Search found 173 matches

by Blacky007
Thu May 19, 2022 10:18 pm
Forum: Bug Reports
Topic: [1.1.59] Roboports connection not visible
Replies: 4
Views: 617

Re: [1.1.59] Roboports connection not visible

wow 4 yrs later :D no Bug there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line. that there is a connection from behind doesn't matter wrong. This suggests there are 2 different bot networks, while it's one. The connection shows up while building:...
by Blacky007
Wed May 18, 2022 9:20 am
Forum: Bug Reports
Topic: [1.1.59] Roboports connection not visible
Replies: 4
Views: 617

Re: [1.1.59] Roboports connection not visible

no Bug
there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line.
that there is a connection from behind doesn't matter
by Blacky007
Sat May 14, 2022 11:56 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 83
Views: 430338

Re: Movie Player

thx for the 1.1 Zip File

I tested it on I9 12900K and it rund at mainly 34-36 UPS

take the silo and place it back at the end of the belt

install a Gui toggle Mod
/c game.player.zoom=0.168
walk into the middle of the scrren enjoy

really Great map you created @DaveMcW
by Blacky007
Wed May 04, 2022 9:13 pm
Forum: Duplicates
Topic: [1.1.57] Underground orientation from BP placing has wrong orientation
Replies: 1
Views: 284

[1.1.57] Underground orientation from BP placing has wrong orientation

see the Video - after placing the Underground it is turning its orientation.
hope this really old Bug that exists since 0.18 will be fixed soon.

you can clearly see that the Underground and the following belt are really strange after placeing the blueprint.

https://youtu.be/ORRtVfeIbJs
by Blacky007
Wed Apr 13, 2022 11:20 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 368042

Re: Games Like Factorio

Techtonica
by Blacky007
Tue Mar 22, 2022 2:51 pm
Forum: Not a bug
Topic: [1.1.56] Trains fuel request not removed when manually driving
Replies: 2
Views: 412

Re: [1.1.56] Trains fuel request not removed when manually driving

and now I have a train with active request fuel icon driving over the hole map even if it has all fuel?
by Blacky007
Tue Mar 22, 2022 10:04 am
Forum: Not a bug
Topic: [1.1.56] Trains fuel request not removed when manually driving
Replies: 2
Views: 412

[1.1.56] Trains fuel request not removed when manually driving

normaly the Robobuild icon should dissappear after the first manual or automatic driveing but if you have no fuel with you or refuel it later the icon would keep forever https://youtu.be/g8MzUnczX9c in an older report I reported the same thing but there after the first driveing the icons dissapear -...
by Blacky007
Fri Oct 01, 2021 9:57 pm
Forum: Pending
Topic: [1.1.41] connecting player can lead to stuck Game in MP
Replies: 2
Views: 547

[1.1.41] connecting player can lead to stuck Game in MP

I was watching AntiElitz and this happend one time after a player was trying to connect to the server
https://clips.twitch.tv/EnthusiasticAtt ... Aw8wUuLLZ4
hope you can find a solution to fix this

Greetings
by Blacky007
Fri Jan 22, 2021 4:46 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 368042

Re: Games Like Factorio

a new 3D style Factorio game was released for early Access yesterday - Dyson Sphere Program
https://store.steampowered.com/app/1366 ... e_Program/
by Blacky007
Wed Nov 25, 2020 8:14 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.1] Multiple entity status issues
Replies: 6
Views: 2256

Re: [kovarex] [1.1.1] Multiple entity status issues

best is if the Devs edit start Topic and add [DEV]fixed [/DEV] ;)
by Blacky007
Tue Nov 17, 2020 10:22 am
Forum: Minor issues
Topic: Snapping to large grid size cause blueprint to jitter
Replies: 5
Views: 1369

Re: Snapping to large grid size cause blueprint to jitter

the grid size need to be smaller then 2.000.000 in X and Y, any larger value makes no sence - because it is the max. Gamefield size
by Blacky007
Tue Nov 17, 2020 9:45 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Blueprint save button off the screen
Replies: 4
Views: 2110

Re: [1.0.0] Blueprint save button off the screen

I think it is simple to reproduce
create a blueprint that has over 100 different items in it.
then you will get the bug shown by the Thread opener
Greetings
by Blacky007
Fri Aug 14, 2020 11:10 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German
Replies: 3
Views: 1961

[kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German

In german language the hint text is longer then the map view - the end off the Information text is missing
by Blacky007
Sat Jul 04, 2020 12:13 am
Forum: Pending
Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
Replies: 6
Views: 1424

Re: [0.18.31-34] UPS drop with construction robots placeing many rails

Any more information needed?
Greetings Blacky007
by Blacky007
Fri Jun 26, 2020 11:14 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 13538

Re: Friday Facts #353 - Trailer update

it's not something i paid attention to when reading this FFF for the first time, but after reading those comments here and playing around with site's CSS, i'm on board that the new website's colors could be made better. just because it's an FFF doesn't mean the text color needs to be #FFF :P someth...
by Blacky007
Thu Jun 18, 2020 1:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 3568

Re: [0.18.32] iron ore not an option in filter splitter

Can someone provide a save game? Sure! Link: https://www.dropbox.com/s/myihw6ixewf3e4r/Krastorio2.zip?dl=1 In my case, I am unable to define a filter for uranium ore. This was possible but after the 0.18.32 update, the uranium ore no longer appears in the filter window. if I play this savegame with...

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