Search found 2 matches
- Sat Mar 16, 2019 11:32 am
- Forum: Gameplay Help
- Topic: Circuit network on roboport, help needed
- Replies: 7
- Views: 8101
Re: Circuit network on roboport, help needed
I know this is an old thread, but I actually just ran into this problem too. In my case both my logistics network condition and construction network condition were failing. But taking a hint from the solution here, I decided to delete and re-place both inserters, rewiring them from scratch ,and voil...
- Sat Jul 07, 2018 4:14 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 62127
Re: Friday Facts #250 - Dead end conclusion
Any blueprints system that involves sorting icons in a grid is basically unusable. It's extremely cumbersome and ends up being too difficult to bother with. Im my games, I've ended up using blueprints almost exclusively for copy/paste from other parts of my map or importing strings for one-time plac...