Search found 21 matches
- Fri Mar 19, 2021 11:35 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
- Replies: 3
- Views: 5091
Re: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
I've got a few other mods but I believe they're all noted as good with K2.
- Fri Mar 19, 2021 2:48 am
- Forum: Resource Spawner Overhaul
- Topic: RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
- Replies: 3
- Views: 5091
RSO Krastorio2 - Not spawning stone or rare metals outside starting zone
I'm about 11 hours into a new game and have discovered millions of units of copper, iron, coal, uranium, oil, and mineral water, but no stone or rare metals at all.
- Tue Aug 18, 2020 12:50 am
- Forum: Pending
- Topic: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
- Replies: 10
- Views: 4413
Re: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
Somewhere between 0.18.21 and 1.0 this appears to be fixed.
- Sun May 10, 2020 11:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
So I'm experiencing a weird issue with transporting molten glass by train (and honestly I'm not sure if the issue lies within Angel's or Bob's). 1 - Only molten fluids are affected I thought this was just an issue with molten glass but it was the only molten fluid I was transporting. tried it with ...
- Thu May 07, 2020 3:26 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
So I'm experiencing a weird issue with transporting molten glass by train (and honestly I'm not sure if the issue lies within Angel's or Bob's). 1 - Only molten fluids are affected I thought this was just an issue with molten glass but it was the only molten fluid I was transporting. tried it with ...
- Thu May 07, 2020 2:05 am
- Forum: Pending
- Topic: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
- Replies: 10
- Views: 4413
Re: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
So then my options are to have the mod not use fluid over 1000°C or wait for whatever is causing this in the base game to be patched, correct?
- Wed May 06, 2020 10:23 pm
- Forum: Pending
- Topic: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
- Replies: 10
- Views: 4413
Re: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
https://mega.nz/file/wId1ya5Q#zrSLLVjoeT5FSsD1qyESPGhA8D7DQSwNl9HmpcoJwYY There's no circuity involved here. This did not start happening until Angel's was updated to have realistic temperatures for molten recipes. I just tried it with 765°C steam from one of my power plants and it did not experien...
- Fri May 01, 2020 11:14 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 61510
Re: [0.18.x] Bob's Mods: General Discussion
https://forums.factorio.com/viewtopic.php?p=492101#p492101 I found this post. If this is easy to fix, can you explain a little more? Where are these lines. FNEI and Helmod mods have the same problems. Maybe I can fix a few lines myself? Thanks for the quick update. you're basically looking for an e...
- Mon Apr 27, 2020 10:36 pm
- Forum: Pending
- Topic: [0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
- Replies: 10
- Views: 4413
[0.18.21] Fluids at different temperatures not equalizing, preventing train wagons from filling
To start with I'll point out that this is an issue I'm having with a moded game The mod in particular that seems to be causing this is Angel's Smelting. The issue is that I have a train with fluid wagons that is unable to fill more than 400 units per car on any auto setting. If I switch the train to...
- Fri Apr 24, 2020 10:19 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
So I'm experiencing a weird issue with transporting molten glass by train (and honestly I'm not sure if the issue lies within Angel's or Bob's). 1 - Only molten fluids are affected I thought this was just an issue with molten glass but it was the only molten fluid I was transporting. tried it with ...
- Thu Apr 23, 2020 11:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
So I'm experiencing a weird issue with transporting molten glass by train (and honestly I'm not sure if the issue lies within Angel's or Bob's). 1 - Only molten fluids are affected I thought this was just an issue with molten glass but it was the only molten fluid I was transporting. tried it with a...
- Fri Apr 17, 2020 3:14 am
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 61510
Re: [0.18.x] Bob's Mods: General Discussion
That's...a hell of a change for mega-factories. I think I'm done updating my mods until I'm done with this play throughbobingabout wrote: ↑Wed Apr 08, 2020 4:05 pm Added an RTG(Radio-Thermo-electric Generator) intermediate item, which requires Plutonium and the new Sodium cobaltate
- Sat Mar 21, 2020 1:31 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
Not that I'm complaining but this doesn't appear to have actually been implementedChanged Electronics Board ingredients to use Cupric instead of Ferrous Chloride Solution
- Sat Mar 14, 2020 8:23 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
So I'm working on my crystal processing zone and just got my puffer stuff up and running...For the love of god is there anyway to change/disable the puffer refugiume sounds? Also is there anyway to actually get rid of polluted artificial fish water? Neither the flare stack nor clarifier wake care of...
- Fri Feb 21, 2020 2:44 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
* Rubyte produces Manganese instead of Nickel: Love. Best change ever. I will never try to stone furnace crushed ruby with this change in place. I am reworking the refining as this was not intended, like it changed more than only that recipe. But since removing the nickel from crushed rubyte is req...
- Tue Feb 11, 2020 12:45 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
So I just updated everything to 0.18 and it seems that some of the ore sorting recipes have been switched around. Looks like the 4x silver got switched with nickel, and the 4x nickel got switched with manganese.
- Sun Feb 09, 2020 4:25 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579310
Re: Development and Discussion
Apologies if this already exists somewhere, but when the update for 0.18 s fully released is there going to be a summarized list of changes?
From browsing through this it seems that some recipe and ratio changes might be occurring. Is that correct? I'd hate to mess up my very late game map.
From browsing through this it seems that some recipe and ratio changes might be occurring. Is that correct? I'd hate to mess up my very late game map.
- Sat Mar 02, 2019 2:40 am
- Forum: Pending
- Topic: [0.17.4] Trains are silent
- Replies: 2
- Views: 1324
[0.17.4] Trains are silent
Not sure if this is a bug or not but trains make absolutely no sound when running now.
I'm running a completely vanilla game.
I'm running a completely vanilla game.
- Sun Mar 18, 2018 8:33 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Increased train speed for nuclear fuel
- Replies: 2
- Views: 1359
Re: [Request] Increased train speed for nuclear fuel
Seems to work fine. Thank you!
- Sun Mar 18, 2018 4:36 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Increased train speed for nuclear fuel
- Replies: 2
- Views: 1359
[Request] Increased train speed for nuclear fuel
Simple request. My map is getting big and I could really use a higher top speed for my trains. Maybe just tweak the value from 115 to 150%?
Or could someone point me towards a tutorial on how to do this?
Or could someone point me towards a tutorial on how to do this?