Hello @raiguard
for Uranium ore I use a tank-pipesystem - the Tank is filled until 1000 and starts filling again at 500 - this way I only have a low amount of sulfuric acid in the gigantic miner array.
does the new system effect this system or are there no problems?
Greetings Blacky007
Search found 178 matches
- Sat Jun 22, 2024 12:14 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 67026
- Fri Nov 10, 2023 5:43 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 333
- Views: 65396
Re: Friday Facts #384 - Combinators 2.0
Hello Wube Team there are some points you need to take into count during the development. there are Colorwiremods that change the color of the cable - e.g. I have a mode that uses blue and yellow cables. https://mods.factorio.com/mod/CustomCircuitColors https://mods.factorio.com/mod/ColorblindCircui...
- Fri Sep 29, 2023 9:55 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100907
Re: Friday Facts #378 - Trains on another level
will there be switch in the settings or screen to hide all the higher trainssystem to work on the base that is below the trainbridges?
I think that you can mess up a bit to work on the factory and you can not see under all this hig elevated Traintracks.
Greetings
I think that you can mess up a bit to work on the factory and you can not see under all this hig elevated Traintracks.
Greetings
- Sat Sep 23, 2023 12:15 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65374
- Fri Sep 22, 2023 7:43 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65374
Re: Friday Facts #377 - New new rails
I really would like to know if it is possible to have a switch between 45° Curve and 22,5° curve system?
I have a big 6x6 junction system and would like to know how mutch work it take to rework everything
Edit: made a new link
https://factoriobin.com/post/l5rFFiAl
Greetings Blacky
I have a big 6x6 junction system and would like to know how mutch work it take to rework everything
Edit: made a new link
https://factoriobin.com/post/l5rFFiAl
Greetings Blacky
- Thu May 19, 2022 10:18 pm
- Forum: Minor issues
- Topic: [1.1.59] Roboports connection not visible
- Replies: 4
- Views: 2053
Re: [1.1.59] Roboports connection not visible
wow 4 yrs later :D no Bug there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line. that there is a connection from behind doesn't matter wrong. This suggests there are 2 different bot networks, while it's one. The connection shows up while building:...
- Wed May 18, 2022 9:20 am
- Forum: Minor issues
- Topic: [1.1.59] Roboports connection not visible
- Replies: 4
- Views: 2053
Re: [1.1.59] Roboports connection not visible
no Bug
there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line.
that there is a connection from behind doesn't matter
there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line.
that there is a connection from behind doesn't matter
- Sat May 14, 2022 11:56 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 493647
Re: Movie Player
thx for the 1.1 Zip File
I tested it on I9 12900K and it rund at mainly 34-36 UPS
take the silo and place it back at the end of the belt
install a Gui toggle Mod
/c game.player.zoom=0.168
walk into the middle of the scrren enjoy
really Great map you created @DaveMcW
I tested it on I9 12900K and it rund at mainly 34-36 UPS
take the silo and place it back at the end of the belt
install a Gui toggle Mod
/c game.player.zoom=0.168
walk into the middle of the scrren enjoy
really Great map you created @DaveMcW
- Wed May 04, 2022 9:13 pm
- Forum: Duplicates
- Topic: [1.1.57] Underground orientation from BP placing has wrong orientation
- Replies: 1
- Views: 960
[1.1.57] Underground orientation from BP placing has wrong orientation
see the Video - after placing the Underground it is turning its orientation.
hope this really old Bug that exists since 0.18 will be fixed soon.
you can clearly see that the Underground and the following belt are really strange after placeing the blueprint.
https://youtu.be/ORRtVfeIbJs
hope this really old Bug that exists since 0.18 will be fixed soon.
you can clearly see that the Underground and the following belt are really strange after placeing the blueprint.
https://youtu.be/ORRtVfeIbJs
- Wed Apr 13, 2022 11:20 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 443622
Re: Games Like Factorio
Techtonica
- Thu Mar 31, 2022 3:16 pm
- Forum: Duplicates
- Topic: [1.1.57] getting Acivement biter attack by pollution without any pollution
- Replies: 1
- Views: 928
[1.1.57] getting Acivement biter attack by pollution without any pollution
greetings from AntiElitz
he wants to know if this is a feature or a bug?
https://clips.twitch.tv/DelightfulSmogg ... 0E6zzzhuKg
he wants to know if this is a feature or a bug?
https://clips.twitch.tv/DelightfulSmogg ... 0E6zzzhuKg
- Tue Mar 22, 2022 2:51 pm
- Forum: Not a bug
- Topic: [1.1.56] Trains fuel request not removed when manually driving
- Replies: 2
- Views: 1169
Re: [1.1.56] Trains fuel request not removed when manually driving
and now I have a train with active request fuel icon driving over the hole map even if it has all fuel?
- Tue Mar 22, 2022 10:04 am
- Forum: Not a bug
- Topic: [1.1.56] Trains fuel request not removed when manually driving
- Replies: 2
- Views: 1169
[1.1.56] Trains fuel request not removed when manually driving
normaly the Robobuild icon should dissappear after the first manual or automatic driveing but if you have no fuel with you or refuel it later the icon would keep forever https://youtu.be/g8MzUnczX9c in an older report I reported the same thing but there after the first driveing the icons dissapear -...
- Fri Oct 01, 2021 9:57 pm
- Forum: Pending
- Topic: [1.1.41] connecting player can lead to stuck Game in MP
- Replies: 2
- Views: 1361
[1.1.41] connecting player can lead to stuck Game in MP
I was watching AntiElitz and this happend one time after a player was trying to connect to the server
https://clips.twitch.tv/EnthusiasticAtt ... Aw8wUuLLZ4
hope you can find a solution to fix this
Greetings
https://clips.twitch.tv/EnthusiasticAtt ... Aw8wUuLLZ4
hope you can find a solution to fix this
Greetings
- Wed Aug 11, 2021 11:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.37] bug in belt layer - rare edge case
- Replies: 1
- Views: 1501
[kovarex] [1.1.37] bug in belt layer - rare edge case
AntiElitz was asking if this is a bug or by design?
https://clips.twitch.tv/AlluringAgitate ... Z7iusoxRwq
greetings
https://clips.twitch.tv/AlluringAgitate ... Z7iusoxRwq
greetings
- Fri Jan 22, 2021 4:46 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 443622
Re: Games Like Factorio
a new 3D style Factorio game was released for early Access yesterday - Dyson Sphere Program
https://store.steampowered.com/app/1366 ... e_Program/
https://store.steampowered.com/app/1366 ... e_Program/
- Wed Nov 25, 2020 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.1] Multiple entity status issues
- Replies: 6
- Views: 4210
Re: [kovarex] [1.1.1] Multiple entity status issues
best is if the Devs edit start Topic and add [DEV]fixed [/DEV]
- Tue Nov 17, 2020 10:22 am
- Forum: Minor issues
- Topic: Snapping to large grid size cause blueprint to jitter
- Replies: 5
- Views: 2737
Re: Snapping to large grid size cause blueprint to jitter
the grid size need to be smaller then 2.000.000 in X and Y, any larger value makes no sence - because it is the max. Gamefield size
- Tue Nov 17, 2020 9:45 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Blueprint save button off the screen
- Replies: 4
- Views: 4224
Re: [1.0.0] Blueprint save button off the screen
I think it is simple to reproduce
create a blueprint that has over 100 different items in it.
then you will get the bug shown by the Thread opener
Greetings
create a blueprint that has over 100 different items in it.
then you will get the bug shown by the Thread opener
Greetings
- Thu Aug 27, 2020 11:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German
- Replies: 3
- Views: 3768
Re: [kovarex] [1.0.0] Keybinding hint for train schedule map does not fit using German
thx for the fixing - witch way did you fix it?