Search found 26 matches

by ttapada
Mon Mar 11, 2019 7:05 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 14111

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

I don't think the main problem is that they are no longer burnable. The problem is that we eventually end up with various items like wooden power poles, wooden boxes, steel furnaces that are no longer used and there is nothing to do with them. Burning was a way to 'recycle' them. Elegant solution w...
by ttapada
Sun Jan 20, 2019 11:39 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 24382

Re: Friday Facts #278 - The new quickbar

While reading through, I stumbled across Clicking the shortcut, will grab the first available stack from the inventory For me you should always pick the stack with smalles amount of sth, if you got [50, 50, 10] inserters, the stack with 10 should be cleared first, to not clogg inventory space. Yes,...
by ttapada
Mon Nov 12, 2018 10:24 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 18704

Re: Friday Facts #268 - The modern Biter

Am I the only one who wants to see more enemies than just biters? I mean, I understand that It would be difficult to add a few extra species, but when you think about it, biters currently are the dominant species wherever the player happens to be. They have no competition, which if you look into na...
by ttapada
Mon Nov 12, 2018 10:23 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 18704

Re: Friday Facts #268 - The modern Biter

About those sidelegs. Does an entity that occurs in thousands need that much visual noise around itself? The blue biter running really fast on the gif image doesn't look nice. As game currently plays, biters often end up bunching together in tight globs. Did you test how those crowds would look wit...
by ttapada
Sun Nov 04, 2018 10:37 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 81103

Re: Friday Facts #266 - Cleanup of mechanics

But that's not the case here. Wube deliberately broke a lot of great mods and diminished the vanilla experience (AM1) for no good reason. Assembling machine limit is still modable, but in vanilla, they are unlimited (which really means limited to 255 ingredient slots) Another thing that might help ...
by ttapada
Mon Oct 01, 2018 9:30 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 21643

Re: Friday Facts #262 - Hello my name is: Compilatron

Not sure why the unit is not considered lore friendly to some. The little robot looks like it was comprised of scrap parts with the ship computer as the AI. The lone engineer could have easily created it to serve as a helper unit to assist during the journey around the planet. It's also not farfetc...
by ttapada
Sat Mar 10, 2018 6:19 pm
Forum: Technical Help
Topic: Factorio runs better on Intel iGPU, than GTX 960m
Replies: 10
Views: 2334

Re: Factorio runs better on Intel iGPU, than GTX 960m

Also, are you running on buttery or is your laptop plugged in to charger when you do these tests? See also: https://superuser.com/questions/807037/ ... tery-power https://steamcommunity.com/app/252950/d ... 059248015/ You got it! I never noticed the pattern... That was exactly what was happening to...
by ttapada
Sat Mar 10, 2018 6:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] Bad fps after game start until alt+tab
Replies: 19
Views: 3889

Re: [0.16.27] Bad fps after game start until alt+tab

You were right! It is related! It is the same!
Kudos and sorry for reusing this report to report something vaguely similar
by ttapada
Wed Mar 07, 2018 10:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] Bad fps after game start until alt+tab
Replies: 19
Views: 3889

Re: [0.16.27] Bad fps after game start until alt+tab

Print Sreen
Print Sreen
Sem nome.png (4.07 MiB) Viewed 3606 times
just happened...
by ttapada
Tue Mar 06, 2018 6:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] Bad fps after game start until alt+tab
Replies: 19
Views: 3889

Re: [0.16.27] Bad fps after game start until alt+tab

Can't reproduce it since the update to .16.28...
by ttapada
Mon Mar 05, 2018 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] Bad fps after game start until alt+tab
Replies: 19
Views: 3889

Re: [0.16.27] Bad fps after game start until alt+tab

. It does, but g-sync is only used if your monitor supports it aswell (typically these cost around $200 more than comparable monitors without) and you specifically enable it. It does. HP includes it in most of higher end Omen "gaming" laptops. Not sure if it is enabled by default though. . You have...
by ttapada
Mon Mar 05, 2018 10:15 am
Forum: Resolved Problems and Bugs
Topic: [0.16.27] Bad fps after game start until alt+tab
Replies: 19
Views: 3889

Re: [0.16.26] Bad fps after game start until alt+tab

Almost certain now that my gtx960m does support g-sync...
by ttapada
Sun Mar 04, 2018 11:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] Bad fps after game start until alt+tab
Replies: 19
Views: 3889

Re: [0.16.26] Bad fps after game start until alt+tab

Started happening again... Really don't know how can I provide info to help...

Walk me through it and I'll upload whatever size
by ttapada
Tue Feb 27, 2018 12:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.27] Bad fps after game start until alt+tab
Replies: 19
Views: 3889

Re: [0.16.26] Bad fps after game start until alt+tab

I've experienced it too. Ran at under 30fps on my first session of the day. I ignored it as it was bearable. Second session ran at 60fps again... I ignored it since it was fine. I thought something was running on my pc or something...
No logs. I'll keep an eye out for any new situations
by ttapada
Tue Jan 23, 2018 7:59 am
Forum: Duplicates
Topic: Crashing 0.16.17
Replies: 1
Views: 219

Re: Crashing 0.16.17

Maybe duplicate of viewtopic.php?f=30&p=337198?
by ttapada
Mon Jan 22, 2018 11:42 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Replies: 37
Views: 8777

Re: [0.16.17] Crash one minute after loading save from 0.16.16

My map is a death world map and loaded with cliffs so it is highly likely I was under biter attack on that save too
by ttapada
Mon Jan 22, 2018 10:50 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Replies: 37
Views: 8777

Re: [0.16.17] Crash one minute after loading save from 0.16.16

279 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7d99b13a3 ModuleBase: 0x00007ff7d9970000, ImageSize: 012fe000, RelativeAddress: 000413a3 169.279 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000 169.279 Error CrashHandler.cpp:308: Exception C...
by ttapada
Tue Jan 16, 2018 5:15 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 158479

Re: Friday Facts #225 - Bots versus belts (part 2)

[ Postby AutomationIsFun » Tue Jan 16, 2018 4:29 pm Here is a neat solution for Bot nerf that won't upset much people: Make default bot speed and charge time significalntly worse. Add a super expensive infinite research afrer rocket launch for charge time. During the main game bots will be balanced...
by ttapada
Sat Jan 13, 2018 11:45 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 158479

Re: Friday Facts #225 - Bots versus belts (part 2)

Also, I wish people would stop their aggressive stance towards the devs even if they come up with somewhat crazy notions in your opinion.. They've put a lot of work into Factorio and just want to put out a product that they're happy with and that they would enjoy. I think Kovarex clearly demonstrat...
by ttapada
Sat Jan 13, 2018 11:02 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 158479

Re: Friday Facts #225 - Bots versus belts (part 2)

Also, I wish people would stop their aggressive stance towards the devs even if they come up with somewhat crazy notions in your opinion.. They've put a lot of work into Factorio and just want to put out a product that they're happy with and that they would enjoy. I think Kovarex clearly demonstrate...

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