Search found 4 matches

by TrevJonez
Tue Mar 20, 2018 4:57 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 262433

Re: Stations & other LTN based designs

I want to supply/refill my wall sections with bots, repair packs etc as well as supply it with fluids for the flame turrets. How do I solve this in best possible way? I currently have a shared station, but since the threshold have to be low for the items to be delivered, and the oil amount is much ...
by TrevJonez
Thu Jan 25, 2018 4:45 pm
Forum: Logistic Train Network
Topic: Feature Request: Network Gui
Replies: 1
Views: 1148

Feature Request: Network Gui

Would be nice to have a gui similar to the logistic network window so that you can quickly see the state of things. Perhaps it is possible to add them to the existing logistic network window?
by TrevJonez
Tue Jan 23, 2018 3:54 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Replies: 37
Views: 21109

Re: [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR

I add the following to my control.lua as a test. script.on_event(defines.events.on_player_joined_game, function(event) local player = game.players[event.player_index] local surface = player.surface for c in surface.get_chunks() do for key, entity in pairs(surface.find_entities_filtered({area={{c.x *...
by TrevJonez
Sat Dec 30, 2017 12:15 am
Forum: Duplicates
Topic: [16.8] Autosave not working while tabbed out
Replies: 2
Views: 1412

Re: [16.8] Autosave not working while tabbed out

Similar situation here on osx not tabbed out. was playing and it got stuck trying to save.

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