I found an answer here 120435
Apparently collector self-ignores "read content" output
Search found 79 matches
- Wed Jan 01, 2025 5:27 pm
- Forum: Gameplay Help
- Topic: Filter asteroid collector
- Replies: 1
- Views: 290
- Wed Jan 01, 2025 5:13 pm
- Forum: Gameplay Help
- Topic: Filter asteroid collector
- Replies: 1
- Views: 290
Filter asteroid collector
Why does it set only one filter on asteroid collector instead of all signals that come from red circuit?
- Sat Nov 23, 2024 11:17 pm
- Forum: Combinator Creations
- Topic: Item counter
- Replies: 2
- Views: 2325
Item counter
I did simple item counter with displays. Is there a better way with less parts?
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Untitled.jpg
0eNrtmtuqozAUhl9FAnOX7vF8grmbd5iLUkqq2dswmkiM7ZTiu8+K9jDMyGysFQrN3dIk ...
- Fri Sep 06, 2024 2:46 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 65805
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
If spawners evolve beyond what we've already seen make it look like they evolved more.
- Fri Jul 19, 2024 2:29 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 38165
Re: Friday Facts #420 - Fusion Reactor
In general all looks good. What I was most satisfied about in basic Factorio was kovarex enrichment process - it was interesting challenge to build one. I was always missing the unstability partu of high energy sources. Like I would love to have eg. exploding reactors that would need to be ...
- Fri Jul 05, 2024 8:13 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 70664
Re: Friday Facts #418 - Space Age release date
List of features is good.
Release date is fine.
Price point is correct.
Massive kudos for releasing 2.0 for free.
Shut up and take my money.
Release date is fine.
Price point is correct.
Massive kudos for releasing 2.0 for free.
Shut up and take my money.
- Sat Jun 08, 2024 8:56 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 110332
Re: Friday Facts #414 - Spoils of Agriculture
The devs are on point with agricultural aspect of the game. There were already many attempts by modders to introduce this layer to the game. Current implementation is really interesting with spoilage mechanics and biochamber. I have mixed feelings regarding this gigantic tower that picks up whole ...
- Sat May 04, 2024 11:57 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 58483
Re: Friday Facts #409 - Diminishing beacons
I don't like beacons because they feel like cheating. I like to put one or two here and there and that's it.
- Fri Dec 08, 2023 3:58 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 49590
Re: Friday Facts #388 - Smaller things for 2.0
pump-the-lube - you got me interested and martincitopants as well
all the upgrades are well appreciated
my wish? multithreading
all the upgrades are well appreciated
my wish? multithreading

- Fri Nov 10, 2023 3:15 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 116321
Re: Friday Facts #384 - Combinators 2.0
I feel like christmas every week.
- Sat Sep 23, 2023 9:53 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 98444
Re: Friday Facts #377 - New new rails
I would say that it's significant improvement and I'm especially happy about the power pole thing.
- Sat Sep 09, 2023 11:15 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 297220
Re: Friday Facts #375 - Quality
recycler yes, but without outputting higher quality components than inputted ones
extedned quality of modules yes
quality for individual components like iron plates sounds like an overkill and cheap way of adding complexity to the game
if it's optional and UPS friendly then ok
extedned quality of modules yes
quality for individual components like iron plates sounds like an overkill and cheap way of adding complexity to the game
if it's optional and UPS friendly then ok
- Fri Aug 25, 2023 4:02 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 136553
Re: Friday Facts #373 - Factorio: Space Age
This looks epic and it's exactly what I would like to see in the expansion.
- Sat Feb 05, 2022 11:26 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 163953
Re: Friday Facts #367 - Expansion news
30$ is fine, 40$ is fine, 50$ is fine
I'd rather pay double for one of its kind quality game and play it for hundreds of hours than pay half the price for average game that I will play for couple of hours
I'd rather pay double for one of its kind quality game and play it for hundreds of hours than pay half the price for average game that I will play for couple of hours
- Fri Feb 04, 2022 8:23 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 163953
Re: Friday Facts #367 - Expansion news
I'm not very interested to see fantasy genre in Factorio with flying monsters and magic. I would definitely prefer to have Space Exploration mod or something similar in nature developed, polished and implemented into the base game. But regardles of what you do you'll have my money anyway.
- Sat Jan 01, 2022 9:54 pm
- Forum: General discussion
- Topic: Source code access?
- Replies: 14
- Views: 11277
Re: Source code access?
In general video game developers don't share their code because if leaked to public it could be used to create a clone of the game or cheats. Although there is some rationale to make it open source like in example of Barotrauma. However nobody can expect from WUBE that they will share their code.
- Sat Jan 01, 2022 9:18 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 28025
Re: your thoughts on menu simulation
The core concept of Factorio is about being clever in using different techniques and technologies to automate things in your factory and bring the sense of accomplishment. So for me the menu should show how factory works in lazy and relaxed manner and should not be loud and distracting.
- Fri Feb 05, 2021 11:51 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 224707
Re: Friday Facts #365 - Future plans
Factorio is love, Wube is love too...
- Fri Jan 29, 2021 11:14 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 44337
Re: Friday Facts #364 - 1.1 stable
Amazing update! I especially like belt optimizations because i'm belt nerd and traing gui because i'm also a train nerd
I'm also a fluid nerd and i've heard a rumor about fluid system...

I'm also a fluid nerd and i've heard a rumor about fluid system...

- Fri Nov 13, 2020 12:06 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 123578
Re: Friday Facts #363 - 1.1 is getting close
Yo the light changes are dope! So many cool features - this is great!