Search found 11 matches

by Fug1t1v3
Tue Sep 27, 2016 10:10 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Multiplayer performance issues - Trains GUI
Replies: 18
Views: 8425

Re: Multiplayer performance issues

Did you tried disabling smoke?
by Fug1t1v3
Wed Jun 29, 2016 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Underground belt placement bug.
Replies: 10
Views: 5525

Re: [0.13.0] [Pending] Underground belt placement bug.

Klonan wrote:Thanks for the reports,

I have managed to reproduce the issue:
Gif
Look at my second link, there is possibility to do that, without use of ghost-placing
by Fug1t1v3
Wed Jun 29, 2016 12:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Underground belt placement bug.
Replies: 10
Views: 5525

Re: [0.13.0] [Pending] Underground belt placement bug.

If underground belt or pipe is tried to be placed over some other item, then it will place items on the last placed position

This is what author mentioned: https://youtu.be/ingDKMS18HE

And after that, I found that it is possible even without ghost-placing: https://youtu.be/ingDKMS18HE?t=32s
by Fug1t1v3
Wed Jun 29, 2016 11:47 am
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 16820

Re: Power Switch blueprint doesn't remember power line positions

Blueprint doesn't take wires connected to power switch inside itself and then bots place power poles they are being connected by themselves but not to power switch
output_hva7tp.gif
output_hva7tp.gif (3.08 MiB) Viewed 12689 times
by Fug1t1v3
Wed Jun 29, 2016 6:31 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.13.0] Crafting queue exploit
Replies: 3
Views: 3463

Re: [0.13.0] Crafting queue exploit

Speed module count from 3 to 108 and blueprint books from 1 to 286M - nice
by Fug1t1v3
Fri Mar 11, 2016 12:42 pm
Forum: Resolved Problems and Bugs
Topic: Spawn on a small island: Can't progress mid-game.
Replies: 24
Views: 11425

Re: Spawn on a small island: Can't progress mid-game.

Something was already announced in january to solve problem of crossing small patches of water
by Fug1t1v3
Thu Mar 03, 2016 7:11 am
Forum: Show your Creations
Topic: Maps on the web ?
Replies: 8
Views: 6439

Re: Maps on the web ?

There was factorio->google maps mod somewhere. I wonder if it's still updated... https://forums.factorio.com/viewtopic.php?f=86&t=5812 Somebody could use their time and update it maybye... :) It does have updated version: https://forums.factorio.com/viewtopic.php?f=92&t=14582 PS Getting som...
by Fug1t1v3
Mon Feb 08, 2016 8:57 am
Forum: Technical Help
Topic: Constant Desync on Join (increasing map size)
Replies: 7
Views: 21750

Re: Constant Desync on Join (increasing map size)

We had the same issue with ShadowsComboPack 0.12.20 after 35+ hours of gameplay

Disabling Misanthrope_0.0.5 mod fixed the problem
by Fug1t1v3
Thu Dec 25, 2014 11:22 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 53797

Re: [0.11.6] tno Modpack V2.8

gdfgdgdg wrote:error

Trying to make chunk at unreasonable position [-67108864, -67108864]

is there a solution?
This is Hardcorio related bug
by Fug1t1v3
Sat Dec 20, 2014 3:06 pm
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 64854

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Error after 10 seconds after launching E:/Games\Factorio 0.11.1\data\hardcorio_0.3.5|data.lua:49:...a\hardcorio_0.3.5|prototypes\entity|enemy-base.lua:164: attempt to call global worm_folded_animation' (a nil value) That mod was in tno modpack How to solve this error? You are trying to use latest v...

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