Bug fixeddan96kid wrote: Fri Nov 30, 2018 9:58 pm I think I found a bug! Seems that the recipe for liquefying oil sands is disabled.

Bug fixeddan96kid wrote: Fri Nov 30, 2018 9:58 pm I think I found a bug! Seems that the recipe for liquefying oil sands is disabled.
I am relieved xDthaelina wrote:Everything seems to be fine with the update.
Tier (3?) belts now require cobalt steel bearings with the right boblogistics settings.CMH wrote:On another note, the only other thing that requires cobalt are miners. I say lets make cobalt a little more represented hey?
Thanks manIanRaven wrote:Turning off the gem clean up and equipment group still don't work.
Great work by the way.
Not a silly question, I've been asked a few times! You need bothorzelek wrote:Silly question but for AngelBob should we grab both vanilla and AngelBob version or only AngelBob?
For example the Nuclear stuff for vanilla has info about nuclear ammo but AngelBob doesn't.
I went through the code, and couldn't see any differences from Angel's implementation. What exact number are you referring to?steinio wrote:Well, the crushed ore sorting takes only 0.5 instead of 1 tick like the Angel's ores.
Can you please change it so all times are the same?
I've watched it - nice work! I just wish my German was a bit better hahahaNorthgate wrote:I'm looking forward to it. I'm currently doing a Let's Play series with some of your mods included.
Releasing nowBarton1991 wrote:MadClown01 wrote:Thanks for the detailed report, will fix for next version.Jackalope_Gaming wrote:...
Any ETA on this fix mate?