Search found 2 matches

by thenonsequitur
Sat Mar 16, 2019 11:32 am
Forum: Gameplay Help
Topic: Circuit network on roboport, help needed
Replies: 7
Views: 8101

Re: Circuit network on roboport, help needed

I know this is an old thread, but I actually just ran into this problem too. In my case both my logistics network condition and construction network condition were failing. But taking a hint from the solution here, I decided to delete and re-place both inserters, rewiring them from scratch ,and voil...
by thenonsequitur
Sat Jul 07, 2018 4:14 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62127

Re: Friday Facts #250 - Dead end conclusion

Any blueprints system that involves sorting icons in a grid is basically unusable. It's extremely cumbersome and ends up being too difficult to bother with. Im my games, I've ended up using blueprints almost exclusively for copy/paste from other parts of my map or importing strings for one-time plac...

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