Search found 6 matches

by PC1286
Thu Feb 22, 2018 4:54 pm
Forum: Ideas and Suggestions
Topic: Disable Newly Placed Logistic Storage Chests
Replies: 6
Views: 3012

Re: Disable Newly Placed Logistic Storage Chests

This would be very irritating to have to enable each placed logistic chests. Even bigger problem is where you are placing such chest via construction robots, in an outpost which is 5 minutes from where that player is. You can blueprint one disconnected chest, then place disconnected ghost, so bots ...
by PC1286
Tue Feb 20, 2018 3:52 pm
Forum: Ideas and Suggestions
Topic: Disable Newly Placed Logistic Storage Chests
Replies: 6
Views: 3012

Disable Newly Placed Logistic Storage Chests

It would be great if logistic storage chests could be enabled /disabled. This would allow us to add filters to it before robots just started bringing everything to it. I guess a work around is to just drop the chest outside the network and make a blueprint.
by PC1286
Sat Jan 27, 2018 8:35 pm
Forum: Ideas and Suggestions
Topic: Science Pack Transformtions
Replies: 2
Views: 1247

Science Pack Transformtions

Allow assemblers to either use the basic science packs to build more complex science packs or break down more advanced ones. They should be equal in terms of material and time required to build the one you want to get. Example. If you want to get Green Science Packs using red ones. The amount of red...
by PC1286
Wed Dec 27, 2017 4:36 pm
Forum: Implemented Suggestions
Topic: Player Logistics - Respawn
Replies: 12
Views: 5253

Re: Player Logistics - Respawn

That's a good idea however, there will be occasions when retrieving your old body might not be the best option or just simply don't want too. An example would be if your body is left in the middle of an enemy base and it'll be some time until you are ready to head in that direction again. You now ha...
by PC1286
Sun Dec 24, 2017 7:18 pm
Forum: Implemented Suggestions
Topic: Add Wall Gate to Logistics Network
Replies: 2
Views: 1941

Add Wall Gate to Logistics Network

Allowing the wall gate to send a signal to the rail system will allow us to create a safe place to cross train track, closing a section of track when the gate opens.
by PC1286
Sat Dec 23, 2017 11:02 pm
Forum: Implemented Suggestions
Topic: Player Logistics - Respawn
Replies: 12
Views: 5253

Player Logistics - Respawn

I would suggest that a player's logistics should be disabled upon respawn. Late play usually involves lots of robots and a player constantly requests inventory. However upon death, we respawn in the middle of the base. Usually that's when all the logistic bots start filling up your inventory, but as...

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