Search found 26 matches
- Mon Mar 11, 2019 7:05 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 32681
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I don't think the main problem is that they are no longer burnable. The problem is that we eventually end up with various items like wooden power poles, wooden boxes, steel furnaces that are no longer used and there is nothing to do with them. Burning was a way to 'recycle' them. Elegant solution w...
- Sun Jan 20, 2019 11:39 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 74067
Re: Friday Facts #278 - The new quickbar
While reading through, I stumbled across Clicking the shortcut, will grab the first available stack from the inventory For me you should always pick the stack with smalles amount of sth, if you got [50, 50, 10] inserters, the stack with 10 should be cleared first, to not clogg inventory space. Yes,...
- Mon Nov 12, 2018 10:24 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 52385
Re: Friday Facts #268 - The modern Biter
Am I the only one who wants to see more enemies than just biters? I mean, I understand that It would be difficult to add a few extra species, but when you think about it, biters currently are the dominant species wherever the player happens to be. They have no competition, which if you look into na...
- Mon Nov 12, 2018 10:23 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 52385
Re: Friday Facts #268 - The modern Biter
About those sidelegs. Does an entity that occurs in thousands need that much visual noise around itself? The blue biter running really fast on the gif image doesn't look nice. As game currently plays, biters often end up bunching together in tight globs. Did you test how those crowds would look wit...
- Sun Nov 04, 2018 10:37 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239538
Re: Friday Facts #266 - Cleanup of mechanics
But that's not the case here. Wube deliberately broke a lot of great mods and diminished the vanilla experience (AM1) for no good reason. Assembling machine limit is still modable, but in vanilla, they are unlimited (which really means limited to 255 ingredient slots) Another thing that might help ...
- Mon Oct 01, 2018 9:30 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 58085
Re: Friday Facts #262 - Hello my name is: Compilatron
Not sure why the unit is not considered lore friendly to some. The little robot looks like it was comprised of scrap parts with the ship computer as the AI. The lone engineer could have easily created it to serve as a helper unit to assist during the journey around the planet. It's also not farfetc...
- Sat Mar 10, 2018 6:19 pm
- Forum: Technical Help
- Topic: Factorio runs better on Intel iGPU, than GTX 960m
- Replies: 10
- Views: 6681
Re: Factorio runs better on Intel iGPU, than GTX 960m
Also, are you running on buttery or is your laptop plugged in to charger when you do these tests? See also: https://superuser.com/questions/807037/ ... tery-power https://steamcommunity.com/app/252950/d ... 059248015/ You got it! I never noticed the pattern... That was exactly what was happening to...
- Sat Mar 10, 2018 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 11000
Re: [0.16.27] Bad fps after game start until alt+tab
You were right! It is related! It is the same!
Kudos and sorry for reusing this report to report something vaguely similar
Kudos and sorry for reusing this report to report something vaguely similar
- Wed Mar 07, 2018 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 11000
Re: [0.16.27] Bad fps after game start until alt+tab
just happened...
- Tue Mar 06, 2018 6:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 11000
Re: [0.16.27] Bad fps after game start until alt+tab
Can't reproduce it since the update to .16.28...
- Mon Mar 05, 2018 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 11000
Re: [0.16.27] Bad fps after game start until alt+tab
. It does, but g-sync is only used if your monitor supports it aswell (typically these cost around $200 more than comparable monitors without) and you specifically enable it. It does. HP includes it in most of higher end Omen "gaming" laptops. Not sure if it is enabled by default though. ...
- Mon Mar 05, 2018 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 11000
Re: [0.16.26] Bad fps after game start until alt+tab
Almost certain now that my gtx960m does support g-sync...
- Sun Mar 04, 2018 11:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 11000
Re: [0.16.26] Bad fps after game start until alt+tab
Started happening again... Really don't know how can I provide info to help...
Walk me through it and I'll upload whatever size
Walk me through it and I'll upload whatever size
- Tue Feb 27, 2018 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 11000
Re: [0.16.26] Bad fps after game start until alt+tab
I've experienced it too. Ran at under 30fps on my first session of the day. I ignored it as it was bearable. Second session ran at 60fps again... I ignored it since it was fine. I thought something was running on my pc or something...
No logs. I'll keep an eye out for any new situations
No logs. I'll keep an eye out for any new situations
- Tue Jan 23, 2018 7:59 am
- Forum: Duplicates
- Topic: Crashing 0.16.17
- Replies: 1
- Views: 1044
Re: Crashing 0.16.17
Maybe duplicate of viewtopic.php?f=30&p=337198?
- Mon Jan 22, 2018 11:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
- Replies: 37
- Views: 23534
Re: [0.16.17] Crash one minute after loading save from 0.16.16
My map is a death world map and loaded with cliffs so it is highly likely I was under biter attack on that save too
- Mon Jan 22, 2018 10:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
- Replies: 37
- Views: 23534
Re: [0.16.17] Crash one minute after loading save from 0.16.16
279 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7d99b13a3 ModuleBase: 0x00007ff7d9970000, ImageSize: 012fe000, RelativeAddress: 000413a3 169.279 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000 169.279 Error CrashHandler.cpp:308: Exception C...
- Tue Jan 16, 2018 5:15 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424717
Re: Friday Facts #225 - Bots versus belts (part 2)
[ Postby AutomationIsFun Β» Tue Jan 16, 2018 4:29 pm Here is a neat solution for Bot nerf that won't upset much people: Make default bot speed and charge time significalntly worse. Add a super expensive infinite research afrer rocket launch for charge time. During the main game bots will be balanced...
- Sat Jan 13, 2018 11:45 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424717
Re: Friday Facts #225 - Bots versus belts (part 2)
Also, I wish people would stop their aggressive stance towards the devs even if they come up with somewhat crazy notions in your opinion.. They've put a lot of work into Factorio and just want to put out a product that they're happy with and that they would enjoy. I think Kovarex clearly demonstrat...
- Sat Jan 13, 2018 11:02 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424717
Re: Friday Facts #225 - Bots versus belts (part 2)
Also, I wish people would stop their aggressive stance towards the devs even if they come up with somewhat crazy notions in your opinion.. They've put a lot of work into Factorio and just want to put out a product that they're happy with and that they would enjoy. I think Kovarex clearly demonstrate...