Search found 11 matches
- Tue Sep 27, 2016 10:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Multiplayer performance issues - Trains GUI
- Replies: 18
- Views: 10228
Re: Multiplayer performance issues
Did you tried disabling smoke?
- Wed Jun 29, 2016 10:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Underground belt placement bug.
- Replies: 10
- Views: 6664
Re: [0.13.0] [Pending] Underground belt placement bug.
Look at my second link, there is possibility to do that, without use of ghost-placingKlonan wrote:Thanks for the reports,
I have managed to reproduce the issue:Gif
- Wed Jun 29, 2016 12:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Underground belt placement bug.
- Replies: 10
- Views: 6664
Re: [0.13.0] [Pending] Underground belt placement bug.
If underground belt or pipe is tried to be placed over some other item, then it will place items on the last placed position
This is what author mentioned: https://youtu.be/ingDKMS18HE
And after that, I found that it is possible even without ghost-placing: https://youtu.be/ingDKMS18HE?t=32s
This is what author mentioned: https://youtu.be/ingDKMS18HE
And after that, I found that it is possible even without ghost-placing: https://youtu.be/ingDKMS18HE?t=32s
- Wed Jun 29, 2016 11:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 19760
Re: Power Switch blueprint doesn't remember power line positions
Blueprint doesn't take wires connected to power switch inside itself and then bots place power poles they are being connected by themselves but not to power switch
- Wed Jun 29, 2016 6:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.13.0] Crafting queue exploit
- Replies: 3
- Views: 4088
Re: [0.13.0] Crafting queue exploit
Speed module count from 3 to 108 and blueprint books from 1 to 286M - nice
- Fri Mar 18, 2016 9:33 am
- Forum: Ideas and Suggestions
- Topic: Reducing the number of keys that are needed to play the game
- Replies: 7
- Views: 4725
- Fri Mar 11, 2016 12:42 pm
- Forum: Resolved Problems and Bugs
- Topic: Spawn on a small island: Can't progress mid-game.
- Replies: 24
- Views: 13792
Re: Spawn on a small island: Can't progress mid-game.
Something was already announced in january to solve problem of crossing small patches of water
- Thu Mar 03, 2016 7:11 am
- Forum: Show your Creations
- Topic: Maps on the web ?
- Replies: 8
- Views: 7500
Re: Maps on the web ?
There was factorio->google maps mod somewhere. I wonder if it's still updated...
https://forums.factorio.com/viewtopic.php?f=86&t=5812
Somebody could use their time and update it maybye... :)
It does have updated version: https://forums.factorio.com/viewtopic.php?f=92&t=14582
PS Getting ...
https://forums.factorio.com/viewtopic.php?f=86&t=5812
Somebody could use their time and update it maybye... :)
It does have updated version: https://forums.factorio.com/viewtopic.php?f=92&t=14582
PS Getting ...
- Mon Feb 08, 2016 8:57 am
- Forum: Technical Help
- Topic: Constant Desync on Join (increasing map size)
- Replies: 7
- Views: 22591
Re: Constant Desync on Join (increasing map size)
We had the same issue with ShadowsComboPack 0.12.20 after 35+ hours of gameplay
Disabling Misanthrope_0.0.5 mod fixed the problem
Disabling Misanthrope_0.0.5 mod fixed the problem
- Thu Dec 25, 2014 11:22 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 66046
Re: [0.11.6] tno Modpack V2.8
This is Hardcorio related buggdfgdgdg wrote:error
Trying to make chunk at unreasonable position [-67108864, -67108864]
is there a solution?
- Sat Dec 20, 2014 3:06 pm
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 73050
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Error after 10 seconds after launching
E:/Games\Factorio 0.11.1\data\hardcorio_0.3.5|data.lua:49:...a\hardcorio_0.3.5|prototypes\entity|enemy-base.lua:164: attempt to call global worm_folded_animation' (a nil value)
That mod was in tno modpack
How to solve this error?
You are trying to use ...
E:/Games\Factorio 0.11.1\data\hardcorio_0.3.5|data.lua:49:...a\hardcorio_0.3.5|prototypes\entity|enemy-base.lua:164: attempt to call global worm_folded_animation' (a nil value)
That mod was in tno modpack
How to solve this error?
You are trying to use ...