Search found 5 matches
- Thu Apr 26, 2018 7:19 pm
- Forum: Ideas and Suggestions
- Topic: "Skybox" for map edges
- Replies: 4
- Views: 2308
Re: "Skybox" for map edges
Seems like a simple implementation that would make it look alot more professional. However would probably be added after .17, if it does, as the game finishes up to being shipped as 1.0.
- Wed Apr 25, 2018 6:46 pm
- Forum: Implemented Suggestions
- Topic: Sort mod browser by recent or current version downloads
- Replies: 7
- Views: 2901
Re: Sort mod browser by recent or current version downloads
While your point stands, I believe that the mod protal is being revamped in the .17 update. Unless the revamp was the current version, in which case try to email a developer or message a global moderator,as they can convey the message.
- Thu Apr 05, 2018 4:21 pm
- Forum: Ideas and Suggestions
- Topic: OpenTTD style hovering signs
- Replies: 17
- Views: 6712
Re: Signs
Would definitely be useful for blueprints, better than combinators and filter inserters. +1
- Fri Mar 02, 2018 8:44 pm
- Forum: Ideas and Suggestions
- Topic: Fishery
- Replies: 7
- Views: 7371
Re: Fishery
4 years later. its been quite a while since we've been owed a fishery huh?
- Fri Feb 02, 2018 10:13 pm
- Forum: Ideas and Suggestions
- Topic: A new belt and tracking system.
- Replies: 4
- Views: 2772
A new belt and tracking system.
Tl;dr a covered belt faster than express belt that changes how belts store values to increase cpu/ups. sorry for the wall of words. I’ve been a lurker but decided to combine ideas I’ve seen and came up with into one definitive post. So now that the bots vs belts controversy has died down, I can shar...