Search found 19 matches
- Fri Dec 10, 2021 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Bring Back the Rocket Launch Counter! (Please).
- Replies: 2
- Views: 1770
Re: Bring Back the Rocket Launch Counter! (Please).
PS: I don't want to use a mod because that will disable achievements in the game.
- Fri Dec 10, 2021 6:53 pm
- Forum: Ideas and Suggestions
- Topic: Bring Back the Rocket Launch Counter! (Please).
- Replies: 2
- Views: 1770
Bring Back the Rocket Launch Counter! (Please).
So far, I haven't really had a single complaint about the game, but this one was glaringly visible (or invisible as the case may be...) There used to be a box in the upper left hand corner that showed you the total number rockets launched - from all silos. For whatever reason it's gone now and I thi...
- Sun Sep 06, 2020 10:17 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 43999
An argument for train tunnels (again..)
Just my two cents: I wanted to place a rail line across my base and I could do the entire line except for a few chemical plants that were in my way. I thought, if I could just tunnel under them like I could with belts, problem solved! Unfortunately there is no way to do it in 1.0. Keeping in the spi...
- Tue Sep 01, 2020 2:24 am
- Forum: Not a bug
- Topic: Logistic request for explosive rockets reaps 1 stack less than request
- Replies: 3
- Views: 986
Re: Logistic request for explosive rockets reaps 1 stack less than request
You solved the mystery! Please flag resolved and sorry to waste your time, that was a rookie mistake.
- Mon Aug 31, 2020 10:50 pm
- Forum: Not a bug
- Topic: Logistic request for explosive rockets reaps 1 stack less than request
- Replies: 3
- Views: 986
Logistic request for explosive rockets reaps 1 stack less than request
This seems to only apply to explosive rockets when I request them from the logistics network. I haven't' see this happen with any other item. If I request 1k explosive rockets, I get 800 from the system. If I ask for 800 explosive rockets I get 600 etc. One stack goes missing each time. I have about...
- Tue Aug 25, 2020 11:37 pm
- Forum: General discussion
- Topic: Spidotron and Vehicle feature in general
- Replies: 7
- Views: 3082
Re: Spidotron and Vehicle feature in general
[β¦] worry about getting caught on oil pipes or a row of boilers. You know that you can walk in between two boilers, right? And since they reduced the hitbox of steam engines, you can also walk in between two steam engines (along the long side, not the short side where they connect). There is no mor...
- Tue Aug 25, 2020 6:00 pm
- Forum: Show your Creations
- Topic: Nuclear Reactors, H-Reactor, Fan Reactor
- Replies: 2
- Views: 2010
Re: Nuclear Reactors, H-Reactor, Fan Reactor
LOL! Yeah, that's why I called it the fan reactor and not the swastika reactor!
- Mon Aug 24, 2020 4:40 pm
- Forum: Not a bug
- Topic: Satellites missing in logistics chest inventory (sometimes!) 1.0.0
- Replies: 2
- Views: 774
Re: Satellites missing in logistics chest inventory (sometimes!) 1.0.0
I'm sorry to take up your time! Thanks for letting me know! =)
- Louis
- Louis
- Mon Aug 24, 2020 5:04 am
- Forum: Not a bug
- Topic: Satellites missing in logistics chest inventory (sometimes!) 1.0.0
- Replies: 2
- Views: 774
Satellites missing in logistics chest inventory (sometimes!) 1.0.0
You're going to hate me for this one. Through most of the game, satellites were listed in the logistics inventory list along with everything else, but after shooting off a few hundred rockets I went to see how many satellites I had in inventory and nothing was listed! ZERO. I'm looking right at 10 s...
- Mon Aug 24, 2020 4:17 am
- Forum: Pending
- Topic: Spidertron repair bug
- Replies: 4
- Views: 2703
Re: Spidertron repair bug
Here's a screenshot. Hope I did it right....
(attached)
Let me know if you need anything else, I figured out where the logfiles are etc on Linux. Specifically Linux Mint MATE v 20.
(attached)
Let me know if you need anything else, I figured out where the logfiles are etc on Linux. Specifically Linux Mint MATE v 20.
- Mon Aug 24, 2020 2:36 am
- Forum: General discussion
- Topic: 4 years worth of stupid!
- Replies: 10
- Views: 4662
Re: 4 years worth of stupid!
1.21 Gj. lol! Thanks for pointing that out.
Technically it was 1.21 gigawatts in the movie, not gigajoules, but it is still 1.21gj!
Technically it was 1.21 gigawatts in the movie, not gigajoules, but it is still 1.21gj!
- Sun Aug 23, 2020 8:17 pm
- Forum: Energy Production
- Topic: Kovarex Logistic Enrichment Station (explained/BP)
- Replies: 0
- Views: 2156
Kovarex Logistic Enrichment Station (explained/BP)
It really took me some time to wrap my head around how Kovarex enrichment should be set up and I had to consult the internet, so here's the station(s) I use which are fed by logistics robots. Explanation: Working from right to left, the first thing is to have a requester chest asking for U-238. Thos...
- Sun Aug 23, 2020 7:36 pm
- Forum: General discussion
- Topic: 4 years worth of stupid!
- Replies: 10
- Views: 4662
Re: 4 years worth of stupid!
LMAO! I did not know that. Hilarious.
- Sun Aug 23, 2020 7:22 pm
- Forum: Show your Creations
- Topic: Nuclear Reactors, H-Reactor, Fan Reactor
- Replies: 2
- Views: 2010
Nuclear Reactors, H-Reactor, Fan Reactor
I find that the H-Reactor is fairly cheap to build and a good starting power station when switching from steam. The Fan Reactor produces considerably more power than the H. The Fan Reactor gets all of the adjacency bonuses for the reactor cores. The H-Reactor gets a half bonus per reactor core. 2 or...
- Fri Aug 21, 2020 7:13 pm
- Forum: Pending
- Topic: Spidertron repair bug
- Replies: 4
- Views: 2703
Spidertron repair bug
I'm pretty sure this is a bug and not a feature. Steps to reproduce: 1) Have repair kits in character inventory. 2) Have repair bots working out of a roboport (character) 3) Player is inside a Spidertron (best vehicle ever) 4) Create a new spidertron. Fill it with explosive rockets and send it off t...
- Tue Aug 18, 2020 6:23 pm
- Forum: General discussion
- Topic: Six legs good, Eight legs bad!
- Replies: 44
- Views: 11760
Re: Six legs good, Eight legs bad!
In order to overcome your fear of spiders, you must become one with the spider!
(That is pretty much exactly how it works in game... just saying...)
(That is pretty much exactly how it works in game... just saying...)
- Tue Aug 18, 2020 6:16 pm
- Forum: General discussion
- Topic: Spidotron and Vehicle feature in general
- Replies: 7
- Views: 3082
Re: Spidotron and Vehicle feature in general
Just my 2 cents: I've been playing on and off since the 0.16 update, and I think the Spidertron is the best vehicle in the game. You can't steamroll things like you can with the tank, but: 1) Immune to trains (I tried every way I could to get hit by a train because of course that's the first thing y...
- Mon Aug 17, 2020 9:16 pm
- Forum: General discussion
- Topic: 4 years worth of stupid!
- Replies: 10
- Views: 4662
4 years worth of stupid!
I've been playing this game since 2016 and have spent literally thousands of hours in game, and I just now figured out that the portable fusion reactor for your power armor is the Mr. Fusion home fusion reactor from Back To The Future.
4 years to connect the dots!
DOH!
4 years to connect the dots!
DOH!
- Wed Apr 15, 2020 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Mushroom Cloud Implementation?
- Replies: 1
- Views: 741
Mushroom Cloud Implementation?
I just broke 2,000 hours of play on Factorio and this was after giving up and leaving the game for 3 YEARS! And now I'm back and addicted and OCD, again! Thanks guys! Best $20 I ever spent in my life. =) So, the ONLY gripe I have about the game is that Atomic bombs don't make mushroom clouds. WHY NO...