Search found 66 matches

by PaszaVonPomiot
Sat Feb 05, 2022 11:26 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 178
Views: 44551

Re: Friday Facts #367 - Expansion news

30$ is fine, 40$ is fine, 50$ is fine
I'd rather pay double for one of its kind quality game and play it for hundreds of hours than pay half the price for average game that I will play for couple of hours
by PaszaVonPomiot
Fri Feb 04, 2022 8:23 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 178
Views: 44551

Re: Friday Facts #367 - Expansion news

I'm not very interested to see fantasy genre in Factorio with flying monsters and magic. I would definitely prefer to have Space Exploration mod or something similar in nature developed, polished and implemented into the base game. But regardles of what you do you'll have my money anyway.
by PaszaVonPomiot
Sat Jan 01, 2022 9:54 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 2451

Re: Source code access?

In general video game developers don't share their code because if leaked to public it could be used to create a clone of the game or cheats. Although there is some rationale to make it open source like in example of Barotrauma. However nobody can expect from WUBE that they will share their code.
by PaszaVonPomiot
Sat Jan 01, 2022 9:18 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 9877

Re: your thoughts on menu simulation

The core concept of Factorio is about being clever in using different techniques and technologies to automate things in your factory and bring the sense of accomplishment. So for me the menu should show how factory works in lazy and relaxed manner and should not be loud and distracting.
by PaszaVonPomiot
Fri Feb 05, 2021 11:51 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 97282

Re: Friday Facts #365 - Future plans

Factorio is love, Wube is love too...
by PaszaVonPomiot
Fri Jan 29, 2021 11:14 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 21343

Re: Friday Facts #364 - 1.1 stable

Amazing update! I especially like belt optimizations because i'm belt nerd and traing gui because i'm also a train nerd :ugeek:
I'm also a fluid nerd and i've heard a rumor about fluid system... :D
by PaszaVonPomiot
Fri Nov 13, 2020 12:06 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 66225

Re: Friday Facts #363 - 1.1 is getting close

Yo the light changes are dope! So many cool features - this is great!
by PaszaVonPomiot
Thu Aug 20, 2020 12:10 am
Forum: Combinator Creations
Topic: Rainbow belt w/o inserters
Replies: 9
Views: 5541

Re: Rainbow belt w/o inserters

Well, it's been a while. Here's new approach. It won't ever get stuck. It enables specific science if it's not present and it blocks all science if there is overall too much on the belt. https://i.ibb.co/0sFfLGc/rainbow-V2.png 0eNrVW22PozYQ/isnvjY5gV8wRGp/RL9Wp4gQ765VAsg420ar/PfaJL1kvRjGc922+XJ7BPIw...
by PaszaVonPomiot
Fri Aug 14, 2020 7:36 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 60166

Re: Friday Facts #360 - 1.0 is here!

Congratulations guys you deserve all the glory and you now officially belong to hall of fame in history of video game development. Factorio will be played for decades and by people that haven't even been born yet. You should be proud of yourself! We certainly are. Although the game is certainly comp...
by PaszaVonPomiot
Wed Aug 12, 2020 2:03 am
Forum: Energy Production
Topic: Eco-friendly compact Kovarex enrichment to uranium fuel
Replies: 0
Views: 990

Eco-friendly compact Kovarex enrichment to uranium fuel

This is very neat and battle-tested design. Connect uranium processing output to the bottom belt and iron plates to top right chest and you're all set. compact and neat autostarts it won't get stuck unless you don't have storage for uranium cells it may seem slightly imperfect but it has self-compen...
by PaszaVonPomiot
Tue Aug 11, 2020 9:16 pm
Forum: Duplicates
Topic: [0.17.79] Resource freezes when inner belt is full
Replies: 1
Views: 287

[0.17.79] Resource freezes when inner belt is full

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With setup as in the picture when inner belt becomes full then items on that inner belt stop moving until at least one item from inner belt is picked up and there is a gap. I expected it will keep going all the time. Outer belt works all the time.
by PaszaVonPomiot
Sun May 17, 2020 9:43 am
Forum: Multiplayer
Topic: [PL/EN] Factorio EUROPE
Replies: 4
Views: 2131

Re: [PL/EN] Factorio EUROPE

After a year server went offline. Waiting for 1.0.
by PaszaVonPomiot
Sat Mar 21, 2020 12:13 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 49681

Re: Friday Facts #339 - Beacon HR + Redesign process

Couldn't care less for beacons because I don't use them.
by PaszaVonPomiot
Fri Feb 28, 2020 7:13 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 13599

Re: Friday Facts #336 - Offshore pump redesign

Hi, I love new pumps - this is great upgrade from previous version. I like that it also takes more space because previously you could spam pumps on small lake and have as much water as you need. Regarding beacons I never use them because they make no sense to me by magically increasing productivity ...
by PaszaVonPomiot
Fri Feb 07, 2020 7:38 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 12576

Re: Friday Facts #333 - Terrain scrolling

As a GTX 1070 user I say "Well done sir!". Every optimisation counts in this kind of game to be accessible to the widest audience.
I would like to go back to previous FFF where we discussed new sounds and there were many critical voices. Would you mind commenting on that?
by PaszaVonPomiot
Fri Jan 31, 2020 6:38 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 13278

Re: Friday Facts #332 - More sounds & Map color tweaks

Hey devs. I must say that this iteration of sound redesign isn't good. New belts' sounds are not bad but worse than original. The original belt sounds seems better and they are, I must say, a hallmark of Factorio. New bot sounds just doesn't fit to the game and I simply dislike them. Previous sounds...
by PaszaVonPomiot
Fri Dec 13, 2019 6:03 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 14624

Re: Friday Facts #325 - New Explosions and Particles

Number of ratings is not the most important indicator. The one that truly matters is the one that shows Factorio as second highest rated game of all games on Steam and that my friends is legendary!

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by PaszaVonPomiot
Fri Nov 29, 2019 6:09 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 14845

Re: Friday Facts #323 - Animated water

I really like the idea of calmly moving waters. Proper sound effects would do wonders in combination with those animations. The same for trees 8-)
by PaszaVonPomiot
Tue Aug 06, 2019 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.63] Name tag not fully visible
Replies: 1
Views: 467

[posila] [0.17.63] Name tag not fully visible

When you hover over a player in map view top of their name is cut off
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