Search found 47 matches

by PaszaVonPomiot
Tue Aug 06, 2019 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.63] Name tag not fully visible
Replies: 1
Views: 125

[posila] [0.17.63] Name tag not fully visible

When you hover over a player in map view top of their name is cut off
Image
by PaszaVonPomiot
Thu Jun 13, 2019 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.48] Desync
Replies: 2
Views: 144

Re: [kovarex] [0.17.48] Desync

Marvelous! :ugeek:
by PaszaVonPomiot
Wed Jun 12, 2019 4:03 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.48] Desync
Replies: 2
Views: 144

[kovarex] [0.17.48] Desync

Vanilla game. Two players online one with cheat mode enabled deconstructing rails with robots, second driving a tank. Desync appears around the time when server saves. Headless. https://ufile.io/d3sek94m 88635.221 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, ping...
by PaszaVonPomiot
Fri May 31, 2019 4:55 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 16059

Re: Friday Facts #297 - New resource icons

Yeah corners looks a bit weird and uranium would need some polishing. Other than than this resources look awesome. I mean it makes HUGE difference. Fantastic job devs!
by PaszaVonPomiot
Sat May 25, 2019 7:21 am
Forum: Multiplayer
Topic: [PL/EN] Factorio EUROPE
Replies: 3
Views: 687

Re: [PL/EN] Factorio EUROPE - VANILLA

I'm actually really bad at Factorio right now because I haven't played it for like 2 years.
by PaszaVonPomiot
Sat Apr 27, 2019 11:12 pm
Forum: Desyncs with mods
Topic: [0.17.34]
Replies: 1
Views: 195

[0.17.34]

desync when i was awaiting respawn and server saved the state
played redmew scenario
by PaszaVonPomiot
Mon Apr 22, 2019 12:28 pm
Forum: Ideas and Suggestions
Topic: Slow down server game speed when no players
Replies: 3
Views: 196

Re: Slow down server game speed when no players

No I don't want this to be a mod. I need it for vanilla server. And I don't want to slow down the game for single player.
by PaszaVonPomiot
Mon Apr 22, 2019 12:25 pm
Forum: Ideas and Requests For Mods
Topic: Script to change game.speed if server empty
Replies: 0
Views: 101

Script to change game.speed if server empty

Hi,

I would like to request a script for control.lua that will change game speed when server is empty and restore normal speed when not empty.
Kind of similar to this: viewtopic.php?f=6&t=69695
I don't want this to be a mod.
Are you able to help me?
by PaszaVonPomiot
Sun Apr 21, 2019 2:22 pm
Forum: Not a bug
Topic: [0.17.32] Compilatron corpse
Replies: 2
Views: 194

[0.17.32] Compilatron corpse

A funny one. When compilatron dies it leaves biter corpse. See in scenario editor.
by PaszaVonPomiot
Fri Apr 19, 2019 11:48 pm
Forum: Technical Help
Topic: Headles config files
Replies: 0
Views: 144

Headles config files

Hi,

What is the difference in changing settings in:
- config/config.ini
- server-settings.json
- GUI /config tool
by PaszaVonPomiot
Thu Apr 18, 2019 11:06 pm
Forum: Multiplayer
Topic: [PL/EN] Factorio EUROPE
Replies: 3
Views: 687

[PL/EN] Factorio EUROPE

Hi, Dedicated server is publicly available for all players: Factorio EUROPE (PL/EN) Server Version: 17.x Location: Warsaw, Poland OS: Ubuntu 18.04 CPU: 1 RAM: 2 GB HD: SSD Game Map: no cliffs, semi railworld Game settings: default Server settings: save every 15 min. Mods: none Info Polish and Englis...
by PaszaVonPomiot
Thu Apr 18, 2019 9:47 pm
Forum: Ideas and Suggestions
Topic: Slow down server game speed when no players
Replies: 3
Views: 196

Slow down server game speed when no players

TL;DR Add server option to change game.speed to specified value when there are no players on the server. What ? In server-settings.json I would like to see an option to change game.speed to eg. 0.05 when server is empty (instead of pausing). Why ? This would make sure that time in game is flowing n...
by PaszaVonPomiot
Fri Mar 01, 2019 7:44 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 17094

Re: Friday Facts #284 - 0.17 experimental

Congratz for 0.17!
by PaszaVonPomiot
Fri Jan 18, 2019 5:25 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 17897

Re: Friday Facts #278 - The new quickbar

quickbar - great
ghost cursor - oh yesss
blueprints - cool
GUI - take your time
fluids - love it
hi res enemies - nice
map generation - doesn't concern me
refining - you have our full confidence that you deliver solid update, and bugfix after the release, take your time, everything looks cool so far
by PaszaVonPomiot
Sat Dec 22, 2018 11:02 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 161
Views: 19707

Re: Friday Facts #274 - New fluid system 2

Thank you TheYeast and other contributors. Fantastic job!
by PaszaVonPomiot
Sat Nov 17, 2018 1:47 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 26300

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Fantastic job DEVs! Keep it up and take your time.
by PaszaVonPomiot
Sat Nov 17, 2018 1:46 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 26300

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

When you are already remodeling belts maybe it would be nice if the textures of multiple belts next to each other (which is very common in most factories) would connect to one wider belt. The colored arrows should still be on every single belt but especially with the 3D belts this might look really...
by PaszaVonPomiot
Fri Aug 03, 2018 7:31 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 26425

Re: Friday Facts #254 - No research queue for you

I'm totally fine without reaserch queue. If I need one I'll just grab Research Queue mod. What I would like to see is better looking technology tree and maybe a bit interactive.

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