Search found 6 matches
- Thu Feb 22, 2018 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Disable Newly Placed Logistic Storage Chests
- Replies: 6
- Views: 3012
Re: Disable Newly Placed Logistic Storage Chests
This would be very irritating to have to enable each placed logistic chests. Even bigger problem is where you are placing such chest via construction robots, in an outpost which is 5 minutes from where that player is. You can blueprint one disconnected chest, then place disconnected ghost, so bots ...
- Tue Feb 20, 2018 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Disable Newly Placed Logistic Storage Chests
- Replies: 6
- Views: 3012
Disable Newly Placed Logistic Storage Chests
It would be great if logistic storage chests could be enabled /disabled. This would allow us to add filters to it before robots just started bringing everything to it. I guess a work around is to just drop the chest outside the network and make a blueprint.
- Sat Jan 27, 2018 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Science Pack Transformtions
- Replies: 2
- Views: 1247
Science Pack Transformtions
Allow assemblers to either use the basic science packs to build more complex science packs or break down more advanced ones. They should be equal in terms of material and time required to build the one you want to get. Example. If you want to get Green Science Packs using red ones. The amount of red...
- Wed Dec 27, 2017 4:36 pm
- Forum: Implemented Suggestions
- Topic: Player Logistics - Respawn
- Replies: 12
- Views: 5253
Re: Player Logistics - Respawn
That's a good idea however, there will be occasions when retrieving your old body might not be the best option or just simply don't want too. An example would be if your body is left in the middle of an enemy base and it'll be some time until you are ready to head in that direction again. You now ha...
- Sun Dec 24, 2017 7:18 pm
- Forum: Implemented Suggestions
- Topic: Add Wall Gate to Logistics Network
- Replies: 2
- Views: 1941
Add Wall Gate to Logistics Network
Allowing the wall gate to send a signal to the rail system will allow us to create a safe place to cross train track, closing a section of track when the gate opens.
- Sat Dec 23, 2017 11:02 pm
- Forum: Implemented Suggestions
- Topic: Player Logistics - Respawn
- Replies: 12
- Views: 5253
Player Logistics - Respawn
I would suggest that a player's logistics should be disabled upon respawn. Late play usually involves lots of robots and a player constantly requests inventory. However upon death, we respawn in the middle of the base. Usually that's when all the logistic bots start filling up your inventory, but as...