Search found 401 matches

by ownlyme
Sun Nov 10, 2024 2:18 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Clouds and smoke travel in opposite directions
Replies: 4
Views: 808

Re: [2.0.12] Clouds and smoke travel in opposite directions

always exactly 180° yeah totally intended behaviour
btw in older versions of factorio the clouds moved in the correct direction
by ownlyme
Mon Jun 28, 2021 6:34 pm
Forum: Technical Help
Topic: download 0.18.12
Replies: 8
Views: 3400

Re: download 0.18.12

plz
by ownlyme
Tue Jun 22, 2021 12:49 am
Forum: Technical Help
Topic: download 0.18.12
Replies: 8
Views: 3400

Re: download 0.18.12

still waiting, still hoping... wube?
id even take a steam beta invite code if you have one
by ownlyme
Mon Jun 21, 2021 3:09 am
Forum: Implemented mod requests
Topic: LuaGuiElement.bring_to_front()
Replies: 7
Views: 4501

Re: LuaGuiElement.bring_to_front()

its too late, the stubbornness of rseding made me quit modding and afaik they even still havent fixed this. sorry You claim to have quit but yet here you are coming back nine months later to bitch about something in the "implemented requests" forum saying they "still haven't fixed it...
by ownlyme
Mon Jun 21, 2021 3:06 am
Forum: Implemented mod requests
Topic: adding collision layers
Replies: 13
Views: 4538

Re: adding collision layers

send me a mail when you let mods add overlays for your game guis. Overlays, or you mean, like attachments to the game GUIs? We added the relative GUI system not too long ago: https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.relative https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGu...
by ownlyme
Mon Jun 21, 2021 2:45 am
Forum: Technical Help
Topic: download 0.18.12
Replies: 8
Views: 3400

Re: download 0.18.25

I cannot say if the devs would be willing to provide an old and never stable version, what I can say is that there were no fundamental GUI changes in 0.18.26 .27 or .28. If you can explain what GUI change you want to avoid we can at least tell you what version you actually need and this version mig...
by ownlyme
Sun Jun 20, 2021 5:58 am
Forum: Implemented mod requests
Topic: LuaGuiElement.bring_to_front()
Replies: 7
Views: 4501

Re: LuaGuiElement.bring_to_front()

its too late, the stubbornness of rseding made me quit modding and afaik they even still havent fixed this.
sorry
by ownlyme
Sun Jun 20, 2021 5:56 am
Forum: Technical Help
Topic: download 0.18.12
Replies: 8
Views: 3400

download 0.18.12

I'd like to download the version 0.18.25 0.18.12 which is the last version before the gui overhaul afaik.
any help pls for a guy who spent a year of his precious lifetime to mod your game [....]?
by ownlyme
Sun Jun 20, 2021 5:54 am
Forum: Implemented mod requests
Topic: adding collision layers
Replies: 13
Views: 4538

Re: adding collision layers

too late, too few.
send me a mail when you let mods add overlays for your game guis.
btw anybody have 0.18.25 for me?
by ownlyme
Sat Aug 22, 2020 5:35 pm
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 13182

Re: screen.element.force_render_above() please?

im worse because i refuse working for free and wasting my time on something that doesnt make fun anymore?
how about you spending 2000 hours modding this game and getting offended by some kiddo when you quit
you know nothing about me and this is my f***ing decision.
by ownlyme
Wed Aug 19, 2020 5:32 pm
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 13182

Re: screen.element.force_render_above() please?

the market was my favorite mod where i put the most time in. why would i support a game where the devs give 0 fucks? it's not even just that they made this particular mod unusable (and another one from me that used the same system), there were so many things you would have been able to do by placing...
by ownlyme
Thu Jun 25, 2020 7:50 pm
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 13182

Re: screen.element.force_render_above() please?

Your use-case was never supported. LOL.... Modding is about bending the limits of what's possible. Look at a few mods, they are all doing things that were never intended. https://mods.factorio.com/mod/RealisticReactors https://mods.factorio.com/mod/windturbines https://mods.factorio.com/mod/dieselT...
by ownlyme
Mon Jun 08, 2020 7:42 pm
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 13182

Re: screen.element.force_render_above() please?

Your use-case was never supported. LOL.... Modding is about bending the limits of what's possible. Look at a few mods, they are all doing things that were never intended. https://mods.factorio.com/mod/RealisticReactors https://mods.factorio.com/mod/windturbines https://mods.factorio.com/mod/dieselT...
by ownlyme
Mon Jun 08, 2020 3:36 pm
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 13182

Re: screen.element.force_render_above() please?

no idea why this guy is so stubborn, we modders have asked for a method to enhance vanilla guis for a long time, what he did now is basically rendering gui.screen useless.. btw i spent over 100 hours on my market mod, and you're really telling me it's not worth 2 hours of your time to fix this? btw2...
by ownlyme
Thu Jun 04, 2020 7:57 pm
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 13182

Re: screen.element.force_render_above() please?

and youre talking to a modder who spent over 2000 hours of his life on YOUR game and you just tell him "fuck you we dont care about you" sorry for getting so mad but i'm tired of reading "not sorry we won't fix this because your mod is going too far" just because you dont like it...
by ownlyme
Thu Jun 04, 2020 7:40 am
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 13182

Re: screen.element.force_render_above() please?

To put it simply: I knew any mods which did that would break when I changed the game mechanics and decided that I just didn't care. What you were doing was never supported and never intended to stay working and the fact it broke when changing the logic for how base game does GUIs wasn't really an i...
by ownlyme
Thu May 28, 2020 2:37 pm
Forum: Implemented mod requests
Topic: LuaGuiElement.bring_to_front()
Replies: 7
Views: 4501

Re: LuaGuiElement.bring_to_front()

readable and changeable layering order is probably *allegedly* not deterministic, but any method of bringing our frames to the front would be welcome.
by ownlyme
Thu May 28, 2020 6:29 am
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 13182

screen.element.force_render_above() please?

i just wanted to update my https://mods.factorio.com/mod/market2 mod to the new gui layout but noticed that you just added some mechanic that forces clicked gui elements to get pulled up to be rendered above other elements. this is quite annoying since my whole mod revolves around "hacking"...
by ownlyme
Fri Mar 20, 2020 7:19 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 101358

Re: Friday Facts #339 - Beacon HR + Redesign process

that design makes no sense
by ownlyme
Tue Mar 17, 2020 4:03 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 57236

Re: Friday Facts #338 - The (real) Character GUI

ugly af

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