Search found 73 matches
- Sat Jun 08, 2024 8:56 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 356
- Views: 27724
Re: Friday Facts #414 - Spoils of Agriculture
The devs are on point with agricultural aspect of the game. There were already many attempts by modders to introduce this layer to the game. Current implementation is really interesting with spoilage mechanics and biochamber. I have mixed feelings regarding this gigantic tower that picks up whole tr...
- Sat May 04, 2024 11:57 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 23394
Re: Friday Facts #409 - Diminishing beacons
I don't like beacons because they feel like cheating. I like to put one or two here and there and that's it.
- Fri Dec 08, 2023 3:58 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 27437
Re: Friday Facts #388 - Smaller things for 2.0
pump-the-lube - you got me interested and martincitopants as well
all the upgrades are well appreciated
my wish? multithreading![Surprised :o](./images/smilies/icon_e_surprised.gif)
all the upgrades are well appreciated
my wish? multithreading
![Surprised :o](./images/smilies/icon_e_surprised.gif)
- Fri Nov 10, 2023 3:15 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 51475
Re: Friday Facts #384 - Combinators 2.0
I feel like christmas every week.
- Sat Sep 23, 2023 9:53 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 221
- Views: 54075
Re: Friday Facts #377 - New new rails
I would say that it's significant improvement and I'm especially happy about the power pole thing.
- Sat Sep 09, 2023 11:15 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 808
- Views: 144117
Re: Friday Facts #375 - Quality
recycler yes, but without outputting higher quality components than inputted ones
extedned quality of modules yes
quality for individual components like iron plates sounds like an overkill and cheap way of adding complexity to the game
if it's optional and UPS friendly then ok
extedned quality of modules yes
quality for individual components like iron plates sounds like an overkill and cheap way of adding complexity to the game
if it's optional and UPS friendly then ok
- Fri Aug 25, 2023 4:02 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 75803
Re: Friday Facts #373 - Factorio: Space Age
This looks epic and it's exactly what I would like to see in the expansion.
- Sat Feb 05, 2022 11:26 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 131811
Re: Friday Facts #367 - Expansion news
30$ is fine, 40$ is fine, 50$ is fine
I'd rather pay double for one of its kind quality game and play it for hundreds of hours than pay half the price for average game that I will play for couple of hours
I'd rather pay double for one of its kind quality game and play it for hundreds of hours than pay half the price for average game that I will play for couple of hours
- Fri Feb 04, 2022 8:23 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 131811
Re: Friday Facts #367 - Expansion news
I'm not very interested to see fantasy genre in Factorio with flying monsters and magic. I would definitely prefer to have Space Exploration mod or something similar in nature developed, polished and implemented into the base game. But regardles of what you do you'll have my money anyway.
- Sat Jan 01, 2022 9:54 pm
- Forum: General discussion
- Topic: Source code access?
- Replies: 14
- Views: 7438
Re: Source code access?
In general video game developers don't share their code because if leaked to public it could be used to create a clone of the game or cheats. Although there is some rationale to make it open source like in example of Barotrauma. However nobody can expect from WUBE that they will share their code.
- Sat Jan 01, 2022 9:18 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 20634
Re: your thoughts on menu simulation
The core concept of Factorio is about being clever in using different techniques and technologies to automate things in your factory and bring the sense of accomplishment. So for me the menu should show how factory works in lazy and relaxed manner and should not be loud and distracting.
- Fri Feb 05, 2021 11:51 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 170129
Re: Friday Facts #365 - Future plans
Factorio is love, Wube is love too...
- Fri Jan 29, 2021 11:14 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 36693
Re: Friday Facts #364 - 1.1 stable
Amazing update! I especially like belt optimizations because i'm belt nerd and traing gui because i'm also a train nerd
I'm also a fluid nerd and i've heard a rumor about fluid system...![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
I'm also a fluid nerd and i've heard a rumor about fluid system...
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Fri Nov 13, 2020 12:06 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 101367
Re: Friday Facts #363 - 1.1 is getting close
Yo the light changes are dope! So many cool features - this is great!
- Thu Aug 20, 2020 12:10 am
- Forum: Combinator Creations
- Topic: Rainbow belt w/o inserters
- Replies: 9
- Views: 8199
Re: Rainbow belt w/o inserters
Well, it's been a while. Here's new approach. It won't ever get stuck. It enables specific science if it's not present and it blocks all science if there is overall too much on the belt. https://i.ibb.co/0sFfLGc/rainbow-V2.png 0eNrVW22PozYQ/isnvjY5gV8wRGp/RL9Wp4gQ765VAsg420ar/PfaJL1kvRjGc922+XJ7BPIw...
- Fri Aug 14, 2020 7:36 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 108086
Re: Friday Facts #360 - 1.0 is here!
Congratulations guys you deserve all the glory and you now officially belong to hall of fame in history of video game development. Factorio will be played for decades and by people that haven't even been born yet. You should be proud of yourself! We certainly are. Although the game is certainly comp...
- Wed Aug 12, 2020 2:03 am
- Forum: Energy Production
- Topic: Eco-friendly compact Kovarex enrichment to uranium fuel
- Replies: 0
- Views: 1640
Eco-friendly compact Kovarex enrichment to uranium fuel
This is very neat and battle-tested design. Connect uranium processing output to the bottom belt and iron plates to top right chest and you're all set. compact and neat autostarts it won't get stuck unless you don't have storage for uranium cells it may seem slightly imperfect but it has self-compen...
- Tue Aug 11, 2020 9:16 pm
- Forum: Duplicates
- Topic: [0.17.79] Resource freezes when inner belt is full
- Replies: 1
- Views: 735
- Sun May 17, 2020 9:43 am
- Forum: Multiplayer
- Topic: [PL/EN] Factorio EUROPE
- Replies: 4
- Views: 3557
Re: [PL/EN] Factorio EUROPE
After a year server went offline. Waiting for 1.0.
- Sat Mar 21, 2020 12:13 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 92754
Re: Friday Facts #339 - Beacon HR + Redesign process
Couldn't care less for beacons because I don't use them.