Search found 6 matches
- Mon Nov 04, 2024 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Check map exchange string when overwriting a save
- Replies: 7
- Views: 722
When saving, prompt if map is different seed or internal ID
I ran across this idea on Reddit and it was too good not to suggest it here properly: https://www.reddit.com/r/Factoriohno/comments/1fx9x73/comment/lqmk6wr/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button Problem: A user accidentally overwrot...
- Thu Oct 24, 2024 1:04 am
- Forum: Pending
- Topic: [2.0.7] Crash right after first achievement on macOS
- Replies: 3
- Views: 172
Re: [2.0.7] Crash right after first achievement on macOS
If it happens again I'll post a log, but the two logs I see look much more recent than this crash and likely aren't helpful. BTW to be clear, this wasn't multiplayer. It's just I and another person in discord reported this happening about the same time since lots of people independently started play...
- Tue Oct 22, 2024 12:25 am
- Forum: Pending
- Topic: [2.0.7] Crash right after first achievement on macOS
- Replies: 3
- Views: 172
[2.0.7] Crash right after first achievement on macOS
I and another macOS user had a crash after the first achievement we earned. Mine was the achievement for steam power. Not sure what theirs was.
I was able to load from an auto-save and did not crash. I played through most of today and did not hit any other crash.
I was able to load from an auto-save and did not crash. I played through most of today and did not hit any other crash.
- Tue Nov 29, 2022 1:09 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 30305
- Tue Nov 29, 2022 12:17 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 30305
Re: Friday Facts #371 - Apple Silicon
Or is there some crazy magic going on with Rosetta 2, like utilizing the chip's built-in neural engine? Apple silicon implements x64 memory semantics in hardware, and rosetta takes advantage of this to avoid one of the most expensive penalties for x64->arm translation. It's really an interesting pl...
- Wed Dec 27, 2017 5:27 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1412423
Re: Bugs & FAQ
Hello, I'm playing seablock and am really enjoying the angel's portion of it. I hit a similar question that someone previously asked but I wasn't sure exactly what the response meant. Does this mean that productivity modules are intended to be usable, but that you'll be moving them to be usable in t...