30$ is fine, 40$ is fine, 50$ is fine
I'd rather pay double for one of its kind quality game and play it for hundreds of hours than pay half the price for average game that I will play for couple of hours
Search found 66 matches
- Sat Feb 05, 2022 11:26 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 178
- Views: 44551
- Fri Feb 04, 2022 8:23 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 178
- Views: 44551
Re: Friday Facts #367 - Expansion news
I'm not very interested to see fantasy genre in Factorio with flying monsters and magic. I would definitely prefer to have Space Exploration mod or something similar in nature developed, polished and implemented into the base game. But regardles of what you do you'll have my money anyway.
- Sat Jan 01, 2022 9:54 pm
- Forum: General discussion
- Topic: Source code access?
- Replies: 14
- Views: 2451
Re: Source code access?
In general video game developers don't share their code because if leaked to public it could be used to create a clone of the game or cheats. Although there is some rationale to make it open source like in example of Barotrauma. However nobody can expect from WUBE that they will share their code.
- Sat Jan 01, 2022 9:18 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 9877
Re: your thoughts on menu simulation
The core concept of Factorio is about being clever in using different techniques and technologies to automate things in your factory and bring the sense of accomplishment. So for me the menu should show how factory works in lazy and relaxed manner and should not be loud and distracting.
- Fri Feb 05, 2021 11:51 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 283
- Views: 97282
Re: Friday Facts #365 - Future plans
Factorio is love, Wube is love too...
- Fri Jan 29, 2021 11:14 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 21343
Re: Friday Facts #364 - 1.1 stable
Amazing update! I especially like belt optimizations because i'm belt nerd and traing gui because i'm also a train nerd
I'm also a fluid nerd and i've heard a rumor about fluid system...

I'm also a fluid nerd and i've heard a rumor about fluid system...

- Fri Nov 13, 2020 12:06 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 66225
Re: Friday Facts #363 - 1.1 is getting close
Yo the light changes are dope! So many cool features - this is great!
- Thu Aug 20, 2020 12:10 am
- Forum: Combinator Creations
- Topic: Rainbow belt w/o inserters
- Replies: 9
- Views: 5541
Re: Rainbow belt w/o inserters
Well, it's been a while. Here's new approach. It won't ever get stuck. It enables specific science if it's not present and it blocks all science if there is overall too much on the belt. https://i.ibb.co/0sFfLGc/rainbow-V2.png 0eNrVW22PozYQ/isnvjY5gV8wRGp/RL9Wp4gQ765VAsg420ar/PfaJL1kvRjGc922+XJ7BPIw...
- Fri Aug 14, 2020 7:36 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 208
- Views: 60166
Re: Friday Facts #360 - 1.0 is here!
Congratulations guys you deserve all the glory and you now officially belong to hall of fame in history of video game development. Factorio will be played for decades and by people that haven't even been born yet. You should be proud of yourself! We certainly are. Although the game is certainly comp...
- Wed Aug 12, 2020 2:03 am
- Forum: Energy Production
- Topic: Eco-friendly compact Kovarex enrichment to uranium fuel
- Replies: 0
- Views: 990
Eco-friendly compact Kovarex enrichment to uranium fuel
This is very neat and battle-tested design. Connect uranium processing output to the bottom belt and iron plates to top right chest and you're all set. compact and neat autostarts it won't get stuck unless you don't have storage for uranium cells it may seem slightly imperfect but it has self-compen...
- Tue Aug 11, 2020 9:16 pm
- Forum: Duplicates
- Topic: [0.17.79] Resource freezes when inner belt is full
- Replies: 1
- Views: 287
- Sun May 17, 2020 9:43 am
- Forum: Multiplayer
- Topic: [PL/EN] Factorio EUROPE
- Replies: 4
- Views: 2131
Re: [PL/EN] Factorio EUROPE
After a year server went offline. Waiting for 1.0.
- Sat Mar 21, 2020 12:13 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 49681
Re: Friday Facts #339 - Beacon HR + Redesign process
Couldn't care less for beacons because I don't use them.
- Fri Feb 28, 2020 7:13 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 13599
Re: Friday Facts #336 - Offshore pump redesign
Hi, I love new pumps - this is great upgrade from previous version. I like that it also takes more space because previously you could spam pumps on small lake and have as much water as you need. Regarding beacons I never use them because they make no sense to me by magically increasing productivity ...
- Sun Feb 16, 2020 9:47 am
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 16906
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Both additions are great!
- Fri Feb 07, 2020 7:38 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 12576
Re: Friday Facts #333 - Terrain scrolling
As a GTX 1070 user I say "Well done sir!". Every optimisation counts in this kind of game to be accessible to the widest audience.
I would like to go back to previous FFF where we discussed new sounds and there were many critical voices. Would you mind commenting on that?
I would like to go back to previous FFF where we discussed new sounds and there were many critical voices. Would you mind commenting on that?
- Fri Jan 31, 2020 6:38 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 13278
Re: Friday Facts #332 - More sounds & Map color tweaks
Hey devs. I must say that this iteration of sound redesign isn't good. New belts' sounds are not bad but worse than original. The original belt sounds seems better and they are, I must say, a hallmark of Factorio. New bot sounds just doesn't fit to the game and I simply dislike them. Previous sounds...
- Fri Dec 13, 2019 6:03 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 14624
- Fri Nov 29, 2019 6:09 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 14845
Re: Friday Facts #323 - Animated water
I really like the idea of calmly moving waters. Proper sound effects would do wonders in combination with those animations. The same for trees 

- Tue Aug 06, 2019 6:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.63] Name tag not fully visible
- Replies: 1
- Views: 467
[posila] [0.17.63] Name tag not fully visible
When you hover over a player in map view top of their name is cut off

