with 3 screens?
- Mon Jun 15, 2020 2:17 pm
- Forum: Technical Help
- Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
- Replies: 6
- Views: 319
[0.18.31] WIN 10 BSOD with Factorio over 3 Screens
I got my 3rd Monitor today and opend Factorio window mode over 3 screens then I got a BSOD in Windows
can someone check if there is any issue with this setup?
XL2430 - XL2420T - XL2430T (3x BENQ)
Greetings Blacky
can someone check if there is any issue with this setup?
XL2430 - XL2420T - XL2430T (3x BENQ)
Greetings Blacky
- Fri Jun 12, 2020 6:28 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 19935
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
me too !TyrHeimdal wrote: ↑Fri Jun 12, 2020 3:50 pm
I like this far right idea best. It makes the modules really pop out and are easy to see.
this would fit better
- Fri Jun 12, 2020 5:37 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 19935
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
A couple of questions: Will the flush respect the direction of pumps, e.g. not flow backwards through them at all, and not flow forwards if they're offline? And is there going to be any mechanism to connect flushing to the circuit network, or automate the flushing in some other way? If so, this flu...
- Wed Jun 10, 2020 7:20 pm
- Forum: This Forum
- Topic: Outdated / Not Implemented Subforum no longer visible
- Replies: 15
- Views: 1095
Resolved for the next release - doesn't show new topics
there is obe or more topics in Resolved for the next release
viewforum.php?f=30
but the overview doesn't show this new topic
viewforum.php?f=30
but the overview doesn't show this new topic
- Wed Jun 10, 2020 7:12 pm
- Forum: Pending
- Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
- Replies: 6
- Views: 558
Re: [0.18.31] UPS drop with construction robots placeing many rails
try this map
https://www.dropbox.com/s/pe3njmszrd79p ... 5.zip?dl=0
its ober 300 trains and a really gigantic rail system
https://www.dropbox.com/s/pe3njmszrd79p ... 5.zip?dl=0
its ober 300 trains and a really gigantic rail system
- Wed Jun 10, 2020 2:46 pm
- Forum: Pending
- Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
- Replies: 6
- Views: 558
[0.18.31-34] UPS drop with construction robots placeing many rails
If I place on an area about 200 railsegments with BP or Cut paste - the UPSs beaks down very heavy 0eNqd299K3FAUhfF3OdcRku32zHFepUjxT7ABjTITS0V892ZGKIWuwvpyVWydnx/FuC6281Hunt7G18M0L2X/Uab7l/lY9t8+ynF6nG+fTn+3vL+OZV+mZXwuXZlvn08fHW6np/LZlWl+GH+V/fB505VxXqZlGr9ef/7g/fv89nw3HtZP+PPK47K+9vHHcnEmuvL6clxf...