Search found 4 matches

by Avloren
Fri Jan 19, 2018 4:48 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425830

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

I tried out the dart turrets in a new game, I like them - they fill a certain early game niche perfectly. Gun turrets are effective against everything until you start seeing medium biters, who have too much physical resist even for piercing ammo to be practical. Piercing darts do a better job at hol...
by Avloren
Tue Jan 02, 2018 10:17 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425830

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Thanks so much for this feedback Avloren! Tweaked the Bio Cannon slightly, still a turret and not a true artillery, but you can now use the Bio ammo in artillery units and artillery shells in the Bio cannon. I never use shot-guns, that's why I've never bothered to add/update any of that ammo. Just ...
by Avloren
Mon Jan 01, 2018 5:41 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425830

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Thanks for the feedback Avloren! I've not been able to play at 5 myself, so I appreciate the input. I'll definitely adjust that. Anything else you can think of? (Add/Remove/Tweak ) I'm pretty happy with the overall challenge at difficulty 5. No major complaints, but I can think of a lot of tweaks. ...
by Avloren
Fri Dec 29, 2017 4:58 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425830

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

tl;dr : at difficulty 5, spawners are immune to atomic bombs and the new endgame artillery. I'd recommend cutting spawner explosive resistance in half (from 30*difficulty level to 15*difficulty level); I've tried this and it gives good results. So, I enjoy these mods a great deal and play at the ma...

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