Search found 165 matches

by Blacky007
Fri Oct 01, 2021 9:57 pm
Forum: Pending
Topic: [1.1.41] connecting player can lead to stuck Game in MP
Replies: 2
Views: 111

[1.1.41] connecting player can lead to stuck Game in MP

I was watching AntiElitz and this happend one time after a player was trying to connect to the server
https://clips.twitch.tv/EnthusiasticAtt ... Aw8wUuLLZ4
hope you can find a solution to fix this

Greetings
by Blacky007
Fri Jan 22, 2021 4:46 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 204
Views: 327045

Re: Games Like Factorio

a new 3D style Factorio game was released for early Access yesterday - Dyson Sphere Program
https://store.steampowered.com/app/1366 ... e_Program/
by Blacky007
Wed Nov 25, 2020 8:14 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.1] Multiple entity status issues
Replies: 6
Views: 1207

Re: [kovarex] [1.1.1] Multiple entity status issues

best is if the Devs edit start Topic and add [DEV]fixed [/DEV] ;)
by Blacky007
Tue Nov 17, 2020 10:22 am
Forum: Minor issues
Topic: Snapping to large grid size cause blueprint to jitter
Replies: 5
Views: 747

Re: Snapping to large grid size cause blueprint to jitter

the grid size need to be smaller then 2.000.000 in X and Y, any larger value makes no sence - because it is the max. Gamefield size
by Blacky007
Tue Nov 17, 2020 9:45 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Blueprint save button off the screen
Replies: 4
Views: 1405

Re: [1.0.0] Blueprint save button off the screen

I think it is simple to reproduce
create a blueprint that has over 100 different items in it.
then you will get the bug shown by the Thread opener
Greetings
by Blacky007
Fri Aug 14, 2020 11:10 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German
Replies: 3
Views: 1129

[kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German

In german language the hint text is longer then the map view - the end off the Information text is missing
by Blacky007
Sat Jul 04, 2020 12:13 am
Forum: Pending
Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
Replies: 6
Views: 889

Re: [0.18.31-34] UPS drop with construction robots placeing many rails

Any more information needed?
Greetings Blacky007
by Blacky007
Fri Jun 26, 2020 11:14 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 9049

Re: Friday Facts #353 - Trailer update

it's not something i paid attention to when reading this FFF for the first time, but after reading those comments here and playing around with site's CSS, i'm on board that the new website's colors could be made better. just because it's an FFF doesn't mean the text color needs to be #FFF :P someth...
by Blacky007
Thu Jun 18, 2020 1:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 2376

Re: [0.18.32] iron ore not an option in filter splitter

Can someone provide a save game? Sure! Link: https://www.dropbox.com/s/myihw6ixewf3e4r/Krastorio2.zip?dl=1 In my case, I am unable to define a filter for uranium ore. This was possible but after the 0.18.32 update, the uranium ore no longer appears in the filter window. if I play this savegame with...
by Blacky007
Thu Jun 18, 2020 11:13 am
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 2376

Re: [0.18.32] iron ore not an option in filter splitter

5thHorseman wrote:
Wed Jun 17, 2020 9:52 am
I've not tried it but many of those filter boxes will let you drop physical items on them.
yes you can but they are then on the ground where that box is located - NO BUG
by Blacky007
Tue Jun 16, 2020 8:49 pm
Forum: Pending
Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
Replies: 6
Views: 889

[0.18.32] UPS drop with construction robots placeing many rails

as requested here are some screenshots of the Update times I tested it with a 15x15 square of other elements - only the rails make this huge FPS drops I think it has something to do with the 2 entity high of the rails - I never had this issue until 0.18.31-32 maybe there was something changed in the...
by Blacky007
Tue Jun 16, 2020 11:29 am
Forum: Technical Help
Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
Replies: 6
Views: 546

Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens

posila wrote:
Tue Jun 16, 2020 5:43 am
viewtopic.php?p=386517#p386517
thanks a lot - it works fine for letting Factorio run as a screensaver ;) with

Code: Select all

/c game.player.zoom=0.274
Greetings
by Blacky007
Mon Jun 15, 2020 9:11 pm
Forum: Technical Help
Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
Replies: 6
Views: 546

Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens

and the next thing I don't understand why does the max zoom depend on the size of the Factorio screen? It's limited to 200 tiles across larger side. is it possible to get this bigger or what is the reason for this limit? - I would be great to have Factorio 3 screens wide with 600 tiles. Greetings
by Blacky007
Mon Jun 15, 2020 4:51 pm
Forum: Technical Help
Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
Replies: 6
Views: 546

Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens

and the next thing I don't understand why does the max zoom depend on the size of the Factorio screen?

I have added 3 pictures of the same spot with 3,2 and 1 screen horizontal size

why do I have such a little high with 3 screens?
by Blacky007
Mon Jun 15, 2020 2:17 pm
Forum: Technical Help
Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
Replies: 6
Views: 546

[0.18.31] WIN 10 BSOD with Factorio over 3 Screens

I got my 3rd Monitor today and opend Factorio window mode over 3 screens then I got a BSOD in Windows
can someone check if there is any issue with this setup?
XL2430 - XL2420T - XL2430T (3x BENQ)
Greetings Blacky
by Blacky007
Fri Jun 12, 2020 6:28 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 30528

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

TyrHeimdal wrote:
Fri Jun 12, 2020 3:50 pm

Image

I like this far right idea best. It makes the modules really pop out and are easy to see.
me too !
this would fit better
by Blacky007
Fri Jun 12, 2020 5:37 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 30528

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

A couple of questions: Will the flush respect the direction of pumps, e.g. not flow backwards through them at all, and not flow forwards if they're offline? And is there going to be any mechanism to connect flushing to the circuit network, or automate the flushing in some other way? If so, this flu...

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