hum, in my base, the trains are with basic cargo full/cargo empty conditions and i've not been able to isolate a case to reproduce the same.
However if I change the conditions to "wait until", then I can get the trains to misbehave.
map originally done with creative mods, but disabled when saving ...
Search found 5 matches
- Thu Dec 28, 2017 8:11 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 6379
- Tue Dec 26, 2017 8:02 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 6379
Re: 0.16 Train pathfinding with many same named stations
it is in my first post (below the screenshots) 

- Tue Dec 26, 2017 7:48 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 6379
Re: 0.16 Train pathfinding with many same named stations
I haven't been able to reproduce the issue when creating a test map with creative mod (even though the train network is longer than in my base), the trains go to all stations.
I've also tried playing around with the value train_stop_penalty (from https://forums.factorio.com/viewtopic.php?t=54042 ...
I've also tried playing around with the value train_stop_penalty (from https://forums.factorio.com/viewtopic.php?t=54042 ...
- Tue Dec 26, 2017 1:14 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 6379
Re: 0.16 Train pathfinding with many same named stations
I'm fine either way, but isn't unintended result just another word for bug
?
I always found the 0.15 behaviour too good to be true, but without it, it does complexify a lot my current base.

I always found the 0.15 behaviour too good to be true, but without it, it does complexify a lot my current base.
- Tue Dec 26, 2017 11:05 am
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 6379
Re: 0.16 Train pathfinding with many same named stations
I believe I have the same issue and I don't think it is explained by those bug fixes, and i've tested i can reproduce the problem on both 0.16.2 and 0.16.7
What is happening for me:
I have several green circuit outpost, each with:
. waiting area
. iron unloading station
. copper unloading station ...
What is happening for me:
I have several green circuit outpost, each with:
. waiting area
. iron unloading station
. copper unloading station ...