always exactly 180° yeah totally intended behaviour
btw in older versions of factorio the clouds moved in the correct direction
Search found 401 matches
- Sun Nov 10, 2024 2:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Clouds and smoke travel in opposite directions
- Replies: 4
- Views: 808
- Mon Jun 28, 2021 6:34 pm
- Forum: Technical Help
- Topic: download 0.18.12
- Replies: 8
- Views: 3400
- Tue Jun 22, 2021 12:49 am
- Forum: Technical Help
- Topic: download 0.18.12
- Replies: 8
- Views: 3400
Re: download 0.18.12
still waiting, still hoping... wube?
id even take a steam beta invite code if you have one
id even take a steam beta invite code if you have one
- Mon Jun 21, 2021 3:09 am
- Forum: Implemented mod requests
- Topic: LuaGuiElement.bring_to_front()
- Replies: 7
- Views: 4501
Re: LuaGuiElement.bring_to_front()
its too late, the stubbornness of rseding made me quit modding and afaik they even still havent fixed this. sorry You claim to have quit but yet here you are coming back nine months later to bitch about something in the "implemented requests" forum saying they "still haven't fixed it...
- Mon Jun 21, 2021 3:06 am
- Forum: Implemented mod requests
- Topic: adding collision layers
- Replies: 13
- Views: 4538
Re: adding collision layers
send me a mail when you let mods add overlays for your game guis. Overlays, or you mean, like attachments to the game GUIs? We added the relative GUI system not too long ago: https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.relative https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGu...
- Mon Jun 21, 2021 2:45 am
- Forum: Technical Help
- Topic: download 0.18.12
- Replies: 8
- Views: 3400
Re: download 0.18.25
I cannot say if the devs would be willing to provide an old and never stable version, what I can say is that there were no fundamental GUI changes in 0.18.26 .27 or .28. If you can explain what GUI change you want to avoid we can at least tell you what version you actually need and this version mig...
- Sun Jun 20, 2021 5:58 am
- Forum: Implemented mod requests
- Topic: LuaGuiElement.bring_to_front()
- Replies: 7
- Views: 4501
Re: LuaGuiElement.bring_to_front()
its too late, the stubbornness of rseding made me quit modding and afaik they even still havent fixed this.
sorry
sorry
- Sun Jun 20, 2021 5:56 am
- Forum: Technical Help
- Topic: download 0.18.12
- Replies: 8
- Views: 3400
download 0.18.12
I'd like to download the version 0.18.25 0.18.12 which is the last version before the gui overhaul afaik.
any help pls for a guy who spent a year of his precious lifetime to mod your game [....]?
any help pls for a guy who spent a year of his precious lifetime to mod your game [....]?
- Sun Jun 20, 2021 5:54 am
- Forum: Implemented mod requests
- Topic: adding collision layers
- Replies: 13
- Views: 4538
Re: adding collision layers
too late, too few.
send me a mail when you let mods add overlays for your game guis.
btw anybody have 0.18.25 for me?
send me a mail when you let mods add overlays for your game guis.
btw anybody have 0.18.25 for me?
- Sat Aug 22, 2020 5:35 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 13182
Re: screen.element.force_render_above() please?
im worse because i refuse working for free and wasting my time on something that doesnt make fun anymore?
how about you spending 2000 hours modding this game and getting offended by some kiddo when you quit
you know nothing about me and this is my f***ing decision.
how about you spending 2000 hours modding this game and getting offended by some kiddo when you quit
you know nothing about me and this is my f***ing decision.
- Wed Aug 19, 2020 5:32 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 13182
Re: screen.element.force_render_above() please?
the market was my favorite mod where i put the most time in. why would i support a game where the devs give 0 fucks? it's not even just that they made this particular mod unusable (and another one from me that used the same system), there were so many things you would have been able to do by placing...
- Thu Jun 25, 2020 7:50 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 13182
Re: screen.element.force_render_above() please?
Your use-case was never supported. LOL.... Modding is about bending the limits of what's possible. Look at a few mods, they are all doing things that were never intended. https://mods.factorio.com/mod/RealisticReactors https://mods.factorio.com/mod/windturbines https://mods.factorio.com/mod/dieselT...
- Mon Jun 08, 2020 7:42 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 13182
Re: screen.element.force_render_above() please?
Your use-case was never supported. LOL.... Modding is about bending the limits of what's possible. Look at a few mods, they are all doing things that were never intended. https://mods.factorio.com/mod/RealisticReactors https://mods.factorio.com/mod/windturbines https://mods.factorio.com/mod/dieselT...
- Mon Jun 08, 2020 3:36 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 13182
Re: screen.element.force_render_above() please?
no idea why this guy is so stubborn, we modders have asked for a method to enhance vanilla guis for a long time, what he did now is basically rendering gui.screen useless.. btw i spent over 100 hours on my market mod, and you're really telling me it's not worth 2 hours of your time to fix this? btw2...
- Thu Jun 04, 2020 7:57 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 13182
Re: screen.element.force_render_above() please?
and youre talking to a modder who spent over 2000 hours of his life on YOUR game and you just tell him "fuck you we dont care about you" sorry for getting so mad but i'm tired of reading "not sorry we won't fix this because your mod is going too far" just because you dont like it...
- Thu Jun 04, 2020 7:40 am
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 13182
Re: screen.element.force_render_above() please?
To put it simply: I knew any mods which did that would break when I changed the game mechanics and decided that I just didn't care. What you were doing was never supported and never intended to stay working and the fact it broke when changing the logic for how base game does GUIs wasn't really an i...
- Thu May 28, 2020 2:37 pm
- Forum: Implemented mod requests
- Topic: LuaGuiElement.bring_to_front()
- Replies: 7
- Views: 4501
Re: LuaGuiElement.bring_to_front()
readable and changeable layering order is probably *allegedly* not deterministic, but any method of bringing our frames to the front would be welcome.
- Thu May 28, 2020 6:29 am
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 13182
screen.element.force_render_above() please?
i just wanted to update my https://mods.factorio.com/mod/market2 mod to the new gui layout but noticed that you just added some mechanic that forces clicked gui elements to get pulled up to be rendered above other elements. this is quite annoying since my whole mod revolves around "hacking"...
- Fri Mar 20, 2020 7:19 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101358
Re: Friday Facts #339 - Beacon HR + Redesign process
that design makes no sense
- Tue Mar 17, 2020 4:03 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 57236