Search found 4 matches
- Tue Mar 20, 2018 4:57 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 282887
Re: Stations & other LTN based designs
I want to supply/refill my wall sections with bots, repair packs etc as well as supply it with fluids for the flame turrets. How do I solve this in best possible way? I currently have a shared station, but since the threshold have to be low for the items to be delivered, and the oil amount is much ...
- Thu Jan 25, 2018 4:45 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Network Gui
- Replies: 1
- Views: 1304
Feature Request: Network Gui
Would be nice to have a gui similar to the logistic network window so that you can quickly see the state of things. Perhaps it is possible to add them to the existing logistic network window?
- Tue Jan 23, 2018 3:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
- Replies: 37
- Views: 23605
Re: [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
I add the following to my control.lua as a test. script.on_event(defines.events.on_player_joined_game, function(event) local player = game.players[event.player_index] local surface = player.surface for c in surface.get_chunks() do for key, entity in pairs(surface.find_entities_filtered({area={{c.x *...
- Sat Dec 30, 2017 12:15 am
- Forum: Duplicates
- Topic: [16.8] Autosave not working while tabbed out
- Replies: 2
- Views: 1574
Re: [16.8] Autosave not working while tabbed out
Similar situation here on osx not tabbed out. was playing and it got stuck trying to save.