Search found 18 matches

by ReasonX
Mon Jan 13, 2020 9:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3574
Views: 542858

Re: Bugs & FAQ

Why crafting plates and etc from coils manualy is restricted? Its kind weird and annoying, i always need to make factory and power for this.

Requesting to allow this, because there is no chalenge or something.
by ReasonX
Wed Jun 13, 2018 7:44 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 392
Views: 76729

Re: [MOD 0.16] Miniloader

Therax wrote:but the loader direction didn't change for a few seconds?
Yes, its ok.
by ReasonX
Wed Jun 13, 2018 12:31 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 392
Views: 76729

Re: [MOD 0.16] Miniloader

Hello. Can i suggest direction control function for circuit network? Use signals to reverse loader?
by ReasonX
Sun Jun 10, 2018 1:01 pm
Forum: Gameplay Help
Topic: Automated fluid embarkation
Replies: 3
Views: 900

Re: Automated fluid embarkation

Saiph wrote:I don't know of any method which can "clean out" a pipe
All pipes sections have "drain" pump, whos enabled only if "input" pump disabled. Drain pumping fluids to burner or purifier.
No problems to cleanup pipes, but train pumps...
by ReasonX
Sat Jun 09, 2018 12:33 pm
Forum: Gameplay Help
Topic: Automated fluid embarkation
Replies: 3
Views: 900

Automated fluid embarkation

Hello. Sorry, if my english will too bad. I play with Angelsbob but have problem with vanilla mechanics. I am using universal trains, drivered by combinators, for solid items transportation. (All items just kicking in train by request and filtering\sorting again when unloading) When im try to make s...
by ReasonX
Sun May 20, 2018 3:53 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 100840

Re: [MOD 0.13] Black Market (sell and buy on the market)

binbinhfr wrote: I would say yes ;-)
PS : The prices are automaticcaly calcultated and depends on the recipes of your installed mods...
Eh... with angelbob its not.
Sillicon nugget - 8ku, copper nugget - 30u.
by ReasonX
Sat May 19, 2018 4:29 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 100840

Re: [MOD 0.13] Black Market (sell and buy on the market)

Hello. Does this mod is right balanced?
by ReasonX
Tue Jan 16, 2018 2:28 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Hauler
Replies: 32
Views: 13173

Re: [MOD 0.14] AAI Vehicles: Hauler

Hello, thanks for the mod. But why it so cheap? 10 SP for the tech and build from dirt and branches.
by ReasonX
Thu Jan 04, 2018 11:17 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 769846

Re: Development and Discussion

jodokus31 wrote: I cannot say, if it planned like this
Its works for saphirite, stiratite and bobmonium well.
by ReasonX
Thu Jan 04, 2018 10:37 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 769846

Re: Development and Discussion

Hello Angel, thanks your for your mods.
I have one question. Fluoric water who generated by floating cells(Jivolite hydro refining) not enough for making same amount jivolite crystals in leaching plant.
So it was planned?
by ReasonX
Sun Dec 31, 2017 5:32 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3574
Views: 542858

Re: Bugs & FAQ

Find another bug. Angel fluids and gases doesnt included in train conditions. Can set train condition "Wait until item count "Multiphase Oil > X".
by ReasonX
Sun Dec 31, 2017 2:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3574
Views: 542858

Re: Bugs & FAQ

Asanda_Nima wrote:
enterisys wrote:Electric boiler outputting hot water.

Yep have the same problem.
Same.
by ReasonX
Wed Dec 27, 2017 9:52 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 769846

Re: Development and Discussion

Hello. I am mixing bobs and angels mods.
And have both chemical branches. They dont crossing and it is annoying to have two product lines for one resource.
by ReasonX
Sat Dec 23, 2017 8:07 am
Forum: Mods
Topic: [MOD 0.12.x] Lua Combinator 0.0.1
Replies: 27
Views: 24377

Re: [MOD 0.12.x] Lua Combinator 0.0.1

Can some one upgrade it to 0.16?
by ReasonX
Thu Dec 21, 2017 11:07 pm
Forum: Ideas and Requests For Mods
Topic: Belt side blockers
Replies: 4
Views: 866

Re: Belt side blockers

darkfrei wrote:All this pictures can be completed with this mod:
https://mods.factorio.com/mods/judos/beltSorter
Yes, but it is outdated now =(.
And this is really unbalanced, this sorter cost nothing and avaliable at game start. Have functionality of filter inserter. (As i remember)
And he is ugly, lol
by ReasonX
Thu Dec 21, 2017 10:10 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 184882

Re: [0.16.x] Bob's Mods: General Discussion

Hello Bobby, u made an awesome mods. They are really cool. I come to ask about greenhouse part, i think it is kind OP. The few greenhouses can easily produce the wood until the games end. They self properlled. Compared with other lines, they very compact. Maybe there a reason to weak them? https://i...
by ReasonX
Thu Dec 21, 2017 9:24 pm
Forum: Ideas and Requests For Mods
Topic: Belt side blockers
Replies: 4
Views: 866

Re: Belt side blockers

I know this method. But it is not beautifull and breaks producing lines. And there is more easy way, but not always acceptable. https://preview.ibb.co/dGfJN6/123.jpg No really, i dont know why there is no mod for side-lines splitter, all the time i need to build ugly monsters with vanilla tunnels an...
by ReasonX
Thu Dec 21, 2017 7:59 pm
Forum: Ideas and Requests For Mods
Topic: Belt side blockers
Replies: 4
Views: 866

Belt side blockers

I am playing Bob's mod. And often i need to stop reources on one side of the belt, allowing another side move forward.
It is pretty cool if some one makes minimod with single and duo side belt brakes.

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